Crazy Machines 2 is packed with all new features to help you create your wackiest "Rube Goldberg-style" contraptions yet! All new elements, plus an amazing 3D physics engine lets you craft even more complex gadgets and effects.
User reviews: Mixed (109 reviews)
Release Date: Jun 20, 2008
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June 1

Trading Cards, Anniversary Edition and a huge sale!

Dear Fans,

We are happy to annouce that Trading Cards, as requested by you, the fans has been made a reality. You can view these cards in the badges section. In addition, we are celebrating the 10th Anniversary of Crazy Machines with a special "Anniversary Edition" DLC that is also on sale for a limited time.

Finally, all of the Crazy Machines series have a nice discount on them as part of the Steam week-long sale promotion. We hope you enjoy these games as well.

Thank you fans for making Crazy Machines a popular, well known title in the "Contraption" genre of games!

Jason Carver
Community Moderator at Encore Software / Viva Media

0 comments Read more

Complete Pack & Everything Pack


About This Game

Crazy Machines 2 is packed with all new features to help you create your wackiest "Rube Goldberg-style" contraptions yet! All new elements, plus an amazing 3D physics engine lets you craft even more complex gadgets and effects.
Go on tour with the crazy professor and put your skills to the test with challenges from around the globe. Travel, from the bazaars of Egypt to the white sands of the Caribbean, then blast off into space for an out of this world gaming experience. Check out the crazy machines community online! Post machines you've created and download those made by others. Compete for tropies and high ratings.

Key Features

  • All new "Rube Goldberg-style" puzzles
  • Over 150 elements to create and destroy through 200 levels!
  • World tour, online, and free-style game modes
  • All new parts: amazing lightning machines and laser beams!
  • Hall of Fame: Win a trophy for your contraption
  • Fun for the whole family
  • Online community!
  • Incredible 3D graphics with brand new effects!
  • Ageia PhysX hardware support

System Requirements

    • OS: Windows 7/Vista/XP
    • Processor: Pentium 4 or better
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compliant card NVIDIA GeForce 6600 series or ATI Radeon X700 or higher
    • DirectX Version: DirectX 9.0c
    • Sound: DirectX 9-comp sound card
    • Hard Drive: 500 MB available
Helpful customer reviews
34 of 46 people (74%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: February 6
Pre-Release Review
No. Just no.
If you've played The Incredible Machine, you'll hate this one.
The controls are just horrible and it completely ruins the whole thing.
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16 of 18 people (89%) found this review helpful
2.0 hrs on record
Posted: May 31
Note this game does not run on newer Nvidia graphics cards. Windows 7 isn’t supported.

Had to get out my old XP laptop to spin this game up.

A frustrating and cheap copy of the older pc game 'The Incredible Machine' aimed at small children.

Nasty, clumsy user interface. Unplayable tutorial.

You have to place items just where the game wants and exactly where the solution requires it,
no room for creativity or inventiveness here.

Thankfully I didn’t waste too much money on this POS as it was part of a bundle.

Stay well away.

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21 of 30 people (70%) found this review helpful
0.2 hrs on record
Posted: January 8
Pre-Release Review
Just not worth it. Reviews are right. It's not an game of "inventions", it's just whether or not you can set everything up EXACTLY how they want you to, in essence just seeing if you can mimic them, which is the opposite of innovation. Also controls and placing of items are finnicky and annoying. 3/10.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: May 30
This game dissapoints me. It runs fun on my computer and I have no trouble getting it running on any of my laptops but as an incredible machine style game it fails on several levels.
The first is the Part variety, now there is a wide range of interesting parts and even some that use Nvidia physx, I particularly like the water physics, HOWEVER there is a distinct lack of things like walls, floors and slopes in player made puzzles. Yeah you see all those curved walls everywhere in the screenshots? To the best of my knowledge you either have to unlock those or cannot use those at all in your own puzzles. Also the only walls you can make can be broken and both the shelves and walls have very limited size.
This leaves me feeling creatively stunted as it looks like I more or less have to use everything they give me in very specific ways rather than letting me expeiriment with using things in ways other than its primary use.

The other thing that dissapoints me about this game is that they slapped a completely arbitrary limit on how many of every item you can use in free build mode, granted its 20 per item but its still dissapointing to see item limits applied to specific items rather than across the entire contraption as a whole.

I did not have trouble getting the game to run, it started up completely fine for me but I've heard that some people have issues with getting the game to run and I cannot comment on that because I don't have that issue.

Now when I saw this game back whenever I bought it several years ago I had three things on my mind that sold me on it "its the incredible machine, it has physx, and its in 3d." Having spent a LONG time as a kid throwing together rube goldberg contraptions in the incredible machine this sounded like a dream come true for me. And then the let downs started rolling in:
First: you don't have all the parts unlocked at the start, you have to go through the campaign to unlock them, this is bad because you don't have all the tools nessasary to start building puzzles on your own.
Second: the way the basic walls and floors are discourages building more interesting puzzles because you cannot effectively seperate things out to force the player to think the way you want them to
Third: the campaign puzzles seem arbitrary and lack a lot of the life puzzles in the incredible machine had, the decoration elements are very much lacking compared to what you could do in the incredible machine(meaning I hope you like the brick background because you'll be seeing it a LOT)
Fourth: Physx is cool but I get the impression that even with the fluids dlc(which came out some years after the game itself) that it isn't being used effectively, it seems to work fine for solid body physics but considering the trouble it causes for people to install the game I would have liked to have more things be destructable(like some of the floor blocks in the incredible machine)

All in all I'm dissapointed in Crazy Machines 2 as a follow up to the incredible machine because I think moving to 3d put a lot of the basic mechanics a step back even while it added more advanced mechanics. I don't feel like these new mechanics have as much potential for interesting puzzles or are as open ended or well thought out as some of the things in the original Incredible Machine game.
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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: December 21, 2014
Pre-Release Review
Game crashes during loading screen. I have tried many different fixes and contacted Viva Media customer support. They gave me various suggestions, none of which caused the game to run. Many people have reported that the game crashes and does not run. Buy at your own risk.
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: January 2
Pre-Release Review
The Game physics don't work. The bowling ball doesn't fall if i click the play button thus i am unable to pass the first level *sigh*
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2 of 3 people (67%) found this review helpful
39.8 hrs on record
Posted: February 7
Pre-Release Review
Ultimate and best version of all Crazy Machines games out there. Great, fun game for the family, kids, teenagers, even found it fun as a student, but buy and play only non-steam CM2 and it's Add-On Back to the shop. Tip: Disable Post Processing and force high quality Anti-Aliasing like SSAA and similar for best visual quality.

Puzzles are nicely designed, this has by far the highest production value of all Crazy Machines games and a lot of content. Sometimes you can stray off the path for a better solution, though it might be tricky to find such one.

But somehow the developers managed to partially brake the game. It's now impossible to solve first task of the Back to the shop add-on. Also each time starting or installing it, it reports an error. Can be clicked away in my case, but nothing changed since months and this issue is very well known. Kinda sad to see this otherwise really fine game to break down like that. The physics engine was by far the best and reliable of all Crazy Machines games, but not anymore. Fix your stuff and if you don't, stop breaking it.

The time travel add-on was a huge letdown. While the main game and the first expansion Back to the shop featured high quality content, the Time Travel add-on as well as the Liquid Force add-on were a desaster. Not only Liquid Force doesn't run on non-NVIDIA cards, but it also features breakable puzzle just like the Time Travel add-on. By breakable I mean puzzles which are solvable through a ridicoulously stupid solution like letting a box or something fall down on a trigger and solve it. This isn't a shortcut, it's broken. Very poorly testing done.

Main game + Back to the shop, really recommend to play it, especially for teenagers and kids. It's so much fun sitting and solving this stuff together with a friend, but new bugs are introduced with this steam release making some parts of it unsolvable. Inacceptable state. Yet, new DLC (read: Cash grab, as it features only low qualitiy puzzles and just "nice" assets) appears and keeps coming and coming and coming without fixing any of these heavy issues this game is being plagued from.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: May 10
I can't start this game, and I paid FIFTEEN DOLLARS fot it
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42 of 62 people (68%) found this review helpful
3 people found this review funny
2.6 hrs on record
Posted: June 15, 2014
Pre-Release Review
Ignore all the stupid people, searched a little bit, made sure PhysX version is correct, OpenAL is installed, works perfectly fine on Win 7 x64. If you want to try the game first to make sure it runs, download the demo!

(seriously, so much stupidity in the reviews)
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26 of 35 people (74%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: February 13, 2014
Pre-Release Review
Even though I havn't played this game very long on steam, I was actualy introduced to a vertion after it came up for free on Amazon. My daughter and I played this game off and on for weeks until there were no more puzzles left. No, Crazy Machines isn't nessarily *FOR* adults but the game is enjoyable enough so that adults could get into it. Those of you who are having technical problems try this link http://forums.steampowered.com/forums/archive/index.php/t-695153.html . We got Crazy Machines 2 working on our windows 8 laptop by installing the nvidia PhysX driver.
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34 of 56 people (61%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: November 26, 2013
Pre-Release Review
The concept of this seemed very interesting, but the game is clearly made for very young children. I would say it's best for ages 6-12, but it certainly doesn't pose a challenge for adults.
Almost every text is read aloud, and the experiments tend to only have one solution. The menu structure is a bit weird and the controls could have been implemented way better.

In general I would say: Buy it, if you got a child / cousin / friend in the correct age and let them play it, otherwise I wouldn't recommend it.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: November 2, 2014
Pre-Release Review
DO NOT BUY THIS if you don't have a Pixelshader 2.0 combatible NVIDIA card. It will not run no matter what you do.

To be honest you should not buy this game even if you have the required hardware because it seems to be coded like crap. Starts with the first start installation where it can't continue to install software because the version you have installed is newer. And no it doesn't just skip those steps, it just refuses to continue at all. End ends with non existant combatibility checks of the game.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: July 1, 2014
Pre-Release Review
The game shows potential but any form of enjoyability is ruined by the clumsy and poorly designed user interface. Rotating objects is a pain because of their small size, you have to click the object extremely precisely; even then, the pop up menu appears after a second or two (the delay becomes very annoying). Attaching ropes to objects is a pain. You have to place the objects first, then click each end of the rope and attach them to the objects. That's about 4 clicks but turns out to be 20 because of that extreme precision required. I have still not been able to figure out how to resize walls. Sometimes they obey the clicks, at other times they stay unresponsive.
The backgrounds and shadows in the game make the levels seem very cramped and cluttered and if it were not for the on screen markers at the start of the level (a bit like how they show play-by-play in sports like soccer), you would never be able to guess which object they were talking about. The shadows can be disabled but the backgrounds can't (or at least I haven't figured that out).
WIth the large number of objects available, you would think there would be comprehensive information about how some of the trickier objects work. No such luck.

The positive points of the game include smooth and beautiful object animations and well implemented physics. Due to the problems listed above, I couldn't progress much into the game to properly appreciate it. It was THAT annoying.

All in all, the game can be enjoyable if the user interface and responsiveness are improved. In its current state, the game quickly becomes irritating.
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11 of 17 people (65%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: September 24, 2014
Pre-Release Review
I think placement was too frustrating to truly enjoy what is otherwise a good adaptation of the Incredible Machine concept.
I found the game was way too picky about what was placed where.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: June 19, 2014
Pre-Release Review
i can run it on my win 8 sl,
but this game is simple waste of money.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: June 14, 2014
Pre-Release Review
Extremely glitchy, finicky and overly sensitive click detection make this game completely and utterly unplayable. I can't even get past the second tutorial level because of a broken hotspot--and this is after having to deal with several extremely finicky hotspots in the previous level. Definitely not worth buying.
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9 of 17 people (53%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: June 14, 2014
Pre-Release Review
The game was really annoying, and the tutorial in this game was terrible. The game reminded me of a bad Incredible Machine
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35 of 69 people (51%) found this review helpful
3 people found this review funny
0.2 hrs on record
Posted: December 3, 2013
Pre-Release Review
DO NOT BUY THIS GAME AS IT WONT RUN ON NEWER COMPUTERS AND STEAM WILL NOT HELP YOU OR REFUND YOUR MONEY!
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10 of 21 people (48%) found this review helpful
0.1 hrs on record
Posted: February 25
Pre-Release Review
It's bad.
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5 of 11 people (45%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: June 29, 2013
Pre-Release Review
I've never played The Impossible Machine, but this game just strikes me as a lot of fun!

Well, a fair amount of fun. Not the most fun I've had in a puzzle game, but still certainly worth playing!
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