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Everyday Shooter es una colección de juegos que exploran el poder expresivo de los juegos tipo shooter abstractos. Los sonidos de destrucción se sustituyen por ritmos de guitarra que se harmonizan en una banda sonora global de este instrumento, mientras se modelan formas que celebran la belleza del flujo de la geometría.
Fecha de lanzamiento: 8 mayo 2008
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Everyday Shooter es una colección de juegos que exploran el poder expresivo de los juegos tipo shooter abstractos. Los sonidos de destrucción se sustituyen por ritmos de guitarra que se harmonizan en una banda sonora global de este instrumento, mientras se modelan formas que celebran la belleza del flujo de la geometría.

Juega a través de diferentes niveles, cada uno con un estilo de juego, musical y gráfico único. Dispara para provocar sonidos musicales y ritmos que se combinan para formar el paisaje sonoro final del juego. Usa los puntos ganados en el juego para desbloquear vidas extra, el modo de reproducción aleatoria y diferentes filtros visuales.

Requisitos del sistema

    • SO: Windows 2000 / XP / Vista
    • Procesador: 1.7 GHz
    • Memoria: 256 MB de RAM
    • Gráficos: Gráfica compatible con OpenGL
    • Disco Duro: 36 MB de espacio libre
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
33 productos en la cuenta
1 análisis
28.7 h registradas
Totally worth it. I've spent countless hours on this game. It may have been that I did it to become better at it than this girl I was trying to impress. It may have been that she's vastly better at shooters than I am and she told me I'd never beat her at this one. It may have been that I got so good at it that I kicked butt on her account to get her past where she was stuck. Also she married me, but that has nothing to do with this game. Or does it? This game will get you the girl. Enough said.
Publicado: 22 junio 2014
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
648 productos en la cuenta
50 análisis
2.4 h registradas
HongKongese Jonathan Mak ( http://www.jonmak.com/ ) is an absolute master - and that in several ways.
I have never before seen such a symphony of forms, colors and sounds - melted together it creates the ultimate ZEN experience.
An unrestricted recommendation. Period.
Publicado: 1 abril 2014
¿Te ha sido útil este análisis? No
186 productos en la cuenta
22 análisis
4.5 h registradas
Twin stick shooters have been all down hill since this.
Publicado: 6 marzo 2014
¿Te ha sido útil este análisis? No
243 productos en la cuenta
17 análisis
5.1 h registradas
A hand catered musical shooter, quite fun with unique mechanics.
Publicado: 27 marzo 2014
¿Te ha sido útil este análisis? No
693 productos en la cuenta
135 análisis
5.7 h registradas
I keep coming back to this every once in a while. There are definitely some things that bug me about it a bit, mostly it always feeling a little unpolished, but I can't help liking the way it does what it does. A few years before it came out, I had a very similar idea and worked out some of the details but never went anywhere with it. It was really neat seeing what things he did the same way and what things were completely, totally different from anything I'd thought of. I like the creativity and variety in the different levels, both in terms of how they play and in their aesthetics. I also really appreciate that for once someone made a game with (at least somewhat) procedural music which is NOT electronic. It's all samples of guitars and stuff, which gives the whole game a totally different feel from the usual stuff like this. I just wish the actual "shooting and collecting points" part felt a little better than it does, but it's still reasonably fun.
Publicado: 28 marzo 2014
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
233 productos en la cuenta
3 análisis
10.2 h registradas
This is a very strange game, that I personally love, but I'll admit it's not for everyone. It has some very unique artistic and musical sensibilities, and even its game design is pretty far outside the norm for shoot'em ups. The game actually gets easier the more times you replay, because you earn points to unlock things like extra starting lives. Each level follows vastly different logic and behaviors for the enemies, that keeps the game feeling fresh with each stage. And while the challenge is intense, it's not really about winning, so much as existing in a state of focused flow while immerse in such beautifully strange visuals and the hypnotic music that synchronizes perfectly with it.
Publicado: 14 febrero 2014
¿Te ha sido útil este análisis? No

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