Tl;dr version;
* Toki Tori 1 piques your mind wondering how to solve this puzzle, and makes you feel rather good once you finally solve it.
* Toki Tori 2+ piques your mind wondering what the developers where thinking.
* Toki Tori 1 is fun trying to solve puzzles and complete them.
* Toki Tori 2+ is wondering when it's starting to get fun; and it never gets there.
Conclusion; If you want a game where the fun is puzzling out puzzles get Toki Tori 1. If you want a game where you want to wonder where the fun went, buy Toki Tori 2+
Long description;
Toki Tori 1 was a bit of a surprise to me how much fun it was. I didn't really expect to get hooked on a puzzle game, not generally my thing. Even if it was relative simple, with a short amount of items, the puzzles were usually engaging, making you think, and making you feel good about yourself once you finally figure them out. Or feel stupid if you can't and YouTube them and then go "Oh, that was the sollution. How could I not see that?"
All in all; it's good fun.
Which makes it all the more baffling what went wrong during the development of Toki Tori 2+
* Instead of expanding the game, they took almost everything out. You only got 2(!) commands now. Z and X (stomp and make noise) which you need to solve ALL puzzles. Does 2 buttons for puzzles seem too shallow? Then you would be right, since it is. Instead of TT1 where you felt good solving the puzzle laid out before you here you simply need to do the command the developers want you to do, since there's not much more with 2 commands. Puzzles (like the frog and bubble) get repeated ad infentum. Instead of puzzling all you need to do is manipulate the environment, which isn't all that difficult since you only got 2 buttons to do stuff. To add injury to insult instead of large areas as TT1 TT2 decides to hugely zoom in. The result? That you never get complex large puzzles, but small compact instances. If you're "stuck" it never takes long since everything you need is within your small screen. It may take a small time to figure out, say, more fireflies bind together to make more light. But you can be guaranteed once you solve it the game will throw it 30 more times at you to make sure you remember what Z and X are on your keyboard. So instead of making your brain think, you simply follow the simple commands to allow the game to move you on. Away goes almost all the TT1 fun. But it gets worse.
* For some reason levels weren't good enough, so we now got an "open world". Why? I don't know. You still follow level after level, but thanks to a map which is useless and doesn't show in any way where the levels are you pretty much wonder where the heck you're going. The map/levels branch too. I have no idea why, since it adds tedious backtracking, and a wonderement where to go next. Why? Because nothing is interesting at all. Do I need to go left or right for the game to start getting fun, to actually get somewhere? Nope... you just follow level after level of pointlessness, purpose-less and boring. Other games might actually make this pointless moving forward interesting with a plotline, cutscenes, rewards... ANYTHING, but not this game... it's just moving forward and forward into a meaningless pointlessness, not even worth exploring like say The Elder Scrolls since the world while cute isn't interesting *at all*. You can also forget looking forward to new mechanics, you keep Z and X'ing forever. Environmental stuff changes, but it never really feels any different than the very first puzzle you came across.
It's not a good thing when a game makes you wonder "why am I even playing this?"
Finally, I got somewhere that I got a song to take pictures of animals. Why I have no clue still, but after I was done with it I suddenly got teleported to the useless map screen and had to point at a glowing pillar many many levels back. That pretty much was it... it was boring to go through content once, what makes them think I would even want to go through it twice? Why the heck can't that bird get me back to where I was... why even.
You know what, my 3rd Steam card just dropped. I don't care anymore... take your game. I'll go back to Toki Tori 1 to have fun. Since no way in hell will I retrack to where I used to be through the same pointless "puzzles" that bored me to death this first 1 hour.
I have no idea where they went off so badly that they produced such a pointless, dull and uninteresting game, that while cute, lacks any depth what-so-ever. And for a puzzle-game, that's killing.
Many people want sequels to be different, to not be more of the same. I would say the same. But Toki Tori 2+ completely missed the mark in this respect. A missed opportunity. Oh well, atleast we got the first game...