Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
User reviews: Very Positive (7,970 reviews)
Release Date: May 27, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
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Recommended By Curators

"It's Dota 2 where everybody is Invoker. In all seriousness, takes the Magicka formula but makes it competitive. An acquired taste w/ a learning curve."

Recent updates View all (78)

April 16

Downtime for Patching - 14:00 CEST

Hi guys!

Within the next hour servers will come down for a quick hotfix. This is to address some of the crash issues that you are unfortunately experiencing.

Downtime will begin at 14:00 CEST, servers should be back up soon after that, we don't anticipate it taking long.

1 comments Read more

April 14

Big new patch is rolling out now!

Hi Folks!

PLEASE NOTE: Servers are down for maintenance. We expect them to be up and running some time this afternoon (CET). Thank you for your patience.

We really wanted to get some bigger balance changes in before we patched, unfortunately though some extra-thorough last-minute QA meant we didn't have the resources needed. As such please see what we DID fit in below:

[Magicks] Geyser and tornado now has longer telegraphs, tornados speed increased, both magicks now have shorter duration, shorter air time for caught players and longer cast-animation (from 0.8sec to 2sec).

[Magicks] Fixed proper teleport settings (3 years in the making), changed max distance from 10 to 7.5m, min from 2 to 1m.

[Spells] Lightning is now blocked by storms and not barriers, initial arc width reduced from 37.5 to 30 degrees.

As I said, we DID have some other changes on the cards, I'll try and get NDKarlsson to pop onto the forums with a post and we can have a proper chat about them. :)

Additionally, these are the changes you will see rolling out today.

New Mastery Progression Tree
We've completely reworked how a Wizard progresses in their pursuit of battleground domination. In addition to the store format we have now we have implemented a "Mastery" tree.


Simply put, it's a great big beast of a tree that allows you to choose where you want to specialise your Wizard, you can choose to build along a particular element specialisation, or work on many at the same time. The choice is yours.


Mastery Tokens will be awarded at the end of round, so those unscrupulous Wizards who tend to flee from battle will wish to re-think their decisions.

Important Note: Any existing items you own, regardless where they may appear in the Mastery tree are still owned and useable by you. Anything you owned/could use before theses changes remains the same.

Random Loot at Round End
On the subject of reasons to stick around until the end of a round, random free stuff!

Now at the end of round you can be gifted with any number of goodies, it may be crowns, it could be Mastery Tokens, it could be a robe. Who doesn't like extra chances at shiny stuff? :)

Level Locks Removed, All Items Purchased With Crowns
This one is a biggie. All level locks have been removed from items, as have real-money prices. From here on out all purchases will be made with Gold Crowns.

We heard your feedback about the progression system and decided to do this big overhaul in conjunction with the new Mastery system. Now it is possible to get any item you could wish for in the game at any point you wish (Mastery tree unlocks excluded), just be prepared to put in some effort to earn it!

For those of you sitting on a big Crown stockpile...congrats!

Revamped Magicks Screen
In combination with the Mastery/store rework we've removed crystals as a purchasing currency on the Magicks screen.

NOTE: Although your crystals will no longer be shown in the UI your current total is recorded.

Got a tonne of crystals? The next point is for you.

Crafting Button
You will notice the ominous appearance of a crafting button on the UI. This is not immediately in use yet, but preparation for the crafting system. Expect to see a use for those crystals here.

Stasis Magick
Does the thrill of battle sometimes get a little TOO thrilling? Fancy a break now and then?

If so, the new "Stasis" Magick is for you! You know the little yellow bubble from the start of Duel Mode? You get one of those, whenever you like! Beware: Whatever intended to kill you when you popped your stasis Magick could well still be there to kill you when it wears of...

Frostbomb Magick
This Tier 2 Magick does exactly what it says on the tin, it's a bomb...of frost. Call down a frozen bomb that after a few seconds will explode, dealing Cold damage in an AOE.

Consumable Magicks
Would you rather try-before-you-buy? Like to save your mastery points for something else other than Magicks?

You can now purchase consumable Magick scrolls to enable you to use Magicks you don't yet own for a limited number of charges.

Note: This doesn't change the mechanics of Magicks in any way, or give access to "exclusive" Magicks. It merely allows those who have not unlocked Magicks yet a method of having access to them, they function the same as if you owned the Magick.

Crown Packs/Starter Packs
In order to complement the new store set-up and progression system we have added new Crown packs and Starter packs. Starter Packs will contain a mixture of Crowns, Magick Scrolls and Mastery points.

Netcode Stuff!
Our network coding Wizard is starting to show the fruits of his efforts, the focus so far has been primarily on beams. The new changes should be particularly apparent to those with higher latency.

Note: We have noticed some weird behavior from the Teleport Magick. We are on it.

Got any questions? Please check the Q&A thread first!
http://steamcommunity.com/app/202090/discussions/0/618459109268999578/
Regards,
The Wizard Wars Team

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Reviews

“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun

“THE GRIM REAPER’S HERE!!! OH GOD!”
Yogscast

About This Game

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

System Requirements

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
25 of 27 people (93%) found this review helpful
1 person found this review funny
42.6 hrs on record
Posted: March 26
Early Access Review
This game is the perfect test of skill when it comes to videogames. It comes down to two things: muscle-memory and anticipation. In Magicka: Wizard Wars you use the keys QWER and ASDF to chain elements together. Once elements have been "Queued" up, you can decide whether to cast it on yourself, or in front of you.

There are many different "types" of spells such as mines, walls, beams, cones, and wards, and depending on which elements you choose and how you cast them, you could make a steam explosion around you, or a flame cone in front of you, or a geyser rock wall to seperate you from your enemies.

The basic Wizard Wars game is played in a map with two teams of four. The objective is to deny your enemies the ability to spawn by either depleting their spawn tokens, or capturing all the spawn points on the map, preventing the enemies from respawning. Matches can take anywhere from 2 minutes to an hour or more, depending on the skill of the wizards. Sometimes the fights just don't seem to end, because two players can predict each others moves so accurately.

There are endless numbers of magicka-style robes, staves, weapons, and "trinkets" to unlock for your wizard, their appearances ranging from "badass" to "pink" and "why?" There are even chances to get exceptionally rare items, like my golden merfolk robe that has a blue magikarp for the hood. Yes, as in the pokemon.

Every item gives you the opportunity to change your playstyle: Robes, Staves, and Trinkets alter your affinities for each spell, lending more power to different elements. Weapons offer different melee attacks, and sometimes have elemental properties, like adding flame or frost to your strikes.

Overall, MWW is one of the best, most well-polished games I've ever played on steam, regardless of the early access tag. Nothing is overpowered, nothing is underpowered, Every match is a unique experience, filled with unique wizards. The only thing this game needs is more players. So please, give Wizard Wars a try. If you find yourself being pummeled each and every match, ask someone for help, or practice memorizing your favorite spells in the training grounds. You'll get it in no time.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
373.0 hrs on record
Posted: April 1
Early Access Review
This game is marvelous! You have to actually think here, not mindlessly shoot. All the variety and all the possibilities are so grand that I am not able to express my emotions well.
Yes, there are some bugs, but they are not so important when you plunge into the world of combining elements.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
84.8 hrs on record
Posted: April 16
Early Access Review
Behold, the most very super impresive wizard anikilator, you are in front of the very best anger attacks simulator of all times, but wait, there is more, if that is not enough, i say you could even expect some mini heart attacks!!!, yes!! you read it right, if this what you are looking for, wait no more!! and enjoy your heart attack right now!!!.

"This is the best game you will ever have to play if you wanna giveme 50k dollars, 100% recommended" Any Cardiologist

10/10 would suffer heart attack again!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
55.1 hrs on record
Posted: March 30
Early Access Review
Im a healing meele thunder-mage.

420/69 Would element again
Was this review helpful? Yes No Funny
116 of 149 people (78%) found this review helpful
4 people found this review funny
3.2 hrs on record
Posted: March 15
Early Access Review
Quas Wex Exort! Oh, wait. Wrong game.
Was this review helpful? Yes No Funny
43 of 48 people (90%) found this review helpful
682.0 hrs on record
Posted: November 19, 2014
Early Access Review
This is by far the best PVP game I've ever played. And I do mean "ever". Upon first glances it might seem to one that this is a MOBA. It definitely has those characteristics, but I'd go so far as to classify this is an "unconventional" fighting game.

Like a fighting game, you have to know and master your character's abilities--attacks, defenses, counters, etc. Like the original Magicka, you are using 8 keys (QWERASDF) to create DOZENS of spells on the fly, although in this one there is only three slots for each element. Also similar to a fighting game is the fact that there is telegraphing. Each spell queued up is visible to your opponent for a split secdon, so he/she will be able to react accordingly. This leads to extremely fast gameplay that requires some really good reflexes.

The downside is that this game is has a VERY high learning curve to anyone who never played the original Magicka. You will need to devote as much time and effort to learning the spells and casting them (which just means you have to learn to type FAST) as you would any "conventional" fighting game. This has turned off a lot of new players (just look at the steamcharts) because they either become frustrated or just don't have the interest in devoting that much time to a game.

HOWEVER, to anyone who has taken the time to learn this game throughout, it becomes very apparent that the developers of this game are GENIUSES and that this really is one of the best most action packed 100% skill based PVP games that he/she has ever played.
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37 of 41 people (90%) found this review helpful
1 person found this review funny
701.7 hrs on record
Posted: January 30
Early Access Review
Highly competitive fast pased action game, probably one of the best arena team games on steam along with dota 2.
It plays almost like a fighting game during duel mode because its 1v1 bo3, using mix ups, corner pressure, combos to punish your opponent, reads and defense with rock paper scissors, but the difference is everyone is in the same boat, with access to the same spells, the only difference is knowledge, speed, counters, damage combos and position and there is always someone better than you to verse. The skill ceiling is quite high you need to practice your muscle memory, and spell rotations in training mode, and to constantly think about how to punish your opponent for their mistakes, its very challenging and really fun.

The other mode is warfare which is basically the meat and potatoes of the game, its the team portion of the game and is played 4v4, the objective is to stop the opponents from respawning and kill them one last time, this is done either by reducing the tokens to 0 by capping spawn points, killing enemies and letting the tokens drain by maintaining spawn points, or to capture all the spawns on the map in your teams favor and killing them, because without it they cannot respawn. There are a few different maps, maps with 3 spawns, or maps with 4 spawns, as well as some with teleporters to move around the different sections of the map. Its rather simple, but like all good team games, there is lots of depths due to how you position around the map, and how you control your opponents. You and your teammates can come up with different ways to win, maybe by holding more spawn points, and pushing the enemy into an area of the map where they are trapped, or maybe you want to use your healing spells to push through and try to capture somewhere else, by rotating differently everytime, it can get quite complex, but it is really fun and i cant wait to see how the game shapes up in the future, with more maps, more magicks to use (which cost meter by killing people, capturing spawns and slowly going up over time by itsself).

There are different robes to customise your wizard with, and some are quite cool, and the rest rather funny, its Magicka after all. You can also team kill your teammates, which can be funny, and there is a time and place for it. Though it does help with the competitive nature of the game, because you have to be careful and to judge if its best to use particular spells or not.

The community is awesome for the most part, everyone of all levels if you stick around will become invested, and will get to know people who are serious about getting better at the game, or having fun (though this can be seen as negative because the community is so small with a lack of much growth at the moment)

Pros :
8 different spells to master different combos
individuality with the weapons and robes
funny magicka humour
competitive
refreshing new type of f2p game on the market
great community
high skill ceiling

Cons :
high level of entry (you need to invest lots of time to get comfortable)
bad netcode
higher skill cap that most games
small community

Was this review helpful? Yes No Funny
38 of 43 people (88%) found this review helpful
1 person found this review funny
704.0 hrs on record
Posted: December 27, 2014
Early Access Review
After more than 620 hours on record, this game is still incredibly fun. The last title to grip me this much was Wolfenstein: Enemy Territory I believe, and we're talking about 2 different worlds here! What I'm saying is it doesn't matter if you're more into FPS, RTS, MMORPG or friggin' bread simulator games - this one can hook anyone and is worth checking out either way!
Was this review helpful? Yes No Funny
43 of 55 people (78%) found this review helpful
1 person found this review funny
64.8 hrs on record
Posted: January 6
Early Access Review
Invoker PvP !
Was this review helpful? Yes No Funny
33 of 39 people (85%) found this review helpful
1 person found this review funny
507.0 hrs on record
Posted: February 10
Early Access Review
10^/10

I absolutely love this game, its intriget, fast paced, dynamic, and once you get past the "spam-random-spells-stage" there are tons of strategi, and mind games going on.
if you are wondering what the game is like, Think 4v4 Invoker (from dota 2, just with around 672 spells + 4 changeable "overdrive spells", )
If you worry about the game being pay to win, then worry not! there is little to non power difference between the different items, they mostly cater to different tastes in playstyle, instead of actual power. the item system is quite complicated :)
if you are new and want some tips, or consider the game to bothersom to learn, then i would recommend watching Argotha's videos they might be outdated but i keep coming back to several of the lessons i learned in the videos.
Link: https://www.youtube.com/watch?v=1ofnQNB2RS0&list=PL86SCofq5e2bcJM_Uw4KPfwKKY4CYndhp

Have fun, and i hope to see you in magicka!

Edit: Btw the game is entirely skill based. random luck will rarely work against anyone except New - Intermediate players.
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38 of 48 people (79%) found this review helpful
1 person found this review funny
36.0 hrs on record
Posted: December 22, 2014
Early Access Review
I played original Magicka and I wanted to play with other humans. Now I can !!!

Pros:
  • Good business model
  • Well balanced = if you are really good player, you can defeat almost everyone
  • Multiplayer is always awesome !
  • Daily mystery chest with goodies
  • Customizations = much more than original Magicka
  • Specification = similar to point before. You can be fire mage if you want :).
  • Free to play = Free to try :)
Cons:
  • Maybe expensive micro-transactions = robe for 5 Euros for example - of course this is in my point of view
  • Bugs - but minor (early access here so no wonder :) )
  • Things can change (bait and switch) - rather not buy something because you bought for some reason and it can be change dramatically until game is released - of course it is all on you, but I will wait until release.
So overall, not bad. Cons are almost non existing. Thumbs up for this awesome game :).
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31 of 38 people (82%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: December 2, 2014
Early Access Review
For all you Dota fans, this is game is basically a battle of Invokers with not 3, but 8 elements to combine into spells.
Was this review helpful? Yes No Funny
41 of 57 people (72%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: March 9
Early Access Review
Ever wanted to be Harry Potter? well, in this game you can't.

But you can be a wizard tho, and that's cool.

So go and play it, and probably get rekt the first 20 matches.

At least.. thats what happened to me..

BUT HOW EVER ITS A GOOD GAME

Dumbledore rated this game 10/10

Have fun!
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30 of 39 people (77%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: November 19, 2014
Early Access Review
Invoker online!!!!!
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34 of 48 people (71%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: November 29, 2014
Early Access Review
Good game but if you see gold around someone's picture you better use the op alt+f4 combo before the game starts.
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13 of 14 people (93%) found this review helpful
1.9 hrs on record
Posted: March 17
Early Access Review
This runs much better than the original Magkica, AND it has optimization options. The gameplay is awesome, too.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: March 16
Early Access Review
Very interesting and fun game. They simplified it a bit, which is a good thing and makes it more accessible. Too bad not many people play, hopefully they'll make a promo or something. The game is really balanced. You can easily defeat players who decided to purchase in-game items as they are well balanced, the only way to win is to be better than your opponent, no by buying stuff.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: October 26, 2014
Early Access Review
4v4 me invoker mid ♥♥♥
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16 of 21 people (76%) found this review helpful
376.7 hrs on record
Posted: October 27, 2014
Early Access Review
I have nor really played any game as much as this. But the thought of a multiplayer fantasygame that is based on your skill (and luck) and nothing else, is quite appealing. It still has some bugs and needs some more balancing. But i have never liked a game as much as this. It's fast, easy to grasp, the community is awesome.

Oh, right, there is friendly fire :D
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18 of 27 people (67%) found this review helpful
316.8 hrs on record
Posted: December 12, 2014
Early Access Review
100% pure skill and fastest paced action you can find. dont try this game if you have cold or slow fingers!
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