You probably remember feeling frustrated playing some platformers when you were younger; there was always a platform outside of reach, really high up, and you had no idea how you could reach it. You wanted to change the direction of gravity and just GET THERE. Well, "And Yet it Moves" is an indie platformer with the goal of satiating that appetite for gravity-redirection. It's a simple concept: let the player change the direction of gravity at will, so he can reach those places.
The Good:* Very interesting graphical style. Everything is handmade and polished with love.
* Innovative gameplay mechanic: you rotate the screen 90 or 180 degrees in either direction, which affects the direction of gravity and the screen rotates so that "down" is always at the bottom of your screen.
* Relaxing atmosphere. The music is soft and mellow, but does get repetitive after some time.
The Bad:* The "genre" of this game is not a platformer as some reviewers might suggest. The genre is "maze navigation," and that is unfortunately not a type of game that I personally enjoy.
* I feel like the default controls for rotating the screen are backwards. The right arrow-key should turn the maze clockwise, not anti-clockwise. Fortunately these can be changed in the options menu.
* The camera sometimes zooms very close into the player's avatar (for no reason?) which is VERY FRUSTRATING for a maze-navigation game. It inhibits the player from seeing obstacles from a longer distance.
* The game has "gotcha" deaths. For example, a random floor may break out from underneath you and kill you. This is not the worst thing given the game's high frequency of save points, but it's still frustrating to suddenly die when you think you're just chillin'.
The Ugly:* Just not very fun in general. It took me about 30 minutes of playtime to realize this game just wasn't for me.I got to chapter 2, level 2 before I got bored. (There are 3 chapters of about 4 levels each).
* After the "rotate the world" gimmick fades off, the game is essentially a "avoid fall damage" simulator. You will try getting around (over?) very simple objects many, many, many times per level without falling to your death. Fall damage is calculated very frustratingly and mysteriously. Because the world rotates around your player, it makes it confusing why your avatar dies after falling from what is realistically only one foot off the ground.
The Verdict:And Yet it Moves is exactly the reason indie games are indie games: a major developer would have never risked funding a game with this unique gameplay mechanic. I really apprecaite the game for its innovation and risk-taking, but as it turns out, the major developers would have been right not to fund a game like this: rotating the world is simply a gimmick and does not add to the appeal of an otherwise interestingly-looking game. Part of the issue is genre: it simply does not work as a quasi-platformer. I would have liked to see the developer try for a lemmings-style game, or a tower-defense where the creeps always fall "down" and sending one group to a danger zone my cause another group to drop into where you defenses are weaker. We can be glad that future developers can learn what NOT to do from this game.