Este RPG em primeira pessoa aclamado pela crítica leva o jogador a uma incrível aventura no fantástico mundo de Arx. O jogo mistura uma história inteligente com ambientes medievais imersivos e reais. Arx Fatalis permite ao jogador sentir que todas as suas ações têm uma conseqüência direta a todos aqueles a sua volta.
Análises de usuários:
Todas:
Muito positivas (344 análises) - 90% das 344 análises de usuários deste jogo são positivas.
Data de lançamento: 12/nov/2002

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Análises

IGN Awards Arx Fatalis an 8/10

"The spell casting system (...) is probably the most fun I've had with magic in a game in a long time."

RPGDot gives Arx Fatalis a 91%

"Clever dungeon design, exciting story and challenging puzzles makes this the most intelligent RPG around"

Sobre este jogo

Este RPG em primeira pessoa aclamado pela crítica leva o jogador a uma incrível aventura no fantástico mundo de Arx. O jogo mistura uma história inteligente com ambientes medievais imersivos e reais. Arx Fatalis permite ao jogador sentir que todas as suas ações têm uma conseqüência direta a todos aqueles a sua volta.

O objetivo do jogo é destruir o culto secreto de Akbaa, o deus da destruição. Como um jogador, você deve prevenir o retorno de tal cruel criatura para o mundo físico. Caso você falhe, Akbaa irá impor o terror sobre o mundo de Arx.

Você se tornará o herói de um mundo subterrâneo - com armas, feitiços e itens mágicos para se defender de trasgos, ogros, homens-rato e outros oponentes cruéis.

Além de força bruta, movimentos furtivos e o "sistema de magias baseado em movimentos na tela" são as três opções para ser bem-sucedido. Usando o mouse, runas de fogo podem ser desenhadas no ar. A combinação destes gestos pode criar poderosos feitiços que irão protegê-lo ou fortalecê-lo para derrotar oponentes e seguir a aventura.

Requisitos de sistema

    Minimum: Windows XP, 500 MHz Pentium ® III or compatible, 64 MB RAM , DirectX 8 or higher, DirectX 8 compatible sound- and graphics card with 16 MB, 750 MB fixed disks

    Recommended: 900 MHz Pentium ® III or compatible, 256 MB RAM , DirectX 8 or higher, DirectX 8 compatible sound- and graphics card with 32MB, 750 MB fixed disks

Análises de usuários
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Todas:
Muito positivas (344 análises)
Últimas análises
sadaraine
( 7.0 horas registradas )
Publicada: 15 de maio
For as old as this game is, it was very interesting and fun to play. It is rather linear, but has a ton of RPG qualities that fans of the genre will know and love. 7/10
† Aven †
( 0.1 horas registradas )
Publicada: 12 de maio
The Demo was working perfectly, but the game refuses to start after I bought the full version. There are fixes for:
"A DDraw object has a non-zero reference
count (meaning it was not properly cleaned up)."
but unfortunately, none of them worked for me.
I have no doubt that this is a pretty good game (since the demo convinced me of buying the full game, obviously), but right now, I can't recommend it, simply because it isn't working anymore.

Edit: I know that people don't like it, when reviews are negative, because the game didn't run for the reviewer, but that's just how it is. And if a game isn't running, even after you applied the fixes for it, nobody can recommend a game. Simple as that.
Jade.Wu
( 0.1 horas registradas )
Publicada: 9 de maio
ARX LIBERTATIS WAS USED - Thus game time was not counted by steam. My playthrough was ~22hrs. Arx Libertatis gets the game running on nearly all systems, I suggest it if you can't run the game normally.
Arx Fatalis was created by ArKane Studios who would eventually bring the world titles such as Dark Messiah of Might & Magic (one of my favorite games) and more recently Dishonored 1 and 2 through Bethesda publishing.

The setting for the game is one of the most interesting I've seen in an RPG that is nearly untouched by the actual game. The premise is that the sun for the world has been extinguished and the surface is now uninhabitable. Anyone who goes to the surface would freeze instantly type of deal. The humans (with the help of naga-creatures) along with other races fled to the underground and through tunnels the population of the world continues to survive (Metro 2033 anyone?). Arx Fatalis takes place in Arx, one of what's considered to be 'safer' areas. This was disappointing since it was more tame setting than I wanted compared to the Travelers guild and how they're in a daily life or death struggle continuing through tunnels that are riddled with monsters.

The crux of the matter on this game is that it's hard for me to pick a side on recommending it. I'm half-heartedly going with a No Recommendation despite thinking the game isn't that bad. There just wasn't enough to push me over to wanting to replay the game or encourage someone else to go through it.

To explain, the combat (the main portion of what this game will consist of) is pretty garbage (TES style). You're forced into either building as a hybrid or into a mage only and while you can pull off the warrior build it's highly inefficient along with the worse builds of rogue or archer. The spellcasting in the game is an amazing concept that not even the game was able to do properly. You must create the runes in the air manually in a correct combination to cast the spell. Anyone who hasn't played would think it hard to do in combat BUT the player can have up to THREE precast spells. This means mages can play with the runes until they get the three spells they want and easily murder any opponent with probably only two of the spells used. Fighting with melee weapons is a chore in comparison, as swinging wildly does next to no damage. The player must 'hold' the weapon until the gauge is full and then release to deal impactful damage (~5s per swing). While this won't seem apparent initially, when the player reaches the Ylsids that run slightly faster and can swing 3 times as fast, it'll spell your doom.
As a new player this was especially annoying since the runes recieved early on were practically useless, and a useful spell isn't learned until later in the game which encouraged me to stay mostly melee instead of a focus on spellcraft which ends up the far better of the two.

Now to me what is the real dilemma I have with the game. MECHANICS.
This game is a perfect example of the once and done feature. They place mechanics that exist in the game for the sole purpose of one point and then abandon the feature forever. This is excrutiating as a new player and people who played this perviously looking back with fond memories need to understand what I'm talking about. Mostly this is due a lack of both not showing and not telling what the player should do.
Just uh.. Spoilers from here on out

===SPOILERS===
There's a section in the game where a monster chases you upon entering the dwarf area, as you run away slamming on doors you'll cross a lava section and then find a dwarf with a key, power stone and meat. You'll probably grab the key and powerstone then run back in a panic to open the door with the monster on your heels down a corridor. If you run to the right you'll instantly game over. If you're too slow in any of the above sections, also instant game over. You then run into an empty-ish room with a ladder and hop up with glee. But now you're stuck.
Here's the solution: You were supposed to grab that meat (which looked identical to Rat Meat i.e. nonimportant unless you mindlessly loot), run into the room and use the power stone on the blank looking box that powers the stomper above you and lure the monster underneath to get squished.
Literally WHAT. Like okay if the game had shown the power crystals earlier, it would be fair. If it had shown the stomper rising up from the ground, also fair game. But the fact of the matter was the whole section was like playing that stupid Train Minigame in Mario Party of RIGHT OR LEFT. Oh wrong way! Off the cliff you go!
This is the whole game in bringing up new concepts to the player.
===The wine into the dough was the only one DONE RIGHT. It showed the goblin cook time and time again bringing pies to the king, if you found his diary it said he was allergic to wine, and then also finding all the wine next to the dough in the kitchen.
===The magic lever that appeared when the monster was chasing you again? BAD.
===Temple of Illusions? MIXED (mostly the stupid reveal on the switches; the crystal ball with the switches where you had to compare shadows in each room which would have been fine had the switches made a 'failure' sound if you messed up.)
===Levitating into the Ice Caves? Dumb as all hell
The funniest thing is that in the ice caves the player character actually kind of gives advice on knocking down a stalactite to proceed forward while in all the other situations has no info to offer.
===Crypt (pickaxing the graves out of nowhere, rune slabs, stupid sun puzzle. The hint was terrible and the way the puzzle was positioned throws everyone off, rune slabs couldve been removed since it was used in the same puzzle in the same format but only existed to torture anyone who somehow missed a single slab.)
Also kind of randomly; gold was relatively worthless. Best armor and weapon obtained free of charge.

But it's not as though the game was entirely misdirected
Cooking food was neat, spellcasting (despite precast ruining everything) was a good concept, and the whole staking the vampire ghouls in the crypt was a nice inclusion you wouldn't see in most games. (Plus the setting)
For the time when the game came out I could see why most people would love this game.
Personally I don't think the game aged well, and new players would certainly have more than one problem with it.

If this game released modernly not even the most hardcore would try defending it. It would be riddled with 'this makes no sense' posts but communities exist which give older games a free pass.
Communist "Joseph Ballin" Layton
( 24.3 horas registradas )
Publicada: 9 de maio
Arx Fatalis was the first game to be released by Arcane Studios (now mostly known for Dishonored), and very few developers hit it out of the park with their first game as much as they did. The game takes place in a world that might have once been a traditional fantasy setting, but the death of the planet's sun led the various races of the world to move into various underground cave systems, with Arx being the one that the game takes place in. The open world is somewhat like a dungeon crawler, and while it may seem like a small world at first you may be surprised as you unravel it and unlock its various depths and passages. It makes up for its size by being very compact, without the filler that most modern RPGs have. There are also various civilizations to deal with, with the humans living on the top level and various other races living deeper in the caves. Arx is full of secrets and side quests, and for the most part you're free to look for them at any time. The story is fairly simple, but it never chains you to it, instead opting to just leave you to go through things at your own pace.

Gameplay-wise, things are pretty similar to Arcane's later games. You can specialize in stealth, combat, or magic, along with other skills like the ability to identify enchated weapons and armor. The magic system is one that you'll either love or hate; you learn spells by learning runes found on stones throughout the world and combining them into spells by drawing the runes on your screen with the mouse, and when it works it's a really cool system, but the rune detection sometimes refuses to cooperate, so you'll probably want to keep your three pre-casted spell slots full in case of combat. There are lots of item crafting mechanics you can use, and they're all presented in a more interactive way than most games' menus, like how cooking food requires you to light a fire with a spell and drop your food items into the fire until it finishes cooking, which is pretty fun in a way that's hard to describe.

It's hard to describe exactly what it is about Arx Fatalis that makes it so great, because it's a game that's made great by the various moments and sidequests that make up the game instead of by the actual core mechanics and if I listed all of my favorite parts of the game here it would just be spoiling things. But everything about it comes together so well that the only reason I wouldn't recommend it is if you aren't very good with older control schemes. Even though it's old, there's a fan patch called Arx Libertatis that fixes things up to run on modern machines, and with the game's current $5 price I think it's a steal. It's an immersive and unique game that has a kind of magic to it that even Arcane's own later games haven't quite managed to capture.
Monkey
( 1.5 horas registradas )
Publicada: 5 de maio
In German Ver. Goblin Polsius has Southpark Cartman Voice feature. The game won my love instantly.
PETER says: "Roadhouse" (ง ͠° ͟ل͜ ͡°)ง
basedcat
( 8.0 horas registradas )
Publicada: 16 de abril
how can is gay universe conceive such thing. tell me this game isnt a piece of heaven floatin in satens urine! its betta then a long fap its even betta then pizza immarsive as shet georgeous as fk im yet to find anything to top this pleasant experence
*DEAD*
( 0.2 horas registradas )
Publicada: 6 de abril
Great game, the combat is fun and the story is pretty good, the only real problems I have had with this game are a bit clunky controls, bad voice acting, and the magic sometimes doesnt respond, but those arent that bad, this is a great game. 7.5/10 (btw i havent been able to play the steam shortcut because of the error so i needed to use the patched verson).
[SCI] Mangaman
( 3.4 horas registradas )
Publicada: 25 de março
This game doesnt work anymore...........why????? i reccomend this game but id like to see this get fixed
Beldarak
( 16.1 horas registradas )
Publicada: 15 de março
One of the greatest RPG ever made. And one of the rare RPG to be both in first person and real-time.

It's very immersive and aged quite well graphically.
The music is weird and very good. In fact that would describe the whole game setting.
It's an original world that's fun to discover and a lot of NPCs and quests are kinda funny.

The world is semi-open and you can build your character as you like (no predefined classes).

While disorienting at first, the controls are actually clever and the spell system is very unique (you have to draw magic symbols with your mouse in the correct order, yes, you have to actually *learn* spells).

It's my second favourite game, next to Morrowind :)
Envision
( 4.0 horas registradas )
Publicada: 12 de março
When I first played it took me a while to get the hang of the controls as it is quite different from your standard control layout. The unique casting technique is not very sensitive and this causes some difficulty in-game. Other than the controls the game is actually one of my favourite RPG's.

Starting off with the cliché 'escape the dungeon' doesn't matter with this game, the storyline makes up for it. As for the storyline... well mystery, war and everything else a good RPG needs. If your looking for a RPG to remember this is the one!
Krodge
( 9.2 horas registradas )
Publicada: 8 de março
An amatuer first attempt by people with great taste.
Its fairly rough and linear RPG, A few bad puzzles, Bad voice acting and writing, A somewhat broken spell casting system, Not so great combat, And its quite buggy without the Arx Libertatis mod.

So why do I love it?
Its an RPG that isnt a border line shooter, Its not a sprawling 1000x1000 km world with 10,000 boring filler fetch quests or hours and hours of mind numbing combat.

Its a smaller world with a quest thats straight to the point, Its a great setting, very atmospheric and fun to explore.
It has the aesthetics of games like Thief and Ultima Underworld.

An awesome game depsite its roughness.
gallaghan2000
( 1.1 horas registradas )
Publicada: 1 de março
Was entertaining until I found out that every time I interacted with the opening goblin level, that stupid opening cut scene would play and drop me off in the damn opening cell. Until that issue is fixed, I'm going to have to give it a thumbs down. I will admit that up until that point the game seemed kinda fun...
henry hotspoon
( 0.1 horas registradas )
Publicada: 29 de fevereiro
this game is comparable to morrowind. it's even better than morrowind in some ways.

use arx libertatis btw
Kiwi
( 84.5 horas registradas )
Publicada: 18 de fevereiro
Great game, Great Company. Made arx, made dark messiah and made dishonored.
dolgnerde
( 74.3 horas registradas )
Publicada: 5 de fevereiro
only if you have windows xp
democles_pl
( 1.6 horas registradas )
Publicada: 4 de fevereiro
It's a bit of a mess. Very clunky controls and the magic system doesn't seem to work even after the unofficial patch.

You can cast the motions and get your character pronouncing the words but nothing happens.
Theres probably a way around this but none of the posts I've seen have had an answer for me.

Maybe get it on sale and see if it works on your rig?
VyseArk
( 1.0 horas registradas )
Publicada: 3 de fevereiro
Se você gosta de jogos antigos do gênero rpg de acão em primeira pessoa, acho que você gostará de Arx Fatalis. O sistema de combate lembra Elder Scrolls III: Morrowind, porém pior. O sistema de magias é bem original.

O game está bastante bugado, sendo necessário baixar o mod gratuito "Arx Libertatis" para poder jogá-lo até o fim.

O jogo não é fácil e conta com alguns pluzzes interessantes.

Não vale o preço cheio devidos ao seus bugs. Recomendo que comprem só em promoções acima de 50%
panzerdivision
( 1.7 horas registradas )
Publicada: 6 de janeiro
Best RPG ever?
Pink Skin
( 0.1 horas registradas )
Publicada: 30 de dezembro de 2015
There is no client for Linux (only on Steam)
Find internet for Arx Libertatis, it is a cross-platform, open source port of Arx Fatalis,
it works on any system ;)
And is better :)
Análises mais úteis  Nos últimos 30 dias
4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
24.3 horas registradas
Publicada: 9 de maio
Arx Fatalis was the first game to be released by Arcane Studios (now mostly known for Dishonored), and very few developers hit it out of the park with their first game as much as they did. The game takes place in a world that might have once been a traditional fantasy setting, but the death of the planet's sun led the various races of the world to move into various underground cave systems, with Arx being the one that the game takes place in. The open world is somewhat like a dungeon crawler, and while it may seem like a small world at first you may be surprised as you unravel it and unlock its various depths and passages. It makes up for its size by being very compact, without the filler that most modern RPGs have. There are also various civilizations to deal with, with the humans living on the top level and various other races living deeper in the caves. Arx is full of secrets and side quests, and for the most part you're free to look for them at any time. The story is fairly simple, but it never chains you to it, instead opting to just leave you to go through things at your own pace.

Gameplay-wise, things are pretty similar to Arcane's later games. You can specialize in stealth, combat, or magic, along with other skills like the ability to identify enchated weapons and armor. The magic system is one that you'll either love or hate; you learn spells by learning runes found on stones throughout the world and combining them into spells by drawing the runes on your screen with the mouse, and when it works it's a really cool system, but the rune detection sometimes refuses to cooperate, so you'll probably want to keep your three pre-casted spell slots full in case of combat. There are lots of item crafting mechanics you can use, and they're all presented in a more interactive way than most games' menus, like how cooking food requires you to light a fire with a spell and drop your food items into the fire until it finishes cooking, which is pretty fun in a way that's hard to describe.

It's hard to describe exactly what it is about Arx Fatalis that makes it so great, because it's a game that's made great by the various moments and sidequests that make up the game instead of by the actual core mechanics and if I listed all of my favorite parts of the game here it would just be spoiling things. But everything about it comes together so well that the only reason I wouldn't recommend it is if you aren't very good with older control schemes. Even though it's old, there's a fan patch called Arx Libertatis that fixes things up to run on modern machines, and with the game's current $5 price I think it's a steal. It's an immersive and unique game that has a kind of magic to it that even Arcane's own later games haven't quite managed to capture.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
7.0 horas registradas
Publicada: 15 de maio
For as old as this game is, it was very interesting and fun to play. It is rather linear, but has a ton of RPG qualities that fans of the genre will know and love. 7/10
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8 de 8 pessoas (100%) acharam esta análise útil
Recomendado
16.1 horas registradas
Publicada: 15 de março
One of the greatest RPG ever made. And one of the rare RPG to be both in first person and real-time.

It's very immersive and aged quite well graphically.
The music is weird and very good. In fact that would describe the whole game setting.
It's an original world that's fun to discover and a lot of NPCs and quests are kinda funny.

The world is semi-open and you can build your character as you like (no predefined classes).

While disorienting at first, the controls are actually clever and the spell system is very unique (you have to draw magic symbols with your mouse in the correct order, yes, you have to actually *learn* spells).

It's my second favourite game, next to Morrowind :)
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
4.0 horas registradas
Publicada: 12 de março
When I first played it took me a while to get the hang of the controls as it is quite different from your standard control layout. The unique casting technique is not very sensitive and this causes some difficulty in-game. Other than the controls the game is actually one of my favourite RPG's.

Starting off with the cliché 'escape the dungeon' doesn't matter with this game, the storyline makes up for it. As for the storyline... well mystery, war and everything else a good RPG needs. If your looking for a RPG to remember this is the one!
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
9.2 horas registradas
Publicada: 8 de março
An amatuer first attempt by people with great taste.
Its fairly rough and linear RPG, A few bad puzzles, Bad voice acting and writing, A somewhat broken spell casting system, Not so great combat, And its quite buggy without the Arx Libertatis mod.

So why do I love it?
Its an RPG that isnt a border line shooter, Its not a sprawling 1000x1000 km world with 10,000 boring filler fetch quests or hours and hours of mind numbing combat.

Its a smaller world with a quest thats straight to the point, Its a great setting, very atmospheric and fun to explore.
It has the aesthetics of games like Thief and Ultima Underworld.

An awesome game depsite its roughness.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.1 horas registradas
Publicada: 29 de fevereiro
this game is comparable to morrowind. it's even better than morrowind in some ways.

use arx libertatis btw
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Análises mais úteis  Nos últimos 180 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
1.0 horas registradas
Publicada: 3 de fevereiro
Se você gosta de jogos antigos do gênero rpg de acão em primeira pessoa, acho que você gostará de Arx Fatalis. O sistema de combate lembra Elder Scrolls III: Morrowind, porém pior. O sistema de magias é bem original.

O game está bastante bugado, sendo necessário baixar o mod gratuito "Arx Libertatis" para poder jogá-lo até o fim.

O jogo não é fácil e conta com alguns pluzzes interessantes.

Não vale o preço cheio devidos ao seus bugs. Recomendo que comprem só em promoções acima de 50%
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52 de 54 pessoas (96%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
Recomendado
22.1 horas registradas
Publicada: 5 de dezembro de 2015
If you consider yourself a fan of the RPG genre and still haven't played this, it's time to get on it.

This is one of my favorite games ever and I could go on about this game with a big lengthy post but it's easier if I just point out it's only flaw:
There's no sequel.
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20 de 22 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
3.4 horas registradas
Publicada: 29 de novembro de 2015
Arx Fatalis is a great game. This is a game of thinking and is well above those of his time and even many of those today. It requires great skill in taking decisions that influences the game story and requires great patience and attention !
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15 de 15 pessoas (100%) acharam esta análise útil
Recomendado
2.0 horas registradas
Publicada: 29 de dezembro de 2015
Playing Arx Fatalis after searching for a good game in the seemingly endless pool of high budget, nowadays products is shocking! There is more content, better gameplay and much more intense atmosphere in 600 MBs than in a few GBs and Millions of Dollars invested in modern games. Everything is refreshing and interesting: Starting from the real-time casting system, over the immersive and often funny dialouges to the intelligent and well thought quests. For the rediculous price that it's currently sold on steam I don't even need to loose myself into details. There is a dedicated community that created a patch called "Arx Libertatis" which fixes a few bugs and adjust the resolution to modern PCs. (The patch btw is the reason why I have less than 2 hours on record).
This game is by far the best thing I have come across in the past 10 years that I have been looking for a good RPG.
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10 de 10 pessoas (100%) acharam esta análise útil
Recomendado
10.4 horas registradas
Publicada: 15 de dezembro de 2015
A diamond in the rough for sure, but Arx Fatalis is a classic that snuck right under a lot of peoples' noses. Years after release, the developers have continued to support this game, patching it to run on modern systems/resolutions, and even releaseing the source code.

It is still up in the air if the now heavily Kick Started Ultima Underworld successor "Underworld Ascendent" will live up to its bluster, but in the meantime Arx Fatalis is definately worth some of your time.
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
20.7 horas registradas
Publicada: 20 de dezembro de 2015
One of the greatest dungeon crawls ever created. Arx Fatalis has been in my top ten favourite games since release.

Some of the highlights:
---------------------------
- Logical, somewhat realistic inventory crafting & recipes. Experimentation is a must!
- An unsurpassed magic system; Logical combinations of words have different effects.
- More atmosphere than you can shake a stick at! A truly claustrophobic underground world.
- A 'hardcore' mentality in an easy to pick up and play game; no hand-holding, thought required!
- Some of the puzzles are FANTASTIC.
- Lots of varied locations, items and secrets to discover.


Some of the low points:
--------------------------
- It's an OLD game. Without the Arx Libertatis mod (link below) it's actually unplayable, in a very literal sense.
- Wasn't the best looking game when it released, hasn't changed. Not UGLY, but by no means pretty.
- The melee combat is CLUNKY. It's a chore to fight tough enemies at times if you're a sword & board player.
- The story is typical of games of the period, and riddled with cliché.


While from an outside glance it would seem practically dead and unsupported, there is a hard-working team at http://wiki.arx-libertatis.org that have been patching the game since 2011, with the most recent Dev version being
released on their site in Dec 2015! I really look forward to seeing if they manage to upgrade the physics engine and adapt it for modding support (some of their end goals), as Arx would have new life breathed into it!
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
84.5 horas registradas
Publicada: 18 de fevereiro
Great game, Great Company. Made arx, made dark messiah and made dishonored.
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
0.3 horas registradas
Publicada: 2 de dezembro de 2015
Great game it has some new things for that time - hunger - food and cooked food, transparent glass, cursor made spell. etc.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
12.8 horas registradas
Publicada: 26 de dezembro de 2015
A gem of a game from a period when developers built games from their hearts and their games didn't hold the players hand all the way through the game. Experience true freedom, rebel sends you to fetch her something in return for a ring you want? STEAL THE RING, then GIVE IT BACK for a reward! go pretty much anywhere as soon as the game starts (though some places might require certain spells). Magic system is the best magic system I've ever used - creative and intuitive as long as you realize that each rune is a word and sentences are the spells.

No quest marks. No tagged quest items. Minimal quest tracking. Use you head, you'll figure this ♥♥♥♥ out.

How did this game not get a sequel?


brotip: Get arx libertatis (modern rewrite mod) - will work better on modern systems.
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1 de 1 pessoas (100%) acharam esta análise útil
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Recomendado
29.6 horas registradas
Publicada: 9 de dezembro de 2015
Good old open world RPG dungeon crawling that feels like Ultima Underworld. The locales and story reflect this sort of atmosphere. There's a lot of stuff to do, some cool abilities to fool around with, and quests that will make the player explore almost every nook and cranny in the game. The sidequests are fun, and don't feel overly compulsory. There are a lot of interesting little puzzles peppered throughout as well, which excellently showcase the model and texture creativity allowed with the game's engine.

Three complaints:

1 - It's very buggy. The game crashes when I wander into the path of an NPC, which happens at least every 10 minutes. Transparent textures render as pitch-black voids. Quests can be broken. Objects and characters can get pushed through objects. Enemies can get stuck on thin air, and this was usually how I ended up beating bosses.

2 - Artificial difficulty. This is not a term I typically use, but I'll make an exception here, because this game undeniably has it. The magic system is an example. I understand the need to have some kind of complex output for magic, given just how useful it is, but drawing out signs with the mouse is like doing so in Microsoft Paint. Even when I know how to do it, it takes, like, 5 tries before I create perfect shapes with the exact angles and straight lines. Meanwhile, the enemies can pinch 'em out in a matter of one or two seconds, but the enemies themselves are a different story. This is one of those games where "difficult enemy" means, that guy hits hard and has a lot of health. There's nothing wrong with strong bad guys, but making this the basis of difficulty for every boss and upper-level enemy in the game is just lazy. There is no strategy, just run in a circle until I manage to draw a perfect spell, turn around, fire it, rinse and repeat. Or, I suppose another option is to quickload until my opponent spawns in stuck and I can take my sweet time.

3 - A lack of explanation. This partially works to the game's benefit, making for quests that actually feel rewarding and puzzles that feel challenging, unlike certain games (coughSkyrimcough), but this stops being fun when the game takes too many liberties with this approach. I can deal with a spell in my quest log instead of my spellbook. What I can't deal with is having certain dialogues and cutscenes postponed simply, say, because I haven't talked to a specific NPC, despite the fact that I already had the information I needed from reading a book, but no, I have to talk this person and hear what I already know, because it will trigger the next dialogue sequence with another character I had already gone to visit in an unfruitful attempt to advance the quest! This sort of situation is where the discrepancy happens, where the player is caught between the limited information provided by the quest log, and what action needs to be taken to progress. It results in a lot of pointless running around and wasted time.

Overall, I have somewhat positive feelings for the game. It's by no means perfect, but may have both the gameplay and atmosphere to appeal to more seasoned RPG players, specifically those who don't mind a few hiccups.
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Recomendado
1.7 horas registradas
Publicada: 6 de janeiro
Best RPG ever?
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174 de 181 pessoas (96%) acharam esta análise útil
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Recomendado
21.6 horas registradas
Publicada: 7 de julho de 2015
If you dug Morrowind's oppressive atmosphere (and ultimately totally op magic) but want a far more narrowly-focused experience with sexy snake women, a surprisingly immersive gesture-based magic casting system. Simple trolls wearing sumo diapers - then you have very specific tastes, and while this game does provide those things, you should probably lower your standards in general for your own wellbeing.
You lovable nut.
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104 de 110 pessoas (95%) acharam esta análise útil
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Recomendado
42.8 horas registradas
Publicada: 11 de abril de 2015
Challenging and highly atmospheric, if also heavily flawed, dungeon crawler/immersive sim that is in many ways highly reminiscent of Looking Glass Studios classics. You'll journey trough decaying underground world filled with dark ritual, bloodthirsty enemies and eldritch horrors.
Patience, experimentation and careful exploration are often rewarded, and also quite often -required- in a way that is rarely seen in modern games: Arx offers little to no hand holding to players during their journey through its sprawling, interconnected dungeons - thorough exploration and paying attention to clues and readables are keys to making any sort of progress!
Game isn't without flaws tho: magic system, while original and also quite impressive in a sheer number of offered spells and their possible effects, is also somewhat clunky, and spellcasting is often unresponsive. Controls & interface in general will take some time to get used to.
While game offers to player a freedom to develop his character in many possible directions, some skills are definitely far more useful than others, and some playstyles are far less developed than others. Stealth system for example is quite unrefined, and while it is sometimes useful and at some points borderline required to sneak (say early encounters with dreaded Ylside warriors), stealth tends to be rather useless and unsatisfying.
There is quite a bit of different types of fun-to-use melee weapons, each with their own pros and cons. Ranged combat on the other hand, while quite useful at times, is made unnecessarily monotonous by the fact that the player is offered all of -two- bows, second one being pretty much unreachable on first playthrough without any outside help.
Still, I'd say this game's assorted shortcomings are -very much- worth dealing with, and are far, FAR outweighed by its many qualities.

Pretty much recommended to anyone with some patience and willingness to deal with game's flaws and idiosyncrasies.

Also, i highly recommend using Arx Libertatis: it offers additional bug fixes and eliminates issues with modern hardware.
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77 de 79 pessoas (97%) acharam esta análise útil
Recomendado
32.6 horas registradas
Publicada: 9 de novembro de 2013
This is definitely a title I'd say is "underrated". It's a relatively obscure RPG title that gives a fairly interesting setting and good mechanics.

The game is good overall, but it's definitely rough around the edges.

PROS:

The game is pretty immersive, with full first person and complete view of limbs and equipment. There are plenty of things to loot, plenty of things to kill. The game is also very atmospheric: lots of dank caves with dark ambience playing. The RPG elements are mostly good, but there's not much character interaction, no real dialogue trees. I have a lot of fun exploring dungeons in the game, they can go pretty deep and pretty wide. There are lots of immersive touches, like having to drag things manually into the inventory, to manually drawing runes to cast spells, to even staking zombies to make sure they stay dead. It helps make the game feel alive.
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CONS:

The game barely conveys any information to the player; I've had to rely on walkthroughs extensively. The journal is worthless, it tells nothing about current tasks or reminders of where to go. If important details from dialogue are missed, they can't be found again. Navigation is nightmarish as there are no clear paths to get to locations, everything is located on separate underground levels. The game also is unbalanced in terms of combat and specialization. Playing as a thief or as just a warrior is suicidal, as a certain kind of enemy late-game cannot be easily killed with brute force. I had to restart my game to play as a sort of battlemage build, and now everything is easier.

_____

It's a pretty mixed bag overall. If one likes RPGs with somewhat original settings, compelling mechanics, plenty of immersion, and plenty of loot, then this game is good if one can look past the glaring flaws.
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