Esta edición incluye las armas DLC de las diez expansiones anteriores además de nuevos contenidos.
Análisis de usuarios: Muy positivos (4,672 análisis)
Fecha de lanzamiento: 27 de Jun, 2012

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Jugar a Tribes: Ascend

Free to Play

Comprar Tribes: Ascend - Game of the Year Edition


Recomendado por mentores

"Some say this game is dead or p2w, but it doesnt mean its not fun! go fast shoot stuff!"


“... el shooter en primera persona más emocionante que he jugado en años”.
100/100 – Eurogamer
“... deja de leer ya y ponte a descargar este juego”.
100/100 – Ausgamers
“Un juego que es endiabladamente divertido”.
91/100 – Ten Ton Hammer

Edición especial

Acerca de este juego

Tribes: Ascend es el shooter más rápido del mundo, un FPS multijugador online de alta adrenalina con jetpacks, esquí, vehículos y múltiples clases. La clásica saga de shooters Tribes ha sido jugada por más de 1 millón de personas. Con Tribes: Ascend, la saga ha renacido. Combate rápido, vertical y acrobático combinado con trabajo en equipo basado en clases e impresionantes efectos visuales de ciencia ficción.

Características Principales:

  • Esquí: Un soldado lento es un soldado muerto. Manteniendo pulsada la barra espaciadora eliminas la fricción y acumulas impulso para atravesar mapas grandes, cazar objetivos y escapar de territorio enemigo a velocidad intensa.
  • Jetpacks: Total libertad de movimiento y combate aéreo de estilo dogfighting.
  • Combate basado en clases: Desbloquea hasta nueve clases distintas, cada cual con armamento y habilidades únicas.
  • Progresión de personaje: Cuando juegas con una clase ganas experiencia que se usa para desbloquear habilidades específicas de clase y beneficios. También puedes compartir los puntos de experiencia ganados jugando con tu clase favorita para progresar en otras clases.
  • Intensidad creciente: En cada encuentro ganas créditos por derribar enemigos o apoyar los objetivos de tu equipo. Usa esos créditos para mejorar defensas de base, acceder a vehículos o solicitar bombardeos tácticos. Cuanto más juegues, más caótica se vuelve la partida.
  • Vehículos: Pilota el poderoso tanque Beowulf, la rápida Grav Cycle de dos personas o el versátil Shrike volador.
  • Hermosos y enormes campos de batalla: Libra la guerra en una variedad de entornos abiertos, incluyendo yermos congelados, ciudades en ruinas y ásperas montañas.
  • No luches solo: La lista de amigos te permite conectarte con otros y establecer una supremacía online.
  • Es Free to Play... pero no pagues para poder ganar: Todos los objetos que afectan a la jugabilidad se pueden ganar jugando. Los jugadores pueden comprar Tribes Gold para desbloquear clases o habilidades más rápido. También pueden comprar skins.
  • Modo espectador: El modo espectador de alto detalle te permite enfocar a tus jugadores favoritos, ver sus datos de juego y cambiar entre puntos calientes de la acción con rapidez.

Requisitos del sistema

    • SO: Windows XP SP2, Windows Vista o Windows 7
    • Procesador: Core 2 Duo a 2.4 GHz o Althon X2 a 2.7 GHz
    • Memoria: 2 GB de RAM (XP), 3 GB de RAM (Vista, Win7)
    • Disco Duro: 10 GB de espacio libre
    • Gráficos: Gráfica ATI o nVidia con 512 MB de VRAM y con soporte para Shader Model 3.0. (ATI Radeon 3870 o superior, nVidia GeForce 8800 GT o superior)
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX
    • SO: Windows 7 64 bits
    • Procesador: Quad Core de Intel o AMD
    • Memoria: 4 GB de RAM
    • Gráficos: Gráfica ATI o nVidia con 1 GB de VRAM y con soporte para Shader Model 3.0 (nVidia GeForce GTX 560+ / ATI Radeon 6950+ o superior)
Análisis útiles de usuarios
A 145 de 177 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
45.9 h registradas
Publicado: 1 de octubre de 2014
Great potential let down by a silly business model and lack of modding and map making support. The devs do not understand how tribes is played and delivered an unbalanced mess which, being tribes, is still fun to play but has no long-term legs. If mods had been a possibilty this could have been one of the best in the series, instead it is relegated to the f2p graveyard. Expect poor server performance if you decide to try this game out and inevitable server shut-down within a couple of years. Shame.

Would have recommended this game 2 years ago but by now the Devs have dropped the game and killed the series unfortunately.
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A 293 de 399 personas (73%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
13.3 h registradas
Publicado: 19 de octubre de 2014
Awesome game,played it a lot before it was on Steam. Too bad devs abandon it to work on another game (SMITE)
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A 156 de 213 personas (73%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
36.3 h registradas
Publicado: 1 de octubre de 2014
this was a great game. still is fun but the developers completely gave up on this game, no future updates or content. sad man =(
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A 155 de 213 personas (73%) les ha sido útil este análisis
12 personas han encontrado divertido este análisis
65.4 h registradas
Publicado: 12 de noviembre de 2014
My favorite part is where no one plays this.

EDIT 2: Apparently people can mark reviews as funny now. Shazbot!

EDIT 3 : ( Rephrased some words below, because for some reason people actually read it. )


Since people actually somehow managed to find this review, I decided to put at least a little bit of an actual review in here. Not a detailed one because I haven't played the game for a long time, but my personal information about the game.

(SIDENOTE: If you want a review that follows a linear flow of explaining information, this isn't the one. I mainly jump around from topic to topic, mostly because this came from the top of my head.)

( Sorry random OCD guy.)

Tribes:Ascend is a great game, but sadly, a lot of players are missing from the game because developers have moved onto SMITE and they abandoned this game a while ago.

They have made some changes to the game though, that has varied since the release of Tribes:Ascend. One thing they did was cut back on the amount of grinding required, which was really nice for F2P players. The game certainly isn't pay-to-win, but it is deterring to see that a playstyle you want isn't available for you. Most of the default stuff are mostly usable, but I do have to point out that the other weapons are just more fun to use. ( And sometimes more effective. )

The gameplay features high-speed combat, which will be very rewarding to those who value skill.
Coordinated roles and classes give the game a nice feel for it's objective based gameplay, and offers multiple different playstyles. Supportive roles, defensive roles, and offensive roles are ALL viable, and they all help you win the game. There's also a in-game voice communication system that slightly helps with immersion ( if you're into that sort of thing. )

There's also a few game modes ( many of which are probably dead. ).

My personal favorite is Capture the Flag, because it requires a variety of roles by the team.
Maybe you want to be the guy who grabs the flag at high speed.
Maybe you want to be the guy who sits on the flag and laughs at the guy who just died because he rammed into you at high speed.
Or maybe, you want to be like a sneaky ninja and blow stuff up. ( People included. )

The amount of skill required in this game is more than any normal FPS. You can't just aim down the sights of your gun and kill a guy in 1 second. You need to actually try to kill him, because 95% of the weapon in this game are not hitscan, which means you WILL have to shoot ahead of a moving target and if you want your projectile to even land CLOSE to him.

Experienced players will 'blue plate' someone. ( Blue plate is when you hit a poor guy directly with a spinfusor. )

Newer players may find it easier to use rapid-firing weapons until they're ready to try out the Spinfusor.

New players will also learn the term 'Shazbot!' ( Which will not be explained here. )

There is progression in this game, but they unlock different playstyles and weapons, rather than directly upgrading your weapons. ( Not counting some of the other things you can upgrade, but let's forget about those for now. )

You don't unlock a grip for your gun to reduce 15% penalty to accuracy, you don't get a scope and whatever, you'll actually want to unlock other classes and weapons. One of the classes has access to a fractal grenade ( the disco grenade ) and another class has invisibility. I'm not going to list every single class, but you get the point.

Weapons play a large part of Tribes as well as the classes. While a technician can put down a turret, some guy on a hill can make it rain explosives on him and clear the objective for a friendly to move in.

Sadly, you won't be able to unlock TotalBiscuit's voice unless you pay real money.

Yes. His voice is in the game.

You can also buy skins and stuff so you look different. Not like you'd show it off to anyone anyways.

You can also get credits or whatever to buy resupply points and call in orbital strikes.
Credits are only for the duration of the match, so feel free to call in the thunder.

As for performance, I've always had a problem on low-end PCs, so this isn't really the game you want to be playing on a low budget, but you shouldn't really have any performance problems if you have a medium to high end rig. There's a few performance.ini's on the internet somewhere if you really wanna play this on a potato. Trust me, I tried, and I at least went fast enough to kill something.

If you've read the original portion of the review, I joke about how no one plays this ( because no one does ) but that doesn't mean I don't want anyone to play it.

If you have slogged through this thing that steam calls a review, give Tribes a try. If you like it, tell your friends. Maybe it'll actually have some people playing it. ( Yeah right. )
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A 212 de 319 personas (66%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
196.6 h registradas
Publicado: 21 de octubre de 2014
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A 98 de 139 personas (71%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
7.3 h registradas
Publicado: 11 de octubre de 2014
Before launch, this game had me really excited, even became a "VIP" contributor (before this game hit steam +150 hours). It was tribes, but it didnt feel like tribes that much. The vast amount of automatic weapons was just mindblowing, in a bad way. It was like the devs was trying to make CoD on jetpacks. Some complained and some gave good feedback about various aspects of the game, but the devs just didn't listen. Even though the feedback was given by veteran tribes players! And now it seems like the game has been left to rot.

It feels like a good genre has been touched by something foul and tainted.

You might enjoy it, if you haven't played any other tribes games. If you have played tribes 2 or T:V, you might enjoy it for awhile, but in the end, it won't feel like tribes.
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A 30 de 34 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
122.3 h registradas
Publicado: 5 de enero
A flame that burns twice as bright, burns half as long. Tribes Ascend unofficially died within a year of its release, in large thanks to a very toxic community, but more so thanks to a very dodgy developer. Some would say it was doomed from the start with the unrewarding unlock system, and its very liberal use of micro-transactions, but what really killed the game was the "we didn't break through to a big enough market in the first year, so let's make something else" attitude from the studio. Tribes was pushed aside, all future support and updates were cancelled, with only the bare support of some multiplayer-servers remaining to squeeze out any additional funds, and instead Hi-Rez focused all of their resources on the continued development and support of Smite - a MOBA game.

Personally, Tribes Ascend was the best shooter experience I'd ever had. It was fun, it was exciting, it was difficult, and pulling off a flag grab, and capture, was among the most rewarding things I'd ever done in a videogame. I spent some 300 hours in the game, in- and outside of Steam, and I shelled out quite a few bucks too - because it was a free to play game that was so good, I wanted the devs to know it.

But in the end, Tribes Ascend simply went too fast for the devs.

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A 52 de 73 personas (71%) les ha sido útil este análisis
1.4 h registradas
Publicado: 18 de noviembre de 2014
From Hi-Rez, they give you Tribes!

A quick jump around Future FPS

Controls and options are perfect for the PC Gamer

The connection is good

but hi-rez kind of left it for Smite, So don't expect any changes

Still a worthy download!
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A 80 de 126 personas (63%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
9.3 h registradas
Publicado: 2 de noviembre de 2014
hirez abandoned this gem for their cash cow moba
but BEFORE abandoning it they ♥♥♥♥ed it all up and made it just frustrating to play
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A 21 de 26 personas (81%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
101.1 h registradas
Publicado: 4 de enero
Maybe you've heard the tales, of how Hi-Rez has abondoned their golden child. Whilst yes this is true, fear not! The gaming community has more than enough leverage to bring them back to this game and these are the reasons why. Don't worry there's a TL;DR at the bottom

Tribes Ascend is as unique as it gets when it comes to FPS. In Tribes the maps are so huge and its ski feature allows you to go so fast and at times you can sometimes feel adrenaline pumping through your veins. Add in the weapons which are mostly splash related and the only way to survive is to be moving. Stand still and you will die- not only does this make it the fastest pace shooter, it also means there will be no campers (except snipers, duh). The tactics, strategies and innovative ideas that spring up as to how to defeat the other side gives the game a lot of depth and lot of shazbots. To list all the features, I'd be writing a PhD, so to make my life easier, there's this:
Just because the game appears dead doesn't mean it's not good already. Sure things will seem a little empty but if enough people read this and enough people get into it, I guarantee we can change things.

All the classes blend together to create a synergy close to perfection and they individually cover so vast an angle that every class is needed and you will always see every class at work in a game. You won't see an entire team of Juggernauts because they'd be easily beaten by a nimble Pathfinder. Every class has it's pros and it's cons, and when put in a team form one mechanised unit that will steamroll the enemy. But you can also be flexible in that you won't have to stick to one class the entire time, you can switch it up. Sneaking in isn't working? Why not go in spinfusor toting and blow everything up? You don't have to invest too much into any one class and personally I find some of the starting weapons are amazing once you warm up to them. Spend hours trying them out. And if you like it, tell your friends to sign up, get the world united to bring this back, eh?

And of course, there's the one quintessential aspect of the game I haven't explored a lot. The fact that it's free! This is a lifesaver for anyone-stingy or not and oh boy am I glad it's free. For such an amazing game, so unique and so complex I was dumbfounded at first when I found out it was free. There are those who say it's pay to win but don't take any of that nonsense. NONE of the weapons are "better" than the starting ones, they're all different and suit different people or different scenarios. For the one class you may prefer blowing people to kingdom come with the satisfaction of seeing the killing blow, having your enemies blasted out of existence with you a mile away or gunning them down while chasing them and see them try to escape. With the multitude of weapons and items available, Tribes offers you the chance to try them ALL out in the practice mode so you can set your sight on a new weapon and grind and shoot your way to the top with a goal in mind. And when you've gotten every weapon you possibly want, or every item there is available, you don't stop or run out of steam *badumtsi* because you're always trying to be the best and the adrenaline rush, the satisfaction of a Blue Plate, a headshot, a melee or anything is reward enough.

TL;DR Not a moment in the game will you be bored and hours will fly by so quickly. So if you've played this before, but have felt defeated by Hi-Rez, get back on your feet or if you're completely new, go headfirst in and have a little faith. Login and start. Get your friends to jump in too. The more people we get, the more of the gaming community there are, the great ther chance of getting Hi-Rez's attention and bring this thing back. So spread the word, bring people into it, tell the gaming community and the world- even tell that random stranger on the road to. This game didn't deserve to end so quickly, so let's give it another shot.
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A 67 de 111 personas (60%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
1.5 h registradas
Publicado: 24 de octubre de 2014
Its like half arena shooter half Tony Hawk Pro Skater
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A 26 de 39 personas (67%) les ha sido útil este análisis
4.6 h registradas
Publicado: 23 de septiembre de 2014
Having played this a long time after the early 2012 hype, I can say that I see why people enjoyed this game - and why they left it. Of all the F2P games out there, the system in place here feels the most abrasive. So we essentially have a fast paced and highly competitive shooter (at least, on paper) with a unique concept, but we need to "unlock" classes and weapons? I haven't played any of the other Tribes games, but even so I felt like I was playing a game that is a mere shell of its potential - and seeing how the developer outright abandoned it for a soulless MOBA cashgrab, I don't see it ever changing. The worst part about this game is that there are some genuinely fun and well designed parts when you get past the layers of cash shops and leveling systems, like a puppy trapped in a sewer. It's heartbreaking, and its why I can't even recommend giving it a small trial.
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A 79 de 136 personas (58%) les ha sido útil este análisis
0.4 h registradas
Publicado: 29 de octubre de 2014
This game gives shame to the name Tribes if you have ever played the original version. Tribes: Ascend focuses on quick play snatch and capture mechanics with very limited ability to defend the flag other than chasing down the enemy constantly, which is very difficult due to the 10 second captures skilled players can do.

In the original "Starsiege: Tribes", any player could set all the defenses with each team having a resource cap on the amount of defences that could be set. In Ascend, each class has their own defence abiliy and only 1 per player. So ASSUMING your team even sets down their defense ability, you have a very very small defense to block the enemy.

Another problem I have is Starseige used to actually make getting the flag difficult by putting them IN buildings with many turns and hallways so a player could not simply fly past it and grab it like in Ascend.

This game falls so short of actually being competitive it's just sad.
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A 36 de 58 personas (62%) les ha sido útil este análisis
5.5 h registradas
Publicado: 18 de noviembre de 2014
twas once a fun game but now it is dead. wish more games had sking with guns at 1000000M/s. this was one of the few shooters that took any real skill that i know of but i guess modern "gamers" dont like games that require skill and would rather the game did everything for them.
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A 18 de 25 personas (72%) les ha sido útil este análisis
19.2 h registradas
Publicado: 23 de septiembre de 2014
Great, but dead game.
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A 12 de 15 personas (80%) les ha sido útil este análisis
20.9 h registradas
Publicado: 16 de diciembre de 2014
Tribes Ascend was an awesome game. I was playing it long before it made it's way onto steam but sadly Hi-Rez has decided to quit updating it in favor of Smite as I assume they figured they can make more money off that game instead. Although this game was free to play or as some say "Pay 2 Win" I'd have to disagree with the later part as the game required a good bit of fps skill to play and someone that just bought all the equipment could still be stomped on by a more skilled player.

But with the game long out of date and less than 150 players active I'll have to sadly say I would not recommend trying it out now as you would have missed the "glory days"
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A 10 de 12 personas (83%) les ha sido útil este análisis
3.7 h registradas
Publicado: 28 de diciembre de 2014
I want to give this game a good score, I really do. Well, first Ill just go over the pros+cons
-Very fast and unique shooty shooty gun gun gameplay
-Balanced maps with most of them being symmetrical and even
-Interesting guns and other items
-Large variety of classes

Now the Cons

-Games pretty much dead. Little to no larger servers as of 28/12/2014
-Small amount of glitches
-Devs have basiclly stopped working on it

Now the cons might not seem that bad right? Well this game hasn't gotten an update in almost 2 years.
Oh yeah and the lack of mod support.
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A 96 de 174 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado: 26 de octubre de 2014
"Well-coordinated and heavily practiced Reddit team beaten by a rag-tag group of virgins run by a furry tripfriend and a BR with 140 ping."

The game started off as one of the best I played in 2011, but countless updates made made it p2w now though, we will never go fast again comrades, the dream is dead ;_;7
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A 9 de 11 personas (82%) les ha sido útil este análisis
61.0 h registradas
Publicado: 25 de enero
The best example of how you shouldn't make a modern old-school FPS.

This game introduced me to the Tribes series, and during beta and the first months after release it has been one of the best FPS I've ever played.
But it was ruined and later abandoned by incompetent (or just greedy, I don't really know) developers who couldn't manage the early and sudden success of the game, and made it a horrible pay to win hitscan fest with no anticheat, adding more and more unbalanced, overpriced and overpowered content instead of fixing the blatant flaws the game had, thus turning away both veterans and new players (who faced a huge paywall or hundreds of hours of grinding just to play the game with adequate equipment).

After a few months, nostalgia led me to try Tribes 2, which is the clearest example of why Ascend failed (classes, loadouts, wepon balance etc), but I eventually stopped playing it because of high latency and very low population.

I quit playing Ascend like 2 years ago, but right now, with all these upcoming/released new arena fps, it came to my mind and I realised that I don't really care about a new Unreal Tournament or all these Quake clones (that I surely will play and enjoy!), I just want a new Tribes game DONE RIGHT:

- no free to play model
- classes, physics, map designs and weapons have to be studied and analysed in order to provide players the most possible balanced and fair gameplay
- content must be limited in order to keep the game balanced

All these features were mostly overlooked by Ascend's developers.
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A 33 de 57 personas (58%) les ha sido útil este análisis
1.0 h registradas
Publicado: 20 de octubre de 2014
Game loses the connection to servers all the time, good game but unplayable because it connects you for like 5mins per game and then loses the connection again, presuming that youve managed to join a game.
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