Find and rescue your uncle by using his newest invention to work your way through a crazy complex mansion as you switch between dimensions and solve puzzles!
User reviews: Very Positive (654 reviews)
Release Date: Jun 21, 2012

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About This Game

When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

System Requirements

    Minimum:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 3 GHz E8400
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
Helpful customer reviews
1 of 1 people (100%) found this review helpful
23.2 hrs on record
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.

Conclusion:

I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
Posted: October 18
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1 of 1 people (100%) found this review helpful
7.8 hrs on record
After Portal, developer Kim Swift made a very similar game in Quantum Conundrum, and seeing how I loved Portal so much, chances were high that I would enjoy this. I did! Recommended to all fans of Portal and quirky puzzle solving.
Posted: October 2
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1.2 hrs on record
Shows how important the writing was to Portal. Similar game play, but just not interesting.
Posted: October 17
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15.8 hrs on record
Great puzzle game that is comparable to portal just with a more positive story line.
Posted: October 15
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5.4 hrs on record
A good game to play if you've got the Portal itch. Feels very similar (although the Portal games are much better, as you'd expect). Good puzzles, funny and entertaining. Definitely one to buy on sale.
Posted: October 7
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18.3 hrs on record
6/10

Overall the game is quite good.
Although after a time the commentary of the "Professor and Inventor" started to annoy me.
I would only recommend it if you really like puzzle/platformer games and if it's on an offer.
Posted: October 9
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8.0 hrs on record
OMG it's Jogn De Lancy! But otherwise I really liked this game. Really reminded me of portal in how the story progresses and the puzzles in each room too. Highly recomended with 9/10.
Posted: September 28
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10.7 hrs on record
Great if you like Portal-type games. You control 4 dimensions: heavy, fluffy, time/speed, and reverse gravity. John deLancie (Q from Star Trek) narrates, so that's a definite plus, and just enough of a story to keep you interested (though just about as much as the first Portal).
Posted: September 29
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6.5 hrs on record
A very similar game to Portal. A fitting descrption as the original creators of Portal are the masterminds behind this game. Forces you to think in 4 dimensions (or is it eight dimensions?) The humor is still spot-on, in true Portal fashion. I highly recommend this game.
Posted: October 11
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3.1 hrs on record
Throwing Simulator 2014
7.0/10
Posted: October 7
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7.6 hrs on record
Everything is slowed down, but, oh, now you're upside down. And now everything is soft and squishy - what kind of game is this? Quantum Conundrum is an incredibly bizzare game that feels like it was made by the Portal team. Solve puzzles by inverting gravity, making things soft, slowing time, and making everything heavy. A brilliant game, but very short and with no promise of future updates. I reccomend this to those who love Portal and all things bizarre.
Posted: September 24
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13 of 16 people (81%) found this review helpful
2.6 hrs on record
I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer or Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistant physics and weird behaviour such as any sping jump's momentum being instantly cancelled by pushing an direction on stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the gameplay was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowlege, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and thoroughly irritating level deign which punishes platforming slipups to a level which the controls, physics and level design itself cannot justify, I'd have to say, play Portal again. I am, and I am loving every minute of that solidly designed and put together game. I am glad that this game was free.
Posted: May 31
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11 of 13 people (85%) found this review helpful
2.4 hrs on record
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
Posted: September 15
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10 of 14 people (71%) found this review helpful
5.4 hrs on record
While the game starts out fun and enjoyable it slowly becomes a sort of jump puzzle “I-wish-I-were-Portal” type game and at after that point it’s just plain irritating. Towards the end I just really wished it would finish quickly because I couldn’t stand all the jumping and luck involved in solving puzzles. The second half of the game just ruined the whole thing for me and if I ever have to surf on top of a safe again it will be two lifetimes too soon.
Posted: June 27
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6 of 9 people (67%) found this review helpful
5.7 hrs on record
A very good but short game.
I'd totally play Quantum conundrum 2 if it ever came out.
The puzzles where inventive, new and fresh.
Posted: June 20
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6 of 9 people (67%) found this review helpful
15.9 hrs on record
A first-person puzzle game in the same vein as Portal, but voiced by John de Lancie! (That's the actor who played Q on ST:TNG, if you're a fan of the show.) The game suits him well, charming with a unique brand of wit and humour sprinkled throughout each puzzle. It's a delight to play and, while many of the solutions are somewhat rigid, more than a few allow the player enough freedom to come up with their own answers to each obstacle.

Unfortunately, since Mr. de Lancie's commentary, as the professor, greatly establishes the mood and tempo of the game, I cannot recommend the DLC. Ike-Aramba! and The Desmond Debacle fall flat due to their monotony and most of the puzzles in them are less puzzles and more sequences of specific timing where the slightest error--in a belligerently linear solution--will have you pulling out your hair as you try and try again. At least the checkpoints are frequent enough that you never have to start a puzzle from the very beginning.

The short version: Buy the game--it's really fun, and spring for the DLC if it's on sale. It's six extra multi-stage 'puzzles' each, but the real fun is in the core game.
Posted: July 2
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5 of 8 people (63%) found this review helpful
7.3 hrs on record
There's two types of "family movies". The ones that anyone can actually enjoy, at any age, with or without kids of their own. And then there's "kid's movies", the ones that only young kids can really sit through and enjoy. Sadly, this is the kind of game that falls into that later category. The humor is obvious, boring, and at times it feels ripped straight from the internet. It's aesthetic is the kind that you can tell is trying really hard to be cute, but I certainly don't think it really succeeded. Cartoony, sure, but hardly cute. The puzzles are eazy to figure out, but often frustating and stressful to actually carry out.

This is all really sad, because the mechanics themselves are ridiculously good. With some slight tweaking, a bit more testing, and some slight redesigning, and maybe someone taking a new approach to the script, this could have been a really fun, compelling game. But you're just much better off looking for some other puzzle game, one that won't frustrate you with annoying acrobatics, some wonky game design, and the occasional cringe inducing one liner (there's only one character, ALL the dialogue is one liners).

Maybe, just maybe, if it's on a really good sale, pick it up. Kid's will love it, I'm sure. If it's just for you, though, I can't say I'd recommend spending more than $3 on this. Some good ideas, not the best execution, nothing too memorable about it. 5/10
Posted: July 20
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1 of 1 people (100%) found this review helpful
11.8 hrs on record
Quantum Conundrum is a really fun game to play. The puzzles are challenging but not impossible. Near the end though they get a little frustrating and seem to be more based on reflexes than actual puzzles. But I do recommend the game, it feels so good the go from not knowing what to do to figuring out the puzzle and solving them. Nice game for people who loved Portal.
Posted: June 26
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
The first thing I can say about this game was it was charming as all getout. It's visually attractive and John de Lancie's voicework provides a lot of character. The puzzles were also sufficiently challenging; most of them had me scratching my head and wandering around the track for many minutes until I finally figured it out. That final "Aha!" moment is what makes puzzle games interesting to keep playing, and Quantum Conundrum definitely had that.
What I didn't like about this game, however, was that it was trying too much to be like Portal. Kim Swift, the director of Quantum Conundrum, was also part of the development team for Valve's critically acclaimed sci-fi puzzler, and it really shows in Quantum Conundrum's story. However, it falls short of being anything interesting. The story, which is mostly told through your uncle's voice through the mansion' intercom system, is pretty bland and painfully unfunny. The final climax at the end of the game is barely a puzzle, and I remember finishing it and saying out loud, "Was that it?"
Long story short, it's a tight, visually appealing, clever puzzler with some narrative problems that make it feel like a loosely tied together test track from Aperture Labs.
Posted: July 1
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Fun and entertaining. Great commentary. Simple but satisfying. If you enjoy Portal, you're going to enjoy this game.

8/10 Fluffy Dimension, enough said.
Posted: May 11
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