This is a top down dual stick free to play MMO shooter (mouse aim game) with a simple art style. You start the game easy enough, by selecting from unlocked classes such as rogue, warrior, cleric, archer and so on. Each class plays the same, you fire projectiles. Have a sword? You shoot projectiles. The only difference between the classes are the stats and the equipment they can use. You can unlock more classes when you reach certain levels with the base classes. Each enemy gives you some minimal experience and leveling up will only improve your stats. There are no new spells and no choice of improvement. It all feels very dull and too simple for a MMO.
The controls are like every other dual stick shooter, arrows to move with mouse aim and click to shoot. Speaking of the mouse aim, it feels very inaccurate. I can stand still, fire the projectile and the projectile will miss even when I shouldn't. Maybe there is an accuracy stat or something. It feels odd when enemies have 100% accuracy. Again, maybe its a stat and I need to have better gear, but there is nothing on the equipment that shows accuracy, just range and attack power.
The real problem is the input lag. If I am holding left for an extended period of time to move left. When I decide to halt, the game will keep moving me left for extended periods of time. It is the same for attacking. If I attack at enemies to the north west and the game forces me to continue walking left, when I am done walking left, then it will fire my projectile to the north west even when the enemy is to the north east if not completely off the screen. This feels intolerable. It is especially noticeable with a lot of enemies on screen.
Enemies are all the same, they only took different. They bumble around shooting at you with 100% accuracy, forcing you to dodge their projectiles with laggy key input. It helps having so many players on a server all fighting along side you, but all of the players get clumped into the first area to safely grind.
The maps feel a bit jumbled randomly with trees and foliage with a path drawn through the map. It just feels like lazy or quick map design and not 'randomly generated.' Some enemies will drop portals to different areas which is a fun feature, but since the areas look just thrown together its always just another randomly thrown together area. You have a mini map that will reveal more as you explore, but if you leave an area and return, you need to explore it again to show it on your mini map. At any time out in the wilderness, you can instantly warp back to the town with the click of a button.
There are quests in the game, but I mean that in the vaguest sense of the word. All quests seem to be kill the big monster. No one tells you to. You just do it. The game points out the direction of the big monster when you enter the location.
The locations might look like a jumbled mess, but the town looks great, but its all just a big store to sell you stuff. All of the stores have items visibly showing you everything so you need to walk over them instead of having an easy to muse menu. Another problem is to see the stats of the item you need to hover your mouse over the 'buy it' button. Don't accidentally click that button though. You cannot sell equipment, so you're forced to drop it or trade it with other players, but for the most part the equipment feels useless when enemies drop it all.
Everything costs gold naturally and normal games would have you kill enemies for gold, but in Realm of the Mad God, you need to buy gold with real money of course. Everything is right there in town for you to buy after a brief tutorial area. What do you buy with gold? Name changes, more characters, armor, weapons, rings, boxes with random items, keys, pets, extra storage, building materials and everything. Did I mention that when you die you lose all progress and items? So if you spend real life money into a free game and you die, you've just lost everything.
This feels like a really dull game that is out for your money. Not just that, but it seems hastily thrown together. The quick simple art style, the slow grind for experience, the awful map design, no real quests, the laggy input, and the inaccurate aiming, all makes me not want to be in the game let alone buy anything in the game with real money.
Posted: September 1st, 2014