I fail to see any reason why this game should be considered metroidvania style. All that the character can do is move left and right plus sing and stomp. The character doesn't really acquire new abilities (at least it didn't in my 80 minutes of gameplay). The chicken does learn some songs but those don't deepen the gameplay or widen levels like is usual in metroidvanias.
Because the movement and action is so reduced, consist all puzles from walking to a certain place and sing/stomp and from there walking to a another place and sing/stomp. Positive thing is the form of the puzzles: instead of usual flip a switch or step on a pressure plate puzzles, most of the puzzles consist guiding and manipulating animals. Usually interaction with animals follows formula: singing atracts and stomping scares. How and why singing and stomping should be used differs with every animal.
The biggest problem I had with the game was my metroidvania expectations. I waited something more similar to the first Rayman, which has new skills that widened old levels. In this form I found puzzles of the Toki Tori 2+ quickly boring and after a level is complete, are new aspects of the next level usually quite minor. If Toki Tori 2+ had one or two new animals (puzzle elements) in every level, it might maintain its initial novelty. Another thing that was quite of for a metroidvania was tempo. The character is a fat bird and that gives quite good picture. There aren't really any enemies in a usual sense. They should be considered more like obstacles, like in any other situation with animals. These obstacles are game's so called puzzles. From this it follows that each level could be divided into countable number of separate puzzles (obstacles). Because of this kind of world structure and the crippled movement, for me, the game seemed like a classic Mario game where instead of jumping Mario could only pull or push boxes. There wouldn't be a problem if puzzles were interesting and challenging and there weren't too long gaps between them. Getting forward and completing levels should be much more rewarding than it is now. In essence: combination of level design and gameplay lacks feeling.
I'll admit that my playtime is quite low and the game could get better as it goes on, but for me to find game enjoyable this would require occurrence of some major gameplay or level design changing element. Even if game had more to offer later, it wouldn't erase the fact that I found early game very tedious.
If Toki Tori 2+ interests you and you consider buying the full game, I'll higly recommend trying the demo and then think if my critique could have had any base.
Posted: February 13th, 2014