Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
Análisis de usuarios: Muy positivos (8,929 análisis)
Fecha de lanzamiento: 27 de mayo 2014

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"It's Dota 2 where everybody is Invoker. In all seriousness, takes the Magicka formula but makes it competitive. An acquired taste w/ a learning curve."

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26 de mayo

Game Update - 13:00 CEST

Hi folks,

Servers will come down at 13:00 today, patch notes below!

Spells
* Barriers
- Added small decal for Earth Barriers.
- Ice Barrier HP increased from 150 to 500, increasing its lifetime.
- Ice Barriers are now immune to Cold and Water damage.
- ED now spawns half as many barriers as EDD. EDX remains the same.

* Mines
- Are now ignored by Lightning Bolts.
- EW/ES now spawns half as many mines as EWW/ESS. EWX/ESX remains the same.

* Storms
- Damage unified among different Storm sizes. The amount of elements now only controls size, ergo EFF is larger than EF but deals the same damage.
- Damage changes: EFF increased from 40 to 80, ERR increased from 35 to 45, EQQ changed from 25 push to 30, EA changed from 100 to 80, EAA increased from 75 to 80.

* Beams
- Life beam base "damage" changed from 300 to 250.
- Steam base damage increased from 40 to 90.

* Lightning Bolts
- Life lightning base "damage" increased from 65 to 75. (AAW now also heals)

* Projectiles
- Steam base damage increased from 100 to 170.

* Spray
- Steam base damage increased from 225 to 250.

* AoE
- Steam base damage changed from 150 to 125.

Magicks
* Midsummer's Blessing
- Duration changed from 10sec to 4sec.
- Initial Delay changed from 2sec to 0.5sec.
- Heal amount increased from 110HP/sec to 375HP/sec.
- Fixed some sound issues.

* Fire Tornado
- Changed duration from 12sec to 8sec.
- Velocity changed from 6m/sec to 3m/sec.
- Turn time (time it takes before it starts to turn) changed from 2.5sec to 1.5sec.
- Turn speed (time it takes for it to complete a turn) changed from 0.5sec to 1sec.
- Range increased from 1.5 to 2.
- Damage tick rate changed from 0.4sec to 0.5sec.
- Fire damage increased from 35 to 150.
- Magick damage changed from 35 to 0.

* Tidal Wave
- Earth damage increased from 30 to 65.
- Magick damage changed from 30 to 0.

* Conflagration
- Damage changed from 500 to 450.

* Frost Bomb
- Direct hit damage changed from 110 Cold to 110 Cold.
- AoE damage changed from 150 Cold to 100 Cold.
- Range changed from 5.5 to 6.

* Revive
- Revive and heal amount changed from 750HP to 500HP.

* Displace
- Min range changed from 20m to 40m.

* Raise Dead
- Added follow state for zombies when no enemies are near.
- Changed deterioration-damage-rate from 1sec to 2sec.
- Deterioration damage unchanged at 50.

Affinities
* Water
- Movement speed penalty/bonus changed from -25% at 0 Affinity to -20%, and from +25% at 100 Affinity to +20%.
- Removed all AoE range modifiers. (Self cast, barrier/mine explosions, projectile explosions)

* Cold
- Removed all AoE range modifiers.
- Cold base resistance penalty/bonus changed from -50% at 0 Affinity to -35%, and from +50% at 100 Affinity to +35%.

* Lightning
- Removed self cast AoE range modifier.
- Reduced Lightning Bolt max length penalty/bonus from -30% at 0 Affinity to -20%, and from +30% at 100 Affinity to +20%.

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25 de mayo

Magicka 2 stream TONIGHT at 18:00 CEST



Greetings Wizards!

Tonight at 18:00 CEST we'll be streaming some Magicka 2 co-op from the Paradox office, for your enjoyment!

As it's a live format we will of course be taking questions, bantering about developing the game and showing you what to expect at release tomorrow (May 26th).

Join us here:

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Críticas

“El punto fuerte de Wizard Wars es que, con sus caóticos duelos, te lo pasas genial desde el primer momento…”
PC Gamer

“Este año creo que no hay otra cosa que haya conseguido engancharme así.”
Rock Paper Shotgun

“¡¡¡LA PARCA ESTÁ AQUÍ!!! ¡ DIOS MÍO!”
Yogscast

Acerca de este juego

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 3 Game modes: 4-on-4 team play, 1-on-1 Duel Mode, and the brand new Soul Harvest mode that allows 4-on-4 team play with base defense and NPC battles.
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

Requisitos del sistema

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Análisis útiles de usuarios
A 12 de 14 personas (86%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
178.9 h registradas
Publicado: 25 de mayo
pros:
-100% skill
-not pay to win
-many combinations
-friendly community
-fun
-you can kill teammates (or heal enemies)

cons:
...
...
...
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A 8 de 10 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.5 h registradas
Publicado: 25 de mayo
Never played Dota or LoL but this game is AWESOME! Its still in early days but I hope they just fix some of the lag :)
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A 3 de 3 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
11.4 h registradas
Publicado: 26 de mayo
I'm not really a big fan of MOBAs. I've played a bit of DOTA 2 and didn't really get into it that much. And then I saw my friend play this Magicka: Wizard wars game. I asked him if it was worth getting and he said "er mah gerd its amaze skrub errrrr". So I went and downloaded it, and really got into it.

I love this game and the idea of having 8 spells and coming up with different combinations to kill enemies and heal team-mates. It currently has 3 game modes (actually 4 if you included the training arena) and there is only one that I'm good at. :s

In fact I generally am really terrible at this game, but it doesn't stop me from playing. Other games like COD: AW I'm OK at, but I hate playing it. This game has such a good replay value and is getting updated frequently.

The main menu has a few options. Here they are...

- Gear - You're inventory where you have staffs, robes etc.
- Magics - This is where you decide you're 4 magic abilities to take into the arena.
- Mastery - A big tree where you buy stuff for you're gear. You buy them with Mastery coins and you get them in matches.
- Crafting - It's just a teaser at the moment
- Shop - Obvious what this is. You get coins from matches and use them to buy stuff in the shop.
- Treasure - Once every 24 hours you get a chest holding 1 free item. You can increase the rarity of the item by winning games. The more games you win, the higher up you go on the rarity scale, giving you a better item. You can also earn keys to unlock chests instantly, but this is very rare.

There is a lot more included in this game, and I've heard its one of the best free MOBAs out there.

So, i'm giving it a 9/10


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A 11 de 20 personas (55%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
5.6 h registradas
Publicado: 22 de mayo
I wanted to know if i could kill my own effigy, so i proceeded to lazor beam my effigy to death. 10/10 would lose your team the game again.
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A 20 de 22 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.9 h registradas
Publicado: 1 de mayo
Tocas todos los botones y salen rayos.

69/10
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A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.7 h registradas
Publicado: 22 de enero
Juge durante 2 horas para tener 10x de suerte en el cofre diario, me dio un item normal

11/10 - perderia mi tiempo otra vez

PD: Nobody puts wizard in a corner
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A 5 de 6 personas (83%) les ha sido útil este análisis
73.8 h registradas
Publicado: 17 de diciembre de 2014
Análisis de acceso anticipado
La verdad que es un juegaso!!! Vale la pena jugarlo individualmente o con amigos. La calidad del juego es muy buena, la jugabilidad execelente,yo no me arrepiento de dedicarle tiempo a este juego, que de por si, es gracioso y sumamente entretenido, El unico problema es que tiene muy pocos modos de juego pero seguramente van a agregar otros mas. +9
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A 3 de 3 personas (100%) les ha sido útil este análisis
5.7 h registradas
Publicado: 4 de febrero
Análisis de acceso anticipado
Un buen juego basado en la habilidad del jugador, aun estando en acceso anticipiado es muy estable y yo no he tenido problemas de conexion.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
19.6 h registradas
Publicado: 7 de enero
Análisis de acceso anticipado
Me encantó el juego. Para fines prácticos: se necesita astucia y rapidez, no cualquiera la tiene: quizá por eso está tan vacío y esta vendría siendo su ruina.

Siendo un juego que si bien tiene mucho potencial, le faltan cosas que podrían lanzarlo a uno de los mejores juegos del mundo:
-Falta difusión: muy poca gente lo juega. (¿será por que es difícil o porque es un juego desconocido?)
-Falta más material:
Más estilos de juego, sólo tiene 2: 4v4 y 1v1. No sé, podría agregar un todos contra todos, o un dungeon mode de todo una party contra un calabozo.
Más sensación de progreso de tu personaje: a veces se siente como si no hubiera niveles: es lento el progreso.

Y entre otras cosas.
Yo lo recomiendo ampliamente para quienes buscan un juego donde si bien tu habilidad puede ser mejor que el bolsillo de la gente. Con tu astucia partir traseros a ricos y pobres... ¡GRATIS!
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.8 h registradas
Publicado: 11 de enero
Análisis de acceso anticipado
Es un juego muy entretenido donde tud reflejos a la hora de contrarrestar hechizo y usar los tuyos paa causar el mayor daño posible hace que sea un juego bastante complejo de dominar.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.0 h registradas
Publicado: 25 de abril
Análisis de acceso anticipado
Started a macht. A fire, arcane, rock proyectile blew me up

15/10 -IGN

Would get rekt again
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.1 h registradas
Publicado: 29 de enero
Análisis de acceso anticipado
es un juego en cual te permite desarrollar un pequeño rol de estrategia, tu decides si deseas ser de apoyo o portador, es entretenido porque tiene varios poderes algunos mas poderosos que otros
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.2 h registradas
Publicado: 3 de febrero
Análisis de acceso anticipado
buen juego xD
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
264.0 h registradas
Publicado: 15 de diciembre de 2014
Análisis de acceso anticipado
Es increíble éste juego, lo tiene todo.
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A 156 de 175 personas (89%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
29.0 h registradas
Publicado: 9 de mayo
You can revive people you've already killed and kill them again.
11/10
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A 134 de 148 personas (91%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
4.5 h registradas
Publicado: 12 de mayo
Lets keep it simple.
- you can kill teamates
- you can heal enimies
- you can kill your own base and lose the game.

11/10
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A 260 de 350 personas (74%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.2 h registradas
Publicado: 15 de marzo
Análisis de acceso anticipado
Quas Wex Exort! Oh, wait. Wrong game.
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A 67 de 73 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
781.8 h registradas
Publicado: 30 de enero
Análisis de acceso anticipado
Highly competitive fast pased action game, probably one of the best arena team games on steam along with dota 2.
It plays almost like a fighting game during duel mode because its 1v1 bo3, using mix ups, corner pressure, combos to punish your opponent, reads and defense with rock paper scissors, but the difference is everyone is in the same boat, with access to the same spells, the only difference is knowledge, speed, counters, damage combos and position and there is always someone better than you to verse. The skill ceiling is quite high you need to practice your muscle memory, and spell rotations in training mode, and to constantly think about how to punish your opponent for their mistakes, its very challenging and really fun.

The other mode is warfare which is basically the meat and potatoes of the game, its the team portion of the game and is played 4v4, the objective is to stop the opponents from respawning and kill them one last time, this is done either by reducing the tokens to 0 by capping spawn points, killing enemies and letting the tokens drain by maintaining spawn points, or to capture all the spawns on the map in your teams favor and killing them, because without it they cannot respawn. There are a few different maps, maps with 3 spawns, or maps with 4 spawns, as well as some with teleporters to move around the different sections of the map. Its rather simple, but like all good team games, there is lots of depths due to how you position around the map, and how you control your opponents. You and your teammates can come up with different ways to win, maybe by holding more spawn points, and pushing the enemy into an area of the map where they are trapped, or maybe you want to use your healing spells to push through and try to capture somewhere else, by rotating differently everytime, it can get quite complex, but it is really fun and i cant wait to see how the game shapes up in the future, with more maps, more magicks to use (which cost meter by killing people, capturing spawns and slowly going up over time by itsself).

There are different robes to customise your wizard with, and some are quite cool, and the rest rather funny, its Magicka after all. You can also team kill your teammates, which can be funny, and there is a time and place for it. Though it does help with the competitive nature of the game, because you have to be careful and to judge if its best to use particular spells or not.

The community is awesome for the most part, everyone of all levels if you stick around will become invested, and will get to know people who are serious about getting better at the game, or having fun (though this can be seen as negative because the community is so small with a lack of much growth at the moment)

Pros :
8 different spells to master different combos
individuality with the weapons and robes
funny magicka humour
competitive
refreshing new type of f2p game on the market
great community
high skill ceiling

Cons :
high level of entry (you need to invest lots of time to get comfortable)
bad netcode
higher skill cap that most games
small community

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A 74 de 86 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
706.5 h registradas
Publicado: 27 de diciembre de 2014
Análisis de acceso anticipado
After more than 620 hours on record, this game is still incredibly fun. The last title to grip me this much was Wolfenstein: Enemy Territory I believe, and we're talking about 2 different worlds here! What I'm saying is it doesn't matter if you're more into FPS, RTS, MMORPG or friggin' bread simulator games - this one can hook anyone and is worth checking out either way!
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A 50 de 54 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
42.6 h registradas
Publicado: 26 de marzo
Análisis de acceso anticipado
This game is the perfect test of skill when it comes to videogames. It comes down to two things: muscle-memory and anticipation. In Magicka: Wizard Wars you use the keys QWER and ASDF to chain elements together. Once elements have been "Queued" up, you can decide whether to cast it on yourself, or in front of you.

There are many different "types" of spells such as mines, walls, beams, cones, and wards, and depending on which elements you choose and how you cast them, you could make a steam explosion around you, or a flame cone in front of you, or a geyser rock wall to seperate you from your enemies.

The basic Wizard Wars game is played in a map with two teams of four. The objective is to deny your enemies the ability to spawn by either depleting their spawn tokens, or capturing all the spawn points on the map, preventing the enemies from respawning. Matches can take anywhere from 2 minutes to an hour or more, depending on the skill of the wizards. Sometimes the fights just don't seem to end, because two players can predict each others moves so accurately.

There are endless numbers of magicka-style robes, staves, weapons, and "trinkets" to unlock for your wizard, their appearances ranging from "badass" to "pink" and "why?" There are even chances to get exceptionally rare items, like my golden merfolk robe that has a blue magikarp for the hood. Yes, as in the pokemon.

Every item gives you the opportunity to change your playstyle: Robes, Staves, and Trinkets alter your affinities for each spell, lending more power to different elements. Weapons offer different melee attacks, and sometimes have elemental properties, like adding flame or frost to your strikes.

Overall, MWW is one of the best, most well-polished games I've ever played on steam, regardless of the early access tag. Nothing is overpowered, nothing is underpowered, Every match is a unique experience, filled with unique wizards. The only thing this game needs is more players. So please, give Wizard Wars a try. If you find yourself being pummeled each and every match, ask someone for help, or practice memorizing your favorite spells in the training grounds. You'll get it in no time.
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