Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.
Gebruikersrecensies: Erg positief (7,838 recensies)
Releasedatum: 27 mei 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“Greetings Magickans!
We've just hit Alpha with the Wizard Wars, spells are now fully lethal though. During the coming days and weeks we will continue to add features and tweaks together with you. In the main menu there's always a "Feedback" button available which we respond to in weekly updates. If you decide to support us by getting the Founder Wizard or IMPressive Founder Packs we will also discuss changes in depth in the forum with you.

Lastly, any support is welcome, and in the end joining is during Early Access means just that, you get to play and develop the game with us from Alpha. The goal however, is to offer the most fun free to play arena game out there, you just have to let us know when you think we've reached that goal.”
Meer informatie
 

Door curatoren aanbevolen

"It's Dota 2 where everybody is Invoker. In all seriousness, takes the Magicka formula but makes it competitive. An acquired taste w/ a learning curve."

Recente updates Alles weergeven (74)

31 maart

Today's Patch Notes!

Hi folks!

Servers came down a short while ago. To kill some time whilst waiting for them to come back up, please do see the patch notes below!

This is for the most part a list of general fixes and tweaks, so aren't categorized as they would normally be. Meanwhile the work on the "big stuff" continues as can be seen on our trello: https://trello.com/b/IoryoAKs/magicka-wizard-wars

  • Replaced EULA text with Terms of Use and Privacy Policy.
  • Tweaked colors on custom games kick button.
  • Fixed load-out stats when hovering over robe in gear.
  • Fixed custom match join password crash.
  • Fixed bug with checkout while entering "play state".
  • Fixed error when buying tutorial fire pack.
  • Added localization of tooltips.
  • Added charges to tooltips in menu.
  • Fixed fast cast issues with magicks.
  • Fixed store bug.
  • Fixed beam crash bug (hopefully).
  • Removed chest rarity text.
  • Fixed double spray bug (hopefully).
  • Fixed load-out bug, now it resets to the persistent version.
  • Fixed Russian game_string.
  • Fix for crash on clicking link when transition from landing page.
  • Fix for various bugs affecting the PLAY button for custom matches - Now mirrors behavior for the same button when using automatic matchmaking.

3 opmerkingen Meer informatie

4 maart

Magicka 2 Release Date and Pre-order Reveal Trailer is Aflame with Groans‏!



Greetings, Banner-Wizards of Midgård!

To celebrate the upcoming launch of Magicka 2, which will arrive on PC and PS4® on May 26, 2015, we've we published a completely fair-use trailer containing all-new gameplay and allegedly new ideas!

The game can be pre-ordered on PC beginning today, with PS4 pre-orders starting soon, according to the alarm Paradox has set on its Night Watch. Magicka 2 will be available for $14.99 on both platforms. Those who pre-order will get an exclusive hands-on sneak peek of the game for themselves and three soon-to-be ex-friends!

Check out our new trailer below!

https://www.youtube.com/watch?v=CNODcpGnxVY&feature=youtu.be

10 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“Wizard Wars’ strength is that it’s chaotic duels are immediately fun…”
PC Gamer

“I don’t think anything else has quite gripped me in the same way this year.”
Rock Paper Shotgun

“THE GRIM REAPER’S HERE!!! OH GOD!”
Yogscast

Over dit spel

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects. Magicka: Wizard Wars will eventually be FREE to play.

Each player can personalize their wizard with unique gear and Magicks, complete with tongue-in-cheek references to popular media and current events.
 
With friendly fire, short rounds and unpredictable strategies, Wizard Wars gives both novice players and experienced MOBA veterans a unique tactical depth in every encounter.

The time is now to get up, gear up and go to war!

  • 2 Game modes, 4-on-4 teamplay and the new 1-on-1 Duel game mode
  • Fight intense battles - Co-op spellcasting, wielding fire and dragons as your weapons.
  • Show your skills in fast-paced action, dynamically choose your spells on the fly to counter your opponents’ attacks.
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends.
  • 100 Robes, Staves, Skins, Weapons and your Humor of choice, 100s more to come – Be the Wizard you want to be!

Systeemeisen

    Minimum:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT or greater OR on-board (integrated): Intel HD 3000/4000 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista SP2 or later
    • Processor: 2.4 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512Mb Nvidia GeForce 440 / AMD Radeon 5670 or greater
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
Nuttige klantrecensies
53 van de 72 mensen (74%) vonden deze recensie nuttig
45 mensen vonden deze recensie grappig
3.2 uur in totaal
Geplaatst: 15 maart
Recensie tijdens vroegtijdige toegang
Quas Wex Exort! Oh, wait. Wrong game.
Was deze recensie nuttig? Ja Nee Grappig
33 van de 46 mensen (72%) vonden deze recensie nuttig
19 mensen vonden deze recensie grappig
15.0 uur in totaal
Geplaatst: 9 maart
Recensie tijdens vroegtijdige toegang
Ever wanted to be Harry Potter? well, in this game you can't.

But you can be a wizard tho, and that's cool.

So go and play it, and probably get rekt the first 20 matches.

At least.. thats what happened to me..

BUT HOW EVER ITS A GOOD GAME

Dumbledore rated this game 10/10

Have fun!
Was deze recensie nuttig? Ja Nee Grappig
10 van de 12 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
10.5 uur in totaal
Geplaatst: 16 maart
Recensie tijdens vroegtijdige toegang
Very interesting and fun game. They simplified it a bit, which is a good thing and makes it more accessible. Too bad not many people play, hopefully they'll make a promo or something. The game is really balanced. You can easily defeat players who decided to purchase in-game items as they are well balanced, the only way to win is to be better than your opponent, no by buying stuff.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 7 mensen (100%) vonden deze recensie nuttig
42.2 uur in totaal
Geplaatst: 26 maart
Recensie tijdens vroegtijdige toegang
This game is the perfect test of skill when it comes to videogames. It comes down to two things: muscle-memory and anticipation. In Magicka: Wizard Wars you use the keys QWER and ASDF to chain elements together. Once elements have been "Queued" up, you can decide whether to cast it on yourself, or in front of you.

There are many different "types" of spells such as mines, walls, beams, cones, and wards, and depending on which elements you choose and how you cast them, you could make a steam explosion around you, or a flame cone in front of you, or a geyser rock wall to seperate you from your enemies.

The basic Wizard Wars game is played in a map with two teams of four. The objective is to deny your enemies the ability to spawn by either depleting their spawn tokens, or capturing all the spawn points on the map, preventing the enemies from respawning. Matches can take anywhere from 2 minutes to an hour or more, depending on the skill of the wizards. Sometimes the fights just don't seem to end, because two players can predict each others moves so accurately.

There are endless numbers of magicka-style robes, staves, weapons, and "trinkets" to unlock for your wizard, their appearances ranging from "badass" to "pink" and "why?" There are even chances to get exceptionally rare items, like my golden merfolk robe that has a blue magikarp for the hood. Yes, as in the pokemon.

Every item gives you the opportunity to change your playstyle: Robes, Staves, and Trinkets alter your affinities for each spell, lending more power to different elements. Weapons offer different melee attacks, and sometimes have elemental properties, like adding flame or frost to your strikes.

Overall, MWW is one of the best, most well-polished games I've ever played on steam, regardless of the early access tag. Nothing is overpowered, nothing is underpowered, Every match is a unique experience, filled with unique wizards. The only thing this game needs is more players. So please, give Wizard Wars a try. If you find yourself being pummeled each and every match, ask someone for help, or practice memorizing your favorite spells in the training grounds. You'll get it in no time.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 17 maart
Recensie tijdens vroegtijdige toegang
This runs much better than the original Magkica, AND it has optimization options. The gameplay is awesome, too.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 12 mensen (58%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.5 uur in totaal
Geplaatst: 15 maart
Recensie tijdens vroegtijdige toegang
Fantastic game :-D
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 31 maart
Recensie tijdens vroegtijdige toegang
Tnx for the Update Finaly my game run Like it
Was deze recensie nuttig? Ja Nee Grappig
6 van de 11 mensen (55%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.5 uur in totaal
Geplaatst: 5 maart
Recensie tijdens vroegtijdige toegang
I really recommend you to play this game if you are interested in magic or like playing invoker in DotA2!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
3.2 uur in totaal
Geplaatst: 6 maart
Recensie tijdens vroegtijdige toegang
7/10
Was deze recensie nuttig? Ja Nee Grappig
3 van de 6 mensen (50%) vonden deze recensie nuttig
27.8 uur in totaal
Geplaatst: 7 maart
Recensie tijdens vroegtijdige toegang
Awesome just like a Magicka game. Just a shame that you can only combine three elements on this one.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
3.2 uur in totaal
Geplaatst: 27 maart
Recensie tijdens vroegtijdige toegang
asf asf asf quas wex exort not p2w ez game
Was deze recensie nuttig? Ja Nee Grappig
2 van de 4 mensen (50%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
14.7 uur in totaal
Geplaatst: 5 maart
Recensie tijdens vroegtijdige toegang
11/10

would die from rocks again...
Was deze recensie nuttig? Ja Nee Grappig
70 van de 81 mensen (86%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
1,515.4 uur in totaal
Geplaatst: 14 oktober 2014
Recensie tijdens vroegtijdige toegang
What is a Wizard?

This game is all about skill. It is PURE skill. Said skill is demonstrated in real time via mechanical execution, muscle-memory, level-headedness, reaction, anticipation, situational awareness, adaptation, and mind games. It is the purest test of all-around personal, gaming capability. All of these are intricately tied to and driven by the first listed skill form: mechanical execution. Mechanical execution is the core of the game. It enables the test of level-headedness. Mechanical execution, and all other forms of skill, suffers when under pressure. Keeping your cool is necessary to not fumble spells. It is necessary to successfully cast the correct spell.

It tests a player’s personal muscle-memory potential. A large number of spells are possible. Because each of these must be cast extremely quickly at any given moment, muscle memory is formed and tested by repeated mechanical execution.

It perfectly tests reaction in both parts; reflexive speed and quick decision making. Using the correct spell in reaction to an opponent’s action is necessary for survival. Being able to successfully cast a given spell in reaction to an opponent, before said opponent can pull off an action or combo, requires fast and correct, mechanical execution. Warding !SES before an opponent can detonate SES is a perfect and common example of this in practice.

Extending from reaction is situational awareness and anticipation. The possession of such ability comes from ascending beyond deliberately typing spells to effortlessly casting spells. This is a challenge on muscle-memory. When a player is focusing on how to cast a spell, that player cannot anticipate actions and that player has limited capability to “see” the battlefield; the mind is too consumed with casting that spell. However, when enough of the proper actions and reactions are truly mastered, a player can begin to anticipate things and think beyond casting a spell. One can innately know the next spell to cast in a combo, know the proper counter to it, know if the opponent will be able to defend in time, and, not only know what the opponent would potentially do to stop the player, but which action(s) that opponent is most likely to do in the current situation.

But, if muscle memory is needed to attain situational awareness, and by extension, anticipation, why not remove it so that players can immediately partake of and enjoy the “end-game”? The answer is that anticipation is a test of muscle memory, not that muscle-memory is a needless gate into anticipation.

So, how does anticipation test muscle memory? This is where adaptation and mind games come in. Certain common combos become expected. Rather quickly, a player realizes that SES is generally followed by back-pedaling with FFF. This is anticipation. By anticipating the FFF one might summon an !E to nullify that FFF, thereby preventing the detonation of the mines. However, that player may also anticipate said reaction and shoot QRS to detonate the mines. One may realize that player understands this concept and drops an EDF instead, overwriting some of the mines, blocking FFF if that player uses it, and blocking some of the ice if the player uses that. There are a handful of “correct” decisions that can be made in reaction to such a combo and there are a handful of ways to adapt that combo. All of these further test muscle memory and mechanical execution.

Players must predict what each other will do and set up chains of attacks and tactics to throw an opponent off. This is the key. This is everything. This is the true test. By fighting an opponent that is trying to throw you off, you must be capable of casting the correct spells with which to defend against that player’s attacks. You must have more spells locked in your muscle memory to be able to throw your opponent off. Each opponent that takes you down offers you a lesson. You learn a new potential combo or attack chain. You use that knowledge against others and prevail until someone devises a tactic that negates it. And.. then you learn again.

This is what makes a wizard better than another wizard. The better wizard knows more spells. The better wizard can cast those spells faster. The better wizard knows which spells are best for each situation and knows how other wizards will react to those spells in those situations. The better wizard can probe the weaker wizard, feeling out that wizard’s style and skill level; a tendency toward an element, a tendency toward a specific spell or tactic. The better wizard can exploit that style, turning it into a weakness. When the same is done to the better wizard, the better wizard adapts and turns it back on the weaker wizard, throwing him off guard, thus putting him on the defensive. Mind games.

Wizarding is the truest test of pure skill and intelligence. I love it. Thank you so much devs.
Was deze recensie nuttig? Ja Nee Grappig
89 van de 121 mensen (74%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
16.5 uur in totaal
Geplaatst: 7 oktober 2014
Recensie tijdens vroegtijdige toegang
There's an imp there called Nicolas Cage. 10/10
Was deze recensie nuttig? Ja Nee Grappig
39 van de 44 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
635.8 uur in totaal
Geplaatst: 19 november 2014
Recensie tijdens vroegtijdige toegang
This is by far the best PVP game I've ever played. And I do mean "ever". Upon first glances it might seem to one that this is a MOBA. It definitely has those characteristics, but I'd go so far as to classify this is an "unconventional" fighting game.

Like a fighting game, you have to know and master your character's abilities--attacks, defenses, counters, etc. Like the original Magicka, you are using 8 keys (QWERASDF) to create DOZENS of spells on the fly, although in this one there is only three slots for each element. Also similar to a fighting game is the fact that there is telegraphing. Each spell queued up is visible to your opponent for a split secdon, so he/she will be able to react accordingly. This leads to extremely fast gameplay that requires some really good reflexes.

The downside is that this game is has a VERY high learning curve to anyone who never played the original Magicka. You will need to devote as much time and effort to learning the spells and casting them (which just means you have to learn to type FAST) as you would any "conventional" fighting game. This has turned off a lot of new players (just look at the steamcharts) because they either become frustrated or just don't have the interest in devoting that much time to a game.

HOWEVER, to anyone who has taken the time to learn this game throughout, it becomes very apparent that the developers of this game are GENIUSES and that this really is one of the best most action packed 100% skill based PVP games that he/she has ever played.
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34 van de 38 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
679.2 uur in totaal
Geplaatst: 30 januari
Recensie tijdens vroegtijdige toegang
Highly competitive fast pased action game, probably one of the best arena team games on steam along with dota 2.
It plays almost like a fighting game during duel mode because its 1v1 bo3, using mix ups, corner pressure, combos to punish your opponent, reads and defense with rock paper scissors, but the difference is everyone is in the same boat, with access to the same spells, the only difference is knowledge, speed, counters, damage combos and position and there is always someone better than you to verse. The skill ceiling is quite high you need to practice your muscle memory, and spell rotations in training mode, and to constantly think about how to punish your opponent for their mistakes, its very challenging and really fun.

The other mode is warfare which is basically the meat and potatoes of the game, its the team portion of the game and is played 4v4, the objective is to stop the opponents from respawning and kill them one last time, this is done either by reducing the tokens to 0 by capping spawn points, killing enemies and letting the tokens drain by maintaining spawn points, or to capture all the spawns on the map in your teams favor and killing them, because without it they cannot respawn. There are a few different maps, maps with 3 spawns, or maps with 4 spawns, as well as some with teleporters to move around the different sections of the map. Its rather simple, but like all good team games, there is lots of depths due to how you position around the map, and how you control your opponents. You and your teammates can come up with different ways to win, maybe by holding more spawn points, and pushing the enemy into an area of the map where they are trapped, or maybe you want to use your healing spells to push through and try to capture somewhere else, by rotating differently everytime, it can get quite complex, but it is really fun and i cant wait to see how the game shapes up in the future, with more maps, more magicks to use (which cost meter by killing people, capturing spawns and slowly going up over time by itsself).

There are different robes to customise your wizard with, and some are quite cool, and the rest rather funny, its Magicka after all. You can also team kill your teammates, which can be funny, and there is a time and place for it. Though it does help with the competitive nature of the game, because you have to be careful and to judge if its best to use particular spells or not.

The community is awesome for the most part, everyone of all levels if you stick around will become invested, and will get to know people who are serious about getting better at the game, or having fun (though this can be seen as negative because the community is so small with a lack of much growth at the moment)

Pros :
8 different spells to master different combos
individuality with the weapons and robes
funny magicka humour
competitive
refreshing new type of f2p game on the market
great community
high skill ceiling

Cons :
high level of entry (you need to invest lots of time to get comfortable)
bad netcode
higher skill cap that most games
small community

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34 van de 39 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
701.3 uur in totaal
Geplaatst: 27 december 2014
Recensie tijdens vroegtijdige toegang
After more than 620 hours on record, this game is still incredibly fun. The last title to grip me this much was Wolfenstein: Enemy Territory I believe, and we're talking about 2 different worlds here! What I'm saying is it doesn't matter if you're more into FPS, RTS, MMORPG or friggin' bread simulator games - this one can hook anyone and is worth checking out either way!
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39 van de 50 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
64.8 uur in totaal
Geplaatst: 6 januari
Recensie tijdens vroegtijdige toegang
Invoker PvP !
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31 van de 37 mensen (84%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
486.7 uur in totaal
Geplaatst: 10 februari
Recensie tijdens vroegtijdige toegang
10^/10

I absolutely love this game, its intriget, fast paced, dynamic, and once you get past the "spam-random-spells-stage" there are tons of strategi, and mind games going on.
if you are wondering what the game is like, Think 4v4 Invoker (from dota 2, just with around 672 spells + 4 changeable "overdrive spells", )
If you worry about the game being pay to win, then worry not! there is little to non power difference between the different items, they mostly cater to different tastes in playstyle, instead of actual power. the item system is quite complicated :)
if you are new and want some tips, or consider the game to bothersom to learn, then i would recommend watching Argotha's videos they might be outdated but i keep coming back to several of the lessons i learned in the videos.
Link: https://www.youtube.com/watch?v=1ofnQNB2RS0&list=PL86SCofq5e2bcJM_Uw4KPfwKKY4CYndhp

Have fun, and i hope to see you in magicka!

Edit: Btw the game is entirely skill based. random luck will rarely work against anyone except New - Intermediate players.
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35 van de 45 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
35.8 uur in totaal
Geplaatst: 22 december 2014
Recensie tijdens vroegtijdige toegang
I played original Magicka and I wanted to play with other humans. Now I can !!!

Pros:
  • Good business model
  • Well balanced = if you are really good player, you can defeat almost everyone
  • Multiplayer is always awesome !
  • Daily mystery chest with goodies
  • Customizations = much more than original Magicka
  • Specification = similar to point before. You can be fire mage if you want :).
  • Free to play = Free to try :)
Cons:
  • Maybe expensive micro-transactions = robe for 5 Euros for example - of course this is in my point of view
  • Bugs - but minor (early access here so no wonder :) )
  • Things can change (bait and switch) - rather not buy something because you bought for some reason and it can be change dramatically until game is released - of course it is all on you, but I will wait until release.
So overall, not bad. Cons are almost non existing. Thumbs up for this awesome game :).
Was deze recensie nuttig? Ja Nee Grappig