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June 11, 2009 - Update Two new playable Orc classes: Lord (Warrior) or Shaman. Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures. Several new items regardless of character class.
Release Date: Sep 30, 2008
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Buy Hinterland

$9.99

Packages that include this game

Buy Best of TiltedMill Collection

Includes 4 items: Children of the Nile: Enhanced Edition, Children of the Nile: Alexandria, Hinterland, Mosby's Confederacy

About the Game

June 11, 2009 - Update
  • Two new playable Orc classes: Lord (Warrior) or Shaman.
  • Expanded gameplay: Orcs consume twice as much food, learn martial skills faster, manufacture items slower, and the Shaman uses totems to summon creatures.
  • Several new items regardless of character class.
 

About Hinterland

Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
  • Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
  • Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
  • Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
  • Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
  • Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.

System Requirements

    Recommended:
    • Supported OS: Windows® XP or Vista
    • Processor: 1.8 GHz processor or higher
    • System Memory: 512 MB RAM Windows XP® (1 GB for Windows® Vista)
    • Video Card: 64 MB DirectX 8.1 compatible card
    • Hard Disk: 350 MB uncompressed free hard drive space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
46 products in account
2 reviews
50.6 hrs on record
One of my favorites. It doesn't have the greatest graphics, or a thrilling storyline, but I keep coming back to it time and time again. Whether you want to kill a few hours, or a few evenings, you can tweak the settings to whatever type of scenario you want.
Posted: June 19th, 2014
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0 of 5 people (0%) found this review helpful
82 products in account
1 review
10.7 hrs on record
To say it feels like it's in alpha would be kind.
Posted: March 21st, 2014
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1 of 8 people (13%) found this review helpful
86 products in account
2 reviews
8.6 hrs on record
Good Game
Posted: February 16th, 2014
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0 of 6 people (0%) found this review helpful
164 products in account
2 reviews
0.2 hrs on record
If you gifted me this game, ♥♥♥♥ you.
Posted: June 15th, 2014
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0 of 6 people (0%) found this review helpful
40 products in account
5 reviews
2.8 hrs on record
huh...nah
Posted: February 24th, 2014
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21 of 27 people (78%) found this review helpful
169 products in account
23 reviews
25.5 hrs on record
This game was a disappointment, and it weighed on me doubly so because it's based on an idea I love.

Hinterland is one-part Diablo-style action game, and one-part village-management. Essentially, you go around a randomly-generated map, fighting monsters and trying to find resources to sustain a village. At the same time, you're recruiting villagers to your humble land who can then set up shop as tailors or blacksmiths or guards. These villagers, regardless of profession, can also be armed with gear and set up to defend their village during monster raids or adventure with the player in a party.

However, it is SUCH a shallow experience. The graphics are visibly of bargain-basement quality (as you can see from the screenshots). Combat devolves to pointing and clicking, then watching your adventuring party (you can only ever control one) beat up whatever is in the area. Worst of all, the village you build up becomes supremely underwhelming when everything it produces are far outshone by loot from the wilderness. The loot itself is never visually appealing or causes satisfying effects beyond making damage numbers higher.

Personally, I have always wanted a game village that takes an active part in the player's game. After all, has a NPC farmer ever asked you to kill 5 rats? Haven't you ever wanted him to kill his own damn rats? You have pitchforks! You have hammers! Fight with me against the enemy hordes! Don't just squat in your stinky huts with exclamation marks over your heads, waiting for Almighty Player to save your stinky hides!

This game took a few small steps towards an interesting idea, and then plopped down and went no further. Tragic.
Posted: December 29th, 2013
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