A super fast, twin analogue shooter for the modern age!
Análises de usuários:
Todas:
Ligeiramente positivas (1,853 análises) - 76% das 1,853 análises de usuários deste jogo são positivas.
Data de lançamento: 24/fev/2012

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Análises

“Such an unpredictable game begs to be played again and again”
Kotaku

Sobre este jogo

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features


  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

Requisitos de sistema

    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c or above
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:DirectSound-compatible Sound Card
    • Additional:Controller support extends to official Xbox 360 controllers only.
Análises úteis de usuários
3 de 4 pessoas (75%) acharam esta análise útil
1.7 horas registradas
Publicada: 30 de dezembro de 2015
A ideia é legal, mas infelizmente o jogo está muito mal programado. Há bugs na alteração de configurações, glitchs no gameplay, não funciona em Full HD, o avanço no jogo é pouco consistente, os menus são confusos, mecanica interessante mas mal executada.

Se gosta da categoria você pode ignorar tudo isso e seguir em frente, mas não vai demorar para ficar insuportável.
Se não comprou não compre de jeito nenhum, tem jogos muito melhores que esse na mesma faixa de preço.

Não recomendo.
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1 de 1 pessoas (100%) acharam esta análise útil
0.2 horas registradas
Publicada: 22 de março
odeio fazer análise negativa mais se a produtora não faz nada eu faço.
o jogo está bugado,fica em tela preta pra sempre,você pode tentar mil caralhadas pra poder jogar só que não adianta em nada.
Tinha ganhado a key desse jogo(AINDA BEM POIS NÃO GASTEI ♥♥♥♥♥ NENHUMA NELE),aconselho a não comprarem pra não passar dor de cabeça.
já exclui ele permanentemente da minha conta :D bye bye!!
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1 de 1 pessoas (100%) acharam esta análise útil
3.8 horas registradas
Publicada: 9 de março
O game é legal conta com um gameplay agradável mais imperfeito, os gráficos são bons mais não é nada alem disso afinal o game não passa de uma certa resolução mesmo com as opções disponíveis , porém o que mais me incomoda é o preço existem outros nessa categorias melhores pelo mesmo preço, mais não deixa de ser um game legalzinhu se rolar uma promoção e vc gosta deste estilo de game vá em frente caso contrário deixe passar.
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13 de 17 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.0 horas registradas
Publicada: 20 de fevereiro
The game has a few interesting ideas for the bullet-hell/twin-stick shooter genre-hybrid, but it lacks focus and struggles to follow it's own rules resulting in a highly unsatisfying experience.

Here was my experience.

First thing that struck me was the obnoxiously flashy menu screen. I mean, the bloom rendered the menus unreadable! But perhaps it is my monitor that isn't perfectly calibrated that is causing the issue. I can try to look past that. So let me change the resolution so I can enjoy it in full-screen... wait a minute. Why is there an unsatisfying selection of screen resolutions? The game just reeks laziness now. If your monitor resolution isn't the top 4 most common resolutions, gg to full-screen experience.

I still decided to give the game a shot. I tried the tutorial, but it left me feeling very confused about many things. Why add in the drilling ability? The spinning ability? When would I use each one? What are you talking about "hoops in the nebula"? Perhaps if I play a few levels I will come to understand... Nope. After playing a few levels, I didn't even understand how I died most of the time nor understand what I should have done to stay alive. Maybe the fun is in figuring all this out? But first I got to use my points to level up.

What should I level up? What does each of these do? The description doesn't clarify most of the time nor can I see how the leveling affects my ship. The leveling process is so unsatisfying, I don't even care what I level up as I often feel no sense of progress. Also, why are there two play/back commands in the level up menu? Such lazy menu design.

After playing and dying so many times, I decide to refer to the library archive in hopes of reading up on the enemies I faced. "Know thy enemy" right? Well, it would make a lot more sense if they actually placed images of the enemies so I know what they are talking about instead of focusing on trying to be funny. For the record, their attempt at humor was so invasive, there was nothing funny about it.

I keep playing hoping I get over that hump to where I can start to have fun, but the more I play, the more I realize how rotten the game is. Due to randomly generated levels, each playthrough is unique, but it's also not satisfying because the difficulty feels very artificial and removes the feeling of progress. Also, by adding shields that absorb damage in a bullet-hell game, it removes the threat bullets have at all. I'll bet it was introduced because when things get too intense, all the flashy effects makes it impossible to tell what the hell is going on. So rather than toning down the effects, they removed the core of what made bullet-hell bullet-hell. It doesn't stop there though. What makes difficult games fun? Because the game lays out rules, and defeats you while following those rules. And the simpler the rules, the better. As such, when you die, you know exactly why you died and that reason was you. The game didn't cheap-shot you. Due to all the elements added to a supposedly simple genre, many times it's not clear why you died, and it breaks it's rules quite often, removing any fun from the challenge.

So in conclusion, the game ebbs feebly with nice ideas and flashy effects, but the game lacks much needed focus for the experience to be satisfying. Avoid this game if you can.
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5 de 6 pessoas (83%) acharam esta análise útil
12.4 horas registradas
Publicada: 13 de janeiro
This game is so much fun u have no idea! :D
love playing this on long trips with no internet ^^
Get it if u can :)
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