Only the Dead Survive. A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge.
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Дата виходу: 20 жов 2008

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Only the Dead Survive.
A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

  • Strategically dismember the Necromorph enemies limb by bloody limb.
  • Zero gravity combat means terror can strike from anywhere.
  • Uncover the horrific truth of this shocking thriller.

Вимоги до системи

    • Supported OS: Microsoft Windows® XP SP2 or Vista
    • Processor: 2.8 GHz or faster
    • Memory: 1 GB RAM or more for Windows XP (2 GB for Vista)
    • Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required, 256 MB or better, NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements), ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
    • Hard Drive: 7.5 GB free space
    • Sound: DirectX® 9.0c compatible sound card
    • INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM.
Корисні рецензії покупців
2 з 2 людей (100%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
0.1 год. зареєстровано
Додано: 27 жовтня 2015 р.
Що страшніше: гра чи фільм? Напевно для тих хто грав в Dead Space відповідь ставала доволі очевидною. Принаймні так було зі мною. Звісно, це сумнівне порівняння, та доля правди у ньому є. Гра такого жанру дарує зовсім інші емоції аніж перегляд, скажімо, схожого жахастику. І пригадуючи своє проходження, можу сказати, що стоячи перед локацією на котрій всі тілесні мурашки пророкують появу монстрів, бувало не раз стопорився і думав, а може вдасться отак перестояти? Просуватись далі бува не хотілось, хоча і тягнуло до гострих відчуттів. І цей внутрішній діялог підкупляв. Гостроти додавала боротьба природнього механізму уникнення стресу з вже отриманим захватом від проходження. Стоячи посеред коридору і слухаючи верески, що доносились з місцини, куди тебе вело вістря подорожі ти не раз просто стояв. Світ жив довкола тебе. Жив музикою, звуками. Прислухавшись бува ставало ще страшніше. І доводилость збирати волю в кулак і там де зазвичай кіно проведе вас своїми коридорами, перетворюючись на атракціон "тунель жахів", з якого завжди є вихід, гра підключала просту логіку: можеш йти і лякатись, а можеш не йти. І для тебе, балуваного кіномана, це був виклик. І зовсім скоро, непомітно, ти починав приходити щоразу частіше, поринати у цей світ щоразу охочіше. І за середину проходження ти вже штурхав гру палицею в надії отримати нові гримаси страху. І це логічно. Починаючи з малого ти проходиш безліч коридорів, збираєш купу деталей, вдосконалюєшся і під кінець переборовши себе ти був навчений грою виживати в її ж кулуарах. Та на мою думку це правильно, - закінчити гру як переможець.
Dead Space - це інтерактивне кіно, на котре ти купив квиток. Можливо інший розподіл балансу у грі зробив би мою думку про неї інакшою та я задоволений отриманим результатом і досвідом. Я знайшов в грі той базис котрий можу наповнити культурним сенсом і це для гри як твору мистецтва найвища похвала.
Чи була ця рецензія слушною? Так Ні Кумедна
132 з 141 людей (94%) вважають цю рецензію слушною
31 людей вважають цю рецензію кумедною
70.0 год. зареєстровано
Додано: 23 серпня 2015 р.
Alien + The Thing + Event Horizon = Dead Space


Top-notch atmosphere and a compelling story.

Mouse sensitivity is crap, though turning v-sync off at the NVIDIA Control Panel fixes that right up.


10/10 would planet crack in restricted system again.
Чи була ця рецензія слушною? Так Ні Кумедна
107 з 119 людей (90%) вважають цю рецензію слушною
131 людей вважають цю рецензію кумедною
10.2 год. зареєстровано
Додано: 31 жовтня 2015 р.
Dead Space is pretty cool, I guess.

Set in the distant future of 2002, you play as Isaac Clarke, a man with two dads: Isaac Newton and Arthur Clarke. Unlike many Sci-Fi protagonists, Isaac is a space Engineer, which is like a normal Engineer but in space. And if EA promotional content is anything to go by, Isaac is also a golfer, a skateboarder, a mercenary, a world famous pugilist, and probably a really good kisser.

One day, Isaac and friends go to fix a bunch of broken stuff aboard the USG Ishimura, a ship that's literally named "Rock Village". Unfortunately it does the opposite of make villages out of rocks and instead cracks planets open to eat the sweet sweet planet juice hiding inside. Ooh baby. Unfortunately, someone opened the space zombie can and now there are space zombies everywhere.

On the bright side, even though Isaac majored in engineering, he also apparently minored in being a unkillable death god from the 4th dimension because Isaac's right hook hits with about enough force to send the moon out of orbit and crashing into the planet below. When this game was still coming out back in 2008, the developers boasted that Isaac was at a disadvantage because he was an engineer and not a space marine. But Isaac still opens up more cans of Whoop A than the entire Earth military combined. It must be all that pent up space sexual frustration. Because he's in space.

The most unique aspect is that, outside of maybe one or two weapons, Isaac remains in his field of expertise in terms of equipment. But then again, his first weapon is called a plasma cutter. As in a tool that cuts things with plasma. Why don't you just give him a asteroid chainsaw while you're at it?
Actually, do that, that would be awesome.

But outside of developer words, Isaac is a huge faker. Sure he screams at everything and runs like a girl. But at the same time the guy can quick draw and open fire like the best of them. But lets stop talking about that hunk of murder for a moment and talk about the Ishimura itself.

The Ishimura is the largest and oldest ship of it's class. Roughly 1.6 Km in length if the wiki is to be believed. When you're inside it's dark, dingy, Event Horizon inspired interior, you can actually kind of believe that people lived in there. Outside of the workbench and the machine that sells you murder tools for money. There are constant reminders that the Ishimura at one point, had it's own ecosystem and community. The ship seems to have everything from accommodations, recreational areas, movie theaters, video games, posters of products, vending machines, and even a restaurant. My favorite was the Zero-G basketball. Get dunked on, son.

The Necromorphs, Daughter Space's antagonists, are gross little ♥♥♥♥♥♥♥s. Originally the inhabitants of the USG Stonetown, the necromorphs now hunt through the halls, killing anything that doesn't look like them as well as spreading this weird mossy flesh stuff that looks like the stuff I find on my toilet seat.

But now that everyone is dead, outside of a few induviduals, as well as all of the angry space zombies onboard, is the Ishimura scary? Well, outside of the atmoshpere, no, not really. If anything the game is like a reverse horror story about alien lifeforms doing their best to try and stop an angry man covered in metal bits, jacked up on blue milk and packing more heat than the Detroit police department.

Is Dad Space a good horror game? No. Is it fun? Yes, I would say so. The weapons are crunchy and fun to use, the enemies have enough variety to make you switch up your strategies, and there's enough bread crumbs and rewards for exploration to get you into finding audio logs and picking up space money to buy space stuff.

I'm not saying that Dude Space would be scarier if Isaac was defenseless. I happen to not enjoy horror games where you run away a bunch very fun because I'm already very good at running away from my problems. I'm just saying that maybe they should have turned it down a bit, maybe even gave Isaac less equipment but more evasion options, such as hiding or sweet slide tackles. Not even half way through the game I had to start putting health items away because my aim is as perfect as I am handsome and I was losing space for ammo in favor of the blue milk boxes.

But should you play Father Area?
It's a fun game, just not a scary one. I did not find myself pooping my pants or screaming really loudly for YouTube money. But I did find an appeal in going from room to room exterminating the space Vampires. It's almost like a natural selection thing.
Man eat planet.
Space zombies eat man.
Immortal war god eat space zombie.

DeDe Laboratory is on the cheap, and usually goes down in price during sales. Give the game a looksy, maybe it'll hook you in for the sequels, which I'm heading to next. It's definitely one of EA's better games, but that's probably not saying much considering the crimes they commit on a regular basis.

Ded Sposs gets 8 irate space miners out of 10.

Also, apparently the game had really gory death scenes but I didn't get any of those because I'm objectively the best.

Just the best.

The best Curator: http://steamcommunity.com/groups/Dickbuttexperience
Чи була ця рецензія слушною? Так Ні Кумедна
23 з 24 людей (96%) вважають цю рецензію слушною
100.5 год. зареєстровано
Додано: 28 серпня 2015 р.
This game is art, out of the few games I have played with this sort of spooky shooter theam I have truly enjoyed this one more than others, in between trying to solve the problem at hand as well as killing the necromorphs that charge at you there are tens of hours worth of exploring, while it's not a game that forces the exploration of the entire map I enjoy having the option to do so anyway, I'd play it any time in any day.
Чи була ця рецензія слушною? Так Ні Кумедна
17 з 18 людей (94%) вважають цю рецензію слушною
11.8 год. зареєстровано
Додано: 6 січня
Great game from 2008.
Took me exactly 9 hours to complete story on easy with exploring almost every room.

Enemies got me scared a lot and I got several goosebumps.

Pros:
+ Zero-G movement added a new level of movement to the game
+ Story is good
+ Difficulty Easy is very easy and you can focus on Story
+ HUD is embedded in gameplay, like a hologram your character is seeing

Cons:
- Sometimes mouse controls are a bit laggy
Чи була ця рецензія слушною? Так Ні Кумедна