A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
User reviews:
Overall:
Mixed (384 reviews) - 64% of the 384 user reviews for this game are positive.
Release Date: Oct 23, 2012

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About This Game

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

System Requirements

    Minimum:

    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4 GHz processor
    • Memory:4 GB RAM
    • Graphics:Shader Model 4.0 compatible card (minimum Nvidia GeForce 8000, AMD Radeon 2000)
    • DirectX®:10
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
    • Other Requirements:Broadband Internet connection
    • Additional:3 button mouse, keyboard and speakers

    Recommended:

    • Additional:3 button mouse, keyboard and speakers
Customer reviews
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Overall:
Mixed (384 reviews)
Recently Posted
jcklemme
( 1.7 hrs on record )
Posted: May 13
There was a bug that made it impossible for me to finish the first level. 0/10 broken game, stay away.
Helpful? Yes No Funny
KeepAwake
( 10.9 hrs on record )
Posted: May 7
Basically the young cousin of both Dwarf Fortress and Minecraft.

It was fun for a few hours, that's the best I can say for it. I much prefer the similar game "Dwarfs?!", which has worse graphics but crisper, balanced play.

You might enjoy this game if you just want to build something cute.
Helpful? Yes No Funny
Malyn
( 2.6 hrs on record )
Posted: April 19
Why did I buy this game? Its boring and no fun at all. Do you want a good dungeon management game buy a game like Dungeons 2 (its not Dungeon Keeper but its fun) or War For The Overworld. Or buy Dungeon Keeper 1 or 2 the true classics!! But not this ♥♥♥♥.
Helpful? Yes No Funny
Kernel™ DDH.
( 11.2 hrs on record )
Posted: April 8
I love Dwarves, and digging holes.
Helpful? Yes No Funny
nosta3824382
( 39.5 hrs on record )
Posted: April 3
Fun addictive and easy to play .
Helpful? Yes No Funny
goldalex26
( 3.1 hrs on record )
Posted: March 28
bought it because of dwarf fortress , but that game doesnt make it to be interesting enough to pay for
Helpful? Yes No Funny
Sid
( 54.1 hrs on record )
Posted: February 25
Easy to play, lots of fun, Great game
Helpful? Yes No Funny
maltmetal(~ ̄▽ ̄)~
( 27.8 hrs on record )
Posted: February 20
Its a great game, although its farely repetitive, its still very good, but it lacks multiplayer so if you play the campaign for to long it might get boring, i would just wish there was versus or some kind of co-op campaign, i really think it would make the game more fun, and less the same, as you would have company, overall though, it only needs multiplayer then it would be perfect, except for all the micro transactions, they tend to be a litte to powerfull.
Helpful? Yes No Funny
Aero Shell
( 11.4 hrs on record )
Posted: February 9
Had this game for over a year, not a single update. quite sad how many small time devs are trying to sell something that they dont even work to finish.
Helpful? Yes No Funny
MeejYim
( 17.4 hrs on record )
Posted: February 9
A great game, milf sims. The con's there need to be more than just digging and milfing around.
Helpful? Yes No Funny
DwarfComic
( 39.1 hrs on record )
Posted: January 16
This game is great!!!
Helpful? Yes No Funny
Pip
( 19.2 hrs on record )
Posted: January 11
This game has some serious problems that affect the core gameplay. However, it has an undeniable charm and it is quite entertaining if you can put aside some of its flaws. I would recommend getting this one on a Sale. It should entertain you for a couple of days.
Helpful? Yes No Funny
unevermind
( 5.2 hrs on record )
Posted: January 2
This game is plagued with bugs:
I'll just list one: every other hole I'm digging I can't set up ladders in. Which means my dwarf at the bottom of the pit will die as he cannot get out of it (unless I teleport him back up manually) and the hole becomes unusable. In a game where the main goal is to dig (down) this pretty much ruins everything.


The prospect of the game was nice, the specialization of the dwarfs, the leveling up and researching are nice. But the execution is bad. You get lost so easily with the huge amount of stories you build on, you lose dwarfs way too quickly and too often and digging is a pain. It also drags on forever, as your workers stop to sleep and eat so often.
Much of the pain could be spared by having the digger build ladders automatically but what to expect from a company that offers you decorative item DLCs in such (singleplayer) game?
This thing is unpolished - I would like to see the good in it but it keeps ♥♥♥♥♥♥♥ me off. Do not buy!
Helpful? Yes No Funny
[oA] Lamb
( 15.5 hrs on record )
Posted: December 25, 2015
A very bad Dwarf Fortress clone.
Helpful? Yes No Funny
Faggot
( 8.9 hrs on record )
Posted: December 24, 2015
Where do I even start? This is is expansive and has such rich and vivid storyline! You start off as a ♥♥♥♥♥♥ sucking the commander's ♥♥♥♥ so you can get promoted but then Orcs come and kill eveyone but with your quick wit and huge ♥♥♥♥ you defend them off the commander dies YOU BECOME THE COMMANDER!!!! You get to lead a whole midget settlement underground and fight off evil ♥♥♥♥ like hindus and orcs (no joke they hate hindus). WELL WHAT ARE YOU WAITING FOR A ♥♥♥♥ ON A CHEST? GO BUY IT AND LIVE LIKE A DWARF IN THIS FIRST PERSON ATTACK/ DEFEND GAME/ RPG!
Helpful? Yes No Funny
DarthRuble
( 10.6 hrs on record )
Posted: December 19, 2015
this game reminds me of the sims with a fantasy feel, yes the game has its moments where i forget to teleport a dwarf out of the whole it was just digging in.. or they get stuck on something and they moonwalk till either die of lack of food or i teleport them out.... this is really a fun game there are somethings they should add to it like mayb some dlc that implaments some of there other games into it.... like how blizzrd is doing on their diablo delux edition and starcraft.... i think there should b more content but if ur a person that likes controlling little tiny beings and micromanage all of their doings then ya u should get this game.... i havent had any issues with the saves or even the game its self.... but becareful tho goblins can teleport so if ur not ready ull loose :D...... its cute its fun and i am DarthRuble and i approve of this game lolololol
Helpful? Yes No Funny
>8[ Don Leo
( 9.3 hrs on record )
Posted: December 14, 2015
Warning: has tiny DLCs

I got this as part of some bundle. I recently felt like playing a base building game and this one was unplayed in my library.

This game seems unfinished. It has traps and walls and tiers of military but there's no enemies to use them on. I've only played the tutorial and what seems to be 1/3 of the campaign so maybe there will be armies later but from the looks of it it seems that you don't need to ever use any of the combat features.

The only enemies are weak mobs that just exist until they die. Nothing spawns. So it is as if the developers had all these big things in mind but abruptly stopped developing.

The in-game economy consists of putting a few dwarves on farming and you're done for ever. Money is made by clicking the sell-wood-button repeatedly unless you buy the DLC that supposedly has the money tree.

There's a technology tree that gets researched autmatically over time so long as you have some dwarves researching. Once they're done and the tree is complete, you can't do anything with those dwarves and they just keep researching for ever.

This game should be considered very early alpha with lakc of features.

A game that is early access and has more features, mod support, full invasion support, economy, seasons, etcetc is Gnomoria. That one is 2D isometric and something I go back to every few months.

This game though, I'll probably try to finish because of the sunk cost fallacy...
Helpful? Yes No Funny
JokersWild
( 22.5 hrs on record )
Posted: December 1, 2015
I am going to say that the game is not bad for the price.
Aside from that, it is not bad just feels like there is a bit missing in many areas. The feeling that they just wanted it released stage. The game is $10, which is much less than you would pay for some of these larger game titles (which some flat out suck but cost $60+ because of the company). So, on that I would say if are going to compare game quality to that of top brands, I suggest comparing the prices as well.
For me, I would have liked to have seen more building options. Ability to build above ground better and a few thigns here and there.
Helpful? Yes No Funny
Tyltyl
( 0.2 hrs on record )
Posted: October 31, 2015
Why do people make videogames? Long and tedious intro + tutorial. I didn't even finish it, it just kills the fun. If the game start like this at being uninteresting, I'm not even barely tempted to continue.

Just let me press start and play.
Helpful? Yes No Funny
Ltc. Frost
( 20.9 hrs on record )
Posted: October 14, 2015
It's fun and suprisingly addinting. One can complete each level in a couple of hours, but for me I like to take my time and explore anything in each level.

Graphics pretty good
play style weird at first
diggers keep dying if you don't keep an eye on them
controls are kinda weird at first but you'll get the hang of it

but other then that I'd give this game a 9/10 in my book
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
Not Recommended
10.9 hrs on record
Posted: May 7
Basically the young cousin of both Dwarf Fortress and Minecraft.

It was fun for a few hours, that's the best I can say for it. I much prefer the similar game "Dwarfs?!", which has worse graphics but crisper, balanced play.

You might enjoy this game if you just want to build something cute.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
6 of 7 people (86%) found this review helpful
Recommended
19.2 hrs on record
Posted: January 11
This game has some serious problems that affect the core gameplay. However, it has an undeniable charm and it is quite entertaining if you can put aside some of its flaws. I would recommend getting this one on a Sale. It should entertain you for a couple of days.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
27.8 hrs on record
Posted: February 20
Its a great game, although its farely repetitive, its still very good, but it lacks multiplayer so if you play the campaign for to long it might get boring, i would just wish there was versus or some kind of co-op campaign, i really think it would make the game more fun, and less the same, as you would have company, overall though, it only needs multiplayer then it would be perfect, except for all the micro transactions, they tend to be a litte to powerfull.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: January 2
This game is plagued with bugs:
I'll just list one: every other hole I'm digging I can't set up ladders in. Which means my dwarf at the bottom of the pit will die as he cannot get out of it (unless I teleport him back up manually) and the hole becomes unusable. In a game where the main goal is to dig (down) this pretty much ruins everything.


The prospect of the game was nice, the specialization of the dwarfs, the leveling up and researching are nice. But the execution is bad. You get lost so easily with the huge amount of stories you build on, you lose dwarfs way too quickly and too often and digging is a pain. It also drags on forever, as your workers stop to sleep and eat so often.
Much of the pain could be spared by having the digger build ladders automatically but what to expect from a company that offers you decorative item DLCs in such (singleplayer) game?
This thing is unpolished - I would like to see the good in it but it keeps ♥♥♥♥♥♥♥ me off. Do not buy!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
11.4 hrs on record
Posted: February 9
Had this game for over a year, not a single update. quite sad how many small time devs are trying to sell something that they dont even work to finish.
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3 of 5 people (60%) found this review helpful
Recommended
22.5 hrs on record
Posted: December 1, 2015
I am going to say that the game is not bad for the price.
Aside from that, it is not bad just feels like there is a bit missing in many areas. The feeling that they just wanted it released stage. The game is $10, which is much less than you would pay for some of these larger game titles (which some flat out suck but cost $60+ because of the company). So, on that I would say if are going to compare game quality to that of top brands, I suggest comparing the prices as well.
For me, I would have liked to have seen more building options. Ability to build above ground better and a few thigns here and there.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
159 of 186 people (85%) found this review helpful
2 people found this review funny
Not Recommended
34.4 hrs on record
Posted: January 19, 2014
I so badly wanted to give this game a good review...

Here is why I like it. The game is extremely slow paced with only as much challenge as you take on. It is great fun digging out your dwarven stronghold. I have spent hours upon hours designing awesome underground towns for my little buddies to live in. I bought the game on a steam sale and I do feel that it was a value for the price.

Here's the bad... Once you've played one level you've pretty much played them all which lends the game to tedium. And it's not really much of a game. It's more of a Dwarven Stronghold Designer. There is no challenge, random events or enemies that attack your dwarves without you digging them out. Even though I bought about half of them (I really wanted to support the game), but I hate DLC in a game like this. Especially in AGoD, the DLC (maybe except for the Pets add on) came off as a desperate cash grab. There is no reason why these items were not included in the core game. Especially considering there are tons of reports of game/achievement breaking bugs in the game. There is also an overworld to the maps that apparently goes completely unused.

The game does not feel finished. It is painful how much potential is here. It is a genuine crime that the money wasn't there for the game's full development.
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105 of 120 people (88%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: November 4, 2014
Buggy and unfinished.

Good art style, but feels low quality and rushed.

DLC available for a game that should be an alpha: It has clearly been designed as cash crop from day one.

Developers/Publishers simply slapped on a 1.0 sticker and moved onto other projects.

Bugs consisted of terrible pathfinding, graphical issues and many other issues. Clunky.

Not really anything to do after an hour of two of gameplay: Literally no reason to play on.

Dug into dungeon of mobs and got absolutely massacred, had a few warriors as well.

This is not anywhere near a Dwarf Fortress 3D successor like I had hoped, nor will it clearly ever be, which is a shame as it had potential.
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60 of 62 people (97%) found this review helpful
5 people found this review funny
Not Recommended
44.7 hrs on record
Posted: June 10, 2015
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.)

Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch.

I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design.

The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obvious financial reasons. Hence the cash grab DLC rushed quickly out.

The biggest clue to this being an unfinished mess is the falling animation. When your dwarves tunnel into a large cavern, or are falling for some reason, they panic, fall one Z level, stop in mid air, Panic again, Fall another Z level; rinse, repeat till the bottom. Come on guys, didn't have time to fully program that one?

The second clue is the half-hearted attempt at making your dwarves happy. You can decorate your entire dungeon with minerals you find, but this is purely aesthetic. Rough wooden walls and floors do the job just as well as Dragonite ore, the rarest mineral in the game. Come on devs, was the balancing too hard? Dwarf fortress had that coded!

If we are talking balancing, the teleporting mechanic breaks the game so hard it physically hurt me sometimes with boredom. You can teleport your dwarves anywhere on the map you have visited, as many times as you'd like, and as fast as you'd like. Sure they TRIED to nerf it by only letting you do one dwarf at a time, and by having special fields you need to send your dwarves to destroy, but you can work around them easily, usually by tricking the stupid AI.

If I send a dwarf tunneling into a unknown cavern, I should fear for his safety, or for the safety of my base, not watch bored with my hand on the teleport button to whisk him away from the slow moving enemies. (The combat AI is so bad they even take a second to spin and position in a North-south or West-East pattern before hitting each other.)
I never had any fear for my main base while playing the game. You can stop intrusion by deleting a ladder. Enemies try to circumvent this by randomly teleporting around, but half the time they stood there stupidly. Depressingly, I never had the chance to use all the nifty traps they game had available for me. By the time you can afford the traps you already have the appropriately levels fighters, making them useless.

I was REALLY angry at the half-coded ending to the game. Anti-climatic, with rushed animations; even the writing was half-hearted. Did they even expect anyone to get through the entire game?

There are more problems, Terrible AI, bad animations, ETC; but this game has taken enough of my time already.

I know some of you out there are desperate for easy to play games that scratch that itch I mentioned above, but don't come here. You will leave wanting, and with less money in your wallet.
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63 of 77 people (82%) found this review helpful
1 person found this review funny
Recommended
91.9 hrs on record
Posted: November 26, 2013
Best viewed as a sim dungeon, dwarven style. There's a campaign mode where dwarves seek to reclaim their land from evil magi, but it's pretty rudimentary (I like the Dwarves-Elves angle in the story though!). It does structure gameplay a bit on each level with preset elements and gives some bonus incentive to continue playing, however it's still rather sandboxy experience, in the end not differing all that much from actual "custom mode", which is pure sandbox without the preset storyline elements.

Otherwise, if you want to treat it as a strategy game (real time with pause), you're going to be dissapointed. It's as if creators were aiming to make something like Dungeon Keeper but in full 3D (multiple levels of dungeon not just one), changing the tone from dark lord to sort of supposedly benevolent dwarves, perhaps being inspired by Dwarf Fortress, but in the end they realized they won't make it and dialed down difficulty a lot. It's very basic, no AI to speak of, no challenge, you can do everything at your own pace without being forced to discover (always marked) rooms with enemies until you feel ready. No enemies respawn or surprise you unless you dig your own grave unprepared. Many things feel unbalanced and purely aesthetic in nature (although aesthetics do have gameplay implications of keeping dwarves happy - the more you dig, the more decorative stuff you need for dwarves to feel at home). Early game on a new level is rather slow in terms of trying to push story forward/discover random enemy rooms, because you are too weak. And then, after a bit of building up, you're totally overpowered. Especially once you realize your ability to move stuff anywhere you want by your godly player powers is overpowered on its own.

So yeah, as a sort of sandboxy doll house, err- dwarven dungeon, it can work pretty well. You dig around, gather resources, set up farm for food and wood (ultimate renewable resource that buys you everything), and possibly some shrooms for happiness (yeah.. but I usually just stick to wood for cash and get happiness otherwise :P), build some cozy place for your guys to live, occasionally fight baddies who won't be a problem at all after a bit of building up, push story forward. Can be somewhat slow, and there surely are better sim games, but the overall tone and setting here is pretty unique for such genre I think.

Doesn't work at all as a strategy game, though. And if you want to be picky, animations are bit off, but otherwise looks are sort of cute.

Bonus points for spelling "dwarves" properly (not "dwarfs"). Malus points for broken achievements (one mission is broken and doesn't give you full influence, required for cheevos).

Also take note there are silly in-game cosmetic microtransactions, but many are free and you can easily ignore the rest (of which only Ales DLC is separate on Steam and only gives you ale tree and kegs to increase dwarven happiness). Bigger DLC is Space Dwarves, which changes medieval tone to futuristic, but it only works in pure sandbox (aka custom) mode, not in the campaign mode. No idea about the Pets DLC.

In the end, this title isn't very strong overall, but I still recommend it for its setting, however only to people who like to mess around sandbox/dollhouse style and maybe have some TV series to watch at the same time for slower moments or something xD
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51 of 62 people (82%) found this review helpful
1 person found this review funny
Recommended
230.3 hrs on record
Posted: April 9, 2015
I recently played through the campaign for A Game of Dwarves. I'm giving it a thumbs up, but a qualified one.

The Game
The game is something of a builder/manager game: you control a settlement of dwarves and guide them in both mining out the area around their settlement and building the things they need to be happy and do well.

I really liked the potential of this game: I find it a fun thing to occupy myself with while watching TV or just winding down in the evening, and there is some challenge to it too — more than once I restarted a scenario to come at it from a better angle.

Overall, I'd say it's a decent enough game when it's available at a reasonable price. Less than $10 is certainly OK, but around $7 might be more appropriate.

The Problems
Why would I want to knock the price down further? Well, the game certainly has its flaws. For one, while there are Steam achievements for the game, some simply cannot be earned because some of the levels won't give you full credit for completing them. (Paradox knows about this bug but has said that, with developer Zeal no longer in existence, no further development will be done.)

There are several other little problems that, while they are not game-breaking, can be annoying as well.

  • Dwarves have problems climbing staircases, and sometimes repeatedly fall through them before navigating them successfully (this can be particularly annoying when they're starving and need to get up those stairs to eat).

  • Pathing is generally pretty good, but, for some reason, when some dwarves are attacked, they just stand around instead of fleeing and you end up needing to move them manually or watching them die.

  • If you happen, at some point, to spend all your money, no new wealth tally shows up when you get more (until you restart the game).

  • There are a lot misspellings and grammar mistakes in the game text — anywhere from repeatedly misspelling "environment" to sentences that make no sense whatsoever and game missions being called different things depending on what piece of text is referring to them.

  • I've had a lot of problems with camera angle. Sometimes about midway into a level, it just decides the only view I want of the dwarves is at the level of their feet, and nothing I can do can get it to reset or take a better angle. The only solution is waiting for it to get so bad that, when you load the game, the game corrects it.

  • Level design leaves a lot to be desired: sometimes the monsters right by your starting location are, say, level 10 or better, while the ones far away and deep underground are level 2. It seems somewhat random.

I'll also say that, tone wise, I'd have preferred fewer puns and pop culture references (example: one resource is "dragonforce", with the tooltip, "the hardest metal known to man") and dialogue that was worthwhile reading — instead, it frequently pauses your game mostly to waste your time. Some of that is, I think, poor translation work (or non-native English at the very least), and it tended to annoy me to some degree in that I generally expect a bit more polish from a game I've paid to play.

The Good
Yet, all that aside, I really did enjoy the game itself. That is, despite its slap-dash feel and poor finishing. The pacing is relaxed, and the graphics cute enough that you can spend time just enjoying digging around and making nice settlements.

There are some DLC available for A Game of Dwarves, both add-on packs (Pets, Ale Pack, and Space Dwarves) plus some in-game purchases of furniture available. I got a few of the in-game furniture packs, but they seemed a little overpriced (about $0.99 USD for three pieces of furniture).

Overall: the game can be fun, and I can entertain myself for an unreasonable amount of time laying out settlements and making attractive rooms for my dwarves to enjoy. Just know that the game is not really "finished" in a sense, and try not to pay full price for it.
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72 of 96 people (75%) found this review helpful
1 person found this review funny
Not Recommended
87.4 hrs on record
Posted: January 16, 2014
Basically an abandoned early-access game, A Game of Dwarves had a lot of potential, but is left poorly optimized and riddled with bugs. Seemingly inspired by the much better "Dwarf Fortress", A Game of Dwarves sought to improve upon it with better graphics, only to fall short in every other area. It can be fun to build in, or stripmine, as suits your moods, but there's no strategic depth and any of the levels can be beaten almost blindfolded (which is how your dwarves behave half the time). Overall, it can be fun to waste some time in, but I can't recommend you purchase it.
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36 of 42 people (86%) found this review helpful
Not Recommended
16.9 hrs on record
Posted: October 2, 2014
My first impression of this game was very optimistic; its gameplay was somewhat different from most games, and the games that this one is likened to are only in 2D, making this very promising.

However, after the first hour it became very apparent that this game was designed to be casual- no real resource management or needs/logistics to cover even the most sprawling of dwarven strongholds. Granted, the game IS in the casual genre, but a game like this has so much potential that it comes off as more of a half-baked idea than intentionally casual. This is evident in the lack of true challenges and very repetitive gameplay.

So, avoiding the strategy genre because there is nothing challenging, I wouldnt count it as a building game either. The number of items available arent very many for a builders' game, and what's available is most likely useless decoration, which would have been fine if the game had direction, but because of the immense amount of time it takes to make one or two decorations, playing this just doesnt seem worth the effort.

I was looking forward to this as an alternative to Towns, but I am disappointed to say that Towns is far more engaging and rewarding.
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42 of 53 people (79%) found this review helpful
Recommended
45.0 hrs on record
Posted: November 19, 2014
I bought that game with no expectations at all. And that's probably what helped me enjoying it. In the end, I did enjoy it. I even went up to the end, which kind of took me some time. Of course, it is full of downs/cons, like, it's a casual game, it's quite bugged, it has huge slow downs when the map becomes huge and full of your constructions, it is not very deeply thought and programmed, the scenario is poor, the dialogues useless, blablabla, you could make a huge list of the bad stuff, as there are probably more of these than the good ones. HOWEVER. However. All in all, there is one huge aspect of that game that is so nice that in the end it becomes heavier or at least as heavy as the bad stuff in the balance used to rank this game: the exploration feeling and the construction features. And you know what? These two simple facts, no matter how bad all the other things are, made me feel closer than ever to the golden past of games like Dungeon Keeper, more than any other game did these past 20 years. So, if you understood the whole situation here, yes: I DO recommend this game.
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40 of 52 people (77%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: November 23, 2014
sadly it bugged and not really playable. tried to fix some of the grafic bugs appearing on my pc, but i reinstalled everything (and sadly invested 3-4 more hours for just this) + there is no support anymore. Paradox Interactive normally stands for quality and good games, but this is just crap.
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46 of 65 people (71%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: May 9, 2014
At first quite nice. Digging, gathering resources, creating home for little creatures. But after some time the game gets really boring. And is full of annoying bugs or weird "features". Yes, really weird. For example you can build some furniture like beds or chairs. But dwarves don't use them (at last in the way you can observe). What is more annoying the cannot pass through items like chairs or plants. So it's easy to block their way. Just after a short time it's quite easy to notice a lot of bugs.

The game has some potential but seems to be unfinished or even abandoned.
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50 of 75 people (67%) found this review helpful
1 person found this review funny
Not Recommended
10.5 hrs on record
Posted: May 6, 2014
Not like dwarf fortress, not like dungeon keeper, and infested with micro-transactions.
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21 of 26 people (81%) found this review helpful
Recommended
239.8 hrs on record
Posted: July 14, 2014
This game is horrendously addictive.

I will initially start with the one thing I really don't like about the game - and that's the conversations between King and Prince - and only because it usually interrupts me as I'm either moving an object or placing one to build - having to click the arrow to continue the conversation is, for me, a niggle.

Other than that, it's quite a simple premise that is developed very well indeed. I find myself thinking "oh I'll just clear this area here, just a few blocks" and when I eventually look up it's been several hours and let's just say more than just those few blocks, because those few always lead to more, and more, and more...

The storyline itself is quite funny, and if you take the time to read the conversations when they appear, it carries that dry humour through the game.

I've seen some people complain about the DLCs/Stores items that are purchasable with real life pennies - well all I can say to those it what do you expect when the game itself is so cheap for what you get - the small (and it really is!) amount for the extras help create more revenue for the developer, and in my mind that means the developer can afford to spend more time on updates - which is a win! However, you don't need to buy anything from the shop - it's fluff stuff. Instead of bed A that is 3 smileys and 4 Z's you can purchase bed B that is 3 smileys and 4 Z's. Each item you purchase usually cost the same resources as one of the items (from the same group, ie beds) you already have. So to repeat myself here, you don't NEED to buy anything from the store, you can play just fine without them.

I have only found a 1 bug, but found that others had noticed it as well, reported it, and the developer acted upon it incredibly quickly - so if you do find one, just report it as best you can on the forums.

Now if you don't mind, I'm going to leave this review short and sweet, as I really want to go back in and look after my dwarves :)
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30 of 43 people (70%) found this review helpful
Not Recommended
17.2 hrs on record
Posted: June 2, 2014
As much potential as this game had, it's sad to see it never actually befoming a fun game.
The digging is fun, and there's good bits of crafting and decorating and other things that are fun.
But the engine the devs used, killed any modding community or content sharing.

That and the tedium of the 'story' missions ie 'where can i dig to get to the sparkly square and tell my warriors to go' sadly remove all the acutal management and tactical parts of the game.

I wish this had gotten a sequel made in a more flexible engine that allowed for actual AI.

Skip it.
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29 of 42 people (69%) found this review helpful
Recommended
47.9 hrs on record
Posted: November 25, 2013
This is an absolutely fantastic little game. You're a Dwarf Prince, who is given control of a group of dwarves, and you build fortresses and caves underground and fight bad things who want to kill you. You go searching for materials to build furniture and decorations, and to advance your dwarven army. Once you kill the bad things, you can steal their beds and bunny rabbits and stuff to put in your fortress.

There is a campaign mode with quests which I think is really well done, and great to play. There's also a sandbox 'free' mode so you can build your ultimate fortress without any distractions. In both sandbox and campaign, I love being able to decorate my little dwarven fortress.. thing. There's a whole range of decorations and things to do, and discover.

Killing stuff and making a badass army isn't bad either, theres a fair few enemies and bosses to defeat with your military dwarves.

Theres a skill tree type doohickey that will allow you to give your group of dwarves more powers and items as the game goes on.

It's a great game to play casually and relax with (if you learn not to try and rush through, which made lead to stress and death unless you're quite focused!).

Sometimes your dwarves don't do quite what they're told, plus they're fat so they get stuck behind furniture a lot and then panic and die of starvation.. but it's okay, you can just spawn another one.

I definitely recommend it. It might take a tiny while to get used to (at least, it did me) but once you're there, it's quite addictive. One thing though - Apart from the DLC, there is an in game 'shop' to use your steam wallet to buy yet more decorations. The packs in there arnt expensive, and I think anyone who enjoys building/decorating/creating things like I do will be happy to pick them up for the price they are.. but if that sort of thing annoys you, well.. it's here.
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