This content requires the base game X3: Terran Conflict on Steam in order to play.

User reviews: Very Positive (723 reviews)
Release Date: Dec 15, 2011

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Downloadable Content

This content requires the base game X3: Terran Conflict on Steam in order to play.

Buy X3 Albion Prelude

Packages that include this game

Buy X3 Terran War Pack

Includes 2 items: X3: Albion Prelude, X3: Terran Conflict

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

Recommended By Curators

"Honestly, the X games wowed me less and less with each iteration, yet this one has become my second favorite right behind X-Tension."

Steam Big Picture

Just Updated

X3: Albion Prelude 3.0 - Shady Business update is Now Available! With the Shady Business Update X3: Albion Prelude receives three unique new plot lines, Linux/Steamplay support, and for the first time can be completely controlled with gamepads!.

NEW FEATURES:

  • Controller mode to play the X3 games on a big screen TV
  • The “Shady Business” plot
  • The “Corporation Troubles” plot
  • The “Breaking Grounds” plot
  • New ship, new sectors, new gamestarts and new generic missions
  • Largest X Universe so far

About This Content

X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.

A Bridge Between the Old and New X Universe

X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.

War!

The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!

Corporations Compete for Control of the Future

With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.

Key features:

  • A new plot throws you into the power struggle between corporations at a time of war.
  • New Stock Exchange feature allows advanced investment strategies
  • Improved graphics quality setting for high end machines
  • Improved UI introducing charts to visualize economic developments
  • Support for head tracking
  • Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 8.1 / 8 / 7 / Vista SP1 / XP SP2
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    Recommended:
    • OS: Windows 8.1 / 8 / 7 / Vista SP1
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 10GB of free space
    Minimum:
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Helpful customer reviews
13 of 14 people (93%) found this review helpful
1 person found this review funny
18.3 hrs on record
Posted: March 13
Forget the last installment (X:Rebirth). This is the absolute crown of the series.

Amazing depth, complexity, moddability and visuals, this Ship of the line of the X-series puts you in a truly captivating and immersive universe for you to explore. I've spent countless hours back before on non steam version with simply exploring systems as I searched for lucrative trade opportunities and keeping an eye out for hostile presence on the scanners, but if you want to do mission, bounty hunt, build or pirate, you have all the opportunities.

My favourite of the X series. The interface might be a bit intimidating first, but you can soon get used to it and it truly feels like a complex, scriptable ship computer, again adding a bit to the immersion and the tools it offers to the player in commands and mods are endless.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
364.2 hrs on record
Posted: May 19
I spent days playing a spreadsheet simulator, watching numbers grow, and installing and changing a bunch of mods. There are no signs of me stopping anytime soon. Requesting survival supplies.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
1,169.1 hrs on record
Posted: June 27
It's ok.

To make my review more valuable to the interested:

I haven't played Terran Conflict. I chose to begin with Albion Prelude for reasons I'm unsure of now, so I can't compare to X3:TC for those coming from there. I can, however, fully support new players starting with X3:AP like I did.

X3:AP is a great sandbox game with just enough guided gameplay in the form of various plotlines. The plotlines have enough information about the universe to give new players a basic understanding of events past and current. The game shines most as a sandbox, though.

The systems in X3:AP include both combat and trading fleet management, ship customization in the form of basic upgrades, computer systems, and weapons, station building with much freedom. Management systems seem to hold their own. I find they do what they need to quite well. All of these items are great and fun to play with, but are tarnished by limitations when you get deeper in to the game.

The most annoying of those limitations comes from the game's engine. Slowdowns occur in heavily populated sectors, especially with large player station complexes or large-scale battles. The slowdowns in large complexes can be bearable, but I've found large scale battles to be impossible to participate in. Even now with updated hardware, the game still stuggles for me. With that issue, you're left fighting these battles OOS (out of sector), commanding your fleets on the sector map.

Other issues that tarnish the gameplay come in the form a major and minor bugs. One major bug is the erratic behavior of friendly ships in war sectors while OOS which will cause you ship casualties if you don't keep them out of those sectors (which is only about 6 sectors, but still an annoyance).

Some things in the game seem to have little value to the experience such as the Unfocused Jumpdrive and covert missions, but the bulk of the game seems to hold it's worth.

Overall, you can find much enjoyable in the game. Most bugs and annoyances you won't realize until you've put plenty of time into the game making a purchase worthwhile. Working your way up from one ship to an army with system of stations producing whatever you desire is an enjoyable experience. Carelessness can always get you killed or your profits lost.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
198.8 hrs on record
Posted: March 19
Soooo biig.. much to do.. just started on conquering the the galaxy..
much fun..
pirates? who cares bout them.. naah what you have to watch out for is them astroids..
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12 of 20 people (60%) found this review helpful
1 person found this review funny
144.9 hrs on record
Posted: April 7
A decent time sink game slightly compareable to Mount & Blade. Depending on your chosen player start you have almost nothing and slowly build up to bigger ships, factory complexes and trade empires.

Sadly there's really no real reason or end-game goal to the game, f.ex. like conquering Caldaria in Mount & Blade for yourself or another faction.

The trade system is pretty bare bones (prices only change depending on whether a factory has more or less wares, their "competitors" don't affect them and companies can never go out of business), the stock exchange they added in Albion Prelude is outright broken (you can buy shares at their minimal price and they NEVER EVER go lower than a set value), and there's no real reason to wage war against factions, unless you're aiming for money early game through piracy or want to capture certain unique ships. Once you get one of the end-game destroyers the game quickly loses its charm as there's no real reason to use it on anything, other than to create random havoc.

The war between Terrans and the other races they added in Albion Prelude is extremely lackluster as it never spills outside certain "war sectors". It's completely avoidable, it doesn't affect the market or race politics in any way and there's no way to "win" the war for either side save for a seperate long quest that isn't really about waging war. Even if you wipe the enemies from all war sectors they'll just spawn more units and factories out of thin air once you exit the sector and the same is true for other races as well.

You can't really interact or change the game world in any meaningful way and the world itself is extremely static where nothing mentionable occurs unless the player takes a mission, which usually involves spawning a number of enemies out of thin air, depending on the player's fighting rank. Even in those the failure only affects your reputation and rewards, but doesn't f.ex. lead to full-scale invasion or the invaders setting up shop even if they hypothetically wiped out everything in the area. The other missions like taxi service, transport etc. also consist of hauling people and objects that appear out of thin air. There's no actual cause and effect which makes NPCs offer these missions and there's no competition to try fill their needs either. It's more of a randomized theme park for the player rather than an actual sandbox with a living world where everything doesn't simply revolve around you.

tl;dr
The "from rags to riches" portion of the game is enjoyable and offers hours of gameplay in form of exploration, battles, space piracy and empire management and you're given free reins on how to approach your goal to glory, but the actual "sandbox" part of the game is virtually nonexistant and you'll see the limits of the game the moment you actually get powerful enough to hypothetically "influence" anything in the universe.
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