Dette anerkjente førstepersonsrollespillet tar spilleren med på en utrolig reise inn i Arx' fantasiverden. Spillet er en blanding av en intelligent historie med fengslende og realistiske middelalderomgivelser. Arx Fatalis lar spilleren føle at alle hans handlinger har en direkte konsekvens for personene rundt ham.
Brukeranmeldelser: Veldig positive (315 anmeldelser) - 90% av 315 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 12. nov, 2002

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IGN Awards Arx Fatalis an 8/10

"The spell casting system (...) is probably the most fun I've had with magic in a game in a long time."

RPGDot gives Arx Fatalis a 91%

"Clever dungeon design, exciting story and challenging puzzles makes this the most intelligent RPG around"

Om dette spillet

Dette anerkjente førstepersonsrollespillet tar spilleren med på en utrolig reise inn i Arx' fantasiverden. Spillet er en blanding av en intelligent historie med fengslende og realistiske middelalderomgivelser. Arx Fatalis lar spilleren føle at alle hans handlinger har en direkte konsekvens for personene rundt ham.

Målet med spillet er å tilintetgjøre den hemmelige Akbaa-kulten, og Akbaa er ødeleggelsens gud. Som spiller må du forhindre at en slik ond skapning returnerer til den fysiske verdenen. Hvis du mislykkes, kommer Akbaa til å utøve sitt terrorvelde i Arx-verdenen.

Du kommer til å bli helten i undergrunnsverdenen, og du kan bruke våpen, trolldommer og magiske elementer til å beskytte deg mot nisser, troll, rottemenn og andre onde motstandere.

Foruten rå styrke, sniking og "det gestbaserte magiske systemet på skjermen" finnes det tre alternative måter å lykkes på. Ved hjelp av musen kan du tegne flammende runeskrift i luften. En kombinasjon av disse gestene kan skape kraftige, magiske trolldommer som beskytter deg mot eller gir deg mer kraft for å bekjempe fiender for å fullføre oppdraget.

Systemkrav

    Minimum: Windows XP, 500 MHz Pentium ® III eller kompatibel, 64 MB RAM, DirectX 8 eller nyere, DirectX 8-kompatibelt lyd- og grafikkort med 16 MB, 750 MB faste disker

    Anbefalt: 900 MHz Pentium ® III eller kompatibel, 256 MB RAM, DirectX 8 eller nyere, DirectX 8-kompatibelt lyd- og grafikkort med 32 MB, 750 MB faste disker

Hjelpsomme kundeanmeldelser
23 av 24 personer (96%) syntes denne anmeldelsen var hjelpsom
4 personer syntes at denne anmeldelsen var morsom
22.1 timer registrert
Publisert: 5. desember, 2015
If you consider yourself a fan of the RPG genre and still haven't played this, it's time to get on it.

This is one of my favorite games ever and I could go on about this game with a big lengthy post but it's easier if I just point out it's only flaw:
There's no sequel.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
20 av 21 personer (95%) syntes denne anmeldelsen var hjelpsom
23.5 timer registrert
Publisert: 28. august, 2015
Arx Fatalis is the 2002 brainchild of Arkane Studios, a studio that went on to make Dark Messiah of Might and Magic, and Dishonoured. Notably, the game was intended to be Ultima: Underworld III, but the studio was unable to obtain the license. Even without it, this has been hailed as the spiritual successor to Ultima: Underworld, and rightfully so.

It's "inspirations" are as evident as they are positive. The right-click menu overlay, popular in its early 2000s peers, once again makes it return and proving that it never gets old. Arx Fatalis handles it a tad differently to others, keeping the overlay mostly bereft except for inventory and controlling the bulk through separate windows brought up via the journal.

While manipulating the environment never gets old, the overlay itself does get clunky compared System Shock 2 or Morrowind. From inventories that give you separate windows when upgraded, instead of just making the existing window bigger, to useless, nigh unreadable maps, to the journal system that is Morrowind's, without all those pesky "search" functions.

Arx Fatalis boasts an "intelligent story", which is laughable. You start as the amnesiac named Am Shaegar, find out your purpose is to save the world, and then save the world. Along the way you bear witness to some incredibly hammy voice-acting, which falls directly into "so bad it's good" tier.

The worldbuilding itself is less hilariously trite. While the generic fantasy races stay generic fantasy races, the premise of being forced to live inside one big cavern system lends itself to some interesting towns and details - the giant pumps that flood the levels with air, for example. But Arx Fatalis hails to an era where the story wasn't the focal point of RPGs, pre-Infinity Engine.

King Lunshire's one-dimensional antics and cults that just evil cults only provide the background for the real draw: dungeon delving.

The game boasts being able to take care of enemies in a variety of ways. This is a lie. The game is based around a single playstyle - spellsword.

  • DEX skills are useless and will get you killed
  • Stealth attacks cap out at 1.5 times the damage of a regular hit
  • The gesture system only recognizes perfectly drawn signs
  • Particles of your runes fly off while running
  • Your mana regen is incredibly slow
  • There's barely any bloody potions

You may be able to fireball or stealth a goblin to death, but try pulling that on a Ylside warrior and watch your dangly bits get plastered to the ceiling. Your magic will always play second fiddle to your sword, and DEX doesn't get a fiddle at all.

It's therefore a shame that the swordplay is so limited. Arx Fatalis falls into the traditional aRPG trap of having the majority of the combat be incredibly simple and boring. You take out your weapon. You charge up your weapon. You hit things with your weapon. There's several different animations but they change nothing. Footsies that amount to kiting. No real movesets, no real variety, and even the speed of combat is deplorably slow.

It fails basic decisions/time game design, a common problem with these games. Buffs aside, you will largely be doing the same exact 3-step sequence from beginning to end.

Thankfully the incredibly hard-hitting enemies combined with limited resources in the midst of battle, especially when up against a Ylside or a Lich, keeps these battles engaging to the end. They never become a chore. The payoff of lobbed limbs and exploding enemies is a bonus.

The dungeons themselves are fantastic. Far from open-world, these areas are distinctly level based and are flooded with hidden secrets - which unlike the barren and uninteresting landscapes of open world games, have withstood the test of time.

The rest of the game's elements are particularly notable. There's some sidequests, but the triggers are arbitrary and you'll most likely just luck into them. The puzzles you encounter within the dungeons themselves can quickly get tedious, and rely on searching the area for items or buttons which are hidden in annoying locations. Occasionally with physics, and Fatalis' physics system isn't as great as its item manipulation system.

But it wouldn't be a true dungeon delver without puzzles, would it?

Arx Fatalis is a relic, and its a relic in the best possible way. Hailing back to the best of Looking Glass' work and Ultima Underworld itself, for every clunky mechanic there's another aspect that counters it to make it work.

If you're looking for an oppressive dungeon-delving game with brilliantly designed levels and inventory mechanics which don't treat you liked a fool, then I couldn't recommend Arx Fatalis more.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
11 av 12 personer (92%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.4 timer registrert
Publisert: 29. november, 2015
Arx Fatalis is a great game. This is a game of thinking and is well above those of his time and even many of those today. It requires great skill in taking decisions that influences the game story and requires great patience and attention !
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
10.4 timer registrert
Publisert: 15. desember, 2015
A diamond in the rough for sure, but Arx Fatalis is a classic that snuck right under a lot of peoples' noses. Years after release, the developers have continued to support this game, patching it to run on modern systems/resolutions, and even releaseing the source code.

It is still up in the air if the now heavily Kick Started Ultima Underworld successor "Underworld Ascendent" will live up to its bluster, but in the meantime Arx Fatalis is definately worth some of your time.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
117.0 timer registrert
Publisert: 21. august, 2015
Full of secrets and adventure, you build your character depending on your preferences of strngths and skills. Loads of options and items yet still easy to manage.

I bet you'll replay the game once you've finished it to see what if I did this or that !
Awesome game and recommended for players who needs a game that keeps their minds captured and entertained. I believe this is a very underrated game and I've discovered it really late but no regrets.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom