June 11, 2009 - Update Two new playable Orc classes: Lord (Warrior) or Shaman. Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures. Several new items regardless of character class.
User reviews: Mostly Positive (72 reviews)
Release Date: Sep 30, 2008
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Includes 4 items: Children of the Nile: Enhanced Edition, Children of the Nile: Alexandria, Hinterland, Mosby's Confederacy

 

About This Game

June 11, 2009 - Update
  • Two new playable Orc classes: Lord (Warrior) or Shaman.
  • Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures.
  • Several new items regardless of character class.
 

About Hinterland

Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
  • Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
  • Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
  • Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
  • Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
  • Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.

System Requirements

    Recommended:
    • Supported OS: Windows® XP or Vista
    • Processor: 1.8 GHz processor or higher
    • System Memory: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
    • Video Card: 64 MB DirectX 8.1 compatible card
    • Hard Disk: 350 MB uncompressed free hard drive space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
50.6 hrs on record
One of my favorites. It doesn't have the greatest graphics, or a thrilling storyline, but I keep coming back to it time and time again. Whether you want to kill a few hours, or a few evenings, you can tweak the settings to whatever type of scenario you want.
Posted: June 19
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3 of 3 people (100%) found this review helpful
24.9 hrs on record
Amazingly fun game, I have beat it 3 times through so far with intentions to keep trying more characters and higher difficulty. One definite thing, this game is not playable as is in my opinion. You have to follow the instructions for DIY Camera settings. This makes the game have a zoom in/out feature, so you can actually see things properly. Not sure if Steam will let me include this link, but google DIY Camera Settings Hinterland if this link doesn't work

http://tiltedmill.com/forums/showthread.php?t=22075
Posted: August 14
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1 of 11 people (9%) found this review helpful
0.8 hrs on record
Bad game,no advantages at all,i think.
Posted: September 9
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0 of 27 people (0%) found this review helpful
0.2 hrs on record
If you gifted me this game, ♥♥♥♥ you.
Posted: June 15
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15.7 hrs on record
At first I bought Hinterland because it was dirt cheap on the Summer Sale and I had a few bucks left in my wallet.. and I was kind of nostalgic for some of the old City Builder series that some of the folks at Tilted Mill had a bit of a hand in towards the end.. but really, I wasn't expecting much.

I'm actually pretty pleasantly surprised, truth be told. At first glance, it's like a kind of toned-down Diablo I, with a few city building/management elements thrown in.. And that's pretty much what it delivers. Perhaps the younger set or the hardcore strategy or simulation players won't like it, but I'm finding it to be.. almost refreshingly nostalgic. It has a pretty "old school" feel to it, and it's fairly challenging and moderately replayable. I imagine the harder difficulties will prove much beefier to get through than the "easy" games I've done so far.. I could see very much how it can scale.

I only have a couple modest criticisms.. The first and foremost is what I would call a "bug".. when attempting to use a rejuvenation potion, I frequently have to drag it to my character's face icon 4 or 5 times, if not more, before I hit the one *little* spot on the picture where it actually *registers* the "hey, drink this" command. Never could get the Potion of Hardening to work, but the standard Potion of Healing worked without a hitch.

The second is more of a general gripe, I confess. A lot of the "city builder" games have this feel of "having to fight the engine when it makes no sense to have to do so." Which kind of breaks immersion. If you're a lord of a city in some kind of fantasy kingdom, I'd expect you'd be able to say.. place an order for goods that your citizens produce, instead of being held at the mercy of whatever random output they feel like offering up that day. It leaves the situation involving a whole lot of "Standing around waiting for product X to show up in the rotation" when you need more of it.. In my case it was "sit through 2 raids waiting for 2 doctors to produce enough healing potions for me to go take over another territory, but no, they would constantly crank out at least 3 rejuvenation potions for every healing potion produced. Likewise, 2 armor smithies set up specifically to try to get a decent suit of plate made before I expired from old age, when both of them had researched it and were dead set on producing wooden shields or some other useless junk.

You'd think a Lord would be able to, you know, *commission* something. Or specify what is to be focused on for production.

But those gripes aside. It's been a fun game. I've enjoyed playing it, and I'd recommend it to others, Perhaps not the really hardcore uber-competitive types.. but for casual gamers who like this sort of thing, especially with a bit of a nostalgic fondness for the oldschool, it's likely to be a pleasant time for a while on a few bucks.
Posted: July 12
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33 of 40 people (83%) found this review helpful
25.5 hrs on record
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
Posted: December 29, 2013
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