The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa.
Data de lançamento: 10 Jul 2012
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Iniciar Source Filmmaker

Source Filmmaker is available for free as a public beta.

Sobre o software

The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

To get started, just click the button above to install. The SFM includes all the base game assets from Team Fortress 2 along with assets from some of the first “Meet the Team” short films.

Resources

Once you're up and running, here are some general resources for finding help and learning how to get the most out of the Source Filmmaker.

Requisitos de sistema

    Minimum:

    • OS: Windows 7 / Vista (Windows 7 64 bit suggested)
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 2GB (4 GB suggested)
    • Graphics: NVIDIA GeForce 200 series card or better, or AMD Radeon 3000 series or better (NVIDIA GeForce 400 series or AMD Radeon 5000 series preferred)
    • Monitor: 1366 x 768 (1920 x 1080 suggested)
    • Hard Drive: At least 15 GB of Space
    • Sound: DirectX 9.0c compatible USB headset with mic (suggested)
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é um Programa meio difícil de aprender, é necessario tutoriais, mais após aprender, vc consegue fazer Coisas Absurdamente legais, Recomendo pra quem gosta de criar animações como eu !
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Incrivel!
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Yeap, é bem facil de mexer é só querer que consegue
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You know what? Everyone should at least give it a try; in my opinion, it's the greatest thing Valve has ever released to the public. Unlike the complexity of Source SDK for those who aren't completely fluent in the Source engine, and the informal simplicity of Gmod for those who want something a bit more advenced, SFM is the perfect balance between the two. You don't need to be an expert to create some fine-looking content. Sure, it takes getting used to, but once you're beyond that, it's smooth sailing. Trust me, if you've ever wanted to make a neat poster or a structured video, look no further. SFM answers to a lot of things, and you should at least give it a little attention.

P.S. SFM is not constricted to TF2 resources, which I would assume some people believe. Any asset ever used in some form of the Source engine can be implemented into SFM. Sure, it may take some tweaking to get some assets working, but this is a rarity, and when this issue arrives, it typically is not that difficult to solve (a quick Google search will fix ya up).

P.P.S. If there's something you really want to see made, try out SFM before you send in a commission. With a little effort you can make really great-looking pictures and/or videos.
Publicada: 27 novembro 2013
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error!!!!!
Publicada: 6 dezembro 2013
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