Meet Chaos Theory! A balanced mix of arcade gameplay and challenging physics-based puzzle solving. The main objective in Chaos Theory is to fill "Collectors" with magnetically charged particles. Those particles move freely in the environment and are influenced by other objects and their magnetic forces.
用户评测: 好评 (11 篇评测)
发行日期: 2008年5月22日
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Meet Chaos Theory! A balanced mix of arcade gameplay and challenging physics-based puzzle solving.

The main objective in Chaos Theory is to fill "Collectors" with magnetically charged particles. Those particles move freely in the environment and are influenced by other objects and their magnetic forces. Attract free particles, bind them to objects, and shoot them onto the Collectors to finish a level.

  • Physics-based puzzler
  • More than 50 Levels
  • Includes Steam Achievements
  • Level editor: Build your own levels and share them with your friends
  • Tutorials that introduce every new game element

系统需求

    • Supported OS: Microsoft Windows® 2000/XP/Vista
    • Processor:Pentium or Athlon, 1 GHz or higher
    • Memory: 512MB (Vista 1GB)
    • Graphics: DirectX® 9.0 compatible, PixelShader 2.0
    • DirectX®: 9.0c
    • Hard Drive: 30MB
    • Sound: Yes, we have sound
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:12月21日
No! This is not a Splinter Cell game. It has nothing do with stealth. It's puzzle game about particles and magnetism.

Your task is to make the particles reach their destination. Red have to end up at red collector and green have to end up in a green collector. That's the logic of the game. The game introduces you new mechanics and teaches how to use tools. The mechanics are based on forces of magnetism. In order to finish the map you have to use properly distributors, rotator, plarity inverters just to mention a few. Timing and thinking ahead is important. Sometimes direction you shoot particles has meaning.

The game doens't feature any rewind/quicksave/checkpoint system, so you have to finish a level in one go. Since this game belongs to the group of trial and error games you will often spend long time repeating levels. Some of them require speed, some timing and some require planning. Later levels combine all of those.
Additionally you can't speed up certain actions - you just have to wait... zzz. You are waiting and waiting, and you don't want to carry on. I just don't have patience for it. Let me do it.

The presentation is average. There are very few options. Graphics is basic, so is the sound. On the other end music is pleasant. It's strange, but fits the game perfectly.

The repetitive nature of the game as well as lack of mid-level save system made me quit playing it. I found that too tiresome. Repeating things over and over. Meh... This and the fact I was stuck in a few levels with no clue how to solve them made me quit the game. It's not a bad game, but I guess I lost interest and my patience didn't let me finish. Since I can't really recommend it, so I'm giving it thumbs down.
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1 人中有 1 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2011年7月5日
Pretty interesting, fun, and unique puzzle game. Requires some forward thinking and in some cases speedy user actions, although after 20 levels, the game has not put up any real challenging brain teasers.
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6 人中有 3 人(50%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2月6日
Awssssssoooommmm Puzzel Game
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14.4 小时(记录在案的)
发布于:5月26日
If you like puzzle games, this is a pretty good one. My only complaint is that there are not enough maps. Although there are player made maps, it just isn't the same.
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3.4 小时(记录在案的)
发布于:6月30日
A very clever yet obscure puzzle game. I would definitely try this if you are considering.
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6.2 小时(记录在案的)
发布于:3月22日
Excellent arcade type puzzle game. Cheap. Well worth the money.
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0.1 小时(记录在案的)
发布于:2012年7月15日
기본 시스템만 갖고 있는 물리 퍼즐 게임. 외양은 정말 신경 안쓴 기본기만 갖고 있다. 요즘 세상에 이정도로 화장 안한 생얼이 팔릴까도 싶긴 한데 참고삼아 해볼만은 하다. 참고로 요즘 게임이 아니다. 2008년 5월 22일 스팀에 입고된 고전(?) 게임이다. (오디오서프가 2008년 2월)
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