the cel-shaded reboot(?) of Prince of Persia is both an extremely beautiful and extremely ugy game. As a child of the Dreamcast era and a raving fanboy of Jet Set Radio the Prince of Cel-Shading offers a beautiful graphical presentation in one of my favorite styles, but graphics can only take you so far.
For being in the same name as one of the most iconic platforming series out there, Prince of Cel-Shading totally goofs the landing on its platforming gameplay. Controlling The Prince lacks any depth and the game's levels are literally linear pathways, offering virtually no exploration throughout the entire game. Not only this but the pathing done in the platforming is so tight and linear that you rarely even get to see how beautiful some of this game's landscapes are.
All of this is make /even worse/ by the inclusion of Light Seeds, these collectables appear when you complete a level for the first time and force you to go back through the level to nab them all. Since there is no exploration you just mindlessly complete the level a second time which is in no way more enjoyable than the first time through.
the combat mechanics are rather basic as well. The system is a 1v1 fight which was supposed to give more gravitas to the battles with regular baddies. Sadly, since you can kill an enemy by knocking them off a platform and the platforms in this game are tiny the fights lack the weight the game was attempting. Combat does get upgraded and gets better the further into the game you go but it's never something to write home about.
So aside from graphics what redeeming attributes does this game have? Character interactions. The Prince and Princess Elika have some of the most natural and organic conversations I've seen in a video game. Their banter never feels forced or hamfisted and their character develeopment happens more in the background than the foreground.
Sadly, this can't carry Prince of Cel-Shading as it crumbles under the weight of its own poor gameplay. It's a shame that what is beautiful about this game can't shine past its glaring faults
- Beautiful Cel-Shading presentation
- Fantastic worldbuilding and landscapes
- Some of the most organic character interactions and development around
- Borderline-offensive gameplay
- Linear level design detracts from the beautiful landscapes
- A rather basic combat system that does get better, but not nearly enough
- The Light Seeds cause offensive backtracking and game padding
for a more in-depth look at Prince of Persia please watch my video review linked above.
- Mr. u Suk