Everyday Shooter es una colección de juegos que exploran el poder expresivo de los juegos tipo shooter abstractos. Los sonidos de destrucción se sustituyen por ritmos de guitarra que se harmonizan en una banda sonora global de este instrumento, mientras se modelan formas que celebran la belleza del flujo de la geometría.
Análisis de usuarios: Muy positivo (52 análisis)
Fecha de lanzamiento: 8 de May, 2008
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Recomendado por mentores

"Bit of a masterpiece this. It's a twin stick shmup, with lovely sounds and colours, where each level has a particular trick to mastering."

Acerca de este juego

Everyday Shooter es una colección de juegos que exploran el poder expresivo de los juegos tipo shooter abstractos. Los sonidos de destrucción se sustituyen por ritmos de guitarra que se harmonizan en una banda sonora global de este instrumento, mientras se modelan formas que celebran la belleza del flujo de la geometría.

Juega a través de diferentes niveles, cada uno con un estilo de juego, musical y gráfico único. Dispara para provocar sonidos musicales y ritmos que se combinan para formar el paisaje sonoro final del juego. Usa los puntos ganados en el juego para desbloquear vidas extra, el modo de reproducción aleatoria y diferentes filtros visuales.

Requisitos del sistema

    • SO: Windows 2000 / XP / Vista
    • Procesador: 1.7 GHz
    • Memoria: 256 MB de RAM
    • Gráficos: Gráfica compatible con OpenGL
    • Disco Duro: 36 MB de espacio libre
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
28.7 h registradas
Totally worth it. I've spent countless hours on this game. It may have been that I did it to become better at it than this girl I was trying to impress. It may have been that she's vastly better at shooters than I am and she told me I'd never beat her at this one. It may have been that I got so good at it that I kicked butt on her account to get her past where she was stuck. Also she married me, but that has nothing to do with this game. Or does it? This game will get you the girl. Enough said.
Publicado: 22 de Junio
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
2.4 h registradas
HongKongese Jonathan Mak ( http://www.jonmak.com/ ) is an absolute master - and that in several ways.
I have never before seen such a symphony of forms, colors and sounds - melted together it creates the ultimate ZEN experience.
An unrestricted recommendation. Period.
Publicado: 1 de Abril
¿Te ha sido útil este análisis? No
0.9 h registradas
Great game, highly recommended!
Publicado: 28 de Julio
¿Te ha sido útil este análisis? No
5.1 h registradas
An imaginative and brilliantly designed game full of variety and surprises. On the surface it appears to be an ordinary twin stick shooter but it's much more than that. Every level has a completely unique mechanic you must recognize and master to maximize your score and stay alive. It's a pretty hard game.

Instead of sound effects there are twangs and remnants of the song accompanying each level so you contribute to the aural tapestry by blasting enemies. Sound is extremely important to this game and the music is incredible, energetic, catchy, and toe-tap inducing.

The variety of mechanics makes this feel like a dozen games in one. I've never played anything like it and this one game is enough to make me interested in everything Jonathan "Queasy" Mak will ever make.
Publicado: 29 de Junio
¿Te ha sido útil este análisis? No
0.1 h registradas
The concept is good and the game would be good, but I the controls are not very intuitive. It feels like this was designed for a controller and it would have made a lot more sense to have the wasd for movement and the mouse for shooting
Publicado: 4 de Julio
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
10.2 h registradas
This is a very strange game, that I personally love, but I'll admit it's not for everyone. It has some very unique artistic and musical sensibilities, and even its game design is pretty far outside the norm for shoot'em ups. The game actually gets easier the more times you replay, because you earn points to unlock things like extra starting lives. Each level follows vastly different logic and behaviors for the enemies, that keeps the game feeling fresh with each stage. And while the challenge is intense, it's not really about winning, so much as existing in a state of focused flow while immerse in such beautifully strange visuals and the hypnotic music that synchronizes perfectly with it.
Publicado: 14 de Febrero
¿Te ha sido útil este análisis? No