Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.
Análises de usuários: Ligeiramente positivas (252 análises)
Data de lançamento: 20/out/2008
Marcadores populares para este produto:

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Spectraball

 

Sobre este jogo

Spectraball combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre. In addition, Spectraball utilizes Steamworks, offering full support for achievements and stat tracking.


  • Roll, jump, and launch your way through several diverse and detailed environments
  • Addictive, fast-paced gameplay
  • Online leaderboards (see how you rank against players around the world!)
  • Achievement system
  • Unlock new abilities, maps, mini-games and skins
  • Enjoy free content updates that include new maps, abilities, mini-games, zones and achievements
  • Engage in some quick fun with a variety of mini-games
  • Xbox 360 and standard controller support
  • Included Map Editor with online sharing (make your own maps and share them with friends!)

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    • Supported OS: Windows® XP, Windows Vista, Windows 7 or Windows 8.1
    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2GB
    • Graphics: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
    • DirectX® Version: DirectX® 9.0 or higher
    • Hard Disk Space: 1 GB
    • Supported OS: Snow Leopard (10.6) or newer
    • Memory: 2 GB
    • Hard Disk Space: 1GB
    • Processor: Intel Core 2 Duo 1.6GHz or faster, AMD Phenom II or higher
    • Memory: 2 GB
    • Hard Disk Space: 1 GB
    • Video Card: nVidia Geforce® 5600 or equivalent (must support Pixel Shader 2.0)
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
4.4 hrs registradas
Publicada: 11 de dezembro de 2014
Took a spin with Spectraball and what can I say? It will make you cry until you laugh! Some levels seem impossible to pass until you round that next corner and have that ahah moment! The environments are typical allure featuring desert, winter. a few mountain locations and an outerspace challenge that does the platformer genre justice. This adventure with a rolling ball gets a spinning 6.5/10 from me :)









but there were some surprises here and there even though I expected a bit more. Level variety was lacking as far as exploration goes
Você achou esta análise útil? Sim Não Engraçada
11 de 16 pessoas (69%) acharam esta análise útil
4.3 hrs registradas
Publicada: 10 de janeiro
Short Verdict: Another game I'd rate neutrally if I could. Some levels are very frustrating, but you could still have some fun for a short while. If you already have it, you might as well try it. If you don't, don't bother.

Overview: Spectraball is about rolling a ball through levels, managing speed, jumping around, taking physics into consideration and solving puzzles. Basically, it's a brainless platformer with a few puzzle elements.

Pros:
  • Beautiful landscapes
  • The overall experience provides some fun
  • Unlockable items and skins for your ball sphere

Cons:
  • Textures and graphics, when seen in detail (and not as a whole), leave much to be desired (but, to be fair, the game is from 2008)
  • Poorly positioned checkpoints make the game a bit more frustrating than it should be
  • The camera - oh, God, the camera! - sucks and it's one of the hardest aspects in the game
  • A bit on the short side
  • Controls sometimes feel a bit unnatural--at least when you're in the air, camera positioning affects the 3D movement, making some jumps harder than they should be
  • Puzzles seemed uninspired and are either too easy, or really frustrating because of either the camera or the controls
  • Extra minigames are boring and bland, not to mention the lack of BGM while you play them

Bought on: Steam Auction for 1400 gems. I feel slightly disappointed in myself for buying this game under these circumstances, but it wasn't a complete waste (it has trading cards, too). It's been as cheap as US$ 1.24 (R$ 3,56) on Steam Store.

Verdict: Spectraball is another game I'd rate neutrally if I could, but I can't really recommend anyone to buy this. Some levels are very frustrating, the lack of checkpoints, the camera and all that, but you could still have some fun for a short while. So if you already have it, you might as well try it. If you don't have it, don't bother.

Similar games: Other games where you roll a ball across levels while solving puzzles are InFlux, and Lost Marbles. While I haven't played any of those yet, the latter seems more promising to me.
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
0.4 hrs registradas
Publicada: 12 de janeiro
This is orth it! its fun but with the right amount of diffulculty to keep you interested. I have only completed the first level and I can see my self spending hours playing this game. 9/10
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
1.4 hrs registradas
Publicada: 21 de março
This game could have been great, but not

Physics is very rough, strange speed
The atmosphere is friendly but really poor graphic

Only 2 hours to beat the game with arena but it has a level editor

Still fun for 2$
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
5.8 hrs registradas
Publicada: 4 de abril
fun
Você achou esta análise útil? Sim Não Engraçada
11 de 21 pessoas (52%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.6 hrs registradas
Publicada: 17 de novembro de 2014
You are a ball. Just like in real life, you fat ♥♥♥♥♥♥♥. But this ball can jump, so you can suck on that!
also there is a volcano level. 10/10 GOTY.
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
9.1 hrs registradas
Publicada: 24 de setembro de 2014
Nota: 8/10

Uma combinação suave de puzzle e plataforma, Espectraball lançado em Outubro de 2008 pela Shorebound Studios, por uma equipe de 4 pessoas que desenvolveu uma agradável bolinha, com um único propósito, chegar em um devido local em cada nível o mais rápido possível.

Com gráficos aceitáveis e ambientes variáveis para um indie, ele consegue atingir uma ótima competitividade recreativa, mostrando na conclusão de cada nível sua posição no Rank mundial (baseado em tempo), deixando os viciados louquinhos para alcançar o pódio, com a ajuda de "poderes-especias", que, quando obtidos podem facilitar sua vida em alguns quebra-cabeças.

Para completar, o usuário pode fazer algumas personalizações (Skins) em sua "bola" e também acessar mais dois mini-puzzles desafiadores.

O Ponto negativo é que os níveis são muito parecidos, embora o tema de cada um seja diferente, e outro, a longevidade deixa a desejar, com no máximo 2 horas de jogatina, o usuário já explorou tudo que o jogo tem a oferecer, claro que, isso não desclassifica a poesia de Espectraball que na melhor das hipóteses, pode ser uma experiência latente.

Pagando R$ 10,49 (antigamente R$ 8,49) você já pode começar a rolar sua bolinha pela Steam. Aguardo pela sequência. Barco Abduzido@.
Você achou esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
7.5 hrs registradas
Publicada: 5 de janeiro de 2014
Muito Legal.
Você achou esta análise útil? Sim Não Engraçada
31 de 41 pessoas (76%) acharam esta análise útil
9.6 hrs registradas
Publicada: 8 de dezembro de 2013
This game was off to a grueling start when I got myself stuck against a wall in the hub world within the first minute (and somehow got a "7 seconds of airtime" achievment while doing so). After restarting the level, all the doors locked themselves for no good reason, forcing me to restart yet again.

Things only went downhill from there. The level design itself was boring, unimaginitive, and generally extremely easy, consisting of platforms made of dated textures suspended in vast amounts of empty space. Almost every level ended in the exact same way (one giant jump ramp to the finish). Most of the challenge came through the glitchy air physics and camera. I frequently lost my jumping ability for no good reason. Even if you do manage to get past it all, there's surpisingly little content for a game with the subtitle "Extended Edition". I finished the game start to finish in about an hour and a half (and then threw it on while I slept a year later when trading cards came out).

In the end, this both looks and feels like a tech demo from the late 90's than a proper game. It seems to be trying to be another Marble Blast or Super Monkey Ball, but it falls short in almost every imaginable way. Just roll right on past this old clunker.
Você achou esta análise útil? Sim Não Engraçada
19 de 23 pessoas (83%) acharam esta análise útil
5.7 hrs registradas
Publicada: 29 de setembro de 2013
Spectraball is an impressive 3D version of the old 'Marble Madness' style of time based skill tester game. Guide your Spectraball through the maze as fast as you can trying to avoid the traps.

Controls are easy enough, but does take some practice to move & rotate camera together. I liked the level designs, each being very uniquely themed & scaling in complexity (although there are not many to choose from making it relatively short game). There are some challenging sections which need precise control of your ball, which I found myself dieing over & over. This wasn't overly frustrating as resetting is friendly.

I felt a sense of accomplishment when I figured the next step out sometimes as there are some areas you need to stop, look & discover what's next - its not always obvious or easy on later levels. So it may be relatively short, but the what you get in the content is good.

In 2012/13 the game got complete engine overhaul, now called the 'Extended Edition', including some additional content - now less buggy & it looks great! Awesome little game for the price! Not too many like it.

Found this video on the community hub that had some good gameplay in it if you want to see more (straight gameplay so may contain spoilers):
http://steamcommunity.com/sharedfiles/filedetails/?id=194797951 (Gameplay footage uploaded by WizFish)
Você achou esta análise útil? Sim Não Engraçada
19 de 27 pessoas (70%) acharam esta análise útil
2.4 hrs registradas
Publicada: 28 de novembro de 2013
Super fun game. Enjoyable mix of platform race and puzzle.
Você achou esta análise útil? Sim Não Engraçada
13 de 17 pessoas (76%) acharam esta análise útil
4.9 hrs registradas
Publicada: 26 de maio de 2014
Awesome game!!! I would recommend this game to anyone who like challenges. It can be unforgiving at times but rewarding in return. I love the idea and concept of this game as I hope later on down the track there will be a DLC for more levels and other Mini Games for this, also maybe some extra mods for the ball other than the 3 that came with the game you have too unlock.
The game is challenging either way when using K/B & Mouse or XBOX 360 Controller, but can be played smoothly depending on what works for you.
Overall gameplay, graphics and music I am very content with what they have done. Shame the game has only 7 levels.
Graphics can be distracting and sometimes awkward when you have to move or view around to see where you have to go as objects sometimes block your vision.

Couple of minor glitches I had found while playing this game:
Random points through out the game the ball may either get stuck in corners or wedges.
Sometimes when jumping it doesnt always do it then and there. (Very rarely on odd occassions)
lvl 6 The TNT boxes sometimes get stuck and dont drop when needed too.
lvl 7 The last jump at the end you sometimes get stuck in free fall and forced to restart from the last checkpoint.

With only those minor glitches I have found, I still enjoyed playing this game and will enjoy playing it over again.
Personal rating: 7.5/10
Você achou esta análise útil? Sim Não Engraçada
17 de 26 pessoas (65%) acharam esta análise útil
1.9 hrs registradas
Publicada: 28 de dezembro de 2013
Spectraball is told to be a puzzle and platformer game. While the platformer part may be right, it is not a real puzzle game as thinking is not required. The so-called puzzles are way too linear and obvious to be a challenge and the only hard thing is beating your own timerecord, which shouldn't be the case for a puzzle game.
The graphics may have a rather good quality compared to other games of the genre, but there are a ton of useless and not good-looking shaders that make the game look even more unrealistic than it already is because of the platforms hanging free in the air (which is of course needed to qualify the game as a platformer, the devs may think) An example of the shaders that were put in the game without thinking can be seen in the screenshots: Every surface reflects the magic shine of the ball, may it be stone, dirt or snow.
The level-design is done very poorly and broken. The major problems include but are not limited to: Way too easy and boring parts, shadows hiding passages that don't seem to be meant as a secret passage (It would make no sense to hide it), and most importantly: About 50% of the obstacles are easy to overcome by just speeding towards them and then jumping all over the puzzle, skipping the complete part that would of course not have been a challenge otherwise.
The gameplay is way too short. I was able to complete the whole game in only 2 [Edit: 3] hours of gameplay. I did not try to be as fast as I can and instead tried to have fun with the whole world, but there are no extra parts or passages in it, only the straight obvious ways the player needs to take. I also played many levels multiple times because I got tired of this game when I first tried it and then decided to play it completely several months later.

I definetely do not recommend the game. Only 2 [Edit: 3] hours of gameplay are not worth the price and I did not enjoy any level of it and would not even have bought it if it was on sale for 20% of the full price if I knew that before.
I remember playing Ballance on my old computer, if anybody knows that. It is not as fast as Spectraball but sure has its similarities, being a true puzzling and platforming game. Why don't you have a look at that instead?
Você achou esta análise útil? Sim Não Engraçada
9 de 11 pessoas (82%) acharam esta análise útil
3.3 hrs registradas
Publicada: 20 de janeiro de 2014
+ Leaderboards
+ You can actually find some shortcuts which makes speed running the maps even more fun!
+ Simple controls and camera is not bouncing around
+ Interesting environments and unlockable marble skins
+ Minigame challenges

- Still some minor bugs
- So called puzzles didn't offer any challenge
- Too Short
- Not really worth 4,49€ imo
Você achou esta análise útil? Sim Não Engraçada
14 de 21 pessoas (67%) acharam esta análise útil
1.8 hrs registradas
Publicada: 22 de junho de 2014
Came into this hoping for a Super Monkey Ball-like experience, but unfortunately I didn't find it (nor have I found it in any game outside of Super Monkey Ball 1 or 2). It plays out more like a platformer where your character is a ball than a real...I'm not sure what you'd call it, but a game that focuses on the the physics, abilities, and limitations of the ball. The physics model of the game game is lacking, level design feels uninspired, and there are many frustration points with long jumps back to checkpoints. To top it all off it doesn't support controllers properly, only giving digital movement to the analog stick. Needless to say, that is the last nail in the coffin of a game in which your character is entirely round. Precision is important.
Você achou esta análise útil? Sim Não Engraçada
15 de 24 pessoas (63%) acharam esta análise útil
4.2 hrs registradas
Publicada: 26 de novembro de 2013
It's short, but sweet. The environments look nice, and the gameplay is mostly smooth. It's enjoyable. There's not much else to say, really.
Você achou esta análise útil? Sim Não Engraçada
9 de 13 pessoas (69%) acharam esta análise útil
6.6 hrs registradas
Publicada: 6 de dezembro de 2013
Overall feel is unpolished and underwhelming. Not only is it broken mechanically but it suffers crashes and progress-breaking bugs.
Você achou esta análise útil? Sim Não Engraçada
10 de 15 pessoas (67%) acharam esta análise útil
4.0 hrs registradas
Publicada: 13 de março de 2014
The game preview misleads you to think you are going to be zipping by at Sonic speeds. You will actually be mostly crawling through the levels at a slow Marble Madness pace. Control over the ball also feels very loose and is easy to fall off the ledge on simple turns and narrow paths. The loose control also makes necessary speed and jump markers easy to miss. Small sections of the level will need to be attempted many times before a successful run. Personally, I would have had much more patience for this in the 80's and early 90's, but now I find the frustration level too great for mediocre entertainment.

On a side note, my system specs crush this game's requirements but still causes a complete system crash within 15 minutes or so. This too adds to my frustration with the game.
Você achou esta análise útil? Sim Não Engraçada
12 de 19 pessoas (63%) acharam esta análise útil
6.8 hrs registradas
Publicada: 12 de novembro de 2013
Maybe I was just not in the right frame of mind but... I just didn't find this game worth the bother of playing after going through the tutorial and first level.

Nuff said.
Você achou esta análise útil? Sim Não Engraçada
5 de 6 pessoas (83%) acharam esta análise útil
23.8 hrs registradas
Publicada: 21 de outubro de 2014
This game will drive almost everyone insane. As difficult as it is, it' still a very fun game to play.
Você achou esta análise útil? Sim Não Engraçada