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Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
Release Date: May 27, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
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Play Magicka: Wizard Wars

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Buy Magicka: Wizard Wars - Apprentice Starter Pack


Buy Magicka: Wizard Wars - Wizard Starter Pack


Buy Magicka: Wizard Wars - Archmage Starter Pack


Recent updates View all (49)

Patch Notes for 19th August 2014

August 19th, 2014


Today brings you our first "proper" patch since we left for vacation. The development team have had their batteries recharged and are ready to start bringing you awesome content again! The main changes this week were the addition of the new "Treasure chest" feature (unlock one each day for a chance at Gold Crowns, Crystals or extra-special exclusive robes) and some big changes in terms of information in the pre-game/lobby screen. You can now see in full detail what your opposition have equipped, even their Magicks!

Full patch notes:

- Speed modifier system rewritten, primarily to deal with problems concerning permanent slowdown/speed up.
- Gear now properly calculates speed bonuses by adding/subtracting their bonuses instead of multiplying, ie two separate modifiers of +4% and +10% provide a 14% boost instead of 1.04 x 1.10 = 14.4% boost.
- Movement speed is now presented in all stat screens as a percentage of the default base speed.
- Movement slowdown when charging projectiles is now removed upon release and not projectile impact. This indirectly dealt with one cause of permanent slowdown.
- "IMMUNE" GUI popup when resisting knockdowns for any reason.
- Partial earth armor now protects correctly against ice.

- Fix for sprays being blocked by storms.
- Always knockdown both players when their beams collide.
- Self-cast now buffers the input like forward cast.
- Healing is now applied after damage from combined spells such as AWW, to prevent taking damage from a net heal at full health.
- Spell-casting speed now doesn't affect channeling tick rate(would cause self heal to be slower when chilled).
- Magicks can now be selected and queued during spell-casting, this should make it easier to reliably cast Magicks quickly.
- Reduced Death damage on low charged ice projectiles. Reduced charge up time elemental affinity bonus for ice projectiles (i.e speccing into Cold affinity doesn't ramp-up the cast time quite so much).

- Added more new strings to all languages, plus some re-translations overall.
- New Amulet of Nullification description.
- Updated Teddy Bear error message.
- Fix for chat commands info string in German referring to SHIFT as CTRL.

- You can no-longer hit yourself with your own Conflagration.
- Halt key now works as expected when holding down LMB.
- Fixed issue with items not appearing in the store.
- Fixed rare condition which could put login server in closed_for_players state.
- Some rare case UI bug fixes.
- Fire Longsword+1 charge effect now despawns properly when player is killed and/or gibbed.
- Rusty Dagger now has its proper damage template, doing 3 attacks instead of 4.
- Fixed not being able to join training grounds.
- Fix for crash if client eula was accepted but LS was in wrong state.
- Crashfix when dying during extreme lag.
- Fixed broken resolution behavior.
- Don't try to pathfind on the navmesh when in air.
- Fixed potential crash when player is knocked down
- Beam crash fix.
- Projectile charge effect glitch fix.
- Server now destroys all broken connections, should deal with some persistent slugs.
- No longer allow several players to spawn simultaneously at the exact same spawn point, clipping into one another.

- Bearded Axe impact sound tweaks.
- Some new sounds for Steam spells.
- Fixed distortion issue with Play and Join sounds.
- Changed Gungnir ability sound so it doesn't loop after it's been charged up.
- Weapons can now trigger unique equipment sounds in the menu.
- Fix for the Sacred Beast Horn weapon ability charge sound.

- Bundle packs offer icons.
- Fixed GUI shader causing visual artifacts.
- Correct calculation of word wrapped text extents.
- Replaced a lot of old GUI with new GUI.
- Fully detailed lobby stats window when hovering over players. It now provides the exact same information as the gear screen.
- Disconnected/dead indicators on player portraits should now never appear at the same time.
- Chest introduction background texture, and Magicks info background texture without text.
- Chest description background picture added.
- Updated a UI effect texture.
- Topmenu glow effect texture updated.
- New icons for the store.
- Updated Lobby highlight texture.
- Chest topmenu button effect.
- Open button for Chest and Store icons update.
- Updated the Special Offer Icon base (May still need changes).
- Updated store icon textures.
- Added a placeholder "Special Offer" base texture.
- Store stat display fixes for nullify trinket.

- Default render settings set to high.
- Polished various textures.
- Various beam explosion effect fixes.
- Added specific error code for client unable to connect to EAC servers (TeddyBear).

11 comments Read more

Today's Update - Gold Crown Prices Lowered Dramaticlly!

August 12th, 2014

Hi all,

Today's patch was just a small one as we get into the swing of things now the full team is here after the summer vacations.

Changes are as follows:

* Crown prices will be reduced between 25-40%.

* Level Locks for Staffs/Robes tweaked or removed from Tier 1 items. (Depending on how this works we'll evaluate the other level locks.)

* Ingame Starter Packs.
We'll test to sell a version of the starter packs ingame. There's also the opportunity to upgrade between the starter packs. The Archmage pack will not have a giftable apprentice pack nor the ability to name an Imp, and the price

6 comments Read more
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“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun


Apprentice Starter Pack

The Apprentice Starter Pack includes:

  • In-game costume: Purple Grimnir Tier 1 Robe
  • In-game weapons: Founder’s Staff, Excelsior Line Staff, Vendetta Dagger
  • Sacrificial Dagger
  • Daemonic Staff

Wizard Starter Pack

The Wizard Starter Pack:

  • In-game costumes: Exclusive Blue Valkyrie Tier 2 Robe
  • Nidhögg Staff
  • Valkyrie Spear
  • 100,000 Crowns
  • Exclusive Purple Grimnir Tier 1 Robe, Staff and Weapon
  • Excelsior Line Staff & Vendetta Dagger

Archmage Starter Pack

The Archmage Starter Pack includes:

  • In-game costume: Exclusive Green Steam Engineer Tier 3 Robe
  • Blowtorch Staff
  • Wrench
  • Gift an Apprentice Starter Pack
  • 200,000 Crowns
  • Exclusive Blue Valkyrie Tier 2 Robe, Staff and Weapon
  • Exclusive Purple Grimnir Tier 1 Robe, Staff and Weapon
  • Excelsior Line Staff & Vendetta Dagger

About the Game

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

System Requirements

    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
1,761 of 1,907 people (92%) found this review helpful
104 products in account
3 reviews
9.0 hrs on record
Early Access Review
It's like Dota, except there's no items, no experience, no gold, no towers, no farming, everyone's invoker, and friendlyfire is on.

Okay, so it isn't really like Dota.
Posted: May 21st, 2014
Was this review helpful? Yes No
133 of 168 people (79%) found this review helpful
28 products in account
1 review
1,133.2 hrs on record
Early Access Review
Look at how many hours I've put into the game.
It's fun, trust me I'm an expert.
Posted: May 17th, 2014
Was this review helpful? Yes No
51 of 57 people (89%) found this review helpful
66 products in account
5 reviews
52.9 hrs on record
Early Access Review
Never before did I think I'd have to develop muscle memory for a game that wasn't a fighter. Wizard Wars is NOT a MOBA but is much more skill-based with complexity coming from combat rather than the items and levels that you see in MOBAs. Using Magicka's unique magic system (using raw elements in combo-presses for different effects), this game's combat is structured chaos with experienced players playing mindgames amongst each other within an inprejudice a storm of destruction. Robes, melee and staves can improve certain stats and elemental affinities but take away from others, which allows you to specialize but have to change strategy once the enemy realizes what you're up to by adapting, making the game completely balanced. It's a system where the player "levels up" as they play rather than the character, in true fighter fashion. I could go on about how much this game reminds me of an arena/fighting game but I HIGHLY recommend everyone buy this. And, yes, it will be free-to-play at launch but $13 minimum is well worth what this game has to offer and assure you go as few days missing out on this game as timely possible. Thank you Paradox North. My hood's off to you.
Posted: February 24th, 2014
Was this review helpful? Yes No
34 of 36 people (94%) found this review helpful
31 products in account
2 reviews
11.0 hrs on record
Early Access Review
First of all I need to say I'm not a fan of MMO games but this one is fun, combining the elements and even the friendly fire can be awesome I guess.
It is not a game that you play every day but def 3 hours in a week and if you have some friends to duel them or get help from in the team matchen is amusing.

Second: it is free, so why not?

I typed "why not?" .. Maybe if you hate these types of games but I personal thought before I played Magicka: Wizard Wars
that it was "crap", I was wrong in all ways.
You have to practice a lot before you get the hang of it but it is worth it if you finally reached lvl 10 or higher.
Thumbs up!

Dutch translation: Om te beginnen, ik ben geen fan van MMO games maar deze game is fijn/plezierig, de elementen combineren en zelfs je teamgenoten aanvallen kan fantastisch zijn vind ik toch.
Het is zeker geen game om elke dag te spelen maar zeker 3 uur in de week en als je vrienden hebt om mee te dueleren of als hulp in team matchen is zeker amusant en hulpzaam.

Ten tweede: Het is gratis, dus waarom niet?
Ik heb geschreven "waarom niet?" .. misschien als je dit soort spellen haat maar ik persoonlijk dacht ook voordat ik het spel Magicka: Wizard Wars gespeeld had 'rotzooi' was, ik was daar helemaal verkeerd in.
Je moet veel oefenen voordat je er iets van ♥♥♥♥ maar dat is het spel helemaal waard wanneer je lvl 10 of hoger behaald.
Duimen omhoog!

Thanks for reading and I hope this will help you a little bit ;)

Posted: July 5th, 2014
Was this review helpful? Yes No
32 of 34 people (94%) found this review helpful
40 products in account
1 review
439.3 hrs on record
Early Access Review
This game is amazing! Even in alpha the combat is unlike that of anything ever seen. It puts Magicka to shame with its game mechanics (and Magicka was already amazing.) It does however have a high learning curve so it is not always beginner friendly. Also it has friendly fire which for me is absolutely necessary for a Magicka game it is really annoying when a newb starts ruining games just because he does not understand that the Meteor shower he just cast killed himself and his entire team losing the game.

All in all this game is Fabuluuuuusssnesss covered in awesome sauce. Keep it up. Looking forward to the free to play full game. I already got some of my friends paid versions though because it is sooo good.

Posted: March 21st, 2014
Was this review helpful? Yes No