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Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.
Release Date: Jan 25, 2012
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Buy Oil Rush

$9.99

Packages that include this game

Buy Oil Rush Bundle

Includes 3 items: Oil Rush, Oil Rush Tower Defense Map Pack, Oil Rush OST

Reviews

“Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.”
80/100 – Destructoid

About the Game

Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.

Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!

Key Features:

  • State-of-the-art visuals powered by UNIGINE engine
  • Dynamic and fun gameplay – furious enemies, massive battles, rampant attacks!
  • 16 missions of single-player campaign, from the half-flooded jungles to northern seas
  • 15 maps for multiplayer battles, each with multiple winning strategies
  • Multiplayer over LAN and Internet

PC System Requirements

    Minimum:
    • OS: XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: 7
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2 GHz (Intel)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB or Intel HD 4000
    • Hard Drive: 3 GB HD space
    Recommended:
    • OS: Mac OS X 10.8 (stable functioning is not guaranteed on Mac OS X 10.9)
    • Processor: 2.5 GHz dual-core (Intel)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 650M 1 GB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection

Linux System Requirements

    Minimum:
    • OS: Linux 2.6 or higher
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 9600 256 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Proprietary AMD or NVIDIA video drivers
    Recommended:
    • OS: Linux 2.6 or higher
    • Processor: 2.5 GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 460 512 MB
    • Hard Drive: 3 GB HD space
    • Other Requirements: Broadband Internet connection, proprietary AMD or NVIDIA video drivers
Helpful customer reviews
12 of 14 people (86%) found this review helpful
106 products in account
11 reviews
7.0 hrs on record
It seems (from other reviews - either "recommended" or "not-recommended") that players really don't get the concept of the game. Let me get this clear.

If you happen to know the game called "State of war" you just know how "Oil rush" would be played. Sort of...

What is the difference between this and other RTS?

You don't build anything, you capture the pre-set buildings on the map. Enemy does the same. Buldings can be recaptured infinitely.
Every building (factory) you have under control produces specific unit (for that factory) once at the given time (ie. 1 scout unit every 10 seconds). More factories of the same type = higher maximum limit of specific unit + making of the unit on more places -> faster.
Factories can be defended by turrets.
Turrets are made from oil.
You get oil from oil wells which you have to capture just like factory. Oil well can be recaptured too and cannot be defended by turrets.

So far it looks almost like State of war. Here come the changes:

You can't control every single unit. You can control only groups of units - be it the same type of unit or multiple unit types. Group like this can be sent ONLY to platform (factory, oil well, ...) of yours/of your enemy/neutral one. You cannot move units around the map the way you are used to from "normal" RTS.
If sent on your platform: Units circle around and defend the platform. You prepare attack/invasion this way -> get more units on one place before launching attack.
If sent on enemy platform: Units try to kill enemy (units and turrets) and then start to recapture platform.
If sent on neutral: just like enemy (neutral units may be present that defend the platform)

There are some upgrades and special abilities and so on...

This is not ordinary RTS and many "players" don't get it. This game really reminds me of State od war which is probably totally forgotten these days. But it was just like this - something new.

I still have to go through the whole game and try multiplayer (and get PWNED), but I would recommend this game. You have to be prepared for it though. It is fast-paced, challenging, doesn't give you any rest when you play it.

And just like with other reviews from me - guess what? :-) It runs on Linux without any single problem.
Posted: June 17th, 2014
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16 of 28 people (57%) found this review helpful
280 products in account
4 reviews
4.9 hrs on record
Making a strategy game with laggy cursor should be punishable by law.
Posted: June 8th, 2014
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2 of 2 people (100%) found this review helpful
285 products in account
5 reviews
0.6 hrs on record
tl;dr: This game is pretty, but WAY WAY too simple. I've seen mobile RTS with more and better strategy and gameplay.

First: I thinik this is a really good looking game and wanted to like it a lot.

But after trying a few missions: The gameplay is way too simple. You command your unites based on the proximity to each base. You select a base and send 25%, 50%, or 100% of the units to another base, making strategy nonexistant. If you send them to the wrong base you can't recall them, so you're screwed if you send your fleet to the wrong base. This game is literally about swarming the enemy the guy with the biggest fleet wins. The game auto creates units, which is just annoying since each building only builds 1 type of unit and is done automatically which further degrades the strategy. For example, say you want a fleet 25% of boat A, and 75% boat B you can't since they will be auto constructed and you can't stop the construction, you'll end up with something like 75% boat A and 25% boat B.
Posted: June 3rd, 2014
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2 of 2 people (100%) found this review helpful
16 products in account
1 review
1.9 hrs on record
Nice game.

Shows the beauty of Unigine in practice
Posted: July 15th, 2014
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1 of 2 people (50%) found this review helpful
38 products in account
4 reviews
0.5 hrs on record
Pretty decent game overall. I'd recommend it--if it were on sale or the Humble Bundle.
Posted: May 28th, 2014
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21 of 28 people (75%) found this review helpful
382 products in account
5 reviews
4.8 hrs on record
This game suffers from very uninspired gameplay. The team that creating it seems to have spent more time making the game pretty than actually making it fun to play. The campaign is also uninteresting and features particularly bad writing.

Eufloria is a much better version of a similar idea.
Posted: November 25th, 2013
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