Het bekroonde Space Empires IV Deluxe is het nieuwste spel in de serie Space Empires. Als belangrijke titel in het genre 4X (explore, expand, exploit en exterminate) heeft Space Empires al een plaatsje veroverd in het hart van elke strategiespeler waar ook ter wereld.
Gebruikersrecensies: Grotendeels positief (79 recensies) - 78% van de 79 gebruikersrecensies voor deze game is positief.
Releasedatum: 7 feb 2006

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Over dit spel

Het bekroonde Space Empires IV Deluxe is het nieuwste spel in de serie Space Empires. Als belangrijke titel in het genre 4X (explore, expand, exploit en exterminate) heeft Space Empires al een plaatsje veroverd in het hart van elke strategiespeler waar ook ter wereld.

Onderzoek technologieën, ontwerp nieuwe schepen, voer strijd op tactisch niveau, houd rebellen onder de duim, ontdek en begroet nieuwe levensvormen en beleef nog veel meer. Alle tools voor de ontwikkeling van niveaus en operaties zijn inbegrepen, zodat iedereen deel kan uitmaken van de uitdijende Space Empires Mod-gemeenschap.


    Minimaal: Pentium Processor; Windows XP; 128 MB RAM; schermresolutie 800x600; 16-bits kleuren; 300 MB vrije ruimte op de vaste schijf; DirectX 8.1 of hoger, met Windows compatibele geluidskaart.
Nuttige klantrecensies
8 van de 11 mensen (73%) vonden deze recensie nuttig
19.4 uur in totaal
Geplaatst: 11 juni
A complex, nice and charming turn-based 4x-Title, made in 2000. Even with the tutorial not very newb-firendly (like most older games), but once you got a grip, it turns into a very challenging experience. Graphics are mostly... non-existent (makes it great for a netbook, tho), the music is extremely basic, too - but the gameplay itself is really, really REALLY nice and can (in my opinion) compete with that of Sins of a Solar Empire. Maybe nowadays not not worth the 10 Euros - but that's what sales are for, right?
Was deze recensie nuttig? Ja Nee Grappig
82 van de 89 mensen (92%) vonden deze recensie nuttig
189.3 uur in totaal
Geplaatst: 8 februari 2014
Space Empires IV is like a truly complex, four course meal. The flavors are nuanced, will challenge the faint of heart, and if you trust the chef and stick with it to the end, is truly satisfying.

I spent hundreds of hours on the predecessor to SEIV, and the terrible graphics but amazing gameplay of SEIII will live in my memory forever. Space Empires IV is a worthy successor. Unlike some sequels, SEIV builds on what made SEIII great, preserving the best features and adding lovingly rendered graphics, enhanced ship design features, more technologies, bigger galaxies, better AI (although this is probably the greatest weakness of the series), and more.

If you've never played 4X games before, SEIV is a heavy entry title. It does have a steep learning curve, and only those who truly love micromanagement will ever appreciate the deep complexity at the core of this title. It's possible to play without getting bogged down in the details as a variety of assistants can be turned on to help manage minutia like build queues, research, and the like. I'm not that familiar with them as I never play with them on, but I'd imagine they would help if you're just getting in to the game.

The real brilliance of SEIV is the extensive technology tree and the infinite variations in how it can be applied. Over the many hours I've spent with this game, I've tried countless variations on technology applications, and there is no one true path to victory. Many exist, they are all fun, and contribute greatly to the near-infinite replayability of this title.

When you get tired of the base game, the second greatest feature of SEIV kicks in -- it's very open to modding, and a strong community of modders exists for the game, with simple mods like technology tree augmentations to extensive mods like Star Wars or Star Trek "mode" mods. Whatever you want, it either exists or wouldn't be hard to make.

Needless to say, I'm a big fan of this game. If you're new to 4X games, you might want to come back to this one after getting into the genre a bit more. If you're a 4X pro and want to embrace a true challenge -- this is the game for you.
Was deze recensie nuttig? Ja Nee Grappig
40 van de 44 mensen (91%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
41.0 uur in totaal
Geplaatst: 1 april
Do you fancy 4x games? Like Civilization series? Go ahead! buy it, its totally worth 10$ or less (if you can find it on sale).
I've owned a retail disc since 2004 and probably have clocked more than 2000 hours. Its so re-playable. Even after years of gameplay, It surprises me with new things I've failed to discover earlier.

11/10 will forget engines in their first ship designs.

!! Update: For those who can't decide between SE IV or SE V !!

If you want the to experience a better game in terms of gameplay and are okay with outdated graphics and 2-D view, pick SE IV one over SE V. Not only its fast, it has a simple and neat UI and is bug free (atleast to me, havn't found a single one in 10 years).

But if you want better graphics and can tolerate occasional bugs and sluggish performance at times, go for the SE V.
Was deze recensie nuttig? Ja Nee Grappig
98 van de 138 mensen (71%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
70.2 uur in totaal
Geplaatst: 23 juli 2014
I got this game when it first came out (release date Nov 6, 2000), I have like a gazillion play hours before Steam. I used to love this game. I've tried to get back into it after not playing it fora few years, and I gotta say, I'm completely bored with it.

Sure, you can mod it to death. You can customize your ships. You can have tactical combat. You can do so many things.

However every game plays the same pertty much. AI always plays the same. They'll be your friend and ally one turn and at war the next and you'll never figure out why. Once you go to war, you stay at war forever. And the AI is very weak opponent. Even setting the AI to the highest difficulty and teaming them all against you, and giving yourself as many negatives as you can, it's still boring and easy. Tactical combat is usually the same too. Example, you attack a planet, it has defenses, so one turn you move in, shoot at the planet and move out of range of their weapons, and so on and on. Same for combat, it's a game of who can kill the other first with ranged weapons. And the AI doesn't build large combat ships, just small to medium. I've modded the crap out of that and still they won't build large ships.

The point I usually get bored is when I own a fourth of the universe, I know I'm going to win, it's just wiping out those last few empires. Sometimes when you wipe out a empires planets, it'll have a few ships around that you have to track down (they get free resource generation). I should mention the AI will never invade your planets or capture your ships, human only. And the AI will not design their ships with bombs of any kind. Yeah, I tried to mod that too.

Only time the AI does any good is if you setup the game with all techs known. Unfortunately this gets boring fast, the fun is supposed to be researching them. And the AI always researches the same techs, in the same order, every game. Thinking back, I'm wondering why I even liked this game in the first place, well back in 2k it was fun. As with all these games, each turn gets longer and longer. You can let the AI build for you, but you'll come to learn that is a mistake as it will build things you don't want or need and it will tie up your resources constanly upgrading everything, you can turn that off, but then micromanaging your empire is a total pain.

I should mention that if you don't setup the game with the setting 10 planets each (has to be equal for all players, not changable) or good planet conditions, then the AI might not get rolling at all, and sit the whole game with just it's homeworld(s). Makes for a really boring game.

This game will on occassion crash due to memory errors or a floating point error. It had that pre-Steam too. So turn on autosave.

You'll enjoy it for a while, and then figure out every game pretty much plays the same and move on to something else.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 41 mensen (90%) vonden deze recensie nuttig
90.6 uur in totaal
Geplaatst: 6 oktober 2014
Fantastic 4x game. I can't tell you the number of hours I've sunk into this title. (I owned this game long before it was available on steam.)

Truly massive empires - On the larger settings you can fight for control of hundreds of star systems, each with potentially a dozen or more planets.
Tons of empires - not only can your empires be big, but there can be a LOT of them. I've had games with as many as thirty separate empires competing with each other.
Deep Customization - You have the ability to change every aspect of your empire, from how fast they are able to repair ships to how well ground troops fair in combat. You get to choose the type of atmosphere your species breaths, and even which unique tech or traits they possess. (Are you mechanoids immune to plagues? Are you natural merchants? etc)
Complete ship customization - You assemble ships module by module. Similar to Endless Space, but vastly more detailed.
Tons of weapons and technologies - the tech tree is vast, and there a ton of weapon types. You can focus on missiles, torpedos, beams, high-energy discharge, weapon disabling, shield disruption, phased weapon, etc. The list goes on. (Not to mention troops, mines, and fighters.)

Graphics: are serviceable, but nothing to write home about.
Interface: Difficult to understand when you are first beginning. Not too bad once you get the hang of it.
Diplomacy: This is the one area where SEIV struggles; diplomatic options are not well described, and nor well fleshed out. However, you can make enemy empires protectorates and stuff, so that's a nice touch.

Overall, I highly recommend this game if you're a fan of Turn Based 4x games.
Was deze recensie nuttig? Ja Nee Grappig