This edition packages weapon DLC from ten previous expansions as well new featured content.
Valutazione degli utenti: Molto positiva (5,435 recensioni)
Data di rilascio: 27 giu 2012

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Gioca a Tribes: Ascend

Free-to-Play

Acquista Tribes: Ascend - Game of the Year Edition

 

Consigliato dai curatori

"Some say this game is dead or p2w, but it doesnt mean its not fun! go fast shoot stuff!"

Recensioni

“...the most exciting first-person shooter I've played in years.”
100/100 – Eurogamer
“...stop reading right now and download this game.”
100/100 – Ausgamers
“A game that is just fun as hell.”
91/100 – Ten Ton Hammer

Edizione speciale

Riguardo questo gioco

Tribes: Ascend is the world’s fastest shooter - a high-adrenaline, online multiplayer FPS with jetpacks, skiing, vehicles, and multiple classes. The classic shooter franchise Tribes has been played by well over 1 million people. With Tribes: Ascend, the franchise is reborn – fast-paced, vertical, acrobatic combat combined with class-based teamwork and stunning sci-fi visuals.

Key Features:

  • Skiing: A slow soldier is a dead soldier. By holding down space bar you remove friction and build momentum to traverse large maps, hunt down targets, and escape enemy territory at intense speeds.
  • Jetpacks: Total freedom of movement and aerial, dog-fight like combat.
  • Class-Based Combat: Unlock up to nine distinct classes, each with unique weapon loadouts and abilities.
  • Player Progression: As you play a class you gain experience which is used to unlock class-specific skills and perks. You can also share the xp gained while playing a favorite class to progress other classes.
  • Escalating Intensity: In each match you earn credits for shooting down enemies or supporting your team’s objectives. Use these match credits to upgrade base defenses, access vehicles, or call-in tactical strikes. The longer you play, the more chaotic the match becomes.
  • Vehicles: Pilot the powerful Beowulf tank, the speedy two-person Grav Cycle or the versatile flying Shrike.
  • Beautiful, Massive Battlefields: Wage war in a variety of open environments including frozen wastelands, sprawling cities, and jagged mountains.
  • Don’t Fight Alone: Friend-list allows you to link up with others and establish supremacy online
  • Free To Play... but not pay to win: All items affecting game play can be earned by playing the game itself. Players can purchase optional Tribes Gold to unlock classes more quickly and/or skills more quickly. Players will also be able to purchase cosmetic skins with Tribes Gold.
  • Spectator Mode: Highly-detailed spectator mode allows you to zoom in on your favorite players, view player data, and switch between action hot spots on the fly.

Requisiti di sistema

    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2GB (XP), 3GB (Vista, Win7)
    • Hard Disk Space: 10 GB free
    • Video Card: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher).
    • DirectX®: 9.0c
    • Sound: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB
    • Video Card: ATI or Nvidia graphics card with 1GB video ram or better and Shader Model 3.0+ support (Nvidia GeForce GTX 560+ or ATI Radeon 6950+).
Recensioni utili dai clienti
488 persone su 580 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
122.3 ore in totale
Pubblicata: 5 gennaio
A flame that burns twice as bright, burns half as long. Tribes Ascend unofficially died within a year of its release, in large thanks to a very toxic community, but more so thanks to a very dodgy developer. Some would say it was doomed from the start with the unrewarding unlock system, and its very liberal use of micro-transactions, but what really killed the game was the "we didn't break through to a big enough market in the first year, so let's make something else" attitude from the studio. Tribes was pushed aside, all future support and updates were cancelled, with only the bare support of some multiplayer-servers remaining to squeeze out any additional funds, and instead Hi-Rez focused all of their resources on the continued development and support of Smite - a MOBA game.

Personally, Tribes Ascend was the best shooter experience I'd ever had. It was fun, it was exciting, it was difficult, and pulling off a flag grab, and capture, was among the most rewarding things I'd ever done in a videogame. I spent some 300 hours in the game, in- and outside of Steam, and I shelled out quite a few bucks too - because it was a free to play game that was so good, I wanted the devs to know it.

But in the end, Tribes Ascend simply went too fast for the devs.

[VGS]
Questa recensione ti è stata utile? No Divertente
268 persone su 365 (73%) hanno trovato questa recensione utile
33 persone hanno trovato questa recensione divertente
1,479.5 ore in totale
Pubblicata: 13 gennaio
played it for a bit.

its ok
Questa recensione ti è stata utile? No Divertente
83 persone su 115 (72%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
13.8 ore in totale
Pubblicata: 28 marzo
It has been killed by the developer.
However we could band together and try to convince HiRez to open source it and give it to the community.
That would be the only way the game could even have a chance to live.
Questa recensione ti è stata utile? No Divertente
40 persone su 53 (75%) hanno trovato questa recensione utile
92.0 ore in totale
Pubblicata: 27 febbraio
Excellent game, wish HiRez still worked on it.
Plenty of servers are still active, this game is not dead.
Questa recensione ti è stata utile? No Divertente
45 persone su 70 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
61.0 ore in totale
Pubblicata: 25 gennaio
The best example of how you shouldn't make a modern old-school FPS.

This game introduced me to the Tribes series, and during beta and the first months after release it has been one of the best FPS I've ever played.
But it was ruined and later abandoned by incompetent (or just greedy, I don't really know) developers who couldn't manage the early and sudden success of the game, and made it a horrible pay to win hitscan fest with no anticheat, adding more and more unbalanced, overpriced and overpowered content instead of fixing the blatant flaws the game had, thus turning away both veterans and new players (who faced a huge paywall or hundreds of hours of grinding just to play the game with adequate equipment).

After a few months, nostalgia led me to try Tribes 2, which is the clearest example of why Ascend failed (classes, loadouts, weapon balance etc), but I eventually stopped playing it because of high latency and very low population.

I quit playing Ascend like 2 years ago, but right now, with all these upcoming/released new arena fps, it came to my mind and I realised that I don't really care about a new Unreal Tournament or all these Quake clones (that I surely will play and enjoy!), I just want a new Tribes game DONE RIGHT:

- no free to play model
- classes, physics, map designs and weapons have to be studied and analysed to provide the most balanced and fair gameplay
- content must be limited in order to keep the game balanced

All these features were mostly overlooked by Ascend's developers.
Questa recensione ti è stata utile? No Divertente