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Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.
Release Date: Oct 20, 2008
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$4.99

About the Game

Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.


  • Roll, jump, and launch your way through several diverse and detailed environments
  • Addictive, fast-paced gameplay
  • Online leaderboards (see how you rank against players around the world!)
  • Achievement system
  • Unlock new abilities, maps, mini-games and skins
  • Enjoy free content updates that include new maps, abilities, mini-games, zones and achievements
  • Engage in some quick fun with a variety of mini-games
  • Xbox 360 and standard controller support
  • Included Map Editor with online sharing (make your own maps and share them with friends!)

PC System Requirements

    • Supported OS: Windows® XP, Windows Vista, Windows 7 or Windows 8.1
    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2GB
    • Graphics: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
    • DirectX® Version: DirectX® 9.0 or higher
    • Hard Disk Space: 1 GB

Mac System Requirements

    • Supported OS: Snow Leopard (10.6) or newer
    • Memory: 2 GB
    • Hard Disk Space: 1GB

Linux System Requirements

    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2 GB
    • Hard Disk Space: 1 GB
    • Video Card: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
Helpful customer reviews
10 of 13 people (77%) found this review helpful
194 products in account
3 reviews
4.9 hrs on record
Awesome game!!! I would recommend this game to anyone who like challenges. It can be unforgiving at times but rewarding in return. I love the idea and concept of this game as I hope later on down the track there will be a DLC for more levels and other Mini Games for this, also maybe some extra mods for the ball other than the 3 that came with the game you have too unlock.
The game is challenging either way when using K/B & Mouse or XBOX 360 Controller, but can be played smoothly depending on what works for you.
Overall gameplay, graphics and music I am very content with what they have done. Shame the game has only 7 levels.
Graphics can be distracting and sometimes awkward when you have to move or view around to see where you have to go as objects sometimes block your vision.

Couple of minor glitches I had found while playing this game:
Random points through out the game the ball may either get stuck in corners or wedges.
Sometimes when jumping it doesnt always do it then and there. (Very rarely on odd occassions)
lvl 6 The TNT boxes sometimes get stuck and dont drop when needed too.
lvl 7 The last jump at the end you sometimes get stuck in free fall and forced to restart from the last checkpoint.

With only those minor glitches I have found, I still enjoyed playing this game and will enjoy playing it over again.
Personal rating: 7.5/10
Posted: May 26th, 2014
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10 of 15 people (67%) found this review helpful
133 products in account
3 reviews
4.0 hrs on record
The game preview misleads you to think you are going to be zipping by at Sonic speeds. You will actually be mostly crawling through the levels at a slow Marble Madness pace. Control over the ball also feels very loose and is easy to fall off the ledge on simple turns and narrow paths. The loose control also makes necessary speed and jump markers easy to miss. Small sections of the level will need to be attempted many times before a successful run. Personally, I would have had much more patience for this in the 80's and early 90's, but now I find the frustration level too great for mediocre entertainment.

On a side note, my system specs crush this game's requirements but still causes a complete system crash within 15 minutes or so. This too adds to my frustration with the game.
Posted: March 13th, 2014
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6 of 9 people (67%) found this review helpful
663 products in account
69 reviews
1.8 hrs on record
Came into this hoping for a Super Monkey Ball-like experience, but unfortunately I didn't find it (nor have I found it in any game outside of Super Monkey Ball 1 or 2). It plays out more like a platformer where your character is a ball than a real...I'm not sure what you'd call it, but a game that focuses on the the physics, abilities, and limitations of the ball. The physics model of the game game is lacking, level design feels uninspired, and there are many frustration points with long jumps back to checkpoints. To top it all off it doesn't support controllers properly, only giving digital movement to the analog stick. Needless to say, that is the last nail in the coffin of a game in which your character is entirely round. Precision is important.
Posted: June 22nd, 2014
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4 of 6 people (67%) found this review helpful
189 products in account
1 review
4.4 hrs on record
This is nice game to test your concentration and your control over keyboard and mouse.
Posted: May 26th, 2014
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1 of 2 people (50%) found this review helpful
522 products in account
2 reviews
1.3 hrs on record
The game has a ridiculous bug that makes it impossible to be played. Everytime I pressed the button to make the ball go to the left or right the game acted as the button was still being pressed even when I had already released the button. Don't play this garbage.
Posted: June 21st, 2014
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26 of 35 people (74%) found this review helpful
143 products in account
50 reviews
9.6 hrs on record
This game was off to a grueling start when I got myself stuck against a wall in the hub world within the first minute (and somehow got a "7 seconds of airtime" achievment while doing so). After restarting the level, all the doors locked themselves for no good reason, forcing me to restart yet again.

Things only went downhill from there. The level design itself was boring, unimaginitive, and generally extremely easy, consisting of platforms made of dated textures suspended in vast amounts of empty space. Almost every level ended in the exact same way (one giant jump ramp to the finish). Most of the challenge came through the glitchy air physics and camera. I frequently lost my jumping ability for no good reason. Even if you do manage to get past it all, there's surpisingly little content for a game with the subtitle "Extended Edition". I finished the game start to finish in about an hour and a half.

In the end, this both looks and feels like a tech demo from the late 90's than a proper game. It seems to be trying to be another Marble Blast or Super Monkey Ball, but it falls short in almost every imaginable way. Just roll right on past this old clunker.
Posted: December 8th, 2013
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