Defend the solar system from fearsome aliens by sending satellites into orbit in revolutionary tower defense action!
User reviews: Very Positive (145 reviews)
Release Date: Jan 19, 2012

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Reviews

"There’s lots to like about Unstoppable Gorg, and not just the neat presentation and excellent production: the actual tower-defence model is clever too." - Rock, Paper, Shotgun

"...an entertaining tribute to the alien-invasion movies of days gone by and an enjoyable tower defense game that requires you to think on your feet" Gamespot

"...a joy to behold for any sci-fi fan that knows there is a version of The Day The Earth Stood Still that doesn't star Keanu Reeves." Destructoid

About This Game

Get ready to experience a revolution in tower defense that will send you spinning. Unstoppable Gorg challenges you to defend the solar system from fearsome aliens by sending satellites into orbit. Unlike other tower defense games, in Unstoppable Gorg you can move your towers by rotating the orbits that surround planets, moons and space stations.
Unstoppable Gorg is a lovingly crafted homage to vintage sci-fi films from the 1950s. Flying saucers, rubbery aliens, dodgy effects, it's got it all. The game's story scenes were shot on film using models, miniatures and live action actors and then edited together with genuine archive footage to create a classic sci-fi experience that is out of this world.

Key Features:


  • Take on the Gorg in more than 40 challenging levels of revolutionary tower defense action.
  • Satellites in orbit replace the towers and grid layout used in other tower defense games.
  • Move your satellites around their orbits to create the best defense for each wave.
  • Experience a thrilling story inspired by the classic sci-fi films of the 1950s.
  • Unlock Steam achievements and earn your place on the leaderboards.
  • Glorious 3D graphics and effects for added impact.

System Requirements

Windows
Mac OS X
    • OS: Windows® XP SP3 / Windows® Vista / Windows® 7
    • Processor: Intel® Pentium® 4 (2Ghz) or AMD® Athlon 64 (1.6GHz) processor or better
    • Memory: 1GB RAM
    • Hard Disk Space: 2GB free
    • Video Card: NVIDIA 6600 or ATI X700, 256MB GPU memory or better
    • DirectX®: DirectX® 9 or later
    • Sound: DirectX compatible sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 1GB RAM
    • Hard Disk Space: 2GB free
    • Video Card: NVIDIA Geforce 9400M
Helpful customer reviews
5 of 6 people (83%) found this review helpful
4.4 hrs on record
Posted: October 31
While fun at first, and made better by an interesting play mechanic, this game is frustrating to say the least (and not a in a buggy way, purely in terms of play). I'm a huge fan tower defense in general but this game feels a little unbalanced and too hard to be accessible to the masses that I imagine they intended to sell this one to.

For 99 cents or some other low sale, give it a try, but don't feel a need to pay retail for this one. It is largely disappointing...and did I say frustrating.
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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: November 3
I crafted a badge for some game, I can not remember which, and got a -90% coupon on Unstoppable Gorg, I checked out the game and loved it instantly.
Best 1€ i've ever spent, I love tower defense games.
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9 of 10 people (90%) found this review helpful
24.4 hrs on record
Posted: July 7
A silly tower defense game. Fortunately, I happen to like silly tower defense games.
It offers a decent variety of towers and enemies, always a key ingredient. (Although I found some of the tower types more or less indispensable, and others pretty worthless.) You get money from killing enemies, but also from building generators, so there is that tension between investing and beefing up your defenses.

Lastly, the game brings us something new: orbiting towers. All your defenses must be placed at preset points in 2-4 rings surrounding your ship/station. These rings are fixed in distance from the center, and the build points are fixed in distance from each other, but the entire ring can be rotated. This lets you move your towers into position near the enemy's attack paths (highlighted by glowy dotted lines), or even follow a wave around to keep it in range longer. Since the levels are in space, with no real 'terrain', this is a good way of doing things.

One of the game's strongest points is actually not the system itself, but the whole aesthetic. The entire thing, down to the last detail, is done over to look like a cheesy, low-budget, 40s/50s sci-fi movie/TV show. The costumes in the live-action cutscenes, the flying saucer enemies, the robots that look like they were patched together from old car parts, the towers that look like they're made of cardboard and tinfoil, and the buttons & iconography on the menus all appear just like you'd expect them to. I've never played a game that did something similar, and while I wouldn't want it to become a trend, it really works here.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: June 15
Retro 50's B-class scifi-movie look&feel in an interesting view on tower defense genre.
Weird and fun :)
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1 of 1 people (100%) found this review helpful
68.6 hrs on record
Posted: June 21
This game was very enjoyable. The weapons upgrade nicely as does the difficulty. Some levels are hard because there are limited places to position defenses but it always fun, trying a different combination or placing towers as soon as possible. The retro theme is cute but not annoying. I played it through in late 2012 and will do it again in 2015.
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1 of 1 people (100%) found this review helpful
35.9 hrs on record
Posted: July 1
I saw so many "helpful" negative reviews that I felt compelled to provode a positive one. I absolutely LOVE this game -- it's probably my favorite indie title ever. It has a goofy retro sense of humor which perhaps some younger gamers don't appreciate, so just to avoid any possible confusion: it is NOT trying to be serious. Also, some of the negative reviews I saw complained that it was too hard, but I didn't find that to be true at all. I had to repeat some levels several times before I got through them, but do you really want a game that you can beat in one sitting? I think of each level as a puzzle that has to be solved rather than a simple anything-goes shoot 'em up. Most of all I appreciate that this game has in abundance something that most are completely lacking: style. I periodically return to play through the whole campaign just to experience that. An unreserved thumbs up.
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1 of 1 people (100%) found this review helpful
6.7 hrs on record
Posted: July 6
Lots of fun, what a blast and I loved the retro serial style clips.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: July 12
a relatively fun spin on tower defense, but with some major flaws. worth the sale price, not full price.

--too much micromanagement is required of the individual "orbits".
--sometimes satellites will reduce an enemy's health to almost nothing then stop shooting it and target the next one.
--if you don't already know the level, it is often nearly impossible to achieve all the objectives (some people who consider themselves "hard core" gamers may say that if the game isn't difficult, it's not worth playing, and that people who want an easy game are just whiners, but I disagree. if the level patterns have to be known ahead of time, to me that means you just have to "cheat" against the aliens, and play the "perfect" game by knowing exactly what they're going to do and when.)
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1 of 1 people (100%) found this review helpful
27.7 hrs on record
Posted: August 19
Cute 50'sish cult-style game. Great concept, cool soundtrack. Like being in a 50's space movie at times. Simple.
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4 of 7 people (57%) found this review helpful
1.1 hrs on record
Posted: September 6
I was quite surprised when I heard about this game as I thought it would be interesting. After playing some missions, I started to well... dislike it. The cost of the upgrades, the very low income of money, the small range of different weapons platforms... couldn't possible made me to like it. Tower defence is hard to balance since it needs a good cost vs a good placing of the weapons + a nice upgrade system, this game has neither.

Defense Grid by comparison is way better balanced and way more interesting, while having better upgrade costs, better income and better weapon platforms.

Try it thou, you might like if you have too much free time to spare, which is not in my case.
My score, 4/10.
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Posted: July 18
This is the hardest game I've ever played.
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0 of 18 people (0%) found this review helpful
0.2 hrs on record
Posted: June 4
NORMAL
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1 of 22 people (5%) found this review helpful
0.6 hrs on record
Posted: July 1
If I had to chose between playing this game and scooping out my eyes with a rusty spoon, I would chose the later.
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1.6 hrs on record
Posted: July 28
Great game, highly recommended!
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35.4 hrs on record
Posted: October 14
Tower Defence games have so far passed me completely by. They just don't seem all that interesting, an exercise in game over.. again.. game over.. again.. etc.. but not in the fun "Super Hexagon" way. Setting all those towers, and then failing at the very end, when the very last minion makes it past your last carefully-laid planned route, and deals the death strike that spells a do-over.. Gah. The worst kind of time sink...

Unstoppable Gorg attempts to shake the tower-defence up a bit.. The levels are short, the number of towers small, and their placement is quite crucial. It also adds an interesting twist: You can spin the towers around to face enemies coming from a different way. Like Space Run, Unstoppable Gorg takes the Tower Defence idea and adds in a few little twists. There's just enough here to make it stand out a little from the crowd.

Ok, game mechanics to one side, the rest of the game is pretty good. It draws heavily from 1950's Sci-Fi imagery and schtick. It does a phenomenal job of it too. All the painstaking hours of cutting footage and re-creating that wobbly-saucer-on-a-string feeling really pays off. The storyline is as cringe-inducingly 50s as it can be. One thing which made me giggle was the brief appearance of a few 10-Base-T BNC terminators acting as the engine pods on a very dated-looking "War Rocket Ajax".. *cough*.. I mean "Invincible" :) .. about 40 years too early, :)

Unlike some games which seem to peter out in the FMV in later levels, and just give text or voice instructions (low budget maybe?) only to spring back to FMV for the final "death scene", each level begins and ends with a "Galaxy News" transmission. . Each one is lush, well filmed and voiced. Right up to the end, the game feels "fleshed out", there are no 'thin' parts, if you see what I mean.

The game plays very well at lower difficulties: the placement and timing of the 'towers', erm, I mean satellites, doesn't matter too much. You can get away with making mistakes. As you get to higher difficulties, however, the fun starts to turn to the usual Tower Defence Grind Syndrome: placement and timing are crucial. The "orbital slots" are very carefully placed by the level designers, and it requires the right satellite, with the right level of upgrade placed in the right order, and the slots have to be spun into the right position at the right time. Getting a level finished can require playing it repeatedly over and over and over until the placement and spinning becomes muscle-memory.

There are only 22 "single player" levels, so even grinding won't make the game stretch to the buttock-achingly 400+ hours you get out of Skyrim or something. The levels come with research and a selection of satellites that you can select a subset of. Most levels obviate the satellite choice, and some leave it a little open for you. I never found much use for the "sweeper" or the "webber", they just seemed to take up a slot and not do enough to justify it. Replacing them with a missile or ray gun would do far far better! I'd increase their range and effectiveness a tad.

One strategy which I totally missed through my first playthrough was selling satellites. Enemies come in waves, and I'd build my satellites to eventually counter all the waves. Once I realised that selling satelites and reconfiguring for a next (more powerful) wave was an option, a whole new avenue of play opened up. So, as you can see, there's quite a lot of replay value too. The game invites you to try to get better, and beat it on harder levels with better strategies. It's not punitive, and doesn't rub your face in defeat too much. I quite like it. It's a friendly-feeling game, which you can pick up, play, and put down.. or stare-at for hours-on-end (as I did).


Don't recommend it to anyone who doesn't like a bit of rinse-repeat gameplay that typifies these sorts of games. It's better than most, though. It can make you scream when, after a long battle, you see you lost two medals because you lost 1% of your ship's complement to a stray asteroid some time while distracted killing the mothership.


I do wholeheartedly recommend this to anyone who has a laptop and sometimes just has a spare few hours (on a train, in an airport, or lying in bed waiting for sleep to kick in), and wants to have a bit of retro-movie fun, and doesn't mind a bit of action/puzzle.
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0.5 hrs on record
Posted: June 27
Even if You don't like "tower defence" games, You should give this game a try. If not for the game, then for the totallly funny cutscenes.
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15 of 18 people (83%) found this review helpful
4.2 hrs on record
Posted: December 24, 2013
I usually can't stand tower defense games but I LOVED Unstoppable Gorg. A literal twist on the genre with an awesome mid 20th century sci-fi TV theme and great graphics. If you love tower defense games - get it. If you hate tower defense games get it anyway because it's a steal and you'll be supporting Futuremark - makers of programs like PCMark and 3Dmark not to mention Shattered Horizon!
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12 of 13 people (92%) found this review helpful
1.0 hrs on record
Posted: November 5, 2013
tower defence MADNESS... love the theme, probably the most original tower defence game I've played in years (and I've played A LOT) - well worth picking up!
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7 of 10 people (70%) found this review helpful
2.1 hrs on record
Posted: January 10
It has a nice theme. The cutscenes are gorgeous. The concept is fresh. And the overall style is neat ... BUT ... : ...

At first you'll have to play a level !!! E-X-A-C-T-L-Y !!! as it was thought up by the developer AND you will have to restart a level quite often just because those damn turrets sometimes simply don't shoot at the leading guy but keep changing firepower from enemy to enemy. What's worst about it: this behaviour is not foreseeable by the player. Sometimes the guns do their job well, some other time they totally ♥♥♥♥ up your defense.

Now what's MOST ANNOYING is that the GUI doesn't securely get your mouseclicks. Sometimes you have to click 2 - 3 times before it's recognized. Naturally regarding the totally weird difficulty curve of this game this behaviour will have you to restart the levels quite often too.

ON THE TOP OF IT: Each time you leave the game it produces a nice little memory leak which is absolute ridiculous for THE leading benchmark producer ... though I must assume I haven't gotten better experiences from their benchmark programs either ... and I've got a quite decent setup ...

Don't get me wrong. This game can be fun when it's played on easy difficulty but don't expect to reach any of the heigher achievements anywhere soon in this game. Look at the achievements stats and you can clearly see what I mean ...

The good thing about this game is it's arcade mode which stands synonymously for freeplay and can be a lot of fun for a coffebreak or some ...

Get this game only on a large discount and try the demo first!
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: January 30, 2012
I love a good Tower Defense game, and i love all the innovative versions people come up with.
But the sad fact is that this game didn't quite deliver. Well they delivers a whole lot, but the overall product isn't good enough. The pace, the difficulty, the upgrades, together they don't feel right. And a good feeling is the most important in a TD game, however vague i was in explaining what that feeling really is.
But the developers should get credit for running with their idea all the way. I love the old black and white sci-fi feel to it. But even that feel forced since they have them before and after every mission. Half of that would have sufficed.
Close, but no prize i'm afraid, as i had high hopes and really wanted this gem to have been more pristine.
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