Wizard Wars described in four words:
Diverse Competitive Cooperative Mayhem.
Diverse: The amount of customization is amazing. not any one item gives you a sure advantage either. Sure they grant you buffs for certain abilities, but depending on the opponent, you can doom yourself from the start by for example, weakening your earth resistance in order to not get electrocuted, and someone shoots a boulder at you. Of course some of the magicks are powerful, but say you try to set a guy on fire, and his robe is fire resistant. Sometimes the best weapon may turn out to be the defau- *ahem* "Staff of Dufalt"
Competitive: They really thought out the spell system well. There is a counter for almost every spell, so if you can figure out what they are attacking you with- HEY! What did I say about firing Arcane bolts at the Wizard Counselor while HE'S REVIEWING?!?!- sorry about that, now where was I... Ahh yes, so if you can figure out what they are attacking you with (before your guts go everywhere) then you can usually stop their attack and deliver one of your own.
Cooperative: As hard as it is to kill one Voldemo- oh wait, different game... Ummm, Grimnir, you have four of them to deal with running around and wreaking havoc and summoning Death upon your enemies. Thankfully, we were able to get my intern to hire three other wizards to help you kill them. Just remember. Magicks don't descriminate, so one bolt of Arcane in the wrong direction, and you can end up alone again. What? you think we hired the other four to kill you as well? D-Don't be silly! Just because we're testing weapons right now doesn't mean we're TRYING to lower the population of wizards!
Mayhem: If the first three words haven't convinced you, the speed of the... we'll call it gameplay for the sake of making you think you're not going to die, is only rivaled by the power of the spells at your disposal. 100 tokens to die may seem like a lot, but with four of you... eehhhh... let's just say you better have each other's backs. the good news is, the enemy has the same amount, so if you can kill enough of them, maybe you can fight again and die then instead.
**Disclaimer: This review was done in the style of Paradox's hilarity for the purpose of keeping in the spirit of the game. I am in no way part of their staff, and am not affiliated with them**