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Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
Release Date: May 27
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
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Play Magicka: Wizard Wars

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Buy Magicka: Wizard Wars - Apprentice Starter Pack


Buy Magicka: Wizard Wars - Wizard Starter Pack


Buy Magicka: Wizard Wars - Archmage Starter Pack


Recent updates View all (50)

Welcome to Displacement Ridge!

August 26

Wizard Warfare has a new map for you to explore, featuring teleportation pads and a few extra sneaky surprises for those who are particularly observant. Oh...and beavers.

The new map features all you could want in a battlefield! Teleportation pads (handy to get from point-to-point fast, 100% success rate, only 60% of wizards experience long term injury!), a tower, wooden wildlife! Who could ask for more?!

Grab three friends, or hop in the queue alone. However you like to play, Displacement Ridge is sure to add a new (4th?) dimension to your Wizard Warfare matches!

8 comments Read more

Patch Notes for 19th August 2014

August 19


Today brings you our first "proper" patch since we left for vacation. The development team have had their batteries recharged and are ready to start bringing you awesome content again! The main changes this week were the addition of the new "Treasure chest" feature (unlock one each day for a chance at Gold Crowns, Crystals or extra-special exclusive robes) and some big changes in terms of information in the pre-game/lobby screen. You can now see in full detail what your opposition have equipped, even their Magicks!

Full patch notes:

- Speed modifier system rewritten, primarily to deal with problems concerning permanent slowdown/speed up.
- Gear now properly calculates speed bonuses by adding/subtracting their bonuses instead of multiplying, ie two separate modifiers of +4% and +10% provide a 14% boost instead of 1.04 x 1.10 = 14.4% boost.
- Movement speed is now presented in all stat screens as a percentage of the default base speed.
- Movement slowdown when charging projectiles is now removed upon release and not projectile impact. This indirectly dealt with one cause of permanent slowdown.
- "IMMUNE" GUI popup when resisting knockdowns for any reason.
- Partial earth armor now protects correctly against ice.

- Fix for sprays being blocked by storms.
- Always knockdown both players when their beams collide.
- Self-cast now buffers the input like forward cast.
- Healing is now applied after damage from combined spells such as AWW, to prevent taking damage from a net heal at full health.
- Spell-casting speed now doesn't affect channeling tick rate(would cause self heal to be slower when chilled).
- Magicks can now be selected and queued during spell-casting, this should make it easier to reliably cast Magicks quickly.
- Reduced Death damage on low charged ice projectiles. Reduced charge up time elemental affinity bonus for ice projectiles (i.e speccing into Cold affinity doesn't ramp-up the cast time quite so much).

- Added more new strings to all languages, plus some re-translations overall.
- New Amulet of Nullification description.
- Updated Teddy Bear error message.
- Fix for chat commands info string in German referring to SHIFT as CTRL.

- You can no-longer hit yourself with your own Conflagration.
- Halt key now works as expected when holding down LMB.
- Fixed issue with items not appearing in the store.
- Fixed rare condition which could put login server in closed_for_players state.
- Some rare case UI bug fixes.
- Fire Longsword+1 charge effect now despawns properly when player is killed and/or gibbed.
- Rusty Dagger now has its proper damage template, doing 3 attacks instead of 4.
- Fixed not being able to join training grounds.
- Fix for crash if client eula was accepted but LS was in wrong state.
- Crashfix when dying during extreme lag.
- Fixed broken resolution behavior.
- Don't try to pathfind on the navmesh when in air.
- Fixed potential crash when player is knocked down
- Beam crash fix.
- Projectile charge effect glitch fix.
- Server now destroys all broken connections, should deal with some persistent slugs.
- No longer allow several players to spawn simultaneously at the exact same spawn point, clipping into one another.

- Bearded Axe impact sound tweaks.
- Some new sounds for Steam spells.
- Fixed distortion issue with Play and Join sounds.
- Changed Gungnir ability sound so it doesn't loop after it's been charged up.
- Weapons can now trigger unique equipment sounds in the menu.
- Fix for the Sacred Beast Horn weapon ability charge sound.

- Bundle packs offer icons.
- Fixed GUI shader causing visual artifacts.
- Correct calculation of word wrapped text extents.
- Replaced a lot of old GUI with new GUI.
- Fully detailed lobby stats window when hovering over players. It now provides the exact same information as the gear screen.
- Disconnected/dead indicators on player portraits should now never appear at the same time.
- Chest introduction background texture, and Magicks info background texture without text.
- Chest description background picture added.
- Updated a UI effect texture.
- Topmenu glow effect texture updated.
- New icons for the store.
- Updated Lobby highlight texture.
- Chest topmenu button effect.
- Open button for Chest and Store icons update.
- Updated the Special Offer Icon base (May still need changes).
- Updated store icon textures.
- Added a placeholder "Special Offer" base texture.
- Store stat display fixes for nullify trinket.

- Default render settings set to high.
- Polished various textures.
- Various beam explosion effect fixes.
- Added specific error code for client unable to connect to EAC servers (TeddyBear).

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“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun


Apprentice Starter Pack

The Apprentice Starter Pack includes:

  • In-game costume: Purple Grimnir Tier 1 Robe
  • In-game weapons: Founder’s Staff, Excelsior Line Staff, Vendetta Dagger
  • Sacrificial Dagger
  • Daemonic Staff

Wizard Starter Pack

The Wizard Starter Pack:

  • In-game costumes: Exclusive Blue Valkyrie Tier 2 Robe
  • Nidhögg Staff
  • Valkyrie Spear
  • 100,000 Crowns
  • Exclusive Purple Grimnir Tier 1 Robe, Staff and Weapon
  • Excelsior Line Staff & Vendetta Dagger

Archmage Starter Pack

The Archmage Starter Pack includes:

  • In-game costume: Exclusive Green Steam Engineer Tier 3 Robe
  • Blowtorch Staff
  • Wrench
  • Gift an Apprentice Starter Pack
  • 200,000 Crowns
  • Exclusive Blue Valkyrie Tier 2 Robe, Staff and Weapon
  • Exclusive Purple Grimnir Tier 1 Robe, Staff and Weapon
  • Excelsior Line Staff & Vendetta Dagger

About the Game

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

System Requirements

    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
1,810 of 1,961 people (92%) found this review helpful
106 products in account
3 reviews
9.0 hrs on record
Early Access Review
It's like Dota, except there's no items, no experience, no gold, no towers, no farming, everyone's invoker, and friendlyfire is on.

Okay, so it isn't really like Dota.
Posted: May 21
Was this review helpful? Yes No
152 of 194 people (78%) found this review helpful
28 products in account
1 review
1,167.0 hrs on record
Early Access Review
Look at how many hours I've put into the game.
It's fun, trust me I'm an expert.
Posted: May 17
Was this review helpful? Yes No
39 of 42 people (93%) found this review helpful
41 products in account
2 reviews
11.0 hrs on record
Early Access Review
First of all I need to say I'm not a fan of MMO games but this one is fun, combining the elements and even the friendly fire can be awesome I guess.
It is not a game that you play every day but def 3 hours in a week and if you have some friends to duel them or get help from in the team matchen is amusing.

Second: it is free, so why not?

I typed "why not?" .. Maybe if you hate these types of games but I personal thought before I played Magicka: Wizard Wars
that it was "crap", I was wrong in all ways.
You have to practice a lot before you get the hang of it but it is worth it if you finally reached lvl 10 or higher.
Thumbs up!

Dutch translation: Om te beginnen, ik ben geen fan van MMO games maar deze game is fijn/plezierig, de elementen combineren en zelfs je teamgenoten aanvallen kan fantastisch zijn vind ik toch.
Het is zeker geen game om elke dag te spelen maar zeker 3 uur in de week en als je vrienden hebt om mee te dueleren of als hulp in team matchen is zeker amusant en hulpzaam.

Ten tweede: Het is gratis, dus waarom niet?
Ik heb geschreven "waarom niet?" .. misschien als je dit soort spellen haat maar ik persoonlijk dacht ook voordat ik het spel Magicka: Wizard Wars gespeeld had 'rotzooi' was, ik was daar helemaal verkeerd in.
Je moet veel oefenen voordat je er iets van ♥♥♥♥ maar dat is het spel helemaal waard wanneer je lvl 10 of hoger behaald.
Duimen omhoog!

Thanks for reading and I hope this will help you a little bit ;)

Posted: July 5
Was this review helpful? Yes No
36 of 39 people (92%) found this review helpful
40 products in account
1 review
453.2 hrs on record
Early Access Review
This game is amazing! Even in alpha the combat is unlike that of anything ever seen. It puts Magicka to shame with its game mechanics (and Magicka was already amazing.) It does however have a high learning curve so it is not always beginner friendly. Also it has friendly fire which for me is absolutely necessary for a Magicka game it is really annoying when a newb starts ruining games just because he does not understand that the Meteor shower he just cast killed himself and his entire team losing the game.

All in all this game is Fabuluuuuusssnesss covered in awesome sauce. Keep it up. Looking forward to the free to play full game. I already got some of my friends paid versions though because it is sooo good.

Posted: March 21
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
22 products in account
3 reviews
559.9 hrs on record
Early Access Review
Have you ever wanted to become a wizard ? Now is your chance. It will be probably frustrating experience for few hours (as you can see, reviews section is full of ppl with 10 hours played calling this game "terrible"), but once you get quick on controls, and learn to properly counter, it will be very enjoyable experience. And once you mastered basics, you can start making your own combos, develop your playstyle, customise your gear to suit you the best, and throw various "specials" (as you kill stuff, they are fulfilling a bar located at the botton of the screen, once you reached some focus, you can cast special spells called Magicks) at your enemies. Give it a try and play it for few weeks, it is free, and it might become your favourite game.

Here is a link if you want to begin, you get 10000 crowns if you register through it, once you reached 25k xp, have fun ;)
Posted: August 21
Was this review helpful? Yes No