And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
User reviews:
Overall:
Mixed (936 reviews) - 67% of the 936 user reviews for this game are positive.
Release Date: Apr 2, 2009

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Reviews

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

About This Game

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

System Requirements

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Customer reviews
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Overall:
Mixed (936 reviews)
Recently Posted
Justin
3.8 hrs
Posted: August 14
Nice, small, creative platformer. A few frustrating challenges (mostly with bamboo), and a lot of perfectly tuned challenges.
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Gg
5.3 hrs
Posted: July 18
This has to be one of the most underrated games on Steam and I can't believe the negative reviews that it's getting. This is an imaginative game that breathes a lot of life into the platformer genre.

The mechanicals are pretty simple: your character can walk left and right and jump, but you can also rotate the game world 90 degrees in each direction which affects the gravity of the game. Each level plays out like a semi-linear puzzle where you have to time your jumps and map rotations perfectly in order to avoid hitting the ground too hard, flying into black holes of oblivion, catching fire, and various other obstacles that beset your journey on your way to the exits. There are plenty of surprises along the way, too, and the game seems to reward your progression in its own subtle way.

Its graphical design is reminiscent of Paper Mario but has a style all its own. The soundtrack and sound effects are strange but satisfying; they have a sort of wild yet subdued mystery to them, filled with jungle inspired drumbeats and oddly simple melodies.

To me, the game's difficulty was just right. There were a quite a few points throughout the levels where I'd get stuck, but it would not take hours to progress. I beat the game in about 5 hours, but those were quality hours. There is additional replay value considering some difficult achievements and bonus levels. As far as I remember, the story is non-existant, so don't play it if that's a dealbreaker.

All in all, this is a unique platformer and worth your time if you enjoy indie games.
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Deadly Africanized Word Doc
0.5 hrs
Posted: July 13
Wow I sure love not being able to see anything coming up in my platformer games.
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BrianRampage
2.5 hrs
Posted: July 10
Novel idea (to rotate the world to affect gravity/physics), but there's not too much to this game. $10 is a pretty steep asking price for what you're getting. I picked it up as part of a bundle - probably worth the dollar or whatever I spent on the bundle.
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Luisfius
0.7 hrs
Pre-Release Review
Posted: July 9
This is the worst game I have on steam. Ugly as sin, bad platforming, horrible animations, confusing layouts, and I hate it.

I really hate it.
Please play any other ♥♥♥♥♥♥♥ platformer.
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DatDudeCorks
3.2 hrs
Posted: July 8
Yea!
*Interesting concepts

Meh!
* Some levels can be very difficult
*That random fall height instant death(I know its based off of fall speed, but there was times I would die even on a slow fall)

Bleh!
*Some "trampoline" puzzles become very frustrating trying to actually get a high bounce on

Verdict: Was not really a fan of the game, while the premise was unique and new, I just found it frustrating at times
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[Ex1S] budesimo
0.3 hrs
Posted: July 7
It's boring, expensive and ugly.
Soundtrack and soud effects are both awful.
Deaths are seemingly random.
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Vlad Tonight
4.0 hrs
Posted: July 5
Product received for free
Like a lot of people I picked this up from one of the very first (maybe the first?) Humble Bundle deals, so bear in mind I bought this game for dirt cheap.

TL;DR:
Game is neat but not worth $10. If you like platformers, pick it up on sale for as cheap as you can get it. If you're patient with it's less successful moments of gameplay, it might just provide decent entertainment, if only for a couple of hours. Don't feel bad about passing if you don't own it already. If you do, definitely give it a shot - It deserves that much.

Full Review
It's a platformer where the core mechanic is the rotation of the world and camera (or the protagonist if you like.) Velocity and momentum are maintained so careful timing is required, per the usual. Game is quite short and there's three chapters that are about an hour in length. The 3rd chapter is marginally longer, though this is a good thing since it's the most fun. It can suffer from being boring and tedious at times (Ch 2), but approaching the end it managed to show some interesting ideas and fairly fun and intuitive problem solving. I think the game was later updated with 3 or 4 bonus levels too, but I haven't tried those out yet. Oh yeah, the aesthetic is pretty cool. I'm glad I finally gave it a shot, but I can't reccomend it because of the price tag.
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Nighty
10.0 hrs
Posted: July 2
This is an interesting take on the platformer genre. You're quite vulnerable and danger is everywhere, and if that wasn't bad enough, you constantly encounter situations that won't allow you to progress.

However, you have one power that can help you muddle through: you can rotate the world around you at will. The objects present in it (including yourself) will realign with the new direction of gravity, opening up creative ways of advancing through the levels, but also tricky pitfalls such as the fact that that heavy boulder that was behind you is now suddenly right above you, and in free fall.

I wouldn't describe it as the most engaging platformer out there, but that's just one man's opinion. Your mileage may vary.
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Relieve the Nightmare
3.3 hrs
Posted: June 26
This is a super creative and downright fun game but unfortunately it is over way way way to soon. It is only 10 bucks or so on the virtual console so it is well worth a purchase and play-through especially if you like plat-formers but at the end of the day it falls short of truly being a brilliant game. This is a plat-former where you don't move the character but instead you move the world around the character!! that's a bit of a lie as your character can run and jump but that's it. This opens up all sorts of fun and clever puzzles that make you think. The game can also become pretty challenging but it is just too short. The graphics are super stylized and fit the wii perfectly. I recommend this game to anybody but i just wish it were a full fledged game.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: August 14
Nice, small, creative platformer. A few frustrating challenges (mostly with bamboo), and a lot of perfectly tuned challenges.
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Most Helpful Reviews  Overall
95 of 124 people (77%) found this review helpful
Not Recommended
19.2 hrs on record
Posted: January 19, 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
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29 of 37 people (78%) found this review helpful
Recommended
3.8 hrs on record
Posted: November 26, 2013
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
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8 of 8 people (100%) found this review helpful
Recommended
9.1 hrs on record
Posted: February 17, 2015
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
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10 of 14 people (71%) found this review helpful
Recommended
7.5 hrs on record
Posted: December 21, 2014
One of the most creative, thoughtful titles I've played in a long time. Personally, I don't understand why anyone wouldn't like this game unless you just are not into platformers. Challenges are well thought out, game doesn't overshare about how to do things/it leaves a lot up to the player to figure out (this is a good thing). Going back to play more. Seriously amazing game if you are on the fence.
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16 of 26 people (62%) found this review helpful
Recommended
Posted: November 10, 2013
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
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6 of 7 people (86%) found this review helpful
Recommended
8.7 hrs on record
Posted: January 1, 2014
PROS:
- A simple concept with interesting mechanics that, for my surprise, indeed stimulated my mind the entire game;
- Infinite lives (important since you die very constantly);
- Numerous waypoints throughout the game, so you won't have to start all over again after each death, you'll return to the last waypoint which is only some seconds behind;
- Waypoints also point to where you should head next (sometimes you may lose direction after rotating the world many times);
- Lightweight (I played on a laptop with integrated graphic processor);
- Have Linux support;
- Funny, creative paper collage graphical style (though some people think it's ugly);
- Cheap;
- No bugs found;

CONS:
- Music sometimes gets annoying (but you can turn it off while still leaving the effect sounds on);
- A few spots on the game (about 3) are extremely more difficult than all the rest of the game (points where I really got angry);
- Short (just like many other good indie titles), but it's only a problem if you like it already;

CONCLUSION:
Recommended. Despite those 3 spots of frustration, the game got me addicted for some hours. Maybe I have a better intuitive notion about inertia after playing this game... :)
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29 of 51 people (57%) found this review helpful
2 people found this review funny
Not Recommended
9.5 hrs on record
Posted: February 16, 2015
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
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18 of 30 people (60%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: July 1, 2014
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
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9 of 13 people (69%) found this review helpful
Recommended
2.9 hrs on record
Posted: May 11, 2014
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
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