AaaaaAAaaaAAAaaAAAAaAAAAA!!! ....For the Awesome, the Anti-Platformer!! In this game you will do all in your power to AVOID landing on them, as you leave every platform far behind!
I nearly made a mistake with this game (beyond thinking the dreadful title actually said something about the game, that is): I read the reviews. Then I read the awards it's won. Then I considered the type of games I enjoy most: pinball, Puddle, FOTONICA. Flowing, limited control type games. Actually, the decision was easier with more information. And I made the correct one.
WHAT a game! While some call it "boring and repetitive" how can the possibilites of every building, tower, mountain in the UNIVERSE possibly be boring! People accustomed to absolute control, who have paid large sums to get games to perform in very precise ways, might not understand how gravity, and a body falling at very high speeds, are forces beyond simple control. They should play The Collider, a fine game with a similar basis. In THIS game you are being pulled by the force of an entire PLANET! Control must be earned, and learned....
Basically, after completing some ridulously simple tutorials you are given a building to leap from. On the way down you gain points by coming close to objects, coming VERY close to objects, hitting score-coded, colored glass plates, and not smashing to boney, bloody bits. By succeeding, and obtaining enough points, you will reach awards of 1 to 5 stars. Each star pays off in "teeth", the currency used to unlock new levels, of which there are more than 80. Teeth can also be used to buy things like the "flip-it" glove, to either give a thumbs-up to fans, or the opposite to haters. Yes, of course, granting additional points.
Once you have fallen as far as you feel is safe, a player opens their "fins" in order to glide safely to a smooth landing, possibly on a high-scoring smaller target. All movement is performed by mouse and the ubiquitous WASD keys (or controller.) But one must keep in mind that despite the availability of directional keys, a falling/floating body will ultimately move forward, to the exclusion of most other directions or intentions. One quickly learns the power of "spiraling".
You may also unlock tongue-in-cheek "relaxing meditations" (for significantly lower prices,) or (so far) a cookie recipe from the strangest old, pseudo-cannibal lady ever. The purpose of spending teeth is not just new levels and objects, but access to yet more, since you must unlock an adjacent level before opening a new one on a tall, turning "level drum". Prices increase with progression, and only hints are given as to what will be found once a choice is made.
There are also many bits of BASE jumping trivia, at no cost, basically to fill out he wall. A!FtA (for lack of better) does have achievements, but mostly for putting in the time, and only ten of them. Not a lot can be done to actively pursue them, other than sitting in a dark room, slowly wasting away. You know, the usual.
IF this is your game, it is VERY much your game. A marvelous, funny AND fun game. So much fun as to not provoke the rage tendancies that will cause me to "delete local content" almost immediately. No two jumps are likely to be even remotely similar, since the distances fallen can be great. For me, it's almost as much fun to die as to win. Almost...
(Like many Steam games, offline game time is ignored.)