Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
User reviews: Very Positive (6,700 reviews)
Release Date: 27 May, 2014

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
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Recommended By Curators

"Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Early Access & Free-to-Play Game"
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2 December

Weekly Update - 2nd December 2014

Servers will come down for patching at approximately 10:15 CET as normal.

You can find the patch notes here: http://forum.paradoxplaza.com/forum/showthread.php?820724-Patch-Notes-for-2nd-December-2014&p=18500991#post18500991

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28 November

It's Black Friday (Friday, gotta get...)!



We celebrate Black Friday with a huge in-game store sale! Log in and find your bargains!

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Reviews

“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun

“THE GRIM REAPER’S HERE!!! OH GOD!”
Yogscast

About This Game

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

System Requirements

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
97 of 108 people (90%) found this review helpful
11.0 hrs on record
Posted: 5 July
Early Access Review
First of all I need to say I'm not a fan of PvP games but this one is fun, combining the elements and even the friendly fire can be awesome I guess.
It is not a game that you play every day but def 3 hours in a week and if you have some friends to duel them or get help from in the team matchen is amusing.

Second: it is free, so why not?

I typed "why not?" .. Maybe if you hate these types of games but I personal thought before I played Magicka: Wizard Wars
that it was "crap", I was wrong in all ways.
You have to practice a lot before you get the hang of it but it is worth it if you finally reached lvl 10 or higher.
Thumbs up!

Dutch translation: Om te beginnen, ik ben geen fan van PvP games maar deze game is fijn/plezierig, de elementen combineren en zelfs je teamgenoten aanvallen kan fantastisch zijn vind ik toch.
Het is zeker geen game om elke dag te spelen maar zeker 3 uur in de week en als je vrienden hebt om mee te dueleren of als hulp in team matchen is zeker amusant en hulpzaam.

Ten tweede: Het is gratis, dus waarom niet?
Ik heb geschreven "waarom niet?" .. misschien als je dit soort spellen haat maar ik persoonlijk dacht ook voordat ik het spel Magicka: Wizard Wars gespeeld had 'rotzooi' was, ik was daar helemaal verkeerd in.
Je moet veel oefenen voordat je er iets van ♥♥♥♥ maar dat is het spel helemaal waard wanneer je lvl 10 of hoger behaald.
Duimen omhoog!

Thanks for reading and I hope this will help you a little bit ;)

Zeus
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52 of 66 people (79%) found this review helpful
683.7 hrs on record
Posted: 21 August
Early Access Review
Have you ever wanted to become a wizard ? Now is your chance. It will be probably frustrating experience for few hours (as you can see, reviews section is full of ppl with 10 hours played calling this game "terrible"), but once you get quick on controls, and learn to properly counter, it will be very enjoyable experience. And once you mastered basics, you can start making your own combos, develop your playstyle, customise your gear to suit you the best, and throw various "specials" (as you kill stuff, they are fulfilling a bar located at the botton of the screen, once you reached some focus, you can cast special spells called Magicks) at your enemies. Give it a try and play it for few weeks, it is free, and it might become your favourite game.

Here is a link if you want to begin, you get 10000 crowns if you register through it, once you reached 25k xp, have fun ;)
www.wizardwars.com/r/jt86d5ep41
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60 of 80 people (75%) found this review helpful
16.5 hrs on record
Posted: 7 October
Early Access Review
There's an imp there called Nicolas Cage. 10/10
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36 of 43 people (84%) found this review helpful
1,161.2 hrs on record
Posted: 14 October
Early Access Review
What is a Wizard?

This game is all about skill. It is PURE skill. Said skill is demonstrated in real time via mechanical execution, muscle-memory, level-headedness, reaction, anticipation, situational awareness, adaptation, and mind games. It is the purest test of all-around personal, gaming capability. All of these are intricately tied to and driven by the first listed skill form: mechanical execution. Mechanical execution is the core of the game. It enables the test of level-headedness. Mechanical execution, and all other forms of skill, suffers when under pressure. Keeping your cool is necessary to not fumble spells. It is necessary to successfully cast the correct spell.

It tests a player’s personal muscle-memory potential. A large number of spells are possible. Because each of these must be cast extremely quickly at any given moment, muscle memory is formed and tested by repeated mechanical execution.

It perfectly tests reaction in both parts; reflexive speed and quick decision making. Using the correct spell in reaction to an opponent’s action is necessary for survival. Being able to successfully cast a given spell in reaction to an opponent, before said opponent can pull off an action or combo, requires fast and correct, mechanical execution. Warding !SES before an opponent can detonate SES is a perfect and common example of this in practice.

Extending from reaction is situational awareness and anticipation. The possession of such ability comes from ascending beyond deliberately typing spells to effortlessly casting spells. This is a challenge on muscle-memory. When a player is focusing on how to cast a spell, that player cannot anticipate actions and that player has limited capability to “see” the battlefield; the mind is too consumed with casting that spell. However, when enough of the proper actions and reactions are truly mastered, a player can begin to anticipate things and think beyond casting a spell. One can innately know the next spell to cast in a combo, know the proper counter to it, know if the opponent will be able to defend in time, and, not only know what the opponent would potentially do to stop the player, but which action(s) that opponent is most likely to do in the current situation.

But, if muscle memory is needed to attain situational awareness, and by extension, anticipation, why not remove it so that players can immediately partake of and enjoy the “end-game”? The answer is that anticipation is a test of muscle memory, not that muscle-memory is a needless gate into anticipation.

So, how does anticipation test muscle memory? This is where adaptation and mind games come in. Certain common combos become expected. Rather quickly, a player realizes that SES is generally followed by back-pedaling with FFF. This is anticipation. By anticipating the FFF one might summon an !E to nullify that FFF, thereby preventing the detonation of the mines. However, that player may also anticipate said reaction and shoot QRS to detonate the mines. One may realize that player understands this concept and drops an EDF instead, overwriting some of the mines, blocking FFF if that player uses it, and blocking some of the ice if the player uses that. There are a handful of “correct” decisions that can be made in reaction to such a combo and there are a handful of ways to adapt that combo. All of these further test muscle memory and mechanical execution.

Players must predict what each other will do and set up chains of attacks and tactics to throw an opponent off. This is the key. This is everything. This is the true test. By fighting an opponent that is trying to throw you off, you must be capable of casting the correct spells with which to defend against that player’s attacks. You must have more spells locked in your muscle memory to be able to throw your opponent off. Each opponent that takes you down offers you a lesson. You learn a new potential combo or attack chain. You use that knowledge against others and prevail until someone devises a tactic that negates it. And.. then you learn again.

This is what makes a wizard better than another wizard. The better wizard knows more spells. The better wizard can cast those spells faster. The better wizard knows which spells are best for each situation and knows how other wizards will react to those spells in those situations. The better wizard can probe the weaker wizard, feeling out that wizard’s style and skill level; a tendency toward an element, a tendency toward a specific spell or tactic. The better wizard can exploit that style, turning it into a weakness. When the same is done to the better wizard, the better wizard adapts and turns it back on the weaker wizard, throwing him off guard, thus putting him on the defensive. Mind games.

Wizarding is the truest test of pure skill and intelligence. I love it. Thank you so much devs.
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17 of 17 people (100%) found this review helpful
430.6 hrs on record
Posted: 19 November
Early Access Review
This is by far the best PVP game I've ever played. And I do mean "ever". Upon first glances it might seem to one that this is a MOBA. It definitely has those characteristics, but I'd go so far as to classify this is an "unconventional" fighting game.

Like a fighting game, you have to know and master your character's abilities--attacks, defenses, counters, etc. Like the original Magicka, you are using 8 keys (QWERASDF) to create DOZENS of spells on the fly, although in this one there is only three slots for each element. Also similar to a fighting game is the fact that there is telegraphing. Each spell queued up is visible to your opponent for a split secdon, so he/she will be able to react accordingly. This leads to extremely fast gameplay that requires some really good reflexes.

The downside is that this game is has a VERY high learning curve to anyone who never played the original Magicka. You will need to devote as much time and effort to learning the spells and casting them (which just means you have to learn to type FAST) as you would any "conventional" fighting game. This has turned off a lot of new players (just look at the steamcharts) because they either become frustrated or just don't have the interest in devoting that much time to a game.

HOWEVER, to anyone who has taken the time to learn this game throughout, it becomes very apparent that the developers of this game are GENIUSES and that this really is one of the best most action packed 100% skill based PVP games that he/she has ever played.
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16 of 17 people (94%) found this review helpful
10.9 hrs on record
Posted: 5 October
Early Access Review
This game is amazingly addictive. Usually MOBA's aren't my slice of pie but this one has me hooked. I find myself coming back over and over again. Very fast-paced and full of action. Add this with the very strong strategic elements and you've got a winner in my book. Lots of upgrades and in game purchases (most of which can be acquired with in game currency). You also have the option of helping fund development through the purchase of some items if you choose to do so. This isn't pay to win at all, it's more "practice makes perfect" as wizardry should be. I definitely recommend checking this one out, For a title in Alpha, this is an extremely well polished piece of gaming art. Final verdict 8/10.
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15 of 18 people (83%) found this review helpful
244.7 hrs on record
Posted: 27 October
Early Access Review
I have nor really played any game as much as this. But the thought of a multiplayer fantasygame that is based on your skill (and luck) and nothing else, is quite appealing. It still has some bugs and needs some more balancing. But i have never liked a game as much as this. It's fast, easy to grasp, the community is awesome.

Oh, right, there is friendly fire :D
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15 of 18 people (83%) found this review helpful
2.7 hrs on record
Posted: 26 October
Early Access Review
4v4 me invoker mid ♥♥♥
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11 of 12 people (92%) found this review helpful
21.6 hrs on record
Posted: 28 October
Early Access Review
Insta-gib laser beams of death, meteor storms from on high, summoning The Bony Man With The Scythe for a chat...and that's just in the first five minutes. Magicka:WW overtakes other "fast paced" games in a blur of its robes (dyed red with flames at the side-scientifically proven to make everything go 10% faster). Strategical Mayhem is the word of the day, and you will be missing out on a lot if you don't give tis gem a chance.
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10 of 11 people (91%) found this review helpful
30.4 hrs on record
Posted: 6 October
Early Access Review
If someone had said to me 2 years ago that there would be a Magicka game that was strictly focused on multiplayer pvp I would've slapped them in the face and said "Are you mad??? that would be the most chaotic and imbalanced thing ever!" but much to my surprise and awe they actually managed to make it comprehensible and indeed very well balanced and fun.

Magicka: Wizard Wars is probably the most skill-based pvp game i've seen since Quake 3. If you lose there's no excuse aside from potential lag. The enemy's character wasn't a hard counter to yours, he didn't have an overpowered weapon or powerup, he wasn't camping in the same spot for hours, the game isn't pay to win and if your own team sucks you can choose to queue up to duel matches instead.

The gameplay is the same good ol' gameplay from the original Magicka with appropriate balance tweaks and it's fun fun fun. Unless you have a personal grudge against wizards or multiplayer pvp I would say there's no reason for you not to try this game.
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12 of 15 people (80%) found this review helpful
302.7 hrs on record
Posted: 24 October
Early Access Review
A must try. Steep learning curve but once you get used to it.. you probably won't stop playing.
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8 of 8 people (100%) found this review helpful
164.3 hrs on record
Posted: 2 November
Early Access Review
SOME HIGHLIGHTS
- Combine elements on a freaking speed finger twisting combat.
- Very fun to play as "Party" versus other players and also good as "Solo" with unknown players.
- Fast and furious combat on advanced levels.
- Great community. Players are friendly and reflect the game fun esence.
- Magicks are lunatic: Crush a toilet bin over your enemy head, Invoke goblin zombies to hunt down your opponents, Call a thunder storm or Cast Death itself for a finishing move.
- Turn on fire, freeze, wet and/or electroshock your enemies (or your friends :)
- Most Hilarious lines on the entire wizard world.
- New content and features are added constantly.
- Bugs are getting fixed constantly.
- Most awesome wizards, a handsome vampire and critters are wood (missing Vlad...)
- It could be hard to start if you never played Magicka 1. Some new player could get turned down when beginning.
- Really skill based, not level based game. You can beat a 45 level mage with your level 1 wizard from the start if you are good enough (probably not, but possible).
- Totally FREE. Not a pay to win game. Many noob players still believe that "stuff" will affect your performance. I could agree that Premium content make your wizard customization and optimization much better, but not stronger. I didn't invest a coin on the game and good items can be bought with common gold.
- I dare you to play only One match when you have learned to play. Passing the initial barrier the game is pure addiction.
- Not as fun as Magicka 1 and still waiting for Magicka 2.
- Bleigh !
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10 of 12 people (83%) found this review helpful
32.6 hrs on record
Posted: 11 October
Early Access Review
This is a pretty fun game, it has a lot of action cool spells and its not pay to win at all. No bugs no hackers so far. Only thing I dont like is that your team can kill you but most of the time they dont, why would they? if they did they might loose.

Its free to play get it play it and enjoy it!
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7 of 7 people (100%) found this review helpful
16.8 hrs on record
Posted: 12 October
Early Access Review
Ridciulous amounts of fun.

I am a huge DOTA fan and decided to try this for giggles one night with a friend. I was stunned how great of a time we had. Surprising amount of depth in everything that not only you can do, but how can you synergize with your own teammates. Or even completely screw each other up.

Matches last anywhere from 5 to 20 minutes and the queue all night for us was near instantaneous. We'll be diving into this some more of the coming weeks, but it definitely gets a seal of approval from me.
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9 of 11 people (82%) found this review helpful
4.2 hrs on record
Posted: 19 November
Early Access Review
Invoker online!!!!!
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5 of 5 people (100%) found this review helpful
33.2 hrs on record
Posted: 9 October
Early Access Review
Beautiful game, addictive 1v1 fighting has lead me to countless hours of fun. This is one of the few games that I actually use the training game-mode (I highly reccomend using it if you play this game) it highly increases your skill and developes much needed muscle memory. GL HF
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6 of 7 people (86%) found this review helpful
26.7 hrs on record
Posted: 22 November
Early Access Review
really fun game and its free too!
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8 of 11 people (73%) found this review helpful
28.4 hrs on record
Posted: 7 October
Early Access Review
Its so good there isnt a word in the English dictionary that could stress how good it is.
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4 of 4 people (100%) found this review helpful
24.6 hrs on record
Posted: 24 September
Early Access Review
Finally, Magicka has a versus mode... which apparently ended up being even better because it's F2P.

Magicka: Wizard Wars is a F2P game based around the combat system from the original Magicka. The concept is simple - You have several elements you mix in order to create a powerful spell, whether its purpose is to heal, burn, or crush enemies. Alongside with three other players and some weak meelee-only imps, you are sent to kill out another team of four players. After winning a match, you are given experience points and 'crowns' (Sounds familiar to me, hehehe) you then use to get different equipment to crush your foes more easily. And that's about it for the concept. Fast, simple, fun.

One of the main advantages of this game is it's F2P aspect. It really is truly F2P - you can't make yourself stronger by purchasing stuff for real money. That's because when you buy a robe, ring, trinket or stave, you exchange some strenght of one of your elements to increase the power of another one, or alternatively increase your speed in exchange for less health and vice versa. The elements make up pairs - you can mix several types of equipment to decrease several of your powers just slightly, or get a full equipment set to make yourself a master of one element, rendering the other one in the 'balance pair' useless. So not having any equipment beyond the default one is also a very valid strategy.

Of course, the game requires you to reach a certain level before you can buy items with more drastic effects, while allowing you to buy them immidiately for real money. But this is also slightly countered by the 'daily chest' function - once per day, you can open a chest to get a random bonus, ranging from a little bit of coins or a crystal (more on that later) to a very valuable high-level robe. The chance of a valuable item drop is increased by winning Wizard Warfare matches that day.

The game itself then has two gamemodes: Duel and Wizard Warfare, both equally fun yet completely different. Wizard Warfare is a team-based gamemode where two teams of four players try to destroy eachother. There are also spawn points around, allowing you and your team members plus imps to respawn if they get a bit unlucky. Both teams then have 100 tickets to start with, losing one anytime a imp or a player respawns and, if the enemy controls more spawnpoints than you, dissipating over time. Your target is to capture all points or have the enemy run out of respawn tickets so you can eliminate them forever. It is very important to cooperate and lay waste to both the enemy and their imps, as these usually eat up most of the tickets, while also trying to keep the spawnpoints secure and your teammates healthy.

The Duel mode, however, is played in four - two players fight in an arena, while the other two spectate, with all players trying to score six kills to win. The winner of each fight stays in the arena, and is given another player to fight, while the defeated is sent to spectate until is chosen to fight again. This gamemode is, however, kind of secondary - it's a good practice, you'll learn to counter and outcounter your enemies, but it's usually less populated and matches may end up being stalemate-ish.


The fight itself is based around spells and magicks. You may combine up to three elements to create a spell, and rest assured these always make sense - three flame tokens make your stave a flamethrower, three earth tokens make it throw a giant rock, when combining these two makes you shoot a fireball. But you can also use spells on yourself, for example, combining one shield tokens with two arcane tokens makes you immune to arcane damage. There are many possibilities, and I am quite sure you'll find your own playstyle soon.

Magicks are then much more powerful than spells. In the bottom of your screen is slowly charging up your magick mana , letting you use your four magicks from different catagories. Using your first magick catagory only eats up 25% of your mana , the second one uses up 50% and so on. The magicks are also progressively more powerful as they require more mana, using the fourth one properly will usually result in at least one guaranteed wizard kill. It also means you may use the first magick four time in a row if you have enough mana - very useful in the case of Haste, for example. There are several magicks within these four catagories - you may unlock them from bundles from the store (real money payment) or get more of them trough crafting them from crystals. You will need more crystals for better magick catagories, which drop every time you reach a new level, or from daily crates.

Last but not least, your wizard is not only a magick user, but can also use meelee to eliminate foes. These are much more variable than other equipment options, and even though the damage and attack intervals don't change too much, each weapon has a different attack type - cleave, slash, freeze, dash, charge... fun stuff.

All this is packed into the now classical Magicka look with autentic feeling - the nameless and faceless wizard, the narrator with his lovable voice and sarcastic lines, puns in item descriptions, references to other games and movies, gore-filled deaths and the relaxing music in the backround all make the game feel even better. All this for free.

Actually, I don't know what are you doing here anymore. The game is free - so I hereby recommend it and am ordering you to play it!
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5 of 6 people (83%) found this review helpful
4.4 hrs on record
Posted: 31 October
Early Access Review
I've not even played for an hour and I'm already hooked to this game 10/10
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