This content requires the base game X3: Terran Conflict on Steam in order to play.

User reviews: Very Positive (763 reviews) - 93% of the 763 user reviews for this game are positive.
Release Date: Dec 15, 2011

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Downloadable Content

This content requires the base game X3: Terran Conflict on Steam in order to play.

Buy X3 Albion Prelude

Packages that include this game

Buy X3 Terran War Pack

Includes 2 items: X3: Albion Prelude, X3: Terran Conflict

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension


Recommended By Curators

"Honestly, the X games wowed me less and less with each iteration, yet this one has become my second favorite right behind X-Tension."

Recent updates View all (3)

September 28

Steam Cloud Sync Enabled

We are pleased to announce that Steam Cloud support is now enabled for all games in the X series, to bring the older games in line with X Rebirth.

Your savegames will now be synchronised across different PCs using the same Steam account by default.

If you do not wish to use Steam Cloud to synchronise your games, then right-click on the game in question in the Steam library, choose Properties, go to the Updates tab and uncheck the "Enable Steam Cloud synchronization" checkbox setting.

You can, of course, re-enable it at any time if you change your mind.



6 comments Read more

Steam Big Picture

Just Updated

X3: Albion Prelude 3.0 - Shady Business update is Now Available! With the Shady Business Update X3: Albion Prelude receives three unique new plot lines, Linux/Steamplay support, and for the first time can be completely controlled with gamepads!.


  • Controller mode to play the X3 games on a big screen TV
  • The “Shady Business” plot
  • The “Corporation Troubles” plot
  • The “Breaking Grounds” plot
  • New ship, new sectors, new gamestarts and new generic missions
  • Largest X Universe so far

About This Content

X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.

A Bridge Between the Old and New X Universe

X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.


The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!

Corporations Compete for Control of the Future

With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.

Key features:

  • A new plot throws you into the power struggle between corporations at a time of war.
  • New Stock Exchange feature allows advanced investment strategies
  • Improved graphics quality setting for high end machines
  • Improved UI introducing charts to visualize economic developments
  • Support for head tracking
  • Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 8.1 / 8 / 7 / Vista SP1 / XP SP2
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 1.1 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    • OS: Windows 8.1 / 8 / 7 / Vista SP1
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 256 MB 3D DirectX 9 Compatible video card (not onboard) with Pixel Shader 3.0 support
    • Hard Drive: 10GB of free space
    • Sound: Soundcard (Surround Sound support recommended)
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 10GB of free space
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Helpful customer reviews
24 of 27 people (89%) found this review helpful
8 people found this review funny
1,169.1 hrs on record
Posted: June 27
It's ok.

To make my review more valuable to the interested:

I haven't played Terran Conflict. I chose to begin with Albion Prelude for reasons I'm unsure of now, so I can't compare to X3:TC for those coming from there. I can, however, fully support new players starting with X3:AP like I did.

X3:AP is a great sandbox game with just enough guided gameplay in the form of various plotlines. The plotlines have enough information about the universe to give new players a basic understanding of events past and current. The game shines most as a sandbox, though.

The systems in X3:AP include both combat and trading fleet management, ship customization in the form of basic upgrades, computer systems, and weapons, station building with much freedom. Management systems seem to hold their own. I find they do what they need to quite well. All of these items are great and fun to play with, but are tarnished by limitations when you get deeper in to the game.

The most annoying of those limitations comes from the game's engine. Slowdowns occur in heavily populated sectors, especially with large player station complexes or large-scale battles. The slowdowns in large complexes can be bearable, but I've found large scale battles to be impossible to participate in. Even now with updated hardware, the game still stuggles for me. With that issue, you're left fighting these battles OOS (out of sector), commanding your fleets on the sector map.

Other issues that tarnish the gameplay come in the form a major and minor bugs. One major bug is the erratic behavior of friendly ships in war sectors while OOS which will cause you ship casualties if you don't keep them out of those sectors (which is only about 6 sectors, but still an annoyance).

Some things in the game seem to have little value to the experience such as the Unfocused Jumpdrive and covert missions, but the bulk of the game seems to hold it's worth.

Overall, you can find much enjoyable in the game. Most bugs and annoyances you won't realize until you've put plenty of time into the game making a purchase worthwhile. Working your way up from one ship to an army with system of stations producing whatever you desire is an enjoyable experience. Carelessness can always get you killed or your profits lost.
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16 of 16 people (100%) found this review helpful
181.8 hrs on record
Posted: August 11
The paramount of the original X series, and the richest of all the space simulation / sandbox games I've ever come across. After spending 170 hours on this game and just finishing all of the plots it has to offer, I consider it convenient to write an accordingly comprehensive review of this masterpiece.

I would like start with noting that I've been playing the X series for several years, starting with X2 The Threat and spending the most time on X3 Terran Conflict, which makes me consider the 170 hours of story gameplay quite a generous ammount of time a sandbox game has to offer, needless to say that I already knew all the controls from the previous games. But this game is not about to be ended by finishing the story, since it's a sandbox with a vast modding community, allowing to add even more amazing experience to it. Within those 170 hours I've only merely scratched the surface of what it has to offer, and didn't even find enough time for some complex constructing, as I did in TC.

Albion Prelude is a great improvement over Terran Conflict, most notably the UI and hull overhaul, which means a much better use of wide screens and longer capital ship combat. All the tiny features which were simply missing from TC are now added and some of the flaws fixed (within the engine's capabilities), Xenon Hub no longer takes months to complete, and boarding is slightly less frustrating thanks to the heavier missiles having an actual hull value, so they won't explode after a first hit with practically anything. Some new ship classes were added aswell, including the military freighter, light carrier (drone frigate), and the heavy destroyers. That being said, I see no point in continuing Terran Conflict anymore, as Albion Prelude completely takes over it - just forget about the other X3 games if you only wish to get the most polished-out gameplay, not caring for the lore or story at all!
The war which takes place throughout the game seems fun from the start, as the mighty Terran fleet clash with Argons over several sectors, but I don't find it very interesting due to the rapid response fleet and it's random behaviour, with enemy ships spawning out of thin space near your vessels, even in a friendly sector.
A slight spoiler regarding the war and how to deal with it once and for all:
it can be ended during the Shady Business plot, after choosing the option to turn against the pirates instead of capping/destroying the Ozias.

The game is already content-rich enough that it needs no modding at all - at least not for the story and achievement getting period. Some of the ages-lasting downsides of X also carry over, since it's still the same old engine being desperately improved upon, including the clunky autopilot and not-the-most reliable AI pilots. A simple solution to that is to not use autopilot within Terran sectors (or not use it at all- manual flight with SETA is almost always the fastest option), and to not use AI wingmen way too often. It is usually possible to deal with anyone on your own, without the need for vast fleets.

As for the modding part, I suggest the cockpit mod as it brings a lot of immersion into the game, and for dealing with the clunky AI constantly crashing into stations, there's the Bounce mod. I heard that the XRM is not the best option because of the annoying beam weapon spam and other things, but you can still get some of it's components, such as the X-Tra Ship/Station pack or the Combat Mod

If you're new to the X games then you should know that this game gives you the power to experience a living universe with simulated economy that is developing real-time: tons of ships endlessly traveling throughout the universe and stations being randomly built and destroyed, varying in each game based on how the economy decides to develop. Albion Prelude now offers over 200 sectors to visit and over 350 ships to fly with, has a beautiful calming soundtrack accompanied by exquisite starry sector backgrounds, is virtually crashless (unless you screw up with mods, audio codecs, or some other technical stuff), has a highly responsive UI, completely controllable by keyboard which is great for macros (you would be surprised but it's really useful as it can make accessing some deeply burried menus lightning fast), and the game has an enormous replayability potential, both vanilla and modded. I think it's really fine-coded and thus enjoyable, unless you're trying to run it on a calculator.

Things to take in mind before getting into the X Universe
The X series have always been quite difficult to grasp for newcomers and it's crucial that you arm yourself with a lot of patience for the first few days. You are going to die many times and probably get overwhelmed by the scale of the world aswell. It lacks a decent in-game tutorial and it won't guide you everywhere, so you do your best by looking up some beginner tutorials online before giving up entirely. For X3AP, the Argon Peacekeeper gamestart has the main plot of the game, but based on my experience I would rather suggest that you pick something a bit more peaceful first, such as the Humble Merchant. Master the controls and understand how trading works before engaging on something more serious, and you will relieve yourself of most of the trouble.

Looking forward to moving on to X Rebirth now, but the X trilogy will always remain it's honorable place in my heart
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9 of 9 people (100%) found this review helpful
33.9 hrs on record
Posted: July 14
This is probably the pinnacle of space simulation games at the moment.

More to do then Elite: Dangerous, more ships to fly then X-Rebirth and less stressful than Eve Online.

If you want something where you start with next to nothing and want to build your way up to fly huge capital ships or build space stations, give this a go... Just don't expect the game to hold your hand much. There is a main story line, which i recommend playing through, but it can, like Elite, put you in the world and say off you go.
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8 of 8 people (100%) found this review helpful
618.1 hrs on record
Posted: June 16
The pinnacle of achievement in space games. Don't be turned off by their disappointing later title, everyone just went back and played X3 again. It's everything you've wanted.

- Huge. This game is huge, in the best way.
- Pretty. Very pretty.
- Great universe to explore.
- Tons of diversity in ships, weapons, outfits, etc.
- Dynamic economy works in an excellent way. Yes, there are demands you need to fill and supplies you need to take, but you will compete with a whole ton of AI trading in doing so. It's fun.
- You can do anything you want to. Fly a fighter around and dogfight, fly a capital ship and blow up stations, fly a corvette which is a good mix, fly a freighter and trade, command a fleet of all of them, build stations, build a trade empire, build a weapons empire, create huge complexes, change the (well-simulated) economy - anything.

- UI kinda sucks. Flying and fighting is fine, but the menu system to execute fleet commands and whatnot is very clunky and takes time to get used to. It's worth it, but, yeah, it's the biggest complaint everyone has.
- Not much for plot, there are storylines to follow, but take the 'sandbox' tag seriously. If you want a linear space-combat story game, this is not for you. If you want to do everything else you could imagine, this is for you.
- You need to install the bonus pack to fix a lot of problems. It's free, but I'm not sure it's installed by default on the steam version, so don't forget to check.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
160.7 hrs on record
Posted: June 9
You can perfect your flying skills, grind missions and do trade runs for hours to build up your fortune in order to get your fledgling business off the ground and maintain a reasonably-sized protection fleet. Or you can be the Space Wolf of Wall St, manipulating the stock market and spending hundreds of millions of credits on capital ships that you crash into space stations. Sometimes you'll have days where you just have to get in your missile frigate and vaporize entire sectors, expressing little to no remorse at having taken billions of innocent lives. Seriously, this game has it all. Unfortunately "it all" includes laughable voice acting and writing, a few overly complicated menus/functions, and an AI that for some reason works great until it's piloting your 50 million credit station transport that you spent 8 hours trying to cap from the Terrans, at which point it begins to behave like a 100 year old blind dog with Parkinson's is at the helm. Still a 9.5/10 space sandbox with an absurd amount of content and a reasonably compelling story, $10 is a steal for the hundreds of hours of enjoyment you'll get out of this.
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