Mirror's Edge was developed by DICE and released in 2010. Unlike other DICE games of that time, Mirror's Edge wasn't using the advanced Frostbite engine, instead they went with Unreal Engine 3.
There is no game like it. The parkour is simply amazing here. You see, there is no run button, instead your character simply builds up speed over time. I don't know, but it kind of feels so natural. And that feeling when you complete so obstacle without ever stopping feels so epic. DICE really managed to combine cinematic feel(nope, i don't mean 30 fps) and gameplay together, in this one. I wouldn't mind for a open world though.
There is also a bit of FPS in this game. You can never hold on to a gun or reload it. You have attack the enemy to get the gun. Its easier said than done though. The game wants you to be tactical, even if you attack an enemy that only had a pistol, he will still gun you down if you just run out in the open to him like that. You have to use cover, pick the ones that are separated from the rest etc.
The gameplay component of the game, whether it's parkour or shootouts is simply amazing here. DICE did a terrific job.
The game also has nice use of aesthetics. Funny thing, it uses primary colors mixed with white for the most part. It's so simplistic, yet so gorgeous. And there is also an amazing main theme, by Lisa Miskovsky.
Unfortunately this game suffers from 2 problems.
First is the length. It will take you about 4 hrs to complete it. I guess EA thought of it as an experiment project?
Second is the story. Written by Rhianna Pratchett. Don't want to sound like an *sshole here, but she needs to go. That woman ruined way too many games, still amazed how people still hire her.
There are also those terrible animated cutscenes between the levels. Clearly shows the limited budget EA has given.
Usually i dismiss these 4 hrs long games. Most of them offer no originality and are overpriced. But due to unique nature of Mirror's Edge i will have to recommend it. As i said, there is no game like it.