Find and rescue your uncle by using his newest invention to work your way through a crazy complex mansion as you switch between dimensions and solve puzzles!
User reviews:
Recent:
Mostly Positive (14 reviews) - 71% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,044 reviews) - 85% of the 1,044 user reviews for this game are positive.
Release Date: Jun 21, 2012

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About This Game

When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

System Requirements

    Minimum:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800+
    • Memory:2 GB RAM
    • Graphics:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
    Recommended:
    • OS:Windows 7 SP1
    • Processor:Intel Core 2 Duo 3 GHz E8400
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 9500 GT / ATI Radeon HD 2900
    • Hard Drive:1.75 GB HD space
    • Sound:DirectX9 compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (14 reviews)
Overall:
Very Positive (1,044 reviews)
Recently Posted
RadicalKitten
( 8.6 hrs on record )
Posted: July 26
This was very fun at first, but the puzzles NEVER got harder, and everything felt like the same exact puzzle over and over. Storyline blew, and normally I wouldnt think too much on that because its a puzzle game but seriously the puzzles were just too easy and sucked so the storyline would have been its last redeeming quality... Definite thumbs down on this, very disappointed.
Helpful? Yes No Funny
Professor Oak
( 0.2 hrs on record )
Posted: July 22
Not a Mexican game but still pretty good. Might be somewhat influenced by Mexican mythology. We have lots of bags, amulets and murder in Mexico.

All in all, probably the best non-Mexican game I ever played.
Helpful? Yes No Funny
joe8Zeta7
( 7.5 hrs on record )
Posted: July 19
+ Funny puzzles
+ Great graphics and sounds

- Longevity (it's not so short, but it could be longer)
- The finale. It seems they didn't have many ideas on how to end the story...
- Ike could be used better
- A bit repetitive
Helpful? Yes No Funny
Vivisector
( 3.9 hrs on record )
Posted: July 17
The dialogue isn't funny. The puzzles aren't well constructed. There are no setting other than resolution which can lead to technical issues making the game unplayable, and over all this game just feels like a chore that you can put off and get away with it.
Helpful? Yes No Funny
Gabchar
( 8.0 hrs on record )
Posted: July 15
It's Portal.... that is, if Portal traded its dry and dark humor for a more light and laughable humor. IF it had to do with dimementions instead of portals, and if the narrator WASN'T the villan.






So the opposite of portal.
Helpful? Yes No Funny
FedEx
( 0.3 hrs on record )
Posted: July 13
Excellent game, looking forward to installing it for my kids to play in a few years. Fun and challenging with good amounts of humor.
Helpful? Yes No Funny
Menu
( 4.9 hrs on record )
Posted: July 13
It's like Portal...but not
Helpful? Yes No Funny
sebelessar
( 0.4 hrs on record )
Posted: July 10
A quite average puzzle platformer, with "humerous" monologues sprinkled throughout. I will be perfectly honest; I couldn't get through it. Not because it's difficult (the difficulty lies only in the logic of the puzzles - no biggie) but because I couldn't stand the gameplay and colour scheme. The movement is floaty, and ill suited to precision jumps, and the aformentioned logic of the puzzles have more to do with how funny the developers think they are than established mechanics. Beyond that I personally found the colorpalette grading and hard to suffer through.

If you are looking for a colourful comedy puzzle platformer, this is one. I found it to cringeworthy in it's comedy and aesthetics and lacking in gameplay, so I can't reccomend it.
Helpful? Yes No Funny
Shinyeyes
( 8.9 hrs on record )
Posted: July 6
-Best basketball simulator.
-Best slow motion platforming.
-Best puzzles.
-Best jokes.
-Best furry friend.
-Like Portal but not by Valve.


10/10 Spent 3 h just finding ways to hit IKE in the head XD (I'm a terrible person).
And I still wonder what is with all the toilet flushing sounds...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
8.0 hrs on record
Posted: July 15
It's Portal.... that is, if Portal traded its dry and dark humor for a more light and laughable humor. IF it had to do with dimementions instead of portals, and if the narrator WASN'T the villan.






So the opposite of portal.
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Most Helpful Reviews  Overall
60 of 64 people (94%) found this review helpful
16 people found this review funny
Recommended
13.6 hrs on record
Posted: April 27, 2015
Q: What do you get if you cross Portal's wacky physics puzzles with a modernized, gorgeously realized Tex Avery-like art style, and add in a mad scientist voiced by John de Lancie ("Q" from Star Trek: The Next Generation)?

A: Well, if any of that description made you perk your ears up and drool, then you probably already own this game. And hey, the great thing is, if you absolutely hate any part of that description, you will probably avoid this. Easy!

It's a great game, and really, really scratches the Portal itch. The animations and artwork in the game are charming, demented and sometimes unspeakably cute. (I love the machines that barf crates! I love them so much!) De Lancie is suitably crazy, but not maliciously so -- he's just very determinedly absent-minded, that's all! The areas are filled with a nice array of collectibles, the game runs smoothly... I can't really find too many things wrong with this.

Well, except one: I'm stupid and haven't been able to finish the game yet. But chances are WILDLY in favor of you being much smarter than I am, and so you have nothing to worry about!

Adorably exasperating game.
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59 of 69 people (86%) found this review helpful
2 people found this review funny
Recommended
6.1 hrs on record
Posted: November 28, 2013
Shortly:
Love a good cartoon? You're welcome :)
Love a good puzzle? Close the page :(

Pros: visuals and such: stunning design, not bad graphics, nice atmosphere and jokes, John de Lancie as Professor Quadwrangle, original story, price
Cons: actual gameplay: pretty short (there are some DLCs out there though), not many good puzzles, requires more jumping skills than thinking ones, freaking tons of blur

The long way:
I love this game. Yeah, that simple, just as simple as the game is. It has nice design, good 3d-cartoon-like graphics and jokes which are really good (well, sometimes they aren't, but nothing is perfect in this world). The main problems are the puzzles and length of the game itself - I've run through it in ~6 hours, but I haven't got 100% completion though. Now about the puzzles. They are simple as well, but that's not good this time. You won't find any really hard-brainsmashing-cool-etc puzzles in this game - all of them are considerably easy. Also, this game has a lot of platforming. I like this, but you may not if you're looking for a brain challenge.

PS: I'm sorry if my English is bad, it's not my native language.
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33 of 37 people (89%) found this review helpful
3 people found this review funny
Recommended
23.2 hrs on record
Posted: October 18, 2014
Rating : 8/10
Overview: 1st person puzzle platformer

The Good:

+ The game allows you to switch between 4 different dimensions to solve puzzles and traverse the environment. The first dimension is 'fluffy' dimension, which makes objects lighter allowing you to carry them and place them on switches. The second, is heavy dimension, which makes objects heavier, the third is slow time and the fourth is reverse gravity. You can only be in one dimension at a time.

+ The game offers a mix of puzzles and platforming. Some areas are strictly related to one or the other while other areas combine the two. It provides a nice change in pace as you are not strictly doing one thing over and over again.

+The most important part of a puzzle game is the balance between fun and challenging. This game does a great job of finding the right balance. Solving puzzles offers a satisfactory feeling and feels very rewarding. The puzzles were not super easy nor were they impossible to solve, with careful thinking and planning you should have no problem with the game.

+The game offers a nice art style that compliments the game

+Every puzzle offers a time and shift goal offering a lot of replay ability if your into that sort of thing.

The Average:

-The game takes place in your uncles mansion while he provides witty banter to you throughout your journey. The problem is the dialogue isn't very funny or witty and the voice acting annoyed me.

The Bad:

-The ending is very lackluster

-Despite the great puzzle design there will always be frustrating moments in a game like this. Too many times I wanted to jump off a platform and the game didn't register my jump, a problem with most 1st person platforming games

-Though I loved the main game puzzle design the DLC levels are frustrating. I said there is a balance between fun and challenging and most of the DLC levels go way too far in the challenging category to the point where I was more frustrated than having fun.

Conclusion:

I really enjoyed my time with this game and if you are looking for a solid puzzle game then this is worth checking out.
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131 of 203 people (65%) found this review helpful
16 people found this review funny
Not Recommended
2.4 hrs on record
Posted: September 15, 2014
In theory this is a game I should like. In fact, I WANTED to like it. John "Q/News Anchor from Crank" DeLancie as narration, time/space manipulation in a 3D puzzle environment, a distinct visual style, etc.

Here is the problem, and to elaborate, I'm going to have to compare this game to Portal, which a lot of people did on its release due to one of Portal 1's designers (Kim Swift) leaving Valve to work on this title, which is a similar genre, let's be frank. Portal 1 worked because it was brief. It'd do a few things with a tool, then move on to something else, occasionally mashing all your obstacles up for a challenge room/test of what you'd learned. Part of what worked to keep this from getting stale was that you had hints and taunts from your omnipresent narrator/torturer, and part of it came down to the puzzles being tested to a good balance of "solvable but not instantly".

Quantum Conundrum has most of these attributes, but in sort of a "they came back wrong" variety. John DeLancie is playing the same role of narrator/reason for being in this mess, but a lot of his hints are either weirdly couched in ways that you're not going to get them (and you will hear them 5 times as you try to figure them out, too), or just outright irritating. Between stages in the loading bridge areas you'll hear him spout what is basically monkey-cheese randomness about "his" predicament, but there's not much reason to care because he's the dude what trapped you in Deathtrap Manor by accident where he decided to design really, really overzealous laser beams everywhere. (I'm not entirely convinced the lasers work as intended: stuff that's just supposed to destroy items had a tendency to fire right through into my skull more than once, ending my run at a puzzle.) The puzzles are indeed short rooms to solve and then move on to the next "chamber", but there's not much chance at learning them and a few are just straight up blind luck. One in particular springs to mind as it has you choosing two or three different branch points on a conveyer belt and while it IS possible to backtrack on it, it's a real bear and a lot of them lead around corners or to paths you cannot immediately see are dead ends/death.

The other big Portal gripe I'm gonna throw out: in Portal, you get the gun, you get a few rooms of training, and then YOU HAVE THE GUN FULLY OPEN FOREVER. Quantum Conundrum gives you 4 seperate powers, which are clearly controller-mapped given how they show up on a keyboard, and then gives them to you and takes them away randomly from room to room, so that just as you earn something it's out the door for two stages, then you need to find the object in the level to swap it out with the other power, then... The juggling really makes the game more tedious than interesting, when I just want to play around with all these weird reality warping buttons instead of learn about DeLancie's fuzzy multidimensional friend who hid a bunch of barking robots all around the house*.

I did not finish this game. I'm sure some people will bash me for that, but I'll be honest: I got halfway? Most of the way? through the second of four hubs, and when the puzzle was repeating the same "make object light, toss, turn on slow-mo to catch it" gameplay for a third room running, but this time with instadeath pits and sloppy wooden platforms to bounce between... I stopped. I realized that absolutely nothing in this game had any sort of charm or fun factor to keep me going. It wasn't even a CHALLENGING game, so long as you realize "Okay I have two powers what can they do" and "how to avoid lasers".

This has potential, and I'm sure that the writing isn't going to be a turn-off for some, because comedy's amazingly subjective, yadda yadda. I'M going to tell you "this game is a hot mess, avoid", but if you're remotely curious, it drops to like... $4 with all DLC constantly. Why not, it's your money.

* Not a joke.
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29 of 35 people (83%) found this review helpful
1 person found this review funny
Recommended
33.1 hrs on record
Posted: December 30, 2013
Riding off the coat-tails of Portal, the same dev team is back at it with this first-person-puzzler. The difficulty for the base game stays between beginner to intermediate while the DLC increases it to a ridiculous difficulty that will have you banging your head on your keyboard and you punching a nearby house cat. Despite this increase of difficulty (reliance of speed, timing, and LOTS of patience are needed), the game is hilarious and beautiful with a semi-cell-shaded, cartoon feel. John de Lancie (Q for all you trekkies out there), provides a nice narrative to the environment and story as you progress through the game. If you enjoyed the Portal series, this is a must-buy to add to your gaming collection.
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55 of 81 people (68%) found this review helpful
4 people found this review funny
Not Recommended
8.4 hrs on record
Posted: April 12, 2015
First half of the game: Thumbs up
Second half of the game: Thumbs down

Welp I quit. I really liked this game when it first started, because I really enjoy first person puzzlers, and in a lot of ways this game is a great one, but it also kinda shoots itself in the face. The different "dimensions" (light, heavy, slow, reverse gravity) make for some really great puzzles and there a lot of puzzle chambers that were genuinely fun to solve and exactly what I expected when I purchased this game. These were the puzzle chambers where you had to use the four dimensions to maneuver blocks in the environment to press buttons, trip lasers, avoid lasers, drop a ball into a net, and other types of things. I remember really enjoying a particular puzzle chamber with a bunch of conveyers, and the trick to it was that you had to use reverse gravity to utilize the UNDER side of the conveyers as well as the top side. That was a fun discovery, and it was fun to execute on when I realized it.

But here is where the game is possibly going to ♥♥♥♥ you off and possibly make you quit. It is not ENOUGH in quantum conundrum to just solve the puzzle, because this is not just a puzzle game. The further you get into the game, the more the game becomes about physics, timing, and platforming---and in the most annoying way. We're talking about a situation, for just one example, where you have to position three blocks in such a way that they fall onto three conveyors at the same time, and those conveyors (hopefully) drop them onto a fourth conveyor in a (hopefully) straight line, so that they move into position under a gap where you can use reverse gravity to elevate them into a bridge position across the gap, then quickly use slow-time to hold them in position so you can use them as a series of platforms to jump across. BUT WAIT. The opposite side of the gap is blocked by a door that has to be opened with a button, but there is a 3 second delay between the time you press the button and the time the door opens, and the door will ONLY open if slow time is on at the EXACT MOMENT the door would open. So you have to try and figure out the exact timing to press the button, press reverse gravity, then press slow time. Or is it press reverse gravity, THEN press the button, THEN slow time? How much of a pause do I leave between each one? Who knows? Good look setting up the solution 50 times until you trial-and-error work it out. And then when you finally DO figure out the timing, the game's physics dropped the safes onto the conveyor all sloppy so they're not lined up well, so when you try to execute some crappy first-person-platforming (let's face it: FPS platforming is always kinda crappy) across them, you miss the third safe and have to set it all up AGAIN. And again. And again. This all gets very f***ing tedious and sometimes even feels like there is an element of luck to it (i.e. how the physics works out), which is not a good situation.

Also, the professor or whoever talking to you over the intercom talks way too much, and it's sort of painful to listen to how much he tries to be funny but just isn't really. (Sorry, writers.) And his constant blabbering sort of ruins the atmosphere. For a dramatic improvement to atmosphere and experience, do yourself a favor. OPTIONS -> AUDIO SETTINGS -> DIALOGUE VOLUME -> turn it all the way down to zero to shut him up forever.

At the end of the day, it's a really great puzzle game that could have been a real classic, but its annoying habit of ruining its puzzles with physics that are beyond your control, first-person platforming too demanding for a puzzle game (FPS platforming is rarely a good idea as it is), and requiring a series of actions to be executed in a specific sequence with incredibly specific timing----it all just increasingly ruins the puzzles as each new chamber ratchets up the demands on the player in these areas. It wouldn't be so irritating if you didn't have to go fetch and reposition a bunch of blocks into catapults and conveyors and springs etc every time you failed one of the requirements (i.e. failed timing, or failed a jump, or else the physics just f***ed you over), but when you get into the later puzzle chambers, you're going to waste a lot of minutes of your life just "reloading" the puzzle chamber setup over and over again. As I said before, this all gets very f***ing tedious.

It's a shame, because this is a really well-made game and there is a lot here to like. I just really wish they wouldn't have pushed so hard on the physics/timing/platforming demands for a game that sells itself on puzzling. In my opinion, they took those aspects overboard and thereby undermined the enjoyment of the puzzling.
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60 of 90 people (67%) found this review helpful
4 people found this review funny
Not Recommended
5.2 hrs on record
Posted: February 7
What could have been a wonderful puzzle game is ruined by so many levels designed around sensitive platforming mechanics. I really gave this game a chance as it has a lovely concept for puzzles. But after my frustration level became just too much I uninstalled the game unfinished. I found myself in so many levels where I had solved the puzzle and knew exactly what to do but just couldn't pull of the complicated jumps or positioning that was required. Often I was doing a puzzle over 10 times and failing every time because I didn't quite make the jump or I wasn't quite standing in the right place. I knew what to do. I had solved the puzzle part. But I couldn't pull of the platforming aspect. If you like platformers and puzzles but really go for the platforming aspect than this really is a good game. If you like puzzle games like Portal but aren't the most agile of gamer in platformers, then I highly recommend skipping this title.
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28 of 35 people (80%) found this review helpful
1 person found this review funny
Not Recommended
2.6 hrs on record
Posted: May 31, 2014
(Reluctantly not recommended)

I found this game to be really fun at first. It had a charming art style and relaxing music. As the game was from the designer of Portal, I assumed the it would be just as solid and dependable. Sadly, I was disappointed by inconsistent physics and weird behaviour such as any spring jump's momentum being instantly cancelled by pushing a direction on the stick (WSAD). This totally arbitrary restriction meant that getting a handle of that aspect of the game play was highly frustrating. I see no reason physics or otherwise for it to occur. It made the game incredibly irritating and it never recovered from it. With this knowledge, perhaps you will enjoy the game as I didn't. However, with inconsistent platforming mechanics and frequently irritating level design which unduly punishes platforming slip-ups, I'd have to say, play Portal again. I am glad that this game was free.
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22 of 26 people (85%) found this review helpful
4 people found this review funny
Recommended
6.1 hrs on record
Posted: December 10, 2015
this game is my answer whenever someone ask me what my favorite game of all time is. stirring story, cosy stages, overwhelmingly entertaining puzzles, genuine humor and everything I look for havin' fun in a game. I wish there was a sequal for it. I had my best times while playin'. 4 different dimension supply a huge variety on complexity and not only that it has awesome gameplay trough with it. I always thought that could cause lots of improvement in game industry but it's been 3 years and yet all we got is "The Talos Principle". I really think developers should look up for this game and draw a lesson. that's the stuff we need more and more. I dont know what kim swift doin' these days but we need her back really bad zxzxzx.
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