Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games.
ユーザーレビュー: 圧倒的に肯定的 (2,512 件のレビュー)
リリース日: 2011年11月22日

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レビュー

“All in all, Cave Story is an incredible game that I'm sure I will be playing again and again for the rest of my life. It succeeds at telling a great story, providing fantastic run-and-gun gameplay, and a huge world to explore, and it does so with a style and technique all its own.”
95/100 – Destructoid.com

“It's a must-play masterpiece for anyone who like classic action games -- or any kind of action game, really. The only real question is which will amaze you more: That this is the work of a single man, or that they actually do make 'em like this anymore.”
100/100 – 1UP.com

“If this game had been released on the NES 20 years ago, it would be recalled by a generation of players as a high point of the 8-bit era.”
90/100 – Eurogamer

このゲームについて

Arguably the most well-known indie game of all time, Cave Story features a completely original storyline wrapped with personality, mystery and hours of fast-paced fun. Cave Story is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya--or Pixel to his fans. Overflowing with unmatched charm and character, Cave Story takes you into a rare world where a curious race of innocent rabbit-like creatures, called Mimigas, run free.

You wake up in a dark cave with no memory of who you are, where you came from or why you're in such a place. Uncovering Mimiga Village you discover that the once-carefree Mimigas are in danger at the hands of a maniacal scientist. The Mimigas’ only hope rest squarely on the shoulders of a quiet, amnesiac boy who can't remember his own name.

Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games. Take control and learn the origins of this world’s power, stop the delusional villain and save the Mimiga!

Key Features:

  • Original (320x240) graphics and upgraded “HD” graphics
  • Remastered music as well as the original soundtrack
  • Mix-and-match new/old artwork and music!
  • Six new play modes (including Wind Fortress, Boss Rush and more!)
  • Over 20 epic boss battles through Mimiga Island
  • 15 levels to explore in the vast world
  • 10 unique weapons to find and upgrade
  • USB controller compatibility
  • Four unique endings
  • Future content updates

システム要件

Win
Mac
Linux

    Minimum:

    • OS:Windows XP
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Windows 7
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space

    Minimum:

    • OS:OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor:Intel only, Power PC not supported
    • Memory:128 MB RAM
    • Graphics:64MB RAM

    Recommended:

    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM

    Minimum:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Solo
    • Memory:128 MB RAM
    • Graphics:64MB RAM
    • Hard Drive:200 MB HD space

    Recommended:

    • OS:Ubuntu 10.04 and Newer
    • Processor:Intel Core Duo 2.0 Ghz and above
    • Memory:512 MB RAM
    • Graphics:256MB RAM, non-integrated
    • Hard Drive:200 MB HD space
参考になったカスタマーレビュー
22 人中 17 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
so good . (日本語有) ★★★★☆☆
実績76

あの洞窟物語がsteamに。
初見だとRPG横スクロールアクションゲームに思うかもしれないが、
洞窟物語は、シューティングアクション探索ゲームです。メトロイドに似てます。

主人公=ロボットが目覚めたら、
天空洞窟の住人「ミミガー」たちを捕まえて戦争兵器にしようとする悪のドクターの陰謀があった。
囚われとなった物を助け、悪のドクターの陰謀を阻止する。っといったストーリー。
マルチエンディング。

レトロなグラフィックに音楽もいい感じ。
武器も豊富で、武器Lvを上げると能力も上がる。
難易度もeasyからあって、音楽もオリジナルやnewに変更可能。
ゲームクリアーには、5時間程度です。
やり込み要素もあります。

悪い点は、
操作がすべるのと、しゃがめない。そして、斜め撃ちができない。
字体にも気を使って、レトロ感がほしかった。

※一部、日本語化すると実績解除不能みたいです。
投稿日: 4月26日
このレビューは参考になりましたか? はい いいえ
12 人中 8 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 3.0 時間
カーリー可愛いよカーリーカーリくんかくんかはぁ・・・・
フリー版ではカーリーを操作できなくて僕は泣いた。とてもないた
でもね、このバージョンは、カーリーが操作できるんだ。
そのことに気づいた僕は、やっぱり悪いやつなんていないって思ったね
投稿日: 4月29日
このレビューは参考になりましたか? はい いいえ
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 16.3 時間
無料版をプレイした事が無かったのですが
こんな素晴らしいアクションゲームをやっていなかった自分が憎い
投稿日: 6月1日
このレビューは参考になりましたか? はい いいえ
29 人中 1 人 (3%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
メトロイド風
投稿日: 5月17日
このレビューは参考になりましたか? はい いいえ
93 人中 86 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 15.2 時間
It’s not easy to even start talking about Cave Story without starting to throw out such adjectives like “modern classic” or “cult underground hit”. But there, you have it, I just wrote it and I won’t take it back. This game preceded the current state of indie scene by a few years, back when it was released as freeware title in 2004. In a few years it was improved and expanded to various platforms with more content and refined graphics. It even was remade in 3D and published for 3DS, though that particular version lacks to provide definitive Cave Story experience. But in the beginning it was made by a single developer on his free time. His name was Daisuke Amaya. The fact that this guy is japanese (not that you couldn’t tell it by his name) explains a lot. Like, for starters, game’s setting and plot.
Taking place inside giant floating island inhabited by giant sentient rabbit-like creatures called Mimigas this story is both absurd and complex. Starting out very light-hearted game is filled with tremendous amount of jokes. While the story develops, it tends to grow deeper and more brutal than you might think it’ll turn out. Like many metroidvanias do, game prefers not to present you with the world details and backstory, but rather let you explore it by yourself. A vague prologue, which will leave player clueless transits to waking up in a cave. A silent protagonist suffering from memory loss, as cliché as it is, works as perfect instrument here. You wake up, you find a gun, you begin your journey. Your mission, your ultimate goal is covered with the mystery. And discovering it can’t be done separately with finding an answer to an even more important question “What the hell is going on here?” But searching it won’t be similar to aimless wandering around. Cave Story keeps a very good pace, presenting you with new goals and providing directions to them on the go. It isn’t large glowing marker on the map though, but rather clevel organization of levels and progression of the story. Exploring and finding hidden secrets is present in the game, but size of the areas isn’t overwhelming and new levels are introduced one by one. There is though few very unobvious decisions that change the outcome of the game drastically. So if you want to achieve the best ending prepare to keep a keen eye for details or rather even look for some guides.
From the perspective of game mechanics it’s the usual run-jump-shoot trio, but with a few twists. One of them is leveling system. Killed enemies drop yellow triangles, which fill the progression bar of currently equipped weapon. Fully filled bar increases weapon level, up to maximum third, but taking damage drops the bar back down, so prepare for some micromanagement. Weapons have different shooting patterns. There is Polar Star which fires plain bullets, then there’s Fireball which produces bouncing deadly balls of fire. Then there’s Spur which has chargeable beam; the longer you charge it, the more powerful the resulting shot will be. Plenty of choices results in very different strategies player can use. Though you’ll tend to have favourites among your arsenal, keeping them all leveled up and ready will be invaluable. To make things even more complex some of the weapons can be traded off in exchange providing you with other guns which have different qualities. This changes are sometimes mutually exclusive and not always reversible, so don’t answer yes every time some friendly NPC offers you something, that’s my advice here. Unlike your main interaction tools your character doesn’t really level up, with the exception of few valuable health upgrades. Not very hard if you keep the default path game is horribly ruthless when it comes to that last levels of the “best ending” branch. How does it sound for you: beating a few sequential levels swarming with enemies and two bosses? If you fail, you start again from the very beginning. That’s very different from the main path, where you’ll find save points after every major event. But then again, it’s for those who want to fully beat the game. For those who are trained and prepared there are even special timer for that last sequence, beating last boss before time runs out will unlock one of the few special music tracks in main menu. The themes depend on how fast you complete it, a new one for each minute saved. And that happens only if you found special secret item, but I guess that won’t be a problem for those who are that deep in the game.
Cave Story stands on the shoulders of giants, combining elements from both Metroid and Mega Man. But it goes further than just simple copying of old classics. It is polished and compelling and its influence knows no merits; nearly every modern 2D-metroidvania has taken some lessons from here. A must-have experience if you call yourself a lover of modern indie-games.
投稿日: 6月14日
このレビューは参考になりましたか? はい いいえ
18 人中 16 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 8.6 時間
知る人ぞ知る洞窟物語。
システムの作り込みに加え、映像からは想像できないシリアスなストーリー。
最後まで程よいバランスを保っており、
レトロ調ゲームとしては、完成度の高い一作です。

短所は、攻略サイトを見ないと真のEDを見る事ができず、
言語を日本語にすると実績が一部解除されないこと。
あとボス戦のコンティニューが無いのは、ちょっと面倒。
投稿日: 2月15日
このレビューは参考になりましたか? はい いいえ