This content requires the base game X3: Terran Conflict on Steam in order to play.

User reviews:
Recent:
Very Positive (15 reviews) - 100% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (831 reviews) - 92% of the 831 user reviews for this game are positive.
Release Date: Dec 15, 2011

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Downloadable Content

This content requires the base game X3: Terran Conflict on Steam in order to play.

Buy X3 Albion Prelude

Packages that include this game

Buy X3 Terran War Pack

Includes 2 items: X3: Albion Prelude, X3: Terran Conflict

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 9 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

About This Content

X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.

A Bridge Between the Old and New X Universe

X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.

War!

The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!

Corporations Compete for Control of the Future

With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.

Key features:

  • A new plot throws you into the power struggle between corporations at a time of war.
  • New Stock Exchange feature allows advanced investment strategies
  • Improved graphics quality setting for high end machines
  • Improved UI introducing charts to visualize economic developments
  • Support for head tracking
  • Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10 / 8 / 7 / Vista SP1 / XP SP2
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    Recommended:
    • OS: Windows 10 / 8 / 7 / Vista SP1
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
    • Hard Drive: 10GB of free space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
    • Hard Drive: 10GB of free space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (15 reviews)
Overall:
Very Positive (831 reviews)
Recently Posted
apricot
( 288.5 hrs on record )
Posted: May 22
Buy this game in 2011. Before that, X3: Terran Conflict in 2008. Before that, X3: Reunion in 2005 from EB games, because back then people actually bought games in a box.

10/10 gameplay, 10/10 graphics, 10/10 FPS.

Set game to 1024x768 Very Low settings.

10/10 gameplay, 2/10 graphics would pixelate again. FPS barely break 30 and can't downgrade any lower.

Don't care. Play 200+ hours.

Fast forward to 2016.

Buy a 4 Ghz gaming rig. OC to 4.4 Ghz. GTX 980 Ti. OC to nothing because it's already an OCed 980. 1440p 27" monitor.

First game to install on new rig is X3: AP.

Start game. Put everything on MAX.

Launch game. 60 FPS baby.

Gonna play the X3 series the way they were MEANT to be played back in 2005, dammit!
Helpful? Yes No Funny
sNaKe (karma)
( 52.3 hrs on record )
Posted: May 20
I still find this game more fun than rebirth. There is just something about sitting in your captial ship and watching your turrets destroying everything.

Not a bad deal for $10.

8/10
Helpful? Yes No Funny
Ben "one man holocaust" Garrison
( 315.0 hrs on record )
Posted: May 13
the game is good if you get a mod like XRM or something, the base game is a ♥♥♥♥ing joke lmao
Helpful? Yes No Funny
Dethstarr
( 5.3 hrs on record )
Posted: May 10
Great space opera sandbox game with very few limitations. Graphica good, massive environment. Free flowing and open.
Helpful? Yes No Funny
de_flipkabouter
( 94.1 hrs on record )
Posted: May 4
One of those games that get on your drive every year... and every year you try to conquer the galaxy.... but year after year Argon One gets in the way :)
There are still improvements that could be made but its annual tradition to play regardless !
Helpful? Yes No Funny
kony
( 27.3 hrs on record )
Posted: May 3
A decent space flying game with a lot of variety in the gameplay... but also a very broken game.

X3: AP is about flying and doing whatever you like. "Whatever" in this particular case can mean a lot of things, such as fighting or trading or completing missions or playing with stock exchange, building your own fleet and base, exploring new territories... and most of these things are fun. When they work.

The flying is pretty good, and the gameworld consists of many small areas (which is pretty weird for a space game, I think), many of the mare quite similar, but the environments are impressive nonetheless. There is about 270 areas to explore, and flying to see new places is a joy in itself.

Combat is alright, but it could be better. It's not bad though, just very average. Fortunately, building your own fleet and base give a lot of satisfaction and are worth your time.

There are both main quest missions and generated random missions. While I can say that I quite like the randomized missions, which are varied and even interesting (for a generated ones), the main quests are simply... broken. Sometimes I could not complete a main quest because one of the missions bugged out. The story isn't really that interesting in the first place though, so you might as well forget about the storyline.

Trading is alright, just like combat, and it's a totally viable option too. If you don't want to fight, then trading is a good way to spend your time in this game, enjoyable when combined with exploration, and it's also the easiest way to generate a lot of money. Avoid stock exchange though, it's broken and developers never cared enough to fix it.

AI is dumb as bricks... or even worse. Autopilot crashes you into other ships (or "buildings") a lot, and if you are near gates, then sometimes a ship spans at your position and you explode. This is quite frustrating. Enemies are easy to out-maneouver.

The sounds in this game... are bad. You should accept the fact that apparently there is air in space and you hear sounds of everything around you, while explosions look very... Earthy. Sounds disappoint, but music is great and differentiates a lot between various areas. Some of the tracks are great to listen to even outside of the game.

X3: Albion Prelude is even larger than previous X games. It has more territories and more ships. It's a decent game well worth a purchase, and probably the best to play in the series, especially if you have never played any X game before. I recommend it to those who like space action games (some people wrongly describe it as "space simulator", do not get mistaken, there is no simulation in this game) and sandbox games where they just play around without any specific goal, and I recommend it to those who have never tried any space game before as X3: AP is a good way to check out if you like the genre. Overall, a good game, but quite bugged.
Helpful? Yes No Funny
amckenzie4
( 315.5 hrs on record )
Posted: April 28
If you've got a couple months you don't need for anything, buy X3:AP. I've been playing off and on for a few years (plus time spent with X3: Reunion, which was probably around 500 hours), and I'm still discovering new features. I've also now fallen down the rabbet hole of mods and add-ons, which just make it even more complex.

The basic game is relatively simple: fly around space, shoot pirates, and trade. But there are a bunch of other races, and it may turn out that you want to befriend some of the pirates instead of shooting them, and what is going on with the Terrans?

There's really one downside to this game: it's hard to get into. Many games have a learning curve: that's not unusual. I have heard it said of this game that "it has a learning brick wall, topped with broken bottles."

Yeah, that's about right. Do not buy this game expecting to jump in and get everything. Don't expect to do well early on. There are a lot of mistakes to be made, and you're going to make a lot of them... I think just about everyone who plays it has.

Despite that, the graphics are excellent, it's old enough that it runs OK on lower spec hardware (although if you turn up all the graphics options it can push a modern low end gaming machine), it's complex enough to stay interesting, and there's a huge community making and publishing modifications for it. Oh, and as you reach milestones, you'll unlock harder and harder starting positions. Like a Paranid who has no money, no goods, a death mark on his head, and three days to live... and the cure is going to cost 25 million.

All in all, I think it's a fantastic game. It's well worth the money, and well worth the time spent learning to play.
Helpful? Yes No Funny
Sqn Ldr Ahsoka Tano
( 92.1 hrs on record )
Posted: April 18
Trade. Think. Fight. Build.

X-Series has been great, and X3 Albion Prelude, an expansion DLC for X3 Terran Conflict, is no exception to this. The player has a lot of freedom, allowing them to do whatever they want... Well almost anyway.

The game has over 300 ships, multiple systems for the player to explore and several races, 3 of which seem to be named after elements (Argon, Boron, Xenon).

The game allows players to built an empire, kill pirates, or just downright join them, or even conquer the entire universe, with the possibibity of owning your very own Headquarters allowing you to be buy, or capture ships to later reverse engineer to gain the ability to build them yourself.
Helpful? Yes No Funny
p0pp3r
( 42.1 hrs on record )
Posted: April 17
Highly recommend this game over the more current release. The X3 series, at least for me, is the most engrossing and complete space trading and combat game I've ever played.

I have 4X the amount of time logged then what Steam shows (from a non-steam purchase years ago).

The flight model and keyboard commands are not what are considered 'standard' by todays current space combat/trade sims, so it will take a little time to become familiar with the shortcuts, etc.

You do not need a flight stick or complete HOTAS to play this game. KB + Mouse will do you fine. Memorize the keyboard shortcuts! They will go a long way to helping with the enjoyment of the game.

Play how you like. If you want to be a pirate, a trader, an asteroid miner, or hybrid you can custom tailor your character.

-p0pp3r
Helpful? Yes No Funny
Twyxt
( 178.5 hrs on record )
Posted: April 5
This game takes some commitment to build your knowledge and skills. Howver, there are several good YouTube tutorials for the X3 series that should help you get started. I played off and on for weeks and there was always something new to explore or try.
Helpful? Yes No Funny
Renesco
( 149.9 hrs on record )
Posted: April 5
Egosoft have been using the same crappy game engine for about 70 years now, it really is showing its age. All the same, Albion Prelude is the pinnacle of what they've made and it's a really fantastic game with serious depth and longevity to it.

It's true what they say about Germans though, they suck at making user interfaces, they should hire some swarthy Frenchmen for UI design.
Helpful? Yes No Funny
goldalex26
( 7.5 hrs on record )
Posted: March 28
One of best games I played, really deep and playable. Made me interested in sci fi more... , I found other similar games in genre are not up to being really competitive. That game simple have no title worth of being called runner up. Its a shame.
Helpful? Yes No Funny
animegeek
( 475.1 hrs on record )
Posted: March 19
Great game if you have patience, have time to spend, and for testing your micromanaging skills (this game takes a LOT of micromanaging to the point where you have to control EVERY aspect of the properties you own). A very time consuming but fun game where you can choose multiple starts, choose what you want to do. A very wide open universe where you can do simple missions and trading all the way through creating a massive empire. You shape your own universe through your actions. For people that are looking into getting this game, I recommend it. For people that want to get started out fast and legitly without having to cheat that have some time put into this game, I suggest manipulating the stock market for easy money early on. From there everything is up to you as the player. Do the plots for great rewards, or go to war and deal with the consequences and rewards of fighting on the Argon/Terran front. Or fight on the border and core sectors by fighting pirates and Xenon. The fate of your choices rest in your hands.
Helpful? Yes No Funny
Doc J
( 13.9 hrs on record )
Posted: March 16
Great Game!!!
Helpful? Yes No Funny
Xautos
( 482.3 hrs on record )
Posted: March 15
Almost 500 recorded hours to date, it should tell you how good the game is by itself.

Pros:
-many things to do
-clean polished graphics
-difficulty is in the objectives
-different stories to start from
-could potentially be spending weeks struggling to get everything you would want, where you want it.
-nothing is taken for granted in some systems, for ex. circle of labour, heretics end, asteroid belt, grand exchange, treasure chest and so on.
-a lot of music tracks.
-the stock exchange.
-riding fire in xenon sectors.

cons:
-Pirate sectors could be a bit dodgy to fly around in if you are not prepared to face down an M7 or an M2 class ship on occasion.
-certain game type starts like the paranid, boron and terran in ap can be be litterally impossible to do at times, for the paranid for ex. you got to escape a system in a freighter however sometimes you encounter a fighter patrol that will kill you or if you hear missiles being launched, it ends the same way and only way around it is restarting and hope you can escape. for the terran commander; you start in a brick of a ship that can eat M3s m4s and m5s for breakfast by ramming alone, but that is also a downside due to the horrible alignment of the electro cannons on the M6 you start on.
-some stations are destroyed over the course of a game, these are never replaced, as a result the entire economy starts to suffer from a lack of resources. be best to replace them yourself through paid missions or for your own profit reasons.
Helpful? Yes No Funny
SniperSmithy
( 191.7 hrs on record )
Posted: March 12
Quite frankly, the best space trader around. 10/10 Must buy.
Helpful? Yes No Funny
Scout
( 43.5 hrs on record )
Posted: March 10
note: i played about 40 hours of Albion Prelude before trying the Terran Conflict version, when i realised this is just the same type of game, Albion Prelude is just some sort of DLC ! so this review counts for BOTH or better ALL ot the X-games.

i got 3 words for this type of games: boredom in space

What comes next is only MY PERSONAL OPINION about this game, and you might want to agree or disagree with me, that's fine, but leave your comments for yourself please if you want to rant against MY OPINION, ok? Thanks in advance.

There are some pro's in this game, i have to admit, but there are just too many cons that made me stop 'playing' this 'game' :

1. everything takes way too much time, you can't accomplish anything in under 100 hours of gameplay; that is 2 or more whole WEEKS of worktime in your job! so i assume that most people who play this game are either
a) unemployed or
b) have no real life (no offense) or
c) are retired and have alot of time on their hands

2. Interface is really bad, overly complicated and takes many hours to get used to; it feels like i am back to college trying to get a degree in spacetrading/spacenavigation... that is in my opinion not fun, but WORK, and i am here to have FUN, not work, because it's supposed to be a GAME, right?

3. for a spacesim, it's more then unrealistic: you jump lightyears over lightyears in a matter of seconds, but the space you work in ones you arrive is about 120km in diameter only! makes no sense to me, sorry... i don't even want to talk about how long it takes to get from one gate to the next one, even with 6x timespeeds (called SETA here). oh and then you have to 'explore' those sectors first? haha... that would be ok if it's space that belongs to another race, but the terrans and argons should know from the start where their planets are right?
i get it, all those things are there so it can keep you busy, 'exploring' """new""" planets... problem is, they are already there when you started the game, so it's only new to YOU, right? kills any immersion for me to be honest.

4. Jumpdrives need energycells so you can use them... are we in the 21st century? never heared of any spacegame or sci-fi series before that you need a f... battery to use a jumpdrive device of some sort that brings you halfway across the universe... it this a TESLA Demeter or what? Don't tell me this game wants to be environment-friendly! LOL

5. Boredom in space for me is this: for about 3 minutes of action you need hours of preparation sometimes, and the rewards you get are often far worse then the cost. It may be me, but that's just not fun, is it? It's like going 1 step forward and 2 steps back...

Ok there are mods out there that can solve many of those problems, BUT i just don't have the patience any more to deal with installing those mods and hope they work properly so you can finally, hopefully enjoy a game and hope that it doesn't crash BECAUSE of those mods! There is even a mod that removes the jumpdrives out of the fighters completely, so you can not use them anymore with them! REALLY?

This game has a huge fanbase (again i think it shows the actual unemployment rate we have in the country - j/k hehe), so there are a LOT of mods out there, but so many, it's
a) hard to find the latest version that works with your game and/or other mods
b) the links to them don't work any more because they are too old and the files got removed
c) the time you need to read through all these forum posts to find the things you are looking for.... you get the idea

There are so many more issues with this game that i could go on and on, but i don't want to waste any more of my time for that, so for players who consider buying this game, be warned: before you start to play this game do these things first:

a) quit your job
b) end any existing relationships (if you had some before)
c) get yourself a supply of food and water for several months so you don't have to leave your home EVER
d) get yourself a supply of antidepressiva or other drugs that can keep you happy while reading all the information you can/must get about this game, because you will NEED to read alot before you start to understand what this game is all about (alcohol works too)
e) be prepared to take a test after you read through all the material about this game (test will be playing the game itself)
f) hide all items you could use to commit suizide ones you realise how much time you wasted for nothing
g) find the uninstall button

Good thing i bought this whole X-game stuff on sale for like 14 bucks, so it's not too big of a loss to me financially... i just want my wasted time back please ;-)
Helpful? Yes No Funny
Sniper Yeye
Posted: March 6
could not download with cn server,hope steam fix it
Helpful? Yes No Funny
fastcat
( 830.9 hrs on record )
Posted: March 2
Ok I've been playing X games for a little while now and am still learning how to get things to work. Out of a 5 star rating system I'd give it 3 to 3.5 stars. It is a beautiful game and once you get into it and actually figure it out it is a very enjoyable game. There are some major draw backs though and number on is NO TUTORIAL!!!!!! So you basically hop in your ship get shown how to do a few minor things then sent off in the universe to die over and over and over.... Second the pathing issues kinda suck I have ships hiting stations all the time. I'll need a ship to come fight in my sector and the it to jump to me just to have it hit the station while undocking and explode. absolutley no reason for this. I've docked at a station to save the game in my Spitefire and then explode when I undock. I continued and it happened again had to have another ship dock switch ships and undock that way. Also the game is basically about trading so why is there no tutorials on how to set up the basic trade soft ware you buy? thank god there is an amazing online community that has posted a lot of valuble information I find myself looking up a lot. so that is this games saving grace if it wasn't for the online help I would give it a 0.5 but with help the majorly steep learning curve is managable.
Helpful? Yes No Funny
sagehornkaleb
( 226.3 hrs on record )
Posted: February 27
Itz gud.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 7 people (71%) found this review helpful
Recommended
27.3 hrs on record
Posted: May 3
A decent space flying game with a lot of variety in the gameplay... but also a very broken game.

X3: AP is about flying and doing whatever you like. "Whatever" in this particular case can mean a lot of things, such as fighting or trading or completing missions or playing with stock exchange, building your own fleet and base, exploring new territories... and most of these things are fun. When they work.

The flying is pretty good, and the gameworld consists of many small areas (which is pretty weird for a space game, I think), many of the mare quite similar, but the environments are impressive nonetheless. There is about 270 areas to explore, and flying to see new places is a joy in itself.

Combat is alright, but it could be better. It's not bad though, just very average. Fortunately, building your own fleet and base give a lot of satisfaction and are worth your time.

There are both main quest missions and generated random missions. While I can say that I quite like the randomized missions, which are varied and even interesting (for a generated ones), the main quests are simply... broken. Sometimes I could not complete a main quest because one of the missions bugged out. The story isn't really that interesting in the first place though, so you might as well forget about the storyline.

Trading is alright, just like combat, and it's a totally viable option too. If you don't want to fight, then trading is a good way to spend your time in this game, enjoyable when combined with exploration, and it's also the easiest way to generate a lot of money. Avoid stock exchange though, it's broken and developers never cared enough to fix it.

AI is dumb as bricks... or even worse. Autopilot crashes you into other ships (or "buildings") a lot, and if you are near gates, then sometimes a ship spans at your position and you explode. This is quite frustrating. Enemies are easy to out-maneouver.

The sounds in this game... are bad. You should accept the fact that apparently there is air in space and you hear sounds of everything around you, while explosions look very... Earthy. Sounds disappoint, but music is great and differentiates a lot between various areas. Some of the tracks are great to listen to even outside of the game.

X3: Albion Prelude is even larger than previous X games. It has more territories and more ships. It's a decent game well worth a purchase, and probably the best to play in the series, especially if you have never played any X game before. I recommend it to those who like space action games (some people wrongly describe it as "space simulator", do not get mistaken, there is no simulation in this game) and sandbox games where they just play around without any specific goal, and I recommend it to those who have never tried any space game before as X3: AP is a good way to check out if you like the genre. Overall, a good game, but quite bugged.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
94.1 hrs on record
Posted: May 4
One of those games that get on your drive every year... and every year you try to conquer the galaxy.... but year after year Argon One gets in the way :)
There are still improvements that could be made but its annual tradition to play regardless !
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
52.3 hrs on record
Posted: May 20
I still find this game more fun than rebirth. There is just something about sitting in your captial ship and watching your turrets destroying everything.

Not a bad deal for $10.

8/10
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
288.5 hrs on record
Posted: May 22
Buy this game in 2011. Before that, X3: Terran Conflict in 2008. Before that, X3: Reunion in 2005 from EB games, because back then people actually bought games in a box.

10/10 gameplay, 10/10 graphics, 10/10 FPS.

Set game to 1024x768 Very Low settings.

10/10 gameplay, 2/10 graphics would pixelate again. FPS barely break 30 and can't downgrade any lower.

Don't care. Play 200+ hours.

Fast forward to 2016.

Buy a 4 Ghz gaming rig. OC to 4.4 Ghz. GTX 980 Ti. OC to nothing because it's already an OCed 980. 1440p 27" monitor.

First game to install on new rig is X3: AP.

Start game. Put everything on MAX.

Launch game. 60 FPS baby.

Gonna play the X3 series the way they were MEANT to be played back in 2005, dammit!
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Most Helpful Reviews  In the past 90 days
2 of 2 people (100%) found this review helpful
4 people found this review funny
Recommended
149.9 hrs on record
Posted: April 5
Egosoft have been using the same crappy game engine for about 70 years now, it really is showing its age. All the same, Albion Prelude is the pinnacle of what they've made and it's a really fantastic game with serious depth and longevity to it.

It's true what they say about Germans though, they suck at making user interfaces, they should hire some swarthy Frenchmen for UI design.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.7 hrs on record
Posted: February 25
Reminds me of Dark Star One.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
54 of 61 people (89%) found this review helpful
16 people found this review funny
Recommended
140.7 hrs on record
Posted: November 29, 2015
One of the greatest games ever made!

The game is a mess, incredibly confusing even after hundreds of hours of gameplay (try to stay 1 month without playing it and I assure you you will forgot how to do some stuffs), sometimes boring as hell... and yet, you keep playing it, year after year, expansion after expansion... you keep building your empire somewhere in the galaxy, you keep trading, fighting, exploring... and then you stop playing it, you leave it for months, perhaps a year, and someday you play it again, you try another start, and than you are upset again with all the mess, with the odd menus, with the bizarre steps to do simple things, you try to stop playing... and then... you keep playing it, you keep dreaming about new ships, new factories, new objectives... and when finally you turn it off, you can still listen to the girl's machinal voice when you enter a new sector : "Bala Gi Joy", "Menelaus Frontier"...

This is the worst best game of all time ever! Why we love it? Can't say, it's a **** paradox, but we really love it!
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29 of 30 people (97%) found this review helpful
Recommended
775.8 hrs on record
Posted: December 19, 2015
Well, what's there to say about the game Steam lists as the single largest time-sink in my library?

It's good.

With any suspense now ruined, let's continue with the review. X3AP is a game that has a 12 year legacy behind it, itself nominally the expansion to X3:Reunion released in 2005. It's "Yet Another Elite Clone" (the 1984 grandaddy that defined the Space Sim we all know and love today), part of a series that had done at the time what no other Space Sim could: it faithfully expanded upon the core gameplay and scope of space sims.

Before Elite: Dangerous, the X series was considered the spiritual successor to Elite, and X3AP stands as the final product from years of refinement. X3AP is far from a perfect game; its quirky with flat race and character design, simple narrative and mission systems, and plays better as a sandbox "universe" than it does as the story-driven experience it toys with. The UI is functional but clunky and opaque without practice. Its learning curve is more of a mountain, however the game's designed to be picked up piecemeal without forcing all of the meta and control systems down your throat at start. It crashes, somewhat often, and many of the useful time-saving features (like in-space save) have to be earned. Music can be glitchy; I've had it improperly download the music files on clean installs before and have found out recently these files might be the cause of some of my crashes. Auto-pilot will end up killing you more often than missiles if you use it, and combat's fun but somewhat simplistic.

Sounds like a solid 6-7 "meh" of a game, right? Except that it isn't. At the time X3 came out, it was a visually stunning game that pushed the benchmarks of PCs and user expectations. Its dynamic world system created actual working trade where destroying a transport could affect the economy of a sector, either raising prices for the needed items or causing its weapons or munitions production to stop. GoD (The Global Decison Engine... I know, we call it GoD anyways) would remove factories that were no longer in use and add new ones as required creating a unique playthrough every time. It also creates military patrols for the different races in order to protect areas that come under attack and pirates to disrupt trade. There's even times when "war" happens, with two race militaries facing off in large skirmishes within sectors (this is different from AP's War Sectors, although it's pretty rare to see). And the universe is always running, even for the sectors you aren't in, the game calculates the lives of near a hundred sectors filled with ships and factories. Profit and death continues, regardless of what you do.

Add to this a vibrant world where there's no "tier" system of ships, and all races offer competitive fleets to choose from that follow unique fleet doctrine (eg, Split field fast and aggressive ships, Teladi defensive and slow) while also giving players a chance to OWN their own fleets and factories and command their own battleships. It's expansive, it's literally a game greater than the sum of its parts. And AP has only honed this by adding new features (namely the war zones, some ship upgrades, and the stock market), some re-balancing and overall improving the experience to make it a solid 2011 game. It's a game with few peers if any (I haven't played Eve).

If it sounds too complicated or in depth for you, I don't blame you. It can take more than 40 hours of playtime to hit "mid-game" of a playthrough. There's a great modding community which can expand on the game's playability endlessly. The game's script engine is readily accessible if you want to try adding in new features.

If you think you're up to the challenge, I highly recommend this game to you, if only until the release of the 2016 "next gen" Space sims.

If you're reading this and No Man's Sky, Star Citizen, and Limit Theory are already released? I'd recommend watching their LPs and getting those games first (assuming they're good). Afterwards, get this. X3AP is a milestone in the Space Sim genre. And it might still remain the best example of a first-person fleet-strategy-action-economy-simulation game we'll get for a long time. It's worth the money, at least until Egosoft releases its proper successor.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
Recommended
1,370.1 hrs on record
Posted: December 20, 2015
Quiet simply the best space action game I've ever played if you played Freelancer back in the day and had so many things u wished u could do in it, most of those things are in the vanilla versoin of this (and if not theres tons of mods). The interface is quiet slow and confusing but once u get used to it it becomes and extremely powerful tool for building and managing your growing commercial empire or battle fleet.

Practically everything u see flying in space can be either bought and/or stolen and flown by u personally.

Most of the stations in the game are buyable from shipyards and you can build them wherever you like.

Note though if u prefer flying fighters u wont have much chance of killing Capital ships with one, but you can still fly a fighter and order heavier ships or a swarm of fighters to kill enemy heavies.

If you choose to fly a capital ship you will be able to kill anything on your own (at least 1v1)

But I'm not sure why u would stick with one ship in this game u can own a ship for every occasion and switch between them whenever you like.
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4 of 4 people (100%) found this review helpful
Recommended
777.8 hrs on record
Posted: January 21
They gave me a space game. I thank them for that. One of the single best video gaming/simulation experiences Ive ever had and possibly the best ten bucks you'll spend your entire life, that is if your a true space junky! Keep in mind that the game requires original x3 but this is better than all the rest. There is a heavy learning curve tho and requires research to get the most out of but your patience is rewarded (steam hrs not reflective of actual offline play). There is almost too much to do if you set your own goals, like warring, trading, building factories, mines or whatever. The game grips you and doesnt let go. HUGE variety of space ships will keep you up trolling forums till 4 am (I recommend Rougey's ;) ) reading ship specs salvating over that new carrier purchase! Great game, Good times. I originally played this game back in 2013 and realized its truths but here I am again and something keeps luring me back. For the life of me cannot find anything similar on the market better than this. I couldnt recommend this game enough that is if you have the time. Oh and stay the "F" away from x-rebirth, its like this games uglier, dumber inbred cousin. NO!

9/10 Would build space weed factories while taking a lil puff puff again.
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6 of 8 people (75%) found this review helpful
Recommended
113.3 hrs on record
Posted: January 25
Simply put it's like Mount and Blade Warband crossed with Patrician set in space. Open world 4x game that has a nod towards Elite but improves on it.

There is a steep differculty curve of sorts with not much of an indepth tutorial apart from the basics of flying and shooting. But that can be easily alleviated by watching yotube run throughs and looking at the Egosoft forums for various guides. It's worth persevering with as this game will reward you very much the more you play it.

X3 Albion Prelude is a good place to start if you are new to the X universe. You can also use a mod that brings all the missions fron Terran Conflict into Albion Prelude.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
355.5 hrs on record
Posted: December 3, 2015
love this game
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1 of 2 people (50%) found this review helpful
Recommended
638.7 hrs on record
Posted: December 26, 2015
Definitely the one to play. Avoid X: Rebirth at all costs.
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1 of 2 people (50%) found this review helpful
Recommended
81.3 hrs on record
Posted: February 2
This is by far the best game in the x series. It has all of the game play mechanics from X3: Terran Conflict but is more up-to-date and complete. The modding community is still active and is quite large. My playtime is short because steam glitched and wasn't recording my playtime for a long time, i have over 100 hours into this game and i still find new and exciting things in it.

The learning curve is not a curve, it is a cliff. Once scaled, the game becomes amazing. The Terran economy is a little broken, but there are like 500 mods that fix that.

I would recommend that you buy the x superbox, as it comes with all the x games except for x rebirth (but we don't talk about that game), concept art, music, fan stories, the modding materials and so much more.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
9.4 hrs on record
Posted: November 27, 2015
So a quick disclaimer: yes i'm aware of my "short game time", however i've been playing the X series for YEARS, (even played that abomination that is rebirth), going back to X2 back in 2003 most of my game time in the X universe has been logged off of steam, however for AP here it is fairly accurate being that my steam copy is the only one I have. That being said, AP is a fine continuation of the series (lets just ignore and burn Rebirth alright?).

Can I just say I would love to see a multiplayer aspect for the X universe you know get 3 or 4 mates together and have at it? Because I see major potential in the series in general but especially AP.

As with all X universe games there is a fairly steep learning curve. Ok that's a lie, it isn't a learning curve it is a learning cliff. You get basic flight school then you're "good to go". As with most X games it is true in a sense, you are technically combat ready (if you ignore your ship's readiness) not much more to dog fighting than what you're taught in flight school (and honestly difficulty takes a while to ramp up). However an argument can be made that some of the most fulfilling moments of any true X game don't take place in ship to ship combat. Building your own navy and busting enemy sectors is fun in it's own right and (at least when i do it) my ship to ship combat isn't all that common, i'm generally in my carrier corrdinating the battle effort. The trading game (especially in AP) is another vast area of fun (and generally where I get what i need to build my navy). Building factory complexes and setting up trade routes and manipulating the market is where I spend much of my time.

Sadly this is where the learning cliff is your tutorial mentions none of this. One thing X2 did well was they had instanced tutorials that, while not explaining everything, gave you an idea of how to do the other stuff. AP could really do with a bit more training especially with the stock exchange and trading game since it is a big part of it. The market is dynamic, there are mins and max sure but your involvement (or lack there of) can really produce an impact. A pirate base springs up in a civilized sector, they're going to need weapons and shields so demand is going to increase while supply decreases. You build a missile factory, supply is going to increase and if done in the wrong area you may shoot yourself in the foot. These are things that happen in the previous X games however with the stock market it adds a whole new dimension to the trading game in that you can buy stock in damn near everything from common resources up to weapons, and in various companies. Having a baseline understanding of the trading mechanics is almost a must. I'm not asking for spoilers but some idea of what is going on may be useful. That being said, for myself, finding out the stuff through trial and error was also somewhat fun, my main file's home sector will never be hurting for wasp missiles now, though my wallet will forever feel the sting lol.

In short, AP does what its predecessors have done for years, adds a few little goodies, and integrates them beautifully. It suffers from some of their struggles that they never changed (learning cliff, menus within menus within menus where someone who is new may get lost without explaination) but that may be part of its charm that it isn't a game that you just are given the information you need to make it big, you gotta get it for yourself. All in all the game is very much worth the buy.
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1 of 2 people (50%) found this review helpful
Recommended
17.6 hrs on record
Posted: November 28, 2015
Great Game. Love the X2 games and this has been even more stable. The issue I have is the Ownerless ships are gone, well not gone just not where they were before.
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Most Helpful Reviews  Overall
92 of 96 people (96%) found this review helpful
4 people found this review funny
Recommended
115.9 hrs on record
Posted: May 6, 2014
If you live a life where you already don't have any friends, have no hope of ever having a girlfriend, and have given up on the idea of healthy productivity in favor of being a waste of talent then I would say this is the game for you. Otherwise you best steer clear for fear of tripping and falling down a rabbit hole from whence your real life will never return. Im only slightly joking.

There are two games I have ever played that I truly love on one hand and truly regret on the other. The first is Dark Souls, which drained away my entire year of 2011. The second, is this game and its predecessor, Terran Conflict. I have played X3 for probably 1000 hours and it was a major contributing factor to my college GPA dropping seriously about 3 full tenths of a point and leading to a few failed classes that I had to stay an extra semester to retake. There were other factors too dont get me wrong, but seriously if you don't have a healthy lifestyle to fall back on and you are a sucker for space sim type games this game might hook you and never let go until one day you stumble out of your apartment, blinded by the sun, realizing you havent shaved in 8 months and have lost 30 pounds and arent sure what year it is or what happened to your life or any of the people you used to know. It is simultaneously the best and most dangerous thing you can buy for twenty dollars. Whats sadder still is my hard drive failed and so I literally have nothing to show for at least 800 hours of my life. Holy Sh!t.

I tell you all this because theres no way to sum up what you can actually do in the game in any reasonable amount of words, but heres a few useful bits I have divided rather arbitrarily into 3 good points and 3 not as good points.

Good stuff:

1: Think of EVE Online, except its a single-player sandbox with about 200+ beautiful sectors populated by about 8 races, each with their own ships, technologies, stations, food supply chains, goods, etc.

2: You also can actually fly your ship (theres hundreds to choose from, some you'll have to capture but seriously you'll find something you love) itself with wasd or a joystick and dogfight unlike in EVE.

3: You can basically do whatever you want from escorting passengers or assassinating criminals to mining manually or by setting up individual stations, fill holes in the economy to help AI fractions or build self-sustaining war fleets or illegal drug empires and supply chains that exist only in a single sector or stretch across the universe via automated trade fleets operating out of closed-loop complexes. You can of course be a pirate too, ejecting marines out of you cargo hold and watch them jet-pack onto a ship and cut their way through the hull and kill everything inside while you delicately keep the ships shields down on the outside (otherwise your poor meat-puppets will fry and you'll be ♥♥♥♥♥♥ cause training them is time sucking and expensive). You can command huge fleets by piloting one ship, waiting till its on its last leg, ejecting into space, and teleporting into the cockpit of another one within 15km of you and keep hopping around as needed, some engagements can go on for a few hours if you want them too. Heck you can even be a bloody day trader using the stock market.

The less good parts (and things to take note of to help you).

4: The interface takes some getting used to as its not all that intuitive but theres so many options and key bindings that I can see why making one would be hard. You also need to remember that software upgrades and racial notoriety are the keys usually to success in the game. You also need to pay attention to what areas need what goods and set up satellite networks to watch prices and supplies.

5: The vanilla universe can be a bit dry though because the AI factions and even the pirates arent always aggressive enough towards you or each other. The economy can also kind of sputter out in certain areas if you don't help it out. That said, I highly recommend you go to the Egosoft forumsd an download either the X-Tended Mod or the XRM mod as that will solve this problem. You wont be able to get achievements but who cares about that anyway? It also might disable the plot but the plot missions are soo long and absurd for such little story in return that most players dont bother and just create thier own roleplay story as the play in the sandbox.

6: I find managing large fleets to be difficult as there just arent enough options available for commanding large groups of them in meaningful ways. The combination of SETA and autopilot can make things either crash into staions occasionally or make AI ships circle each other forever without ever being able to accurately hit each other. Little bugs here and there like jumping through a gate in a large ship and accidentally ramming into a smaller ship on the other side and killing it, so the po-po comes after you. Large trade fleets are tough to cause you rely so much on remote piloting by software commands and it becomes tough to keep track of them all and rememebring what routes you have going where, what sectors to avoid because of the Xenon and whatnot. Again scripts and mods can fix a lot of this stuff though and I HIGHLY recommend modding the game as any issue you have with it or any added feature you would want someone has though of on Egosoft forums and has made a script for it. The community is really helpful and dedicated, though it has shrunk some because of the unforgivable mess known as X;Rebirth I should also mention theres a few exploits in the game too like nVidium mining and stock market abuse.

I hope you find this review to be of some use to you. Be aware of what happened to me and tread carefully. Its a great game for those with patience, intellect, and no hope of success in the real world. It is probably a grave risk for anyone else. If you do take the plunge on an X game though, this is the one to get.
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83 of 91 people (91%) found this review helpful
2 people found this review funny
Recommended
371.7 hrs on record
Posted: October 27, 2014
The metacritic review score, in this case, I would personally say is innaccurate. This game is immense, with a small price tag for the hours you can get out of it.

If I had to describe the game to someone, I would call it a singleplayer EVE online. But not only that, its a game where at the beginning you can scratch out a living as a trader in a universe with a living economy, or you can take part in skirmishes to fight your way to the top. Thing that I love about this game is the fact that say a pilot bails from a target ship, or you purchase a new ship. You can actually issue orders via a command console to any of your ships, including your current ship. Now of course you can fly them all yourself as well and take part in dog fights, launch boarding parties at vessels, or even later in the game take part in capital vs. capital ship battles. You could start a trading empire and purchase software for trade ships under your command where they act autonomously, seeking deals across the galaxy in your name. My point here is, the ability to loadout ships and amass fleets essentially means that if you choose so, you can turn the game into an RTS. The game can be as hands on as you make it, basically.

Not to mention, you can purchase and construct space stations and factories yourself, impacting the economy. Prices rise and fall across sectors, a stock market exists impacted by station construction or destruction, and various races have different products. You have reputation with these factions as well, and there are randomly generated missions that appear constantly at stations during play. You can pick sides in a large scale conflict between two of the factions, or go after a specific race yourself in a bid to become a pirate lord.

As I mentioned above, the game has immense potential for fun here. Being a sandbox game however, I will say the storyline missions for this game are poor. Sometimes bugs occur, your auto pilot can run you into things, etc. However, the flaws i've seen are vastly outshined by the positives, IMO. The graphics arent extremely good, as can be expected from a title getting a few years older now. No performance problems to mention except for occasional slow down during large battles, particle effect apocalypses, and certain nebulous sectors. The game IS also running calculations for an immense number of things in the background though!

One other large thing to mention is there was quite a large modding community for this game. I personally run the X Rebalance Mod, and it has made my game much better, fixing and filling out features. Recommend it as well, though there are plenty of other mods out there worth checking out too. I will say modding here is not quite as easy as say, skyrim, using the workshop to place the new files automatically.

+ Combat is thoroughly enjoyable, dogfights with fighter class ships a favorite, ducking in and out of capital ship fire
+ Diversity in styles and types of ships, i enjoy diversifying my fleet
+ Nonviolent methods to amass wealth and power as well, using trade to satisfy requirements for sectors
+ Large number of mods out there
+ RTS style commands for your ships

~ Graphics are looking dated
~ Sandbox haters, steer cleer!

- Bugs are occasional, but often when it rains it pours: autopilot & asteroids dont mix!
- Collisions: Your ships can seem magnetized. you will become frustrated, trust me. Theres a mod for that though!
- Poor plot missions
- Randomly generated missions can become repetitive
- Difficult learning curve -- There are tutorials and guides!

Plenty of people steer towards a certain type of 'space sandbox' but I for one have found my favorite game in the genre. No telling how many hours I'll end up with.

DISCLAIMER: Haven't played X3:Terran Conflict, or any other X3 game, ONLY X3: Albion Prelude! I've heard X Rebirth was shoddy, don't buy that thinking "its the next game, must be better!"
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56 of 60 people (93%) found this review helpful
5 people found this review funny
Recommended
2,366.6 hrs on record
Posted: February 22, 2015
Ask your self this , what do you want to do today.

Cammand a large trade empire with fleets of freighters at your disposal , Sit in your cozy little ship and play the stocks n shares , Plunder the shipping lanes and have every merchant fear your name , Own a vast manufacturing empire and countless factories , Take the skick of a starfighter and fly by the seat of your pants as you turn n burn around large capitol ships avoiding missile and battery fire , Train and elite squad to capure and board enemy ships for glory and profit ,Command your own epic fleets lay waist your enemies , Explore the universe flying a vast array of different ships or all the forementioned.

In this game you can do all the above .
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42 of 44 people (95%) found this review helpful
1 person found this review funny
Recommended
182.7 hrs on record
Posted: August 11, 2015
The paramount of the original X series, and the richest of all the space simulation / sandbox games I've ever come across. After spending 170 hours on this game and just finishing all of the plots it has to offer, I consider it convenient to write an accordingly comprehensive review of this masterpiece.

I would like start with noting that I've been playing the X series for several years, starting with X2 The Threat and spending the most time on X3 Terran Conflict, which makes me consider the 170 hours of story gameplay quite a generous ammount of time a sandbox game has to offer, needless to say that I already knew all the controls from the previous games. But this game is not about to be ended by finishing the story, since it's a sandbox with a vast modding community, allowing to add even more amazing experience to it. Within those 170 hours I've only merely scratched the surface of what it has to offer, and didn't even find enough time for some complex constructing, as I did in TC.

Albion Prelude is a great improvement over Terran Conflict, most notably the UI and hull overhaul, which means a much better use of wide screens and longer capital ship combat. All the tiny features which were simply missing from TC are now added and some of the flaws fixed (within the engine's capabilities), Xenon Hub no longer takes months to complete, and boarding is slightly less frustrating thanks to the heavier missiles having an actual hull value, so they won't explode after a first hit with practically anything. Some new ship classes were added aswell, including the military freighter, light carrier (drone frigate), and the heavy destroyers. That being said, I see no point in continuing Terran Conflict anymore, as Albion Prelude completely takes over it - just forget about the other X3 games if you only wish to get the most polished-out gameplay, not caring for the lore or story at all!
The war which takes place throughout the game seems fun from the start, as the mighty Terran fleet clash with Argons over several sectors, but I don't find it very interesting due to the rapid response fleet and it's random behaviour, with enemy ships spawning out of thin space near your vessels, even in a friendly sector.
A slight spoiler regarding the war and how to deal with it once and for all:
it can be ended during the Shady Business plot, after choosing the option to turn against the pirates instead of capping/destroying the Ozias.

The game is already content-rich enough that it needs no modding at all - at least not for the story and achievement getting period. Some of the ages-lasting downsides of X also carry over, since it's still the same old engine being desperately improved upon, including the clunky autopilot and not-the-most reliable AI pilots. A simple solution to that is to not use autopilot within Terran sectors (or not use it at all- manual flight with SETA is almost always the fastest option), and to not use AI wingmen way too often. It is usually possible to deal with anyone on your own, without the need for vast fleets.

As for the modding part, I suggest the cockpit mod as it brings a lot of immersion into the game, and for dealing with the clunky AI constantly crashing into stations, there's the Bounce mod. I heard that the XRM is not the best option because of the annoying beam weapon spam and other things, but you can still get some of it's components, such as the X-Tra Ship/Station pack or the Combat Mod


If you're new to the X games then you should know that this game gives you the power to experience a living universe with dynamic economy that is developing real-time: hundreds of ships endlessly traveling throughout the universe and stations that are being randomly built and destroyed, varying in each game based on how the economy decides to develop. Albion Prelude now offers over 200 sectors to visit and over 350 ships to fly with, has a beautiful calming soundtrack accompanied by exquisite starry sector backgrounds, is virtually crashless (unless you screw up with mods, audio codecs, or some other technical stuff), has a highly responsive UI, completely controllable by keyboard which is great for macros (you would be surprised but it's really useful as it can make accessing some deeply burried menus lightning fast), and the game has an enormous replayability potential, both vanilla and modded. I think it's really fine-coded and thus enjoyable, unless you're trying to run it on a calculator.

Things to take in mind before getting into the X Universe
The X series have always been quite difficult to grasp for newcomers and it's crucial that you arm yourself with a lot of patience for the first few days. You are going to die many times and probably get overwhelmed by the scale of the world aswell. It lacks a decent in-game tutorial and it won't guide you everywhere, so you do your best by looking up some beginner tutorials online before giving up entirely. For X3AP, the Argon Peacekeeper gamestart has the main plot of the game, but based on my experience I would rather suggest that you pick something a bit more peaceful first, such as the Humble Merchant. Master the controls and understand how trading works before engaging on something more serious, and you will relieve yourself of most of the trouble.


The newest game of the series, X Rebirth, is showing a promising return to the forgotten roots of the old gameplay which took an unrepairable and undesired detour after X2, and the next X game will hopefully deliver us the features and content that most players still staying with X3 have been yearning for. But the original X series will always remain it's honorable place in my space sim heart.
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