Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
User reviews: Very Positive (5,990 reviews)
Release Date: May 27, 2014

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
Read more
 

Recommended By Curators

"It's Dota 2 where everybody is Invoker. In all seriousness, takes the Magicka formula but makes it competitive. An acquired taste w/ a learning curve."

Recent updates View all (55)

October 15

Magicka: Wizard Wars Celebrates a Year of Severely Tested Friendships!

STOCKHOLM — October 15, 2014 — Paradox Interactive and Paradox North today celebrated the one-year anniversary of Magicka: Wizard Wars, the game where bad spelling is finally punishable by death. Released in Early Access one year ago today, Magicka: Wizard Wars now has a community of close to 1 million registered users, all of whom (along with anyone else brave enough to play) will receive the gift of a special Imp skin for their helpful in-game monstrosities. In addition, all players who supported Magicka: Wizard Wars early on with the purchase of a Founder’s Pack will receive color versions of the Imp skin to match their Founder Robes in the near future. There will also be a special gift for all players who participated in the Alpha.

Since the game’s debut in 2013, the community has grown significantly, closing in on 1 million players, and the following milestones have been achieved (measured both by magic and science):

  • 25,000 matches of Magicka: Wizard Wars now played on an average day (average of 17 matches per minute)
  • Over 300 items now available via in-game store (almost one new item per day since the game’s public release)
  • Over 1,400 bugs annihilated thanks to player feedback, not including updates made for game balance
“The Wizard Wars community never ceases to amaze us, and it’s not just because they can shoot fiery death beams on command,” grins David Nisshagen, Game Director. “When we launched last year, we wanted to give the Magicka fans a game as fun and unique as the original, but with a balanced PvP and a stronger game engine. Now, after one full year of weekly updates, there's a new match of Wizard Wars starting every five seconds. Every added feature, robe, map, or Magick sinceis better than the last, thanks to the constant improvements our players I know you can’t see our faces through those mysterious wizard robes, but believe me when I say we’re all beaming with grateful pride right now.”

Players who log in to Magicka: Wizard Wars between the 15th and the 22nd of October , will receive a special anniversary Imp Skin, available from the in-game store for only one crown.

Magicka: Wizard Wars, which is free to download and play immediately in Early Access, is a spellcasting action (PvP) game where two teams of four wizards each . Warring Wizards combine elements to attack, defend, and generate total confusion in hundreds of ways.

16 comments Read more

October 7

Game Update - 7th October 2014

Hi all!

Today's update is now up and running. Big changes are the huuuuuge balance overhaul, a new Warfare Map, emotes, and a bunch of tutorials in the Training Ground!

Items added to the store: Spear of Longinus, Staff of Six Paths, a shiny new Highlander robe skin, something "fishy" in the robe section.

Patch notes below!

New Features

  • Tutorials in Training Grounds! Choose different ones from the list and learn the ropes!
  • Get Emotes when purchasing Robes, and use them In-Game and in the Lobby! Press the Hotkey to trigger them (Default: P) or use chat commands!
  • A new Warfare map with teleporters!
Water Affinity and Spells
  • Now controls Ice and Steam Resistance, 0.75-1.25.
  • Now controls size of Steam Sprays.
  • Now controls amount of Ice Projectiles spawned and their velocity.
  • Now controls movement speed while Water Spraying.
  • Now controls Steam and Water AoE size.
  • Now controls AoE range in projectiles.
  • Now controls amount of Ice Barriers spawned.
  • Water Spray width modifier changed from 0.9-1.1 to 0.8-1.2, length from 0.8-1.2 to 0.7-1.3
  • Steam Spray has a unique size modifier, length 0.7-1.3.
  • Water AoEs size modifier changed from 0.7-1.3 to 0.6-1.4.
  • Water Bomb and Mine AoEs has a unique range modifier of 0.8-1.2.
  • Projectile charge up changed from 0.75-1.25 to 0.8-1.2.
  • Ice and Ice+Earth projectiles now always deal same damage, but Water Affinity affects range velocity and amount.
  • Water Spray now has a significant movement speed slow down. (1 elements weighs 3, 2 weighs 4 and 3 weighs 5)
  • QF spray has base damage and range but has highest movement. QFF has base range but deals more damage. QQF deals base damage but has longer range and Wets.
  • Increased Water Spray max range from 6m to 9m. Steam remains at 6m.
  • QFF and !QFF now counts as consisting of two Steam elements, for damage purposes. This allows it to be blocked by !EQF.
  • Increased base push amount from Water Sprays. Min from 40-50 and max from 60-70.
  • Removed Push increase by affinity since lowering push amount makes you stun someone for longer time. Walk speed is now the main boost for Pushing.
  • A Half Water Ward now protects you against 50% of Steam/Ice Damage.
  • Water AoEs now only Push when Water is the majority element. For example a !WWQ won't Push, but a !QQS will.
  • Water Mines push nerfed somewhat due to bad data being repaired.
  • Weight of Steam elements in Sprays increased from 2 to 3.

Shield Affinity and Spells
  • Now controls the number of Barriers, Bombs, Mines and Storms spawned.
  • Affinity modifiers changed from (when Earth Affinity affected Earth Barriers) 0.65-1.35 to 0.5-1.5.
  • Mine Immunity to own elements have been removed.
  • Effectiveness of Wards increased. Changed from 0.75-1.25 to 0.5-1.5

Lightning Affinity and Spells
  • Removed duration modifier.
  • Now fires off 3 bolts per default again.
  • Hit angle widened from 30° to 37.5°.
  • The amount of Lightning in a Lightning spell now determins its range.
  • Lightning is now blocked better by Barriers. (Fixed after Test Server feedback)
  • Damage revamped. Lightning only used for base damage and range, Death deals most damage, Cold and Fire mostly adds effects.
  • Min range is now 3m, Max range 12m.
  • Force Lightning cast duration changed from 0.8sec to 1sec.
  • AoE Lightning cast duration changed from 1.2sec to 1.1sec.
  • AoE Lightning damage and range changed to match Force Cast.
  • Made som visual tweaks to Self-Electrocuted to make it pop more.
  • Lightning range kept per arc jump changed from 50% to 66%.
  • Lightning Storms' Life damage increased from 35 to 50. Lightning damage reduced from 70 to 35.
  • Improved AoE selection logic, bases desired targets on closest in range.
  • Implemented Height Limiter, set to 3m.
  • Life damage in Lightning changed from 50 to 65.

Cold Affinity
  • Beams' Cold damage changed from 0.65-1.35 to 0.7-1.3, Projectile AoE's Cold damage changed from 0.7-1.3 to 0.75-1.25.
  • Spray Length changed from 0.8-1.2 to 0.75-1.25. Max duration from 0.65-1.35 to 0.7-1.3.
  • Now controls Cold AoE size.
  • Removed affinity effect for DQR projectiles.
  • Water and Cold Storms no longer weak to each other.
  • Projectile charge up changed from 0.75-1.25 to 0.8-1.2.

Other Affinities
  • Life and Death Ice Damage changed from 0.65-1.35 to 0.7-1.3.
  • Removed Life Resistance perk from Life Affinity. A Life spec now only deal more Life damage in all aspects, they don't receive more of it. Self Heal tweaked so amount of healing made remains pretty much the same.
  • Life Ward Aura effectiveness changed from 0.6-1.4 to 0.5-1.5.
  • Earth Affinity now has a movement speed multiplier when wearing Earth Ward (Armor).
  • Earth projectile damage changed from 0.85-1.15 to 0.9-1.1.

Weapon Abilities
  • Flurry damage increased from 245 to 250.
  • Quickdraw damage increased from 395 to 450. Hit boxes changed to better fit animation.
  • Cleave damage decreased from 488 to 455.
  • Lunge charge time changed from 0.2sec to 0.5sec.
  • Valkyrier Spear now has the same damage as other Lunge weapons (420).
  • Burning Inferno damage increased from 149 Fire to 165 Fire.
  • Chilling Scourge damage changed from 40 Cold to 47 Cold.
  • Gunfire damage changed from 412 to 422.
  • Rush damage increased from 225 to 377. Push effect has been removed and hit boxes tweaked.
  • Throw Weapon projectile damage increased from 250 to 340.
  • Throw Annoying Thing is now a copy of Throw Weapon, AoE removed. Chain Damage changed from 122 to 195.
  • Snowball damage changed from 150+75 Cold to 105+100 Cold.

Other
  • Knockdown Immunity changed from 0.2sec to 0.25sec to better allow for Wards to be used.
  • Chill's spellcast slowdown is back again. For each level of chill your speed value is lowered. Now 90% / 80% / 70% / Frozen.
  • Removed rotation speed affinity modifier for projectiles.
  • New Affinity descriptions in the Gear screen.
  • Lowered Earth Projectiles initial damage at 0 charge to reduce their spam viability somewhat. From 50/75/100 to 30/40/50.
  • AoE Blast cast time changed from 0.15 to 0.25. (Fixed after Test Server feedback)
  • AoE Blast Damage tweaks. Death from 125 to 100, Fire from 115 to 75, Steam from 180 to 225. (Fixed after Test Server feedback)
  • AoE elements in projectiles now all start at 1 damage at 0 charge time. Base projectile elements always have some damage. (Fixed after Test Server feedback)
  • Ice projectile min velocity changed from 25 to 5. Max velocity changed from 80 to 65. This to reduce spam. (Fixed after Test Server feedback)
  • Ice projectile damage tweaks. Ice changed from 175 to 150, Death from 40 to 50, Life from 250 to 225. (Fixed after Test Server feedback)

Bugfixes
  • Fix for knockdown speed bug when chilled.
  • Now print "EFFECTIVE" instead of "WEAKNESS" when susceptible to Life damage.
  • Fixed !QFF not getting any additional damage. (Fixed after Test Server feedback)

20 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun

“THE GRIM REAPER’S HERE!!! OH GOD!”
Yogscast

About This Game

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

System Requirements

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
2,539 of 2,758 people (92%) found this review helpful
9.0 hrs on record
Early Access Review
It's like Dota, except there's no items, no experience, no gold, no towers, no farming, everyone's invoker, and friendlyfire is on.

Okay, so it isn't really like Dota.
Posted: May 21
Was this review helpful? Yes No
96 of 106 people (91%) found this review helpful
11.0 hrs on record
Early Access Review
First of all I need to say I'm not a fan of PvP games but this one is fun, combining the elements and even the friendly fire can be awesome I guess.
It is not a game that you play every day but def 3 hours in a week and if you have some friends to duel them or get help from in the team matchen is amusing.

Second: it is free, so why not?

I typed "why not?" .. Maybe if you hate these types of games but I personal thought before I played Magicka: Wizard Wars
that it was "crap", I was wrong in all ways.
You have to practice a lot before you get the hang of it but it is worth it if you finally reached lvl 10 or higher.
Thumbs up!

Dutch translation: Om te beginnen, ik ben geen fan van PvP games maar deze game is fijn/plezierig, de elementen combineren en zelfs je teamgenoten aanvallen kan fantastisch zijn vind ik toch.
Het is zeker geen game om elke dag te spelen maar zeker 3 uur in de week en als je vrienden hebt om mee te dueleren of als hulp in team matchen is zeker amusant en hulpzaam.

Ten tweede: Het is gratis, dus waarom niet?
Ik heb geschreven "waarom niet?" .. misschien als je dit soort spellen haat maar ik persoonlijk dacht ook voordat ik het spel Magicka: Wizard Wars gespeeld had 'rotzooi' was, ik was daar helemaal verkeerd in.
Je moet veel oefenen voordat je er iets van ♥♥♥♥ maar dat is het spel helemaal waard wanneer je lvl 10 of hoger behaald.
Duimen omhoog!

Thanks for reading and I hope this will help you a little bit ;)

Zeus
Posted: July 5
Was this review helpful? Yes No
70 of 84 people (83%) found this review helpful
654.2 hrs on record
Early Access Review
Great game, highly recommended.

F2P model is trully F2P in that money or time will not net you a single point of extra stats, spells, or anything. So in your first game you will have the same stats as someone that has dropped a bill and played for an year.

Gameplay is all skill. It has been described like street fighter with spells so naturally it can get a bit repetitive but some of the duels I've had (i am really good) against some of the other best players have been freaking amazing and lasted for a full minute sometimes going back and forth.

Graphics are good. They are also super smooth so you never feel like you are struggling with casting spells and such.

The social and multiplayer features are very rudimentary but the devs have focused on them now so it should be good in no time.

Ohh, and the developers are the best dudes I've ever really dealt with in a game.
Posted: May 28
Was this review helpful? Yes No
51 of 65 people (78%) found this review helpful
636.3 hrs on record
Early Access Review
Have you ever wanted to become a wizard ? Now is your chance. It will be probably frustrating experience for few hours (as you can see, reviews section is full of ppl with 10 hours played calling this game "terrible"), but once you get quick on controls, and learn to properly counter, it will be very enjoyable experience. And once you mastered basics, you can start making your own combos, develop your playstyle, customise your gear to suit you the best, and throw various "specials" (as you kill stuff, they are fulfilling a bar located at the botton of the screen, once you reached some focus, you can cast special spells called Magicks) at your enemies. Give it a try and play it for few weeks, it is free, and it might become your favourite game.

Here is a link if you want to begin, you get 10000 crowns if you register through it, once you reached 25k xp, have fun ;)
www.wizardwars.com/r/jt86d5ep41
Posted: August 21
Was this review helpful? Yes No
39 of 56 people (70%) found this review helpful
701.7 hrs on record
Early Access Review
I could write a Game Design Thesis on why this game is great but, I'll just say this game is the best thing since buttered toast.
Posted: May 29
Was this review helpful? Yes No