Battle enemy naval and aerial forces for power and ultimate world domination in this Real Time Strategy game!
Käyttäjäarvostelut: Enimmäkseen kielteinen (114 arvostelua)
Julkaisupäivä: 10. huhti, 2012
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Osta Naval War Arctic Circle

 

Tietoja pelistä

Strategic and tactical battles for world domination on, under and above the open sea. Take command of the contemporary navies and air forces of all the powers in the North Atlantic region to defeat your enemies.

Naval War: Arctic Circle is a Real Time Strategy (RTS) game where the player battles enemy naval and aerial forces for power and ultimate world domination. The game includes real units from the United Kingdom, Germany, the United States, Russia, the Scandinavian countries and others. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage.

Naval War: Arctic Circle has two full campaigns along with skirmish missions and online competitive play. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world’s resources and supply lines in the Polar Regions.

Key features:

  • Two campaign modes, telling a narrative from Russian and NATO sides
  • On-line play through LAN as well as over the Internet
  • Enormous area of game play space, with over 35 million square km of open sea and coast line
  • Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
  • Vertical game play, from orbit aerial units to the bottom of the ocean floor using a seamless zoomable map of the entire North Atlantic Ocean
  • Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rather than head on tactical battle
  • Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalelled level of individual detail
  • Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand
  • Real world units, with all major powers surface, subsurface and aerial units, both contemporarry in service, as well as experimental and on the drawing board

Järjestelmävaatimukset

    • OS: Windows XP/Vista/7 (32 or 64 bit)
    • Processor: Intel Core 2 DUO 1.8 Ghz or AMD equivalent
    • Memory: 2 GB (4 Recommended)
    • Hard Disk Space: 2 GB free
    • Video Card: 256 MB GeForce or ATI equivalent Direct X 9.0c or 10 (does not support intergraded graphics card)
    • Sound: Direct X compatible
    • DirectX®: Direct X 9.0c or higher
Hyödylliset arvostelut
2/2 (100%) arvioi tämän hyödylliseksi
33.1 tuntia pelattu
Julkaistu 14. heinäkuu.
Can't recommend, because:
- does not provide more than the Harpoon II from 1998

- tons of bugs:
A) Game can go out of memory on 8GB ram
B) Game can slow down on 8GB ram, quad core i5, GTX970 on latest drivers
C) Huge amount of game mechanic bugs:

1) Submarines can fire missiles from deep dive (400meters and lower)
2) These missiles can travel up to 4-6 times of their real range, and successfully destroy a 5th generation fighter which is manouvering
4) Air to Air missiles ignore range, engagement zones, air drag, stealth... I have seen AIM120D hitting a Su35 after flying 1000+km with the speed of 4M on 100m height.
5) Neither torpedos nor ASM (Air to Surface Missile) can hit surfaced subs
6) Passive sonar mechanics utterly broken: it seems just a random dice roll if it detects a sub or nor.
7) Damage mechanics are broken too: nope, most frigates cannot survive a hit from a Harpoon II missile. Nope, it can really happen that an aircraft survives a missile hit.
8) Aircraft rearm/refuel timers are mad. Landed aircraft can be checked, reloaded, refueled in 30 minutes (no matter how big the fire is on the base), while fueled aircraft rearming always 1 hour.
9) You cannot outmanouver anything. It will hit or not hit and seemingly it was decided at launch time.
10) Aircraft fuel range is madness as well... F22 and F35s sometimes can fly from Canada to the UK with afterburner. Air refueling sometimes garbled, aircraft get seemingly too much fuel.
( 11) Comparing Harpoon II. In Harpoon II you could read about the missiles, ordanances - these are also crap in this game ofc - ships, aircraft. Read the story, the capabilties etc... Nothing similar could I found in Naval War: Artic Circle...)


So overall, the game is a bait and a big personal disappointment.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
5.6 tuntia pelattu
Julkaistu 30. tammikuu.
I don't know. This is my first naval combat strategy game, so I really don't know what it's like compared to others. But as what many others have said, this game feels like wasted potential; the devs stopped supporting this game months after release. If they only worked on this game a little more, it could have been a great game. First of all, the unfitting and repetitive music. Also, the graphics could be better, given that this a 2012 game. And there's no voice acting. Seriously? That would have really brought immersion to the game. And the biggest gripe of all, no in-game save feature. I know of no other strategy game out there that doesn't have it.

But it is a bad game? No, I never said that. It's just wasted potential. Try the demo and see if you'll like it. I'd recommend this game when it's on sale.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/8 (50%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
2.4 tuntia pelattu
Julkaistu 6. maaliskuu.
Game has too many flaws, hard to recommend. Save feature is one, but also antimissile measures work awfully crappy. Buy other wargame instead.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/12 (50%) arvioi tämän hyödylliseksi
40.1 tuntia pelattu
Julkaistu 13. maaliskuu.
Game continues to freeze and the ablity to not be bale to save during a misson, makes this game unplayable to me and even with mods i am going to be uninstalling this piece of unplayable trash.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
64/74 (86%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
69.7 tuntia pelattu
Julkaistu 20. lokakuu, 2014.
This game is not for everyone, but for those who have a serious interest in military equipment, tactics, and strategy (especially sea and air based), this is more than worth the £15, and unlike its competitors, it has multiplayer.

Notice that most of the ""helpful"" negative reviews were from people with less than 4 hours gameplay. They are gamers, not simmers, who picked the sim up for novelty, not love of military simulation.
(The ones from people with more gameplay is usually due to PC issues)

NOTE: This game requires a powerful CPU! There is a lot of simulation going on, and if your PC is weak, you will experience freezes. The system requirements listed above are way too low.

What I Like
> Intuitive, easy to use interface
> Great solid simulation of ships, submarines, aircraft, missiles, and weapons
> Scenario editor and workshop integration
> Potential for modding (I'm working on one)
> Smooth realtime, not interval based like competitors
> Functional multiplayer
> Most, if not all, bugs were fixed in patches

What I Don't Like
> Limited range of units
> The map is only Northern Europe, Greenland, and Eastern Canada. Nothing south of Belgium
> In some places, realism is sacrificed for balance
> Limited default scenarios (but there are lots on Steam workshop)

What I Don't Mind, But Other People Might not Like
> Rare freezing (temporary, usually 15 seconds or so) when lots of units being simulated
> There is no savegame function (GET OVER IT PEOPLE. JUST GET OVER IT!)
> 3D graphics are simplistic (it's a £15 SIM, not a flashy £50 game!)

Conclusion: DO NOT BUY unless you love modern miltiary strategy/tactics. It's niche as niche can be, NOT for everyone, but if you're an armchair admiral, you'll love NWAC.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska