Crazy Machines 2 is packed with all new features to help you create your wackiest "Rube Goldberg-style" contraptions yet! All new elements, plus an amazing 3D physics engine lets you craft even more complex gadgets and effects.
User reviews: Mixed (106 reviews)
Release Date: Jun 20, 2008
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Buy Crazy Machines Complete

Includes 15 items: Crazy Machines: Golden Gears, Crazy Machines, Crazy Machines 1.5, Crazy Machines 2, Crazy Machines 2 - Jewel Digger DLC, Crazy Machines 2: Liquid Force Add-on, Crazy Machines 2: Time Travel Add-On, Crazy Machines 2: Halloween, Crazy Machines 2: Happy New Year DLC, Crazy Machines 2: Back to the Shop Add-On, Crazy Machines 2 - Invaders from Space, Crazy Machines Elements, Crazy Machines Elements DLC - Gadget Fun & Tricky Riddles, Crazy Machines Elements DLC - Collision Course & Mental Activity, Crazy Machines 2: Invaders From Space, 2nd Wave DLC


Complete Pack & Everything Pack

About This Game

Crazy Machines 2 is packed with all new features to help you create your wackiest "Rube Goldberg-style" contraptions yet! All new elements, plus an amazing 3D physics engine lets you craft even more complex gadgets and effects.
Go on tour with the crazy professor and put your skills to the test with challenges from around the globe. Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience. Check out the crazy machines community online! Post machines you've created and download those made by others. Compete for tropies and high ratings.

Key Features

  • All new "Rube Goldberg-style" puzzles
  • Over 150 elements to create and destroy through 200 levels!
  • World tour, online, and free-style game modes
  • All new parts: amazing lightning machines and laser beams!
  • Hall of Fame: Win a trophy for your contraption
  • Fun for the whole family
  • Online community!
  • Incredible 3D graphics with brand new effects!
  • Ageia PhysX hardware support

System Requirements

    • OS: Windows 7/Vista/XP
    • Processor: Pentium 4 or better
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compliant card NVIDIA GeForce 6600 series or ATI Radeon X700 or higher
    • DirectX Version: DirectX 9.0c
    • Sound: DirectX 9-comp sound card
    • Hard Drive: 500 MB available
Helpful customer reviews
3 of 4 people (75%) found this review helpful
1 person found this review funny
26.3 hrs on record
Posted: February 7
Great Game! But isn't working in newer Windows 7 / 8
Physics and machines doesn't work. Unplayable!
Needs urgently a support upgrade!!!
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1 of 1 people (100%) found this review helpful
62.5 hrs on record
Posted: May 19
Crazy Machines 2 is a sequel to Crazy Machine, not counting Crazy Machines 1.5, released in 2008. It's a game of genre of Incredible Machines, where you build a machines out of many details that will accomplish the goals in one way or another. Or more exactly, you feel the needed spaces with limited amount of elements to find one of few correct solution. More of classic puzzle than anything sandboxy you see lately.
Game even supported PhysX new-by-then hardware.

And now, about how it runs nowadays on Steam.
It runs badly!
First, many people have trouble at making this game start at all. I didn't had problem with launching it. You should check demo version first somewhere to see if game will run for sure or not. If you will have trouble then try to find and (re)install OpenAL.
Then I personally had physics not work in this game. Managed to fix it by reinstalling PsyhX and then rebooting computer. Though I have feeling that rebooting was enough, after all game itself should install PsyhX drivers. Anyway. Try to reboot computer first after installing game.

Once you are past launch troubles (which you may not have), you still have the amazingly screwed physics in game itself, which is quite a really bad thing for physics-based puzzle.
The thing is that physics are not reliable. Tweaking some elements may change the resulting behavior of other elements that aren't connected to the one being tweaked in any way. You may be changing gears around in one part of map and it will somehow make baseball miss the bucked while rolling off slope somewhere else, for example. It's quite frustrating when you got solution right, yet it may not work until you play around with objects.
That, and the way that physics work in game seemed to slightly change from when it originally came out. What it means is that some solution don't work anymore. Now, it doesn't affect Crazy Machines 2 much, I enjoyed beating it fully. but there is a single puzzle in Bonus Labs, puzzle number 18, where official full (with bonus objectives) solution doesn't work. You can however get to see the full solution that community figured out in a list of high score records, by watching replay, once you rush through puzzle without completing bonus objectives.
DLCes seem to have more of broken puzzles, so watch out for those.

Puzzle instructions, which funny professor with overgrown moustaches narrates (instead of being annoying by popping in randomly for some always-repeated comment like in the original CM), also have small problems. The on-screen drawings that point out objectives appear much slower than voice reads the text. Even more, I noticed that some of the later puzzles have intros where voice narrations and text have little differences. And there was even a puzzle where text and voice instructions put "in what order it should be done" incorrectly, different from on-screen drawings!

As you can see, Crazy Machines 2 is full of technical flaws. Which is quite a shame, because it's superb sequel to Crazy Machines.

It has a much more "high-budget" feel to it than previous title, sporting modern-by-then shiny graphics, support of more complex physics (Like, ropes can be hanged without being connected to anything, useful for just pushing objects.), even 15 themes, with their own decoration and music. Soundtrack is a bit too much of "stereotypical local", but got nice pieces, like Caribbean theme that sounds slightly like something from Monkey Island . On bad side it's hard to understand whole puzzle system from the first look, new graphics/style are quite messy, also having useless decorations mixed in.

It also introduced new complex systems of gears and laser, making them often main focus of puzzle. There are also robots made of 3 parts and switches on which you can place switch of any given type, like button or timer clock. Instead of puzzles being one-trick physics stuff, you often will have to manipulate whole system of gears, lasers, electricity, switches. Which isn't such bad thing, especially knowing that physics are buggy here.

And every puzzle in this sequel concentrates on mostly figuring out where in the system to place each elements. There are almost no puzzles where the only thing you have to do is pixel-perfect placing of elements, unlike original Crazy Machines. I mean, not when you figure out how it should work, but when you are busy tweaking placement, being frustrated with it. I like Crazy Machines 2 approach so much more!
Not to mentioning that it saves some work when it comes to precise placement after all by having a minimal step which elements can be moved by, so to say.

Game also gives you mandatory and bonus objectives, while also providing with text clues and other hints, giving it less frustrating moments. Unlike Crazy Machines, where you either figure out solution to some-super-tricky puzzles or don't progress at all.

Overall, you will get 150 main puzzles to solve, with last 40 of which being hidden until you beat all previous ones properly. There is also 10 tutorial puzzles that you should do. 20 more Bonus puzzles. And 20 more bonus puzzles that were made exclusively for PhysX hardware. No, you can't access those. So no idea what to expect in them.

You also can design your own puzzles for your own amusement or to send it to others. Yes, you can download and upload your labs in the game to the server. And editor lets you do quite a lot of things too. Though, for some reason it has some elements locked. The requirements for those is to get some awards in main campaign, by, for example, using fireworks few times. Bad thing is that it doesn't tell you what exactly you are supposed to do to unlock them, from what I know. In all honesty, I didn't try making my own labs or try using others, so I can be wrong.

Overall, I can recommend this to only those who are ready to handle technical difficulties and those who loved Incredibly Machines games. It's good sequel and I can overlook all trouble I sometimes had for all fun I had with puzzles that didn't feel unfair.
Everybody who doesn't want to bother, well, eh, should avoid this one.

Perhaps I should give this game thumbs down, but at core it's real good. I had fun.

Now, I also should mention that Back to Shop DLC, that has glitchy store page so you can't review it, is way too bugged. While it's good, few puzzles don't work properly anymore, official solutions will not do. So watch out, if you are planning to get it, then you will have to live with few unbeatable puzzles and not being able to access last 10 puzzles.
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3 of 6 people (50%) found this review helpful
0.3 hrs on record
Posted: February 6
No. Just no.
If you've played The Incredible Machine, you'll hate this one.
The controls are just horrible and it completely ruins the whole thing.
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31 of 36 people (86%) found this review helpful
2.6 hrs on record
Posted: June 15, 2014
Ignore all the stupid people, searched a little bit, made sure PhysX version is correct, OpenAL is installed, works perfectly fine on Win 7 x64. If you want to try the game first to make sure it runs, download the demo!

(seriously, so much stupidity in the reviews)
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22 of 25 people (88%) found this review helpful
1.0 hrs on record
Posted: February 13, 2014
Even though I havn't played this game very long on steam, I was actualy introduced to a vertion after it came up for free on Amazon. My daughter and I played this game off and on for weeks until there were no more puzzles left. No, Crazy Machines isn't nessarily *FOR* adults but the game is enjoyable enough so that adults could get into it. Those of you who are having technical problems try this link . We got Crazy Machines 2 working on our windows 8 laptop by installing the nvidia PhysX driver.
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5 of 6 people (83%) found this review helpful
38.4 hrs on record
Posted: November 14, 2014
crazy machines2 is a fun level building game. It has more elements and levels than any other crazy machines game. The only thing it doesn't have like is the ability to set wood on fire like crazy machines elements. it is a bit complicated so i would suggest that you play the first 10 levels. This game like many of the other crazy machines games has an ingame editor. like crazy machines elements you have to earn the parts to use in the editor. If you want to have the parts unlocked forever once you start type in "gimmeall. once you type that in you should see cheat all part available. To have unlimeted uses of parts in the editor type in moreelements with no spaces but you will have to type in this code every time you login to crazy machines 2. All in all this is a fun challenging game.
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3 of 3 people (100%) found this review helpful
1.5 hrs on record
Posted: June 29, 2013
I've never played The Impossible Machine, but this game just strikes me as a lot of fun!

Well, a fair amount of fun. Not the most fun I've had in a puzzle game, but still certainly worth playing!
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3 of 4 people (75%) found this review helpful
10.2 hrs on record
Posted: May 13, 2013
Fantastic game 8/10
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17 of 32 people (53%) found this review helpful
2.1 hrs on record
Posted: November 26, 2013
The concept of this seemed very interesting, but the game is clearly made for very young children. I would say it's best for ages 6-12, but it certainly doesn't pose a challenge for adults.
Almost every text is read aloud, and the experiments tend to only have one solution. The menu structure is a bit weird and the controls could have been implemented way better.

In general I would say: Buy it, if you got a child / cousin / friend in the correct age and let them play it, otherwise I wouldn't recommend it.
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3 of 5 people (60%) found this review helpful
7.5 hrs on record
Posted: February 28, 2014
Awesome game. Scientific and creative.
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16 of 32 people (50%) found this review helpful
31.6 hrs on record
Posted: February 18, 2014
Really good game, got it running. You need to download a couple of drivers, like PHYS X and stuff. Still, really good game.
Better than the Saints Row IV.
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2 of 5 people (40%) found this review helpful
0.6 hrs on record
Posted: September 24, 2014
I think placement was too frustrating to truly enjoy what is otherwise a good adaptation of the Incredible Machine concept.
I found the game was way too picky about what was placed where.
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1 of 3 people (33%) found this review helpful
0.1 hrs on record
Posted: November 2, 2014
DO NOT BUY THIS if you don't have a Pixelshader 2.0 combatible NVIDIA card. It will not run no matter what you do.

To be honest you should not buy this game even if you have the required hardware because it seems to be coded like crap. Starts with the first start installation where it can't continue to install software because the version you have installed is newer. And no it doesn't just skip those steps, it just refuses to continue at all. End ends with non existant combatibility checks of the game.
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1 of 3 people (33%) found this review helpful
0.2 hrs on record
Posted: June 14, 2014
The game was really annoying, and the tutorial in this game was terrible. The game reminded me of a bad Incredible Machine
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1 of 3 people (33%) found this review helpful
1.4 hrs on record
Posted: July 1, 2014
The game shows potential but any form of enjoyability is ruined by the clumsy and poorly designed user interface. Rotating objects is a pain because of their small size, you have to click the object extremely precisely; even then, the pop up menu appears after a second or two (the delay becomes very annoying). Attaching ropes to objects is a pain. You have to place the objects first, then click each end of the rope and attach them to the objects. That's about 4 clicks but turns out to be 20 because of that extreme precision required. I have still not been able to figure out how to resize walls. Sometimes they obey the clicks, at other times they stay unresponsive.
The backgrounds and shadows in the game make the levels seem very cramped and cluttered and if it were not for the on screen markers at the start of the level (a bit like how they show play-by-play in sports like soccer), you would never be able to guess which object they were talking about. The shadows can be disabled but the backgrounds can't (or at least I haven't figured that out).
WIth the large number of objects available, you would think there would be comprehensive information about how some of the trickier objects work. No such luck.

The positive points of the game include smooth and beautiful object animations and well implemented physics. Due to the problems listed above, I couldn't progress much into the game to properly appreciate it. It was THAT annoying.

All in all, the game can be enjoyable if the user interface and responsiveness are improved. In its current state, the game quickly becomes irritating.
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0 of 1 people (0%) found this review helpful
0.6 hrs on record
Posted: January 2, 2014
This game is one of the best puzzle games to date. It really succeeds in making you think in further levels where the solution isn't always as simple as it seems.
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0 of 1 people (0%) found this review helpful
0.2 hrs on record
Posted: February 16, 2013
Tripe A, Super Production Quality Virtual Reality Toy for Physics Geeks.
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0 of 1 people (0%) found this review helpful
0.6 hrs on record
Posted: February 12
I actually prefered Bad Rats to this.
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29 of 60 people (48%) found this review helpful
0.2 hrs on record
Posted: December 3, 2013
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8 of 18 people (44%) found this review helpful
2.3 hrs on record
Posted: July 20, 2014
Quick review:

Short Verdict: WORKS FINE ON WINDOWS 7 (just download and play it)! Nice gadgets, but physics part falls short. Frustration ends up being so high that this game can't quite let you enjoy all the potential it has.

  • Interesting set of gadgets to work with
  • Online community for potentially extended play
  • A LOT of levels

  • Physics mechanics suck
  • No "retry" button, forcing you to replay a level from scratch if you missed the golden gear objetive by literally misplacing an object by an inch. And will you remember /exactly/ where everything was? No.
  • Annoying tutorial Einstein
  • Slightly ugly and not very easy to look and immeadiately understand what's going on. 2D would have been much nicer
  • Almost no active community
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