Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.
Data de lançamento: 8 Mai 2008
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$9.99

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Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.

Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.

Requisitos do Sistema

    • OS: Windows 2000/XP/Vista
    • Processor: 1.7 Ghz
    • Memory: 256 MB
    • Graphics: OpenGL compatible graphics card.
    • Hard Drive: 36MB
Análises úteis de clientes
8 de 8 pessoas (100%) acharam esta análise útil
231 produtos na conta
3 análises
10.2 hrs em registo
This is a very strange game, that I personally love, but I'll admit it's not for everyone. It has some very unique artistic and musical sensibilities, and even its game design is pretty far outside the norm for shoot'em ups. The game actually gets easier the more times you replay, because you earn points to unlock things like extra starting lives. Each level follows vastly different logic and behaviors for the enemies, that keeps the game feeling fresh with each stage. And while the challenge is intense, it's not really about winning, so much as existing in a state of focused flow while immerse in such beautifully strange visuals and the hypnotic music that synchronizes perfectly with it.
Publicada: 14 fevereiro 2014
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3 de 3 pessoas (100%) acharam esta análise útil
33 produtos na conta
1 análise
28.7 hrs em registo
Totally worth it. I've spent countless hours on this game. It may have been that I did it to become better at it than this girl I was trying to impress. It may have been that she's vastly better at shooters than I am and she told me I'd never beat her at this one. It may have been that I got so good at it that I kicked butt on her account to get her past where she was stuck. Also she married me, but that has nothing to do with this game. Or does it? This game will get you the girl. Enough said.
Publicada: 22 junho 2014
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1 de 1 pessoas (100%) acharam esta análise útil
646 produtos na conta
50 análises
2.4 hrs em registo
HongKongese Jonathan Mak ( http://www.jonmak.com/ ) is an absolute master - and that in several ways.
I have never before seen such a symphony of forms, colors and sounds - melted together it creates the ultimate ZEN experience.
An unrestricted recommendation. Period.
Publicada: 1 abril 2014
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286 produtos na conta
1 análise
9.3 hrs em registo
This game is great to play to relax yourself (unless you rage when you play bullet hell games. which you shouldn't). The music and the style of each level is totally different and unique. Figuring out the mechanics of each level is fun. $10 dollars is a bit steep for what it is though. You should add it to your wish list and wait for sale atleast (I don't think it goes on sale much though). Watch some youtube videos on it and see if it is for you (you should do this with any game).
Publicada: 7 fevereiro 2014
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124 produtos na conta
18 análises
0.8 hrs em registo
This game feels like it was finished and it's potential was never expounded upon. The idea is solid and I very much enjoy playing it. The idea is that the game is basically an astroid-esque game where you stay on one static screen and things fly at you or shoot at you. The flavor comes from the music. There is a base rhythm and when you do anything from shoot to hit things to die to blow things up, a specific tone or set of notes is played and meshed into the existing music. This means endless fun while having a constantly dynamic soundtrack in the background. Sadly, I haven't seen any more development in this game since it was finished.
Publicada: 31 janeiro 2014
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Prémios

IGF 2007 Winner for Excellence in Audio
IGF 2007 Winner for Design Innovation
IGF 2007 Winner for GameTap Indie Award