I love this game. This game was one of my very first gaming experiences. Before Neopets. Before Pokemon. Before my PS1 and Xbox. Before Warcraft 3 and Diablo and all the other good stuff. I used to play this all the time with my dad, and as such constitutes some of my fondest childhood memories.
Anyway, let's dive right in.
This game has technical issues. The menus are locked to 800x600 (?) resolution, though the game itself supports much higher resolutions. It did 1080p just fine for me. However, due to the different resolutions, your resolution will fluctuate whenever you enter/leave the menus. Kind of annoying, but no big deal. You better get used to the low resolution though, because you'll be spending a lot of time in the planning menu. Which brings me to my next point...
This is not your typical action FPS. It's relatively slow paced and you spend a lot of time planning things out. There are 3 teams you can customize. You can outfit each team member with different armor, weapons, weapon attachments, various types of grenades, and various utility tools. During planning you can dictate where your teams go, how they go there, what they do when the reach there, etc.
For example, you might want green and gold team to wait for your signal ("Alpha, go!") before they clear a particular room.
- Want one team to throw a smoke and the other to throw a flashbang before doing storming the room? Done.
- Locked door? No problem, tell them to breach it first.
- Hostages? Throw some tear gas in. Don't worry, you can outfit your guys with gas masks.
There is a ton of ways to complete missions. You can take control of a team as well, and co-ordinate with the other teams in clearing a level.
AI sometimes spotty. On occasions the AI will get stuck bumping into one another, or they'll be looking in stupid directions while taking fire. Most of the time though the AI is quite capable. You'll see your teams moving in formation, covering for one another. They'll strafe into rooms. I've actually been saved by my AI companion more times than I can count, so they're certainly not a burden.
There is auto-aim, but you can turn it off. You can also configure how sensitive you want the auto-aim to be.
There is a lot of trial and error. Your plans will not work on the first try. You'll be going through the level halfway when one of your teams starts getting killed off. Then you'll go back to the planning stage and try to rectify the flaws in your master plan. Maybe green team should throw a smoke before storming this particular room. Maybe you should reposition gold team so that they can better cover fire for green team. This is as much a strategy game as it is an action one.
Another this is that death is permanent. You have a roster of soldiers, and if they die during a mission, they will not be available for subsequent missions. This gives you an incentive to complete missions with minimum casualties. Soldiers can be wounded too, making them move slower and have slower reflexes. Wounded soldiers recover after a couple missions.
This game is fantastic, but it's not for everyone. It can't really be compared to anything else on the market. Unfortunately the Rainbow Six series is no longer the tactical shooter it once was.
Опубликовано: 13 августа 2014