Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
Data de lançamento: 15 Out 2013
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O que os desenvolvedores dizem:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
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Comprar Magicka: Wizard Wars - Starter Wizard Pack

$12.99

Comprar Magicka: Wizard Wars - Founder Wizard Pack

$19.99

Comprar Magicka: Wizard Wars - IMPressive Founder Pack

$49.99

Atualizações recentes Ver todas (18)

Rewarding Wizardry! Today's Patch Details.

15 abril 2014

The big thing for this week, we have reworked how the rewards system work!

Different game modes should now give similar rewards over time. We've also added time-based rewards, players should get a minor reward for playing even if they are unsuccessful. We've also removed the damage/heal bonus rewards systems since the implementation was too exploitable. The bonuses may return in the future, the concept is sound. Random crystal drops have also been removed.

Downtime will be at 13:00 CET

Patch Notes:

Rewards
- Disabled all displayed rewards except total score/xp/crowns (No more having to repeatedly "skip" stuff)
- Added time_bonus to game modes
- Damage/Heal bonuses removed (for now)
- Game mode specific end of match rewards
- Removed random crystal drops

Status Effects
-Cancel active wards when frozen.
-Fixed single Cold wards not protecting against Chill if already Chilled when casting the ward

Animation
Tweaked imp-ring frontend anims and added a few more variations.

Duel
-Fixed revives sometimes messing up round wins/score in Duel

Frontend
- Added Caps Lock indicator to the login screen.
- Fixed comparison color coding in store/weapons/stats.
- Re-binding enter key is no longer allowed.

Items
Changed the name of Acolyte's Staff to Warlock's Staff for consistency with the Warlock's Robe.

Bugfixes
- Fixed tactical dragon strike occasionally dealing out extreme burst damage
- Fixed a client crash in the lobby when hovering with the cursor over players.
- Fixed a client crash in the training ground when killing Timmy.
- Fixed: Stuck in wait for server response on change password.
- Invalid user names should now give correct error message at log-in.
- Made sure that death screams and body-fall-to-ground sounds don't trigger when a player is gibbed.
- New validation and error feedback for 'new password' dialog
- Reseting password in game will now allow you to use the new password to log-in afterwards without having to restart the client.
- Sounds when entering spawn points is now properly treated as sound effects for volume purposes
- Truncating long keybind names on in-game gui

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New Patch allows you to pick game modes!

7 abril 2014

Duel Mode is back!

We just added the ability for you to choose between playing the classic Wizard Warfare 4v4 game mode or the new revision of our 1v1 Duel Mode. Many, many awesome changes went out in today's patch. For full details see below:

Big Stuff
- Duel Mode is back! Taking into account community feedback from the first version we released we have made some tweaks and changes. Format: 1v1 (only two needed to queue), first to 3 wins is the overall winner, all status effects and health etc resets between rounds, you carry over your Focus between rounds.
- Anti-Cheat. We have added a new anti-cheat system (Easy Anti-Cheat), you will be prompted to install it when you start M:WW for the first time post-patch, please follow the on-screen prompts. In the rare event that your antivirus picks it up as a threat please be sure to flag it as safe. Any issues resulting from installing this function can be posted on our bug/tech issue forum, we will have support staff (and a member from the company assisting us with the solution) there to provide advice.
- Multiple Game Modes. You can now pick between 4v4 Wizard Warfare or the 1v1 Duel Mode as you see fit.
- In-game Feedback Removed. We felt that this wasn't really bringing us anything that we didn't already get from the excellent discussion at the forums. Please direct any feedbacky type stuff here from now on.

Support
- The feedback button has been replaced with a support button, click that to begin your tech issue resolving adventure!

Frontend
- Game Mode Selection Screen. Well, if you have more than one game mode to choose from it pays to have a way to do so, right?
- New Friends List. A list, with friends!
- New UI Framework.

Magicks
- Tornado and geyser now give kills/score to their owner if the victim dies from falling damage.

Changes to Haste Magick
- Haste reworked to be more responsive.
- New animation for casting Haste.
- Cast time decreased from 0.4sec to 0.2sec.
- Now casting Haste doesn't clear your current movement destination. You just keep on runnin'.

Changes to Ice Barriers
- New casting animation.
- Cast animation duration changed from 0.5 sec to 1 sec
- Ice Barrier damage increased from 125 to 250 ice damage.

Localisation
- General tweaks, changes and tidy-ups across Element Affinity descriptions, Magicks etc.

Balance
- The Drop Timer for Chill (the time it takes after taking Cold damage before you start to lower your Chill value) has been increased from 0.5sec to 0.55sec.
- Cold AoE damage changed from 50 to 35.
- Cold Spray damage increased from 50 to 55.
- Cold Projectile Magnitude 1 damage changed from 1-40 to 1-75 and Magnitude 2 from 1-100 to 1-110.
- Cold Beam damage changed from 20 to 30.
- Cold Barrier Bombs damage changed from 200 to 50 (These were the ones most affected by the old system, should be pretty close to their strength before the reworking of the system).
- Cold Mines damage changed from 200 to 50. (What ^ said)
- Cold Storms Magnitude 1 damage changed from 50 to 40 and Magnitude 2 from 35 to 25.

Status Effects
- Chill now passes over to Frozen if the chill level is bigger or equal to 250 (before you had to be at 251 for it to happen).
- Wet damage multiplier fix (multiplier was applied several times).
- Add initial Cold damage to Chill Level, previously the first tick was ignored.

Matchmaking
- Teams now internally balanced before the start of game. In order to create better matches the system will make extra efforts to balance combined ELO across the teams, i.e if the pool of 8 players is 2 awesome Wizards and 6 average Wizards there will be an awesome Wizard placed on each team.

Bugfixes
- Graphic quality sub settings will now properly affect the 'quality preset' and set it to "Custom" accordingly.
- Melee attacks will now be properly interrupted when players are launched in the air or pushed.
- Fixed Sudden Death message in Wizard Warfare appearing when one team still has tokens.
- Removed the option to map the left and right Windows-keys.

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Análises

“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun

“THE GRIM REAPER’S HERE!!! OH GOD!”
Yogscast

Starter Wizard Pack



The Starter Wizard Pack includes:

  • In-game costume: Green Founder’s Robe
  • In-game weapons: Founder’s Staff, Excelsior Line Staff, Vendetta Dagger
  • Exclusive Forum Avatar (usable on Paradox Plaza forums): Green Founder
  • Forum Icon: Wizard Wars Founder

Founder Wizard Pack



The Founder Wizard Pack includes:

  • In-game weapons: Founder’s Staff, Excelsior Line Staff, Vendetta Dagger
  • In-game costumes: Yellow & Green Founder’s Robe
  • Exclusive Forum Avatars (usable on Paradox Plaza forums): Yellow & Green Founder
  • Forum Icon: Wizard Wars Founder
  • Access to Exclusive “Dev’s Dungeon” forum on Paradox Plaza
  • Community Founder Wizard’s Credit on Wizard Wars Website
  • A copy of Crusader Kings II

IMPressive Founder Pack



The IMPressive Founder Pack includes:

  • In-game weapons: Founder’s Staff, Founder’s Weapon, Excelsior Line Staff, Vendetta Dagger
  • In-game costume: Red, Yellow & Green Founder’s Robe
  • Name an Imp – An in-game Imp randomly spawning and walking around in the game
  • Special Imp skin – your Imps will wear a Founder’s hat
  • Exclusive Forum Avatars (usable on Paradox Plaza forums): Red, Yellow & Green Founder, Imp
  • Forum Icon: Wizard Wars Founder
  • Access to Exclusive “Dev’s Dungeon” forum on Paradox Plaza
  • IMPressive Community Founder Credit on Wizard Wars Website
  • 100,000 Crowns (~US $20 In-game Currency when store launches)
  • 3 Guaranteed Alpha Invites (giftable)
  • A copy of Crusader Kings II

Acerca do Jogo

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

Requisitos do Sistema

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Análises úteis de clientes
1 de 1 pessoas (100%) acharam esta análise útil
3 produtos na conta
1 análise
1.4 hrs em registo
okay
Publicada: 23 dezembro 2013
Achaste esta análise útil? Sim Não
51 de 58 pessoas (88%) acharam esta análise útil
46 produtos na conta
1 análise
152.1 hrs em registo
It is a very good game. I remember a couple of weeks ago it had problems galore. The Devs have done an Amazing Job with this game, good update pacing. This game doesn't require a lot of skill to join in. But It has a pretty high skill ceiling. But I recommend joining in now to have a say in the Development (Or you could join in later) . Good Things are also Coming! Not to mention a pretty good communtity.

See ya in the Wizard War!
Publicada: 25 novembro 2013
Achaste esta análise útil? Sim Não
38 de 42 pessoas (90%) acharam esta análise útil
42 produtos na conta
2 análises
10.9 hrs em registo
The first Magicka game came out around 2011, and the spellcasting was absolutely a blast. Now, two years later, Paradox Interactive has created an amazing PvP Spellcasting Action game. This game focuses on a four-on-four PvP deathmatch with three control points that serve as spawn points. This is where I think the weakest point of the game is. If you can't spawn, you lose. That means that you can win or lose the game in 2 minutes. This is pretty bad. But that's about the only thing I don't like. Another thing that has changed from the original is that you can only have three elements active instead of the usual five. This means that there is less spells availible, but works because this is a fast paced game. Overall, this game is great and will be free-to-play when it is officially released. 9/10
Publicada: 25 novembro 2013
Achaste esta análise útil? Sim Não
36 de 49 pessoas (73%) acharam esta análise útil
58 produtos na conta
4 análises
21.3 hrs em registo
You like LoL? Dota 2? Me neither. But this little yet complicated game will grant joy to both MOBA lovers and haters. Not just because of unique game mechanics and spellcasting engine. Not just because of fast-paced quick-thinking action gameplay at it's finest. Not just because The Famous and Fabulous Vlad is narrating the whole thing with his deep sexy voice cheering you up with his dark yet funny jokes. You will love this game because... of all of these things I just mentioned! In my opinion, Magicka: Wizard Wars is a must-have game for those who are tired of all those same games and seek for truly unique and unfamiliar experience. Not to mention it's just at the alpha state (which means it's only gonna get better)! Be the Man and grab a copy now! You will not regret that... Or just wait a couple of months untill the whole game becomes absolutely Free To Play and You won't need to buy anything. You'll just be a little bit less manly if you do. Give develepers some love (I mean money)! They really deserve them.
Publicada: 15 dezembro 2013
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24 de 29 pessoas (83%) acharam esta análise útil
131 produtos na conta
4 análises
15.2 hrs em registo
While being early access and the content is fairly minimal, it has made a great first impression and you can definitely see all the potential what it will become in the future.

Players familiar with the original Magicka's combat system will definitely have an easier time getting into Wizard Wars despite how the combat now has been greatly balanced around in order to better suit a fast paced competetive PvP enviroment. The rest who haven't played or heard the original Magicka might have some problems getting used to how the combat works due to the lack of an effective practice system, but you can assume there will most likely be one available in the future.

Currently there is only one map, less than a handful of various items, the level and in-game currency system has no real meaning, matchmaking system and games that can last between 30 seconds to 10 minutes.

Get the early access if you enjoyed the original Magicka, or like a unique fast paced competetive enviroment. If you're not certain, you can always wait for the game to go free to play.
Publicada: 29 novembro 2013
Achaste esta análise útil? Sim Não