Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy.
User reviews: Mostly Positive (178 reviews) - 70% of the 178 user reviews for this game are positive.
Release Date: Oct 16, 2006

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Space Empires V

LUNAR NEW YEAR SALE! Offer ends February 12

-85%
$14.99
$2.24

Packages that include this game

Buy Space Empires IV and V Pack

Includes 2 items: Space Empires IV Deluxe, Space Empires V

LUNAR NEW YEAR SALE! Offer ends February 12

 

About This Game

Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely 'moddable' and even adds a scriptable AI system to the mix. Space Empires V boldly takes the next step in the genre of space strategy
  • 24 bit 3D real-time rendered graphics.
  • Detailed Tactical Combat (and a combat simulator to test your designs!).
  • New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
  • Ability to completely design and customize all of your vehicles.
  • Large Galaxy: 100 solar systems with 15 planets each.
  • Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
  • Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
  • Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
  • 14 unique races to play or customize (or just create your own!)
  • Randomly generated map for every game (or load an existing map).
  • Complete game customization allowed by players ("mods").

System Requirements

    Minimum System Requirements: Pentium 500MHz or better class machine, Windows XP, 64 megabytes RAM or better, 1024x768 or better screen resolution, 16 bit color display or better, DirectX 7.0 (or better), A video card with 3D acceleration, 500 megs hard drive space, A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.
Helpful customer reviews
9 of 9 people (100%) found this review helpful
2 people found this review funny
182.0 hrs on record
Posted: November 20, 2015
Pros
- The game has an incredible number of customization options and offers a wealth of variety in viable strategies, particularly if you're using the balance mod practically everybody seems to be using. You can manage fine details of your empire's war machine that most games would abstract, and the game is clearly aimed at people who get giddy at the prospect of developing and testing warships to maintain an edge over current and prospective enemies.
- Despite the dated graphics and sound design, fleet battles manage to be enjoyable, and I've killed hours just messing with designs and testing them in the simulator. The weapons have a good amount of variety in their look and feel, and the encouragement toward mixing specialist designs in a fleet means that the enemy's fleet composition can significantly affect your tactics in the field.
- The AI will happily sign my Treaty of Imminent Backstabbing and praise me as a peacemaker, because the AI cannot comprehend the English language (I guess that's kind of a con, but I've never seen a game with AI that could deduce when it was being threatened or insulted through a text prompt, so I'm just happy for the source of amusement).

Cons
- You're not really given a choice in terms of how much detail you want. You're going to engage with all the detail, or you're going to lose. The learning curve can be very steep, and the UI is not friendly to new players. Forget not holding your hand; SE5 is pushing you down in the street over and over and laughing at you while you try to cross. Enjoy giving orders tediously one at a time across your huge empire until you figure out queues, because the game isn't going to nudge you in that direction one bit.
- The balance mod is almost necessary, because the base game doesn't feel like it was balance-tested sufficiently, and the built-in AI is pretty much useless. Even with the balance mod, the AI doesn't have a good chance against a player with at least a decent understanding of the system, which only makes the transition from single-player to multi-player less comfortable, because if you're used to fighting the AI, human players will kill you before you even figure out how they built so fast (it's spaceyard rushing and their management of that emergency build thing the game never hints at the importance of).
- There is only war. That depth I mentioned earlier doesn't extend to politics, economics, or anything else like that. Your empire is a machine to kill other empires, and everything else just kind of feels bolted-on. If you don't enjoy designing ships to patrol spacelanes, or you get bored of it, there's not much to fall back on. You can win through diplomacy, but it's far too easy to be any fun.

Bottom Line
If you're looking for a combat-focused space 4x that's so deep it hurts, SE5 is one of the best I've played. You definitely want the balance mod, though.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
2.1 hrs on record
Posted: December 3, 2015
Finetuning required!

This game is setting one more step above the Space Empires IV game. Also the graphics got updated, the sound isn't so enervating as in Space Empires IV.

The game would be a nice addition to any library, if, yes if there weren't some issues. The game requires a lot of manual finetuning by the player, to get it run smoothly on any system with a modern OS. Fullscreen is, well, not implemented for those resolutions too. All this would be suferable, and bearable...

But there is more, it's even more complex than it's predecessor and for someone who is new to the 4X Space Conquest genre it might be too much.

Pros:
  • Updated Graphics and sound compared to Space Empires IV.
  • A lot of self customization, you can download so much stuff - even fanbased patches, to give it a more fluid run on modern machines.

Cons:
  • Buggy, it might crash on modern OS if not finetuned by the user. Lags would also be possible, and hanging up during calculating the outcome of a round.
  • The game can overwhelm a newbie with all those windows, informations and options, please read and tread carefully.
  • Sadly, not supported anymore officially.

Recommended only to a limited audience.

This game is for empire builders, to all others the game won't open it's charm. It will get boring after playing some rounds and not seeing anything fruitful comming out of it.

I can't and I won't recommendate this game to a broad audience, because it's harder than it seems. But once you get the run of the game, you'll find it quite easy.

Furthermore there is a lot of finetuning to be done to get the game run smoothly - which will possibly frustrate younger or more impatient players, there is a lot to do for this.

The game is not bad, per se - it's among my alltime favorites, since it offers so much possibilities - but, as I said, to a broad audience this game can't be recommended, not now, not even back when it was created.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
7 people found this review funny
0.7 hrs on record
Posted: October 10, 2015
A good game if you have a sinlge core processor and Windows XP to run it under. UNder just about any other configuration it takes either a lot of tinkering with, or plays like a man in boxing gloves trying to roll a piece of cooked spaghetti up a muddy hill.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
26.6 hrs on record
Posted: December 26, 2015
Seriously STILL broken? It is not that hard tofix these issues, MM just does not care about its users.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: November 30, 2015
Run's ridiculously slow on Windows 8, and there are dozens of different solutions floating around, none of the ones I tried worked.
Was this review helpful? Yes No Funny