This edition packages weapon DLC from ten previous expansions as well new featured content.
User reviews:
Overall:
Very Positive (6,882 reviews) - 82% of the 6,882 user reviews for this game are positive.
Release Date: Jun 27, 2012

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Play Tribes: Ascend

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Buy Tribes: Ascend - Ultimate Weapons Pack

 

Recent updates View all (12)

17 comments Read more

March 30

Tribes: Ascend 1.3 - Patch Notes


Gameplay
  • Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
  • Votekick percentage increased to 45%, up from 35%
  • Changed votekick message to include player who initiated the votekick.
  • "Vote by [votekick_starter]: kick [kickable_player]?"
  • Ammo pickups now yield the same 400 hp heal on all armor types when
    • Light - Heals for 400 HP, up from 300.
    • Medium - Heals for 400 hp, down from 462.
    • Heavy - Heals for 400 hp, down from 520.
      picked up.
  • Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.
Equipment Changes
  • Automatic Weapons
    • All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
    • The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.
      • Falcon
      • NJ4
      • X1 LMG
  • Saber Launcher
    • May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
    • Tracking Missile
      • Target vehicle is locked with the same previous method and timing
      • Damage increased to 1350, up from 1200
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
    • Dumbfire Missile
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
      • Damage set to 370
      • Direct impact damage multiplier set to 2.0
      • Impulse set to 85000
      • Range set to 300
      • Speed set to 3000
      • Inheritance set to 50%
      • Size set to 15
  • Mortar Launcher
    • Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
    • When hitting a vehicle the shorter timer is now used.
    • Damage lowered to 1300, down from 1400.
    • Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.
      Minimum damage decreased to 600 damage at max range.
  • Thrown Disks
    • Decreased damage to 350, down from 600.
    • Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.
  • Heavy weapons impulse reduction
    • The following weapons have had their impulse values reduced to 85,000 down from 90,000.
      • Heavy Spinfusor
      • Heavy Bolt Launcher
      • Heavy Blinksfusor
  • Plasma Gun
    • Fire interval reduced to 0.5, down from 0.6
    • Damage reduced to 270, down from 280.
  • NJ5 returns to Medium armor.
    • Fire interval set to 0.2
    • Damage set to 150
    • Falls off to 80% damage at at max range of 6000.
  • Impact Nitron
    • Increased radius to 400, up from 350.
  • Shocklance
    • Damage increased to 600, up from 500.
    • No longer drains energy for up to 250 bonus damage.
    • Damage dealt from behind remains at 2x.
    • Removed impulse given to hit target.
  • Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.
  • Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.
  • Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.
  • Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.
Vehicles
  • Vehicle ejection speeds have been increased.
    • Light ejects at 50% vehicle speed, up from 40%
    • Medium ejects at 40% vehicle speed, up from 35%
  • GravCycle
    • Health reduced to 1400, down from 2200.
  • Shrike
    • Health reduced to 1400, down from 2800
    • Energy regeneration per second reduced to 10, down from 20
    • Reduced impulse from weapon to 2500, down from 10,000
    • Explosion radius reduced to 200, down from 250
  • Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.
Misc.
  • Additional network optimizations to improve performance.
  • Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
  • Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
  • Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
  • Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
  • Fixed an issue where empty perks were being shown in the spectator hud.

21 comments Read more

Reviews

“...the most exciting first-person shooter I've played in years.”
100/100 – Eurogamer
“...stop reading right now and download this game.”
100/100 – Ausgamers
“A game that is just fun as hell.”
91/100 – Ten Ton Hammer

Special Edition

About This Game

Tribes: Ascend is the world’s fastest shooter - a high-adrenaline, online multiplayer FPS with jetpacks, skiing, vehicles, and multiple classes. The classic shooter franchise Tribes has been played by well over 1 million people. With Tribes: Ascend, the franchise is reborn – fast-paced, vertical, acrobatic combat combined with class-based teamwork and stunning sci-fi visuals.

Key Features:

  • Skiing: A slow soldier is a dead soldier. By holding down space bar you remove friction and build momentum to traverse large maps, hunt down targets, and escape enemy territory at intense speeds.
  • Jetpacks: Total freedom of movement and aerial, dog-fight like combat.
  • Class-Based Combat: Unlock up to nine distinct classes, each with unique weapon loadouts and abilities.
  • Player Progression: As you play a class you gain experience which is used to unlock class-specific skills and perks. You can also share the xp gained while playing a favorite class to progress other classes.
  • Escalating Intensity: In each match you earn credits for shooting down enemies or supporting your team’s objectives. Use these match credits to upgrade base defenses, access vehicles, or call-in tactical strikes. The longer you play, the more chaotic the match becomes.
  • Vehicles: Pilot the powerful Beowulf tank, the speedy two-person Grav Cycle or the versatile flying Shrike.
  • Beautiful, Massive Battlefields: Wage war in a variety of open environments including frozen wastelands, sprawling cities, and jagged mountains.
  • Don’t Fight Alone: Friend-list allows you to link up with others and establish supremacy online
  • Free To Play... but not pay to win: All items affecting game play can be earned by playing the game itself. Players can purchase optional Tribes Gold to unlock classes more quickly and/or skills more quickly. Players will also be able to purchase cosmetic skins with Tribes Gold.
  • Spectator Mode: Highly-detailed spectator mode allows you to zoom in on your favorite players, view player data, and switch between action hot spots on the fly.

System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2GB (XP), 3GB (Vista, Win7)
    • Hard Disk Space: 10 GB free
    • Video Card: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher).
    • DirectX®: 9.0c
    • Sound: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB
    • Video Card: ATI or Nvidia graphics card with 1GB video ram or better and Shader Model 3.0+ support (Nvidia GeForce GTX 560+ or ATI Radeon 6950+).
Helpful customer reviews
226 of 244 people (93%) found this review helpful
18 people found this review funny
12.5 hrs on record
Posted: December 11, 2015
2012: the year many tribes fans were dissapointed by the thought that Hi Rez didn't have the money to support this game further, and more so by the thought that SMITE was the real money maker. some folks thought that they were abandoning the game to milk the MOBA genre for money...

in some ways, they were right. in others... well, that's the story of today.

yesterday, the game had the aptly named "Out of the blue" update, which was being made behind the scenes with help from the Tribes community being the testers for... and oh man is it a doozy. everything is fine tuned, or changed up, aside from the maps, which only have the addition of 3 more to the roster, but they're still the same aside from the tweaks that affect the game with the update.

the main thing you need to know is this: the old classes got kicked out. instead, it's simplified to 3 armor types that can pick and choose weapons and gear from thier weight class... if this sounds familiar, that's cause you're a Tribes vet. each of the 3 armor classes have thier upsides and downsides such as the tradeoffs of survivability vs speed, as well as what weapons and gear each class can use (heavies can't bring snipers, and lightweights can't bring heavy weapons or use spinfusor discs or discos/fractal nades). in addition, you can bring 3 weapons, but with another hitch: you are limited to bringing one of each weapon class. (heavies can bring 4 weapons total instead of 3, btw).

TL;DR, this is the best chance to possibly get back into tribes, and give it another go... and before you think of it being P2W... the weapon upgrades are gone. when you unlock a new thing, what you see is what you get.

PS: any exp and gold spent has been refunded, and if you have gold, you will have access to the entire armory.
Was this review helpful? Yes No Funny
82 of 91 people (90%) found this review helpful
7 people found this review funny
24.2 hrs on record
Posted: December 10, 2015
Feels like a brand new game with this new update. Really fun and enjoyable experience now that there are only 3 classes instead of 9. I would say everything that was once wrong with this game is now fixed. Probably one of the best skill based shooters out right now. Totally worth a try if you enjoy a very fast paced game.
Was this review helpful? Yes No Funny
62 of 72 people (86%) found this review helpful
11 people found this review funny
111.3 hrs on record
Posted: December 11, 2015
It's time to go back.
Was this review helpful? Yes No Funny
97 of 155 people (63%) found this review helpful
10 people found this review funny
44.7 hrs on record
Posted: December 19, 2015
Hi-Rez installs their own root level service. Remember the expensive class action Sony lost for installing rootkits? Their shrink wrap EULA didn't save them.

Hi-Rez advises people to turn off their UAC, anti-virus and firewall. Is that advice bad enough to be held liable? It's right there on their website.

Hi-Rez installs Flash. Did you see the latest list of Flash exploits? Pretty much their entire history they've been enabling malware and exploits.

Hi-Rez and anyone else who installs malware like programs and gives malware enabling advice should be suspended from Steam until they remove the offending code. Repeat offenses should result in a ban. That's what Apple and Google do to keep their market clean.

For the record, I love Tribes 1 & 2. Ascend used to be OK but had input lag even on a 4GHz machine. Unfortunately, the new patch nerfs defense so bad it turns Ascend into a bum rush & spawn camping game like 99% of the other online games. The armor configuration method is also incredibly bad, resembling a Towers of Hanoi puzzle to select the items you want in the slots you want with many classic combinations blocked entirely. Many better configuration systems exist in other games going back to the 80s. All they had to do was copy one.
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: December 11, 2015
Welcome back to the awesomeness that is Tribes: Ascend. It took a couple years, and some really bad mistakes, but Hi-Rez seems to be turning things around. I definitely recommend trying this out if you never have yet, and coming back if you used to play.
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