Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
User reviews: Very Positive (6,159 reviews)
Release Date: May 27, 2014

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
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Recommended By Curators

"It's Dota 2 where everybody is Invoker. In all seriousness, takes the Magicka formula but makes it competitive. An acquired taste w/ a learning curve."

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October 24

Something Wicked This Way Comes....

Grab your broomsticks and hold onto your wizard hats in this haunting Halloween bundle! This pack comes loaded with a sepulchral Webbed Witch Robe, a ghastly Sickle Weapon, an abhorrent Broomstick Staff, the bloodcurdling Candleholder of Skel'tor Trinket, an atrocious Witch's Ring and a despicable Spooky Imp!

This bundle is only available at: https://www.paradoxplaza.com/magicka-wizard-wars-halloween-bundle

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October 15

Magicka: Wizard Wars Celebrates a Year of Severely Tested Friendships!

STOCKHOLM — October 15, 2014 — Paradox Interactive and Paradox North today celebrated the one-year anniversary of Magicka: Wizard Wars, the game where bad spelling is finally punishable by death. Released in Early Access one year ago today, Magicka: Wizard Wars now has a community of close to 1 million registered users, all of whom (along with anyone else brave enough to play) will receive the gift of a special Imp skin for their helpful in-game monstrosities. In addition, all players who supported Magicka: Wizard Wars early on with the purchase of a Founder’s Pack will receive color versions of the Imp skin to match their Founder Robes in the near future. There will also be a special gift for all players who participated in the Alpha.

Since the game’s debut in 2013, the community has grown significantly, closing in on 1 million players, and the following milestones have been achieved (measured both by magic and science):

  • 25,000 matches of Magicka: Wizard Wars now played on an average day (average of 17 matches per minute)
  • Over 300 items now available via in-game store (almost one new item per day since the game’s public release)
  • Over 1,400 bugs annihilated thanks to player feedback, not including updates made for game balance
“The Wizard Wars community never ceases to amaze us, and it’s not just because they can shoot fiery death beams on command,” grins David Nisshagen, Game Director. “When we launched last year, we wanted to give the Magicka fans a game as fun and unique as the original, but with a balanced PvP and a stronger game engine. Now, after one full year of weekly updates, there's a new match of Wizard Wars starting every five seconds. Every added feature, robe, map, or Magick sinceis better than the last, thanks to the constant improvements our players I know you can’t see our faces through those mysterious wizard robes, but believe me when I say we’re all beaming with grateful pride right now.”

Players who log in to Magicka: Wizard Wars between the 15th and the 22nd of October , will receive a special anniversary Imp Skin, available from the in-game store for only one crown.

Magicka: Wizard Wars, which is free to download and play immediately in Early Access, is a spellcasting action (PvP) game where two teams of four wizards each . Warring Wizards combine elements to attack, defend, and generate total confusion in hundreds of ways.

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Reviews

“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun

“THE GRIM REAPER’S HERE!!! OH GOD!”
Yogscast

About This Game

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

System Requirements

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
35 of 43 people (81%) found this review helpful
16.3 hrs on record
Posted: October 7
Early Access Review
There's an imp there called Nicolas Cage. 10/10
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13 of 14 people (93%) found this review helpful
10.9 hrs on record
Posted: October 5
Early Access Review
This game is amazingly addictive. Usually MOBA's aren't my slice of pie but this one has me hooked. I find myself coming back over and over again. Very fast-paced and full of action. Add this with the very strong strategic elements and you've got a winner in my book. Lots of upgrades and in game purchases (most of which can be acquired with in game currency). You also have the option of helping fund development through the purchase of some items if you choose to do so. This isn't pay to win at all, it's more "practice makes perfect" as wizardry should be. I definitely recommend checking this one out, For a title in Alpha, this is an extremely well polished piece of gaming art. Final verdict 8/10.
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8 of 9 people (89%) found this review helpful
29.7 hrs on record
Posted: October 6
Early Access Review
If someone had said to me 2 years ago that there would be a Magicka game that was strictly focused on multiplayer pvp I would've slapped them in the face and said "Are you mad??? that would be the most chaotic and imbalanced thing ever!" but much to my surprise and awe they actually managed to make it comprehensible and indeed very well balanced and fun.

Magicka: Wizard Wars is probably the most skill-based pvp game i've seen since Quake 3. If you lose there's no excuse aside from potential lag. The enemy's character wasn't a hard counter to yours, he didn't have an overpowered weapon or powerup, he wasn't camping in the same spot for hours, the game isn't pay to win and if your own team sucks you can choose to queue up to duel matches instead.

The gameplay is the same good ol' gameplay from the original Magicka with appropriate balance tweaks and it's fun fun fun. Unless you have a personal grudge against wizards or multiplayer pvp I would say there's no reason for you not to try this game.
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11 of 15 people (73%) found this review helpful
1,132.5 hrs on record
Posted: October 14
Early Access Review
What is a Wizard?

This game is all about skill. It is PURE skill. Said skill is demonstrated in real time via mechanical execution, muscle-memory, level-headedness, reaction, anticipation, situational awareness, adaptation, and mind games. It is the purest test of all-around personal, gaming capability. All of these are intricately tied to and driven by the first listed skill form: mechanical execution. Mechanical execution is the core of the game. It enables the test of level-headedness. Mechanical execution, and all other forms of skill, suffers when under pressure. Keeping your cool is necessary to not fumble spells. It is necessary to successfully cast the correct spell.

It tests a player’s personal muscle-memory potential. A large number of spells are possible. Because each of these must be cast extremely quickly at any given moment, muscle memory is formed and tested by repeated mechanical execution.

It perfectly tests reaction in both parts; reflexive speed and quick decision making. Using the correct spell in reaction to an opponent’s action is necessary for survival. Being able to successfully cast a given spell in reaction to an opponent, before said opponent can pull off an action or combo, requires fast and correct, mechanical execution. Warding !SES before an opponent can detonate SES is a perfect and common example of this in practice.

Extending from reaction is situational awareness and anticipation. The possession of such ability comes from ascending beyond deliberately typing spells to effortlessly casting spells. This is a challenge on muscle-memory. When a player is focusing on how to cast a spell, that player cannot anticipate actions and that player has limited capability to “see” the battlefield; the mind is too consumed with casting that spell. However, when enough of the proper actions and reactions are truly mastered, a player can begin to anticipate things and think beyond casting a spell. One can innately know the next spell to cast in a combo, know the proper counter to it, know if the opponent will be able to defend in time, and, not only know what the opponent would potentially do to stop the player, but which action(s) that opponent is most likely to do in the current situation.

But, if muscle memory is needed to attain situational awareness, and by extension, anticipation, why not remove it so that players can immediately partake of and enjoy the “end-game”? The answer is that anticipation is a test of muscle memory, not that muscle-memory is a needless gate into anticipation.

So, how does anticipation test muscle memory? This is where adaptation and mind games come in. Certain common combos become expected. Rather quickly, a player realizes that SES is generally followed by back-pedaling with FFF. This is anticipation. By anticipating the FFF one might summon an !E to nullify that FFF, thereby preventing the detonation of the mines. However, that player may also anticipate said reaction and shoot QRS to detonate the mines. One may realize that player understands this concept and drops an EDF instead, overwriting some of the mines, blocking FFF if that player uses it, and blocking some of the ice if the player uses that. There are a handful of “correct” decisions that can be made in reaction to such a combo and there are a handful of ways to adapt that combo. All of these further test muscle memory and mechanical execution.

Players must predict what each other will do and set up chains of attacks and tactics to throw an opponent off. This is the key. This is everything. This is the true test. By fighting an opponent that is trying to throw you off, you must be capable of casting the correct spells with which to defend against that player’s attacks. You must have more spells locked in your muscle memory to be able to throw your opponent off. Each opponent that takes you down offers you a lesson. You learn a new potential combo or attack chain. You use that knowledge against others and prevail until someone devises a tactic that negates it. And.. then you learn again.

This is what makes a wizard better than another wizard. The better wizard knows more spells. The better wizard can cast those spells faster. The better wizard knows which spells are best for each situation and knows how other wizards will react to those spells in those situations. The better wizard can probe the weaker wizard, feeling out that wizard’s style and skill level; a tendency toward an element, a tendency toward a specific spell or tactic. The better wizard can exploit that style, turning it into a weakness. When the same is done to the better wizard, the better wizard adapts and turns it back on the weaker wizard, throwing him off guard, thus putting him on the defensive. Mind games.

Wizarding is the truest test of pure skill and intelligence. I love it. Thank you so much devs.
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6 of 8 people (75%) found this review helpful
32.6 hrs on record
Posted: October 11
Early Access Review
This is a pretty fun game, it has a lot of action cool spells and its not pay to win at all. No bugs no hackers so far. Only thing I dont like is that your team can kill you but most of the time they dont, why would they? if they did they might loose.

Its free to play get it play it and enjoy it!
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7 of 10 people (70%) found this review helpful
27.9 hrs on record
Posted: October 7
Early Access Review
Its so good there isnt a word in the English dictionary that could stress how good it is.
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3 of 3 people (100%) found this review helpful
30.0 hrs on record
Posted: October 9
Early Access Review
Beautiful game, addictive 1v1 fighting has lead me to countless hours of fun. This is one of the few games that I actually use the training game-mode (I highly reccomend using it if you play this game) it highly increases your skill and developes much needed muscle memory. GL HF
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3 of 3 people (100%) found this review helpful
177.1 hrs on record
Posted: October 27
Early Access Review
I have nor really played any game as much as this. But the thought of a multiplayer fantasygame that is based on your skill (and luck) and nothing else, is quite appealing. It still has some bugs and needs some more balancing. But i have never liked a game as much as this. It's fast, easy to grasp, the community is awesome.

Oh, right, there is friendly fire :D
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3 of 3 people (100%) found this review helpful
21.3 hrs on record
Posted: October 28
Early Access Review
Insta-gib laser beams of death, meteor storms from on high, summoning The Bony Man With The Scythe for a chat...and that's just in the first five minutes. Magicka:WW overtakes other "fast paced" games in a blur of its robes (dyed red with flames at the side-scientifically proven to make everything go 10% faster). Strategical Mayhem is the word of the day, and you will be missing out on a lot if you don't give tis gem a chance.
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5 of 7 people (71%) found this review helpful
17.9 hrs on record
Posted: October 4
Early Access Review
Fun, exciting, easy to learn/play, jumps into action instantly, not pay2win, highly recommended
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2 of 2 people (100%) found this review helpful
261.3 hrs on record
Posted: October 24
Early Access Review
A must try. Steep learning curve but once you get used to it.. you probably won't stop playing.
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: October 29
Early Access Review
8 elememts, much fun, loads of CHAOS!
10/10
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: October 31
Early Access Review
its Really FUN game ...
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2 of 2 people (100%) found this review helpful
15.6 hrs on record
Posted: October 29
Early Access Review
Quite addictive and fun to play MMOBlowingStuffWizardSimulation, Great graphics, great animations, growing community. Lots of spells combinations. Your victory or epic fail depends mostly on your skills. 4vs4, 1vs1 game modes and Training area to check and practice various combinations, and accidentaly kill yourself. Game is in open beta at this time, yet we are expecting some new content soon. Hopes for the best! Definitely worth trying.
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2 of 2 people (100%) found this review helpful
66.6 hrs on record
Posted: October 6
Early Access Review
I've been playing this game off and on for about a year now. It has a ton of potential and is currently very playable. Furthermore, although there are microtransactions, elemental affinities without player experience don't make you that much more powerful. A good player with no stat changes will still beat you.
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3 of 4 people (75%) found this review helpful
0.9 hrs on record
Posted: October 15
Early Access Review
It's a cute little wizard PvP game that is SUPER fun. Super good recommendation! I like it, the gameplay is solid, the graphics are nice, But it is difficult because everyone is better than me, make a choice to join other noobs with a level cap. There is also an annoying bug, I know I have enough currency in the game but it wont let me buy stuff.
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: October 6
Early Access Review
Hella, hella fun. Once you unlock things to use, the real fun begins.
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1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: October 6
Early Access Review
An expertly crafted kind of MOBA style game that has similar gameplay to a capture based PvP game. Cartoony graphics and a massive way to change your playstyle. It is definitely worth a try.
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: October 5
Early Access Review
It is very very fun really good based upon the old magicka and well balanced
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: October 5
Early Access Review
fun. it's very fun, especially if you refuse to memorize the spell combinations randomly hitting spell keys.
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