82 remastered levels from the original and 43 brand new ones that are twice as fast!
User reviews: Mostly Positive (718 reviews)
Release Date: Nov 23, 2011

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Buy AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

 

Recommended By Curators

"Showed at PAX East 2012 - Base-jumping never looked so good."

Just Updated: Virtual Reality, Big Picture and Linux!



Big Picture: Full support added, including full joystick/controller support -- BASE Jump from your couch!

Oculus Rift: Full VR support with Oculus Rift DK2 support for Windows! -- dive off buildings with a screen strapped to your face! Warning: Diapers optional

Linux and Steam OS: Now with 100% more Linux support including Steam OS -- penguins or fruit? you decide!

About This Game

*UPDATE* - VR mode now supports DK2 on Windows! 'Aaaaaculus!' is the native Oculus Rift mode by your buddies over at Owlchemy Labs! :)

AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is a semi-sequel to Dejobaan's award-winning 2009 title, AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity. The new game brings you 82 remastered levels from the original and 43 brand new ones that are twice as fast!

Awards for the original game:

  • Finalist, IGF 2010 Excellence in Design
  • Selected by Penny Arcade for PAX East 2010 Boston Indie Showcase
  • ModDB 2009 Editor's Choice Indie Game of the Year
  • Finalist, Indie Game Challenge 2010

Gameplay:

Aaaaa! took place in an alternate 2011, where BASE jumpers leapt from the skies and executed stunts around the floating buildings of Upper Boston. This semi-sequel picks up six years later -- the sport's been outlawed, and you're jumping as a form of protest. High in Earth's stratosphere, you'll thread a path through the rotating blades of enormous wind turbines. Elsewhere in the solar system, you'll dodge asteroids above seas of lava, spray graffiti onto lunar government offices, and flip off Ganymede colonists -- all in the name of peaceful protest.

At its heart, Awesome is all about speed. With your new wingsuit, you'll dive (and die) twice as fast, descending through hovering cities over Earth and beyond. The fastest jumps now offer checkpoints, so if you mash your brains against extraterrestrial rock, you can rewind time and execute the perfect dodge instead. All this is wrapped up in shiny new graphics -- rebuilt from the ground up, the semi-sequel brings you a new lighting system and fancy shader effects (which, let's face it, the AAA studios had a few years back, but bloom, shadows, and depth of field are all new for Aaaaa!).

Key Features:

  • 82 remastered levels from the award-winning original
  • 43 new levels around Earth, Luna, and Ganymede with a new, faster wingsuit
  • Hug terrain, kiss concrete, and thread the needle for points
  • Get bear hugs, slice netting, and hit invulnerability plates for wanton destruction
  • Give your fans the thumbs-up for points or annoy protesters with rude gestures

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: Dual Core
    • Memory: 1GB
    • Hard Disk Space: 2GB
    • Video Card: 3D card with 512MB
    • DirectX®: 9.0c+
    • VR Support: Oculus Rift DK2 Only

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Dual Core
    • Memory: 1GB
    • Hard Disk Space: 2GB
    • Video Card: 3D card with 512MB
    • OS: Ubuntu 12.04 or later
    • Processor: Dual Core
    • Memory: 1GB
    • Hard Disk Space: 2GB
    • Video Card: Video card with 512mb of memory
Helpful customer reviews
54 of 56 people (96%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: March 8
Addictive game about sky diving. Nice visuals, good soundtrack, well made game mechanics in which you are getting points for gliding close to the buildings and objects.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: May 4
AaaaaAAaaaAAAaaAAAAaAAAAA!!! ....For the Awesome, the Anti-Platformer!! In this game you will do all in your power to AVOID landing on them, as you leave every platform far behind!

I nearly made a mistake with this game (beyond thinking the dreadful title actually said something about the game, that is): I read the reviews. Then I read the awards it's won. Then I considered the type of games I enjoy most: pinball, Puddle, FOTONICA. Flowing, limited control type games. Actually, the decision was easier with more information. And I made the correct one.

WHAT a game! While some call it "boring and repetitive" how can the possibilites of every building, tower, mountain in the UNIVERSE possibly be boring! People accustomed to absolute control, who have paid large sums to get games to perform in very precise ways, might not understand how gravity, and a body falling at very high speeds, are forces beyond simple control. They should play The Collider, a fine game with a similar basis. In THIS game you are being pulled by the force of an entire PLANET! Control must be earned, and learned....

Basically, after completing some ridulously simple tutorials you are given a building to leap from. On the way down you gain points by coming close to objects, coming VERY close to objects, hitting score-coded, colored glass plates, and not smashing to boney, bloody bits. By succeeding, and obtaining enough points, you will reach awards of 1 to 5 stars. Each star pays off in "teeth", the currency used to unlock new levels, of which there are more than 80. Teeth can also be used to buy things like the "flip-it" glove, to either give a thumbs-up to fans, or the opposite to haters. Yes, of course, granting additional points.

Once you have fallen as far as you feel is safe, a player opens their "fins" in order to glide safely to a smooth landing, possibly on a high-scoring smaller target. All movement is performed by mouse and the ubiquitous WASD keys (or controller.) But one must keep in mind that despite the availability of directional keys, a falling/floating body will ultimately move forward, to the exclusion of most other directions or intentions. One quickly learns the power of "spiraling".

You may also unlock tongue-in-cheek "relaxing meditations" (for significantly lower prices,) or (so far) a cookie recipe from the strangest old, pseudo-cannibal lady ever. The purpose of spending teeth is not just new levels and objects, but access to yet more, since you must unlock an adjacent level before opening a new one on a tall, turning "level drum". Prices increase with progression, and only hints are given as to what will be found once a choice is made.

There are also many bits of BASE jumping trivia, at no cost, basically to fill out he wall. A!FtA (for lack of better) does have achievements, but mostly for putting in the time, and only ten of them. Not a lot can be done to actively pursue them, other than sitting in a dark room, slowly wasting away. You know, the usual.

IF this is your game, it is VERY much your game. A marvelous, funny AND fun game. So much fun as to not provoke the rage tendancies that will cause me to "delete local content" almost immediately. No two jumps are likely to be even remotely similar, since the distances fallen can be great. For me, it's almost as much fun to die as to win. Almost...

(Like many Steam games, offline game time is ignored.)
4tdc
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3 of 3 people (100%) found this review helpful
9.2 hrs on record
Posted: January 5
While this game is a blast overall, it's even a greater experience in VR with its excellent Oculus Rift support since the days of the DK1, later adapted for the DK2 in full and updated regularly. I've actually gone as far as launching this game in VR during my work breaks. It's one of the best games to have a VR beginner try, as the feeling of falling is not only comfortable, but oddly relaxing and somewhat addicting over time.

A great, challenging concept overall. Excellent sense of humor. Driving sound tracks. Prime time VR support. Much safer than actually jumping off buildings in a wingsuit.
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: December 17, 2014
It's the same thing as Reckless Disregard For Gravity... Only different. Kinda, sorta, not really. Movement feels a tad slower, and the menus are 2D whereas RDFG has 3D menus and faster control inputs. Other than that they're pretty much the same.

Either one is fine though.
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: January 7
Steam Challenge Review #2

Another Dejobaan game for my second review. How Ironic.

This one is an extremely casual expirience. All you do is jump off of buildings, try to brush up against walls, and flip protestors off/give a thumbs up to your fans as you're falling at terminal velocity. It's fun for a good while, but it overstays its welcome to somebody who hasn't fully invested into the game, like myself.

The most memorable thing to me was the guy on the level select screen shiming in with really funny lines.


From the Steam Challenge standpoint, this was a horrible way to follow up Ugly Baby, because it feels like more of the same, just with a revamped movement system.


This game earns a 5/10 from me, but it would probably get a higher score from somebody who enjoys a more casual experience.
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2 of 3 people (67%) found this review helpful
5.5 hrs on record
Posted: January 28
As I'm typing this review, I literally just realized that the "A's" on the title aren't completely at random, they have a pattern. And that's pretty awesome. You know what else is awesome? This game.

"AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome" is a Base Jumping Simulator developed by Dejobaan Games and Owlchemy Labs, and it has an awesome sense of humor. You may have noticed how much I've used the word "awesome" outside of the title. That's because it is the best word to describe this game. It's not beautiful, it's not revolutionary, it's not unforgettable, it's just awesome. You know the "Awesome" smiley face that you see on the internet every once in a while? Yeah, that kind of awesome. But exactly why is this game awesome? Let's take a closer look.

First of all, this game has no story. At all. There is no main character; the game is in first-person so it looks like the person jumping is you! Why are you jumping? I don't know, because it's awesome, maybe? Is there some kind of hidden lore that I'm missing? Probably not, and if there is, it's VERY well hidden.

The presentation of this game is decent. There are no real characters in this game, meaning that there are no 3D models of any creature. So what we can judge is the buildings and structures that you'll be falling dangerously close to (or on to). The great majority of the shapes that you will see in this game are rather basic. Buildings are rectangles; there's some rings here and there; most platforms are squares; etc. Really, the most complex-looking model that you're going to see in this game are mountains. The textures are not impressive or super-detailed, either. The Heads-Up Display isn't anything spectacular or admiring to look at. And actually, it's OK for this game in particular to not look like it was made by Square Enix. Because you're constantly falling non-stop, you will never have time to take an in-depth look at all the objects in the levels. Honestly, it's better that way, because it won't distract you from trying not to fall to your doom. So in short, this game looks simplistic; it looks as good as it needs to look.

OK, here's the important one: the gameplay. In "Aaaaa! for the Awesome" (that's the short way to say it), the goal is to jump off the building at which the levels starts you on and reach the bottom while making as many points as possible. In order to gain points, you must "fly near stuff" as the game says, which will earn you "Hugs" and "Kisses." Early on in the game, you will gain the ability to thumbs-up your fans, flip-off angry mobs, and spray municipal buildings with graffiti. A lot of levels also have breakable score plates and special plates that may or may not help you. The controls only consist of 4 keys on the keyboard and the mouse, and it does support a gamepad. But due to the game's simple controls, I don't find a gamepad necessary; the mouse and keyboard work just fine. Whenever you complete a level, you will gain a certain amount of Teeth and Kneecaps based on your score, and you can use these to unlock other levels. Now that I explained the gameplay, how enjoyable was it? Well, the game is fun. The slight feeling of vertigo that you get from falling thousands of meters in the air is pretty exciting. Despite how dangerous and realistically stupid of an idea it might be, you will always want to "fly near stuff" as much as possible to ensure that you get the highest score, and for those who are competitive, you will probably try one level several times until you see 5 / 5 stars with a huge score sitting beside it. As you progress, the levels will become increasingly more challenging, though I don't believe the game ever got to a point where I just wanted to rip my hair off. But the game is not perfect, however. It is simple and easy-to-learn, but I personally didn't find "Aaaaa! for the Awesome" to be noticeably addicting. If you want to beat the game in one sitting, you can probably do it in 3 - 4 hours, but it will start feeling repetitive and tedious after about an hour of playing. It's also worth noting that the game will not tell you your score until you finish or fail the level. But probably the biggest problem with this game is the lack of a level editor (at least there isn't one as far as I'm aware). The game offers 81 levels, and that's... sufficient, but I feel like this game could benefit SO much from User-Generated Content! I don't know if the developers are still willing to work with this game, but if they ever come back to it, please add a level editor. But as it stands, "Aaaaa! for the Awesome" can be a fun game if played in short bursts, but I wouldn't advice binge playing it.

I guess let's talk about sound design for a bit. The game offers a techno-rock soundtrack that fits the general mood and style of the game, but it's not something that I may have a MIGHTY NEED to put on my MP3 player. There are actually a few pieces of voice acting in the game; the two you will hear the most is a man and a woman telling you how many Hugs and Kisses you have. There's also some videos narrated by the developers, and these videos will either be tutorials or talking about random things because yes. Oh, and let's not forget about Kevin... with the news. As far as sound effects go, I think they're mostly stock sounds of angry mobs, cheering, and hitting things. I do think they could have done a better job with those sound effects, particularly when you fall and break every bone in your body. The game tells you that you just broke everything, but it doesn't sound like it.

So all in all, what do I think about "Aaaaa! for the Awesome?" It's definitely a fun game that does everything that it does good enough, but it's nothing mind-blowing. It knows what it wants to be, and tries to be nothing more. If you like awesome stuff, you'll like this game. And with the added support for Virtual Reality, it makes the game even better for those who own a VR device, though unfortunately that number isn't too high. Mind you, I'm a cheap booger, so I got this game from I believe a Humble Indie Bundle because I wouldn't pay $10 for it. But if you think this game is perfect for you (and specially if you own a VR device), go for it.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: December 12, 2014
was able to flip the bird to some red people, these guys really need to work on diversity in their games
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3 of 6 people (50%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 15
More like AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Alright.
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1 of 2 people (50%) found this review helpful
0.4 hrs on record
Posted: December 30, 2014
This game makes me want to parachute like that guy that jumped out of a rocketship for Red Bull. Also, this game has an awesome name.
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98 of 128 people (77%) found this review helpful
4.4 hrs on record
Posted: December 24, 2013
When I first started the game up, I was very sceptical of it. Everything from the name, the intro screen to the actual gameplay struck me as cheap and plain bad. I went through a few levels, the whole time thinking "What the ♥♥♥♥ am I doing?" and quit.

I decided to jump back into the game again after I felt pretty bored. I started seeing a pattern, and I was actually enjoying the randomness of it all. I understood what hugs, kisses, thumbs ups and obscenities did. I was just dumbfounded when I saw that I got 2000 Teeth after a level, but then I figured out it's just basically points in order to unlock other levels. After that, I started getting a lot more into it.

I passed most of the normal levels, when I noticed a button at the bottom of the screen, titled "Awesome!!!". So, I clicked on it, and another full page of levels popped up. The same as the regular ones, but here you unlock them by getting knees instead of teeth. Except, these ones were... pretty ♥♥♥♥♥♥♥ intense. Compared to the first levels, here you were falling at supersonic speeds, straining hard to concentrate on the mess of colors, patterns, beeps and clicks as you flew past the actually beautiful world. At first I thought it was a dumb game, very relaxed and easy, but boy, some of these levels are tough! . I found myself more dedicated to passing a level than in any other game I've ever played, and I kept going for more!

Overall, at first glance the game seems very bland and stupid and random. But it slowly starts taking up shape in your mind, making more and more sense. The real fun starts when you get good enough to start the "Awesome!!!" level pack, because some of the levels nearly caused adrenaline to seep out of my skin.

I'd give this game a very strong 9/10, because it does take a bit of time to get used to the weirdness of it. But, trust me, once you get a bit more into it, the game really shines, and is insanely fun.
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52 of 73 people (71%) found this review helpful
2.1 hrs on record
Posted: January 14, 2014
Fun for a little while, but ultimately repetitive, shallow, and headache-inducing. Not as funny as it thinks it is, either. Worth a try as part of a bundle, but not something I would recommend for direct purchase.
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26 of 31 people (84%) found this review helpful
1 person found this review funny
48.4 hrs on record
Posted: July 26, 2014
6/5 stars. This game will absolutely destroy you in Oculus mode. Good luck, don't have a heart attack!
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22 of 26 people (85%) found this review helpful
1.3 hrs on record
Posted: June 8, 2013
Looked like a laugh and it kind of is for a short time, but it gets old fast despite the bragging of how many levels they have. If you like casual games and don't mind repetition or you love score chasing, you could do worse I guess. 5/10
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33 of 47 people (70%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: October 17, 2014
I've been having a really tough time of things lately, but this game brought a little joy into my life. It's FUN. There's some adult humour, but this is the kind of game I'll happily let my kids play. Sure beats Gears of Halo: Advanced Snorefare.
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19 of 24 people (79%) found this review helpful
2.3 hrs on record
Posted: November 27, 2013
Awesome game, PLENTY of content, and an enjoyable new concept that offers high speed adrenal action! Highly recommended for anyone looking to try something different from your typical video game.
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19 of 24 people (79%) found this review helpful
0.7 hrs on record
Posted: August 15, 2014
Great game with Oculus Rift.
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19 of 25 people (76%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: August 8, 2014
Here is all the FAQ you need to know if you want to buy this game.


Q: Is that game good?
A: well that depends, can you handle a game that literally takes your logic and then ♥♥♥♥♥ all over it just to then light on fire and use as warmth during the middle of the day when its 90 degrees out and the planet is quickly hurtling towards the sun to be disintegrated after which the sun blows up and out comes this game wearing your logic as a baby bib and your mental sanity as a diaper.

if so then you will love this game.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: October 4, 2014
Ever look over the edge of a tall building and hear that voice in the back of your head tell you "... jump..."?

This game seems like it's entire concept was constructed from that very principle, often called "Lapelle Du Vide" or "Call of the void" though with a comical twist to the whole idea. The goal is simple, jump from a VERY high altitude (some go as far as space), come close enough to buildings and objects that you "kiss" or "hug" them without suffering the ill effects of free-fall collision, and try to land safely. BTW, instead of earning coins or something, the main currency you use to unlock new levels is "teeth"... I don't know why but it makes me just uneasy enough that I laugh every time I finish a level and it sais "You've earned X number of teeth!"

For those with vertigo or who have a fear of hights/falling, I don't reccomend this game as you'll probably find yourself reaching for a bucket every level. To everyone else, I absolutely reccomend this game.
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22 of 32 people (69%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 5, 2013
sometimes i like to pretend im a astronaut who was spaced, and i wonder what my last thoughts would be as i burn up on re-entry.
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18 of 26 people (69%) found this review helpful
2.4 hrs on record
Posted: December 4, 2013
Once I played the original version of this, I knew that Dejobaan are the chaotic neutral mad scientists of indie gaming (and that I love them for it). Frantic gameplay that requires that you plan things in order to get the best score, and some surprisingly well-done world building for such a relatively plotless piece (on top of the massive amount of stages for such a price). Overall, I'd recommend it, and it's my favorite Dejobaan game to date (with Drunken Robot Pornography being a close second).
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