Pirates, Vikings, and Knights II pits three teams against each other in a struggle for wealth, power and total domination. Whether using the Gunpowder Keg to clear out a territory full of enemies, or the Javelin to pin your dead foes to a wall, you'll find this game both hilarious and exhilarating.
Análises recentes:
Muito positivas (94) - 82% das 94 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (3,806) - 87% das 3,806 análises de usuários deste jogo são positivas.
Data de lançamento:
12/fev/2010
Desenvolvedor:
Distribuidora:

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Atualizações recentes Ver todos (141)

1 de dezembro

Temple Map & Workshop Update



Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

https://www.youtube.com/watch?v=qEWvE8Xi-sY

Screenshots:


Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

CHANGELOG:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:
  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings

  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”

  • Removed redundant "Followed" category
Fixes:
  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:
  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnlframe as a VMT param

Textures
  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5


https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

PVKII Team
Octoshark Studios
15 comentários Leia mais

22 de novembro

Nominate PVKII For The Steam Awards!




Ahoy ther' everyone,

It's that time of year again! The Steam Awards have returned!

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!

View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/

You'll also earn a badge through Steam by completing the following tasks:

COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated

And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.

So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!

Vote for PVKII & may the best fans win!

PVKII Team
Octoshark Studios
14 comentários Leia mais

Análises

"The rampant silliness and absurd title hide a remarkable robust and satisfying melee game..."
- PC GAMER

"The graphics still look amazing. The maps are the best I have seen on the Source engine..."
- IGN

"One of the greatest Half-Life 2 mods to date."
- Mod DB

"I did have sexual relations with that game."
- Bill Clinton

Sobre este jogo

Pirates, Vikings and Knights II coloca três equipes umas contra as outras em uma luta pela riqueza, poder e dominação total. O jogo apresenta vários modos diferentes, incluindo Territory, onde os jogadores lutam pelo controle de posições estratégicas no mapa; Holy Grail, onde os jogadores procuram manter o holy trinket e usar seus poderes contra as outras equipes; Booty, onde os jogadores lutam para conquistar e manter baús de tesouro e muito mais.
Jogue como o Capitão Pirata com perna de pau e papagaio de ataque, o Grande Cavaleiro com armadura completa e uma poderosa espada, ou o Viking Furioso, cujo desejo pela batalha, às vezes o transforma em uma máquina de matar incontrolável. Outras classes incluídas no jogo são os Skirmisher, Huscarl, Gestir e Archer com classes futuras, incluindo o Sniper, Assassin, Swashbuckler, Bondi, Man-at-Arms, Cleric, Seio-Kona e 'Ealer.
Seja usando o Barril de Pólvora para limpar um território cheio de inimigos ou o Dardo para empalar seus inimigos na parede, você vai descobrir como este jogo pode ser hilário e emocionante.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows® 7 (32/64-bit)/Vista/XP
    • Processador: 1.7 GHz Processor or better
    • Memória: 512 MB de RAM
    • DirectX: Versão 8.1
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Mouse, Keyboard
    Recomendados:
    • SO: Windows® 7 (32/64-bit)
    • Processador: Pentium 4 processor (3.0GHz, or better)
    • Memória: 1 GB de RAM
    • DirectX: Versão 9.0c
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Mouse, Keyboard
    Mínimos:
    • SO: OS X version Leopard 10.5.8 and above
    • Processador: 1.7 GHz Processor or better
    • Memória: 1 GB de RAM
    • Placa de vídeo: NVIDIA GeForce 8 or higher, ATI X1600 or higher, Intel HD 3000 or higher
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Mouse, Keyboard
    Mínimos:
    • SO: Ubuntu 12.04
    • Processador: Dual core from Intel or AMD at 2.8 GHz
    • Memória: 1 GB de RAM
    • Placa de vídeo: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Rede: Conexão de internet banda larga
    • Armazenamento: 10 GB de espaço disponível
    • Placa de som: OpenAL Compatible Sound Card
    • Outras observações: Mouse, Keyboard
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